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Page 1: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started
Printing This PDF
Novice and Seasoned Archetypes This PDF contains both Novice and Seasoned versions of the archetypes. Toggle between the two using the layer tabs. Print Friendly This document is print friendly--you can turn off the backgrounds, illustrations, and other layers to save printer ink. To display or hide a layer, use the Acrobat Layers tab at the left of the screen. If the left-hand tabs are not displayed, click the left border to display them. Printing & Page Size The pages here are configured for graphic novel size (the same as our books). If printing on regular 8.5" by 11" paper, we recommend printing using the "Fit to Printer Margins" option. The last page contains high resolution Figure Flats and should be printed using the "Actual Size" option to make them compatible with 25mm miniatures. Printing Notice This document may be printed for personal use.
Page 2: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

Savage Worlds, Weird Wars, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2016 Great White Games, LLC; DBA Pinnacle Entertainment Group.

Distributed and Printed by Studio 2 Publishing, Inc. Printed in China.

Design: Teller

Art: Bien Flores & Alida Saxon

Layout & Editing: Shane Lacy Hensley

Art Direction and Graphic Design: Aaron Acevedo

WWW.PEGINC.COM

Archetypes: Civilians

Page 3: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

3

Donut Dollie

You grew up in a small town, and from an early age your parents encouraged you and your siblings to dedicate your lives to the selfless service of others. You joined the Salvation Army and volunteered to go overseas.

While war may be a man’s game, courageous women such as yourself brave the dangers and hardships of the front to bring a little bit of home to the enlisted men. You serve donuts and coffee, mend clothes, pass out writing supplies, and tend to the spiritual needs of the American troops manning the trenches. You’ve also learned to stand up for yourself and your mission to the commanders of the units nearby who sometimes don’t see the value of your presence.

SeasonedAttributes: Agility d6, Smarts d8, Spirit d10,

Strength d4, Vigor d6Skills: Healing d8, Intimidation d8, Faith (Arcane) d6,

Knowledge (Religion) d8, Notice d8, Persuasion d10 Charisma: 0; Pace: 6; Parry: 2; Sanity: 7; Toughness: 5Hindrances: Heroic, Pacifist (Minor), Vow (Chastity)Edges: Arcane Background (Miracles), Arcane

Exposure, BraveGear: Helmet (+1), gas mask, donuts, Bible, writing

materials.Power Points: 10Powers: Boost/Lower Trait, succor

NoviceAttributes: Agility d6, Smarts d8, Spirit d10,

Strength d4, Vigor d6Skills: Healing d8, Intimidation d6, Knowledge

(Religion) d8, Notice d8, Persuasion d10 Charisma: 0; Pace: 6; Parry: 2; Sanity: 7; Toughness: 5Hindrances: Heroic, Pacifist (Minor), Vow (Chastity)Edges: BraveGear: Helmet (+1), gas mask, donuts, Bible, writing

materials.

Page 4: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

4

Franc Tireur (Partisan)

When they came you were a simple shopkeeper, running the apothecary your great-grandfather started 100 years ago. You found that medical school wasn’t for you in your junior year and returned to the family business, much to your shame. While your parents never said so openly, you knew you were an embarrassment to the family.

The invaders’ arrival gave you a chance to prove you were more than a university dropout. You acquired a rifle once the fighting passed by and found others of like mind. Now your band strikes the invaders whenever you can in the name of freedom. Unfortunately, you aren’t the best in combat and tend to freeze up when the lead starts flying. But you’ll get there. You won’t fail this time.

SeasonedAttributes: Agility d6, Smarts d8, Spirit d8, Strength d6,

Vigor d6S k i l l s : F i g h t i n g d 6 , K n o w l e d g e

(Chemistry) d6, Notice d8, Persuasion d8, Shooting d6, Stealth d6, Streetwise d4, Throwing d6

Charisma: 0; Pace: 6; Parry: 5; Sanity: 5; Toughness: 5Hindrances: Bad Eyes, Cautious, SlowEdges: Command, Elan, Hard to Kill, LuckGear: Dark clothes, hunting rifle (Range 24/48/96,

Damage 2d8) with 20 rounds, 2 grenades (Range 5/10/20, Damage 3d6), knife (Str+d4).

