arhunter: a multiplayer game using gestural input in a location-sensitive and immersive environment...
TRANSCRIPT
ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive
and Immersive Environment
Koji Yatani University of TokyoMasanori Sugimoto University of TokyoHiromichi Hashizume National Institute of
Informatics
Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 2
Outline
• Introduction• Our System• Demo Video• System Architecture• Future Works
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Introduction
• Various types of interaction techniques and interactive environments for entertainment applications have been developed
• Especially, technologies combining the real world and the virtual world are greatly expected to play an important role in the future entertainment computing environments
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Our Proposed System: ARHunter
• A Whack-a-mole like game environment that has three major features• An immersive game environment is created
by overlaying computer-generated graphics onto the real world
• Positions and orientations of multiple players moving around in the real world are used to affect a scenario of a game
• A player's gesture and action are also captured and used as input to an application
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Technologies Used in ARHunter
• Sensors are embedded in a hammer• Inertial sensors for gesture recognition• An optical marker for location recognition
• These recognition technologies were originallydeveloped in our other projects
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Technologies Used in ARHunter
• Players’ action and movement are reflected in real-time• Players can conduct strike actions anytime
and anywhere at the game arena• Monsters can try to escape when players
get close to them (It’s impossible in a real whack-a-mole game)
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Rules of ARHunter
• Two playing modes• Match-up mode (competitive play)• Tag-team mode (collaborative play)
• In the current implementation, two players can play ARHunter at the same time
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Rules of ARHunter
• Match-up mode (competitive play)• Each player is required to annihilate only
his/her enemy monsters• A player has to strike a monster with the
hammer twice in order to kill it• If a player kills a monster of the other player
by mistake, the total number of his/her enemy monsters increases as a penalty
• A player wins the game when he/she has annihilated his/her all enemy monsters faster than the other player
Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 10
Rules of ARHunter
• Tag-team mode (collaborative play)• Players are required to annihilate the
enemy monsters collaboratively• Three different colored monsters appear
and they have different properties (e.g., moving speed or energy)
• They win the game when players have annihilated all the enemy monsters within the time-limit
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Interesting Observation in ARHunter
• One player frequently interrupted another player with his arm or his body• Such physical interactions excited players to
enhance their engagement
• A player concealed the other player's monsters with his shadow caused by the light from the projector• It is interesting that players could take
advantage of the drawback of the system
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Future Works
• Enlarging a game arena of ARHunter• Currently about 1.2 meters by 0.9 meters• Allow more than two players to participate in a gam
e
• Investigating in more details the opportunities of how we combine immersive environments with gestural input technologies in entertainment computing