ar & vr - design & storytelling for new realities

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AR / VR: Design & Storytelling for New Realities Adriana Vecchioli - #HED2017

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Page 1: AR & VR - Design & Storytelling for New Realities

AR / VR: Design & Storytelling

for New Realities

Adriana Vecchioli - #HED2017

Page 2: AR & VR - Design & Storytelling for New Realities

from the screen space to the world space

Adriana Vecchioli - #HED2017

Page 3: AR & VR - Design & Storytelling for New Realities

Adriana Vecchioli

Founder & CTO of Vrtiginous

VR / AR UX Design & Prototyping

@AdrianaVecc

V R T I G I N O U S

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powerful stories

intuitive interactions

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think like a human

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what are the skills needed?

Empathy & Communications

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• the space • information • movements • avatars • stories

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The Space

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Raising A Rukus

“One of the main challenges for storytellers is learning to think in

terms of spheres instead of rectangles.”

Robert Stromberg  (Oscar-winner for Avatar’s visual effects, co-founder of The VR Company)

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the danger: rectangular thinking

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no frame

Lost

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look around

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the player becomes the frame

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capture the gaze

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Invasion!

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sound

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Information

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literal abstract

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needs to be learned: reading a sign vs. …

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Locked In VR

… seeing the object it describes

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don’t force 2D solutions into a 3D space

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Virtual Boy

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be careful about mixing 2D and 3D GUI

3D is best

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Microsoft Hololens

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use real-world cues when appropriate

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peripheral cone of focus peripheral

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keep the density of information on screen low

not everything has to be in view

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bright scenes cause fatigue

use sparingly to highlight elements

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Pokemon Go

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use size & perspective to your advantage

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Movements

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moving shots make or break

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the danger: motion sickness

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avoid rapid and unexpected movement

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if there is a horizon line, keep it steady

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do not require the user to move their head

or body too much

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editing & transitions

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avoid abrupt transitions and changing points of view

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guide the user during the transition

Page 42: AR & VR - Design & Storytelling for New Realities

Anéchoïde

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soft fade to black

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Avatars

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being assigned a character’s body is

awkward

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realistic full-body avatars are hard to get right

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In gaming, gloves can be used to remove identifiers

(age, gender, skin tone)

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The Climb

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Facebook Spaces

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AltSpace

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less is more

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Job Simulator

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break the rules

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ABE VR

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ABE VR

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when in doubt test, test, test

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Stories

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start with something short

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Disney VR - Trust in Me

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start from scratch

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Temple Run 2 - Android

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Temple Run - Gear VR

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do more than merely replicate

reality

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Owlchemy Labs - Job Simulator

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Google - Tilt Brush

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blur boundaries between the movie and the game

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Star Wars Trials on Tatooine

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atmosphere prevails over the narrative

Lost

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an inward journey to empathy

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The Displaced

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 hands-on learning goes further than lectures

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Midnight Sky for Cardboard

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Thank you

@adrianavecc