NoviceAttributes: Agility d6, Smarts d8, Spirit d6, Strength d6,

Vigor d6S k i l l s : F i g h t i n g d 6 , K n o w l e d g e

(Chemistry) d6, Notice d6, Persuasion d6, Shooting d6, Stealth d6, Streetwise d4, Throwing d6

Charisma: 0; Pace: 6; Parry: 5; Sanity: 5; Toughness: 5Hindrances: Bad Eyes, Cautious, SlowEdges: Command, LuckGear: Dark clothes, hunting rifle (Range 24/48/96,

Damage 2d8) with 20 rounds, 2 grenades (Range 5/10/20, Damage 3d6), knife (Str+d4).

Page 5: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

5

Nurse

Caring for the sick and injured always came naturally to you. As a child you started a hospital for the broken dolls in your neighborhood, and wayward animals always seemed to find their way to your door, much to the consternation of your parents.

As a teenager you read about the exploits of Florence Nightingale and realized this was the profession for you. While the hours are long and the conditions often atrocious, you get a sense of professional accomplishment that many women your age find impossible to achieve. With the Great War now exploding across the Continent, civilization needs people like you now more than ever. It’s your job to keep the Grim Reaper at bay, and nothing will stop you from doing so.

SeasonedAttributes: Agility d6, Smarts d8, Spirit d8, Strength d6,

Vigor d6Skills: Healing d8, Intimidation d8, Investigation d8,

Notice d8, Persuasion d8Charisma: 2; Pace: 6; Parry: 2; Sanity: 6; Toughness: 5Hindrances: Heroic, Pacifist (Minor), Vow (Minor-

Hippocratic Oath)Edges: Alertness, Charismatic, Command, Healer,

QuickGear: Uniform, medical supplies.

NoviceAttributes: Agility d6, Smarts d8, Spirit d8, Strength d6,

Vigor d6Skills: Healing d8, Intimidation d8, Investigation d8,

Notice d8, Persuasion d8Charisma: 0; Pace: 6; Parry: 2; Sanity: 6; Toughness: 5Hindrances: Heroic, Pacifist (Minor), Vow (Minor—

Hippocratic Oath)Edges: HealerGear: Uniform, medical supplies.

Page 6: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

6

Priest

As a young man you felt a higher calling than your friends. While they spent their days drinking and gambling, you spent time studying ancient philosophies and haunting old bookstores in the ramshackle neighborhoods of the city.

What you discovered made you realize that there is great evil in the world, evil that can only be fought in an eternal struggle by men of faith. You entered the priesthood with a desire to not only serve your fellow man, but to rise in the ranks and gain access to the knowledge sure to reside in the deepest vaults of the Vatican.

SeasonedAttributes: Agility d6, Smarts d6, Spirit d10,

Strength d6, Vigor d8Skills: Faith (Arcane) d8, Fighting d6,

Intimidation d6, Knowledge (Occult) d6, Knowledge (Religion) d6, Persuasion d6, Streetwise d6

Charisma: 0; Pace: 5; Parry: 5; Sanity: 6; Toughness: 6Hindrances: Loyal, Obese, Pacifist (Major) Edges: Arcane Background (Miracles), Arcane

Exposure, Arcane Resistance, LuckGear: Vestments, crucifix, silvered sword cane (Str+d6).Power Points: 10Powers: Armor, smite

NoviceAttributes: Agility d6, Smarts d6, Spirit d8, Strength d6,

Vigor d6Skills: Faith (Arcane) d8, Fighting d6,

Intimidation d6, Knowledge (Occult) d6, Knowledge (Religion) d6, Persuasion d6, Streetwise d6

Charisma: 0; Pace: 5; Parry: 5; Sanity: 6; Toughness: 6Hindrances: Loyal, Obese, Pacifist (Major) Edges: Arcane Background (Miracles), Arcane

ExposureGear: Vestments, crucifix, silvered sword cane (Str+d6).Power Points: 10Powers: Armor, smite

Page 7: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

7

Spy

The best thing about men is that they usually think with their crotches, not their brains. This is especially true of men in uniform who haven’t seen their wives or sweethearts for months or even years at a stretch. Politicians who think their position is some kind of aphrodisiac that can overcome their age or weight are also easy prey for your wiles.

The deaths of your husband and children made life not worth living, but until the Grim Reaper wraps his bony fingers around your neck you’ve sworn to strike back at your country’s hated foes. Luckily years of safaris and travel to the ends of the earth prepared you for such a career.

SeasonedAttributes: Agility d10, Smarts d8, Spirit d6,

Strength d4, Vigor d6Skills: Fighting d6, Investigation d6, Knowledge

(German) d4, Lockpicking d10, Notice d8, Persuasion d6, Stealth d8, Streetwise d6

Charisma: 4; Pace: 6; Parry: 4; Sanity: 5; Toughness: 4Hindrances: Death Wish, Small, StubbornEdges: Linguist, Very AttractiveGear: Fancy clothes, stiletto (Str +d4)

NoviceAttributes: Agility d8, Smarts d8, Spirit d6, Strength d4,

Vigor d6Skills: Fighting d4, Investigation d6, Knowledge

(German) d4, Lockpicking d6, Notice d6, Persuasion d6, Stealth d8, Streetwise d6

Charisma: +2; Pace: 6; Parry: 4; Sanity: 5; Toughness: 4Hindrances: Death Wish, Small, StubbornEdges: Very AttractiveGear: Fancy clothes, stiletto (Str +d4).

Page 8: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

8

War Correspondent

No matter where in the world there’s a conflict, you are always there. Your editor always said “if it bleeds it leads,” and this maxim has taken you from the dusty plains of South Africa to the streets of Peking, and from the jungles of the Belgian Congo to the wilds of Central and South America.

The public has a right to know how their tax dollars are being spent or how civilization is bringing enlightenment to the benighted peoples of the Back of Beyond at the point of a bayonet.

Your one worst trait is that you’re old fashioned. You just can’t seem to get new technology like cameras and typewriters to work well for you.

SeasonedAttributes: Agility d6, Smarts d10, Spirit d8,

Strength d4, Vigor d6Skills: Investigation d8, Knowledge (Journalism) d6,

Notice d8, Persuasion d8, Shooting d4, Streetwise d10, Taunt d8

Charisma: 2; Pace: 6; Parry: 2; Sanity: 6; Toughness: 5Hindrances: All Thumbs, Cautious, Curious Edges: Charismatic, Investigator, Linguist Gear: Rugged clothing, hat, messenger bag, notepad,

pens and pencils, binoculars, Derringer (Range 5/10/20, Damage 2d6+1) with 6 rounds.

NoviceAttributes: Agility d6, Smarts d8, Spirit d8, Strength d4,

Vigor d6Skills: Investigation d8, Knowledge (Journalism) d6,

Notice d6, Persuasion d6, Shooting d4, Streetwise d8, Taunt d6

Charisma: 0; Pace: 6; Parry: 2; Sanity: 6; Toughness: 5Hindrances: All Thumbs, Cautious, Curious Edges: Investigator, Linguist Gear: Rugged clothing, hat, messenger bag, notepad,

pens and pencils, binoculars, Derringer (Range 5/10/20, Damage 2d6+1) with 6 rounds.

Page 9: Archetypes: Civilians Worlds/Weird Wars/Weird War I/Savage Worlds - Weird...(Partisan) When they came you were a simple shopkeeper, running the apothecary your great-grandfather started

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Trifold Figure Flats for Weird War IArt: Bien Flores. Coloring: Alida Saxon© 2016 Pinnacle Entertainment Group. Weird Wars, Weird War I, Savage Worlds and all related original characters, marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved.