arhunter: a multiplayer game using gestural input in a location-sensitive and immersive environment...

13
ARHunter: A Multiplayer Gam e Using Gestural Input in a Location-Sensitive and Imme rsive Environment Koji Yatani University of Tokyo Masanori Sugimoto University of T okyo Hiromichi Hashizume National I nstitute of Informatics

Upload: elmer-king

Post on 30-Dec-2015

215 views

Category:

Documents


0 download

TRANSCRIPT

ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive

and Immersive Environment

Koji Yatani University of TokyoMasanori Sugimoto University of TokyoHiromichi Hashizume National Institute of

Informatics

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 2

Outline

• Introduction• Our System• Demo Video• System Architecture• Future Works

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 3

Introduction

• Various types of interaction techniques and interactive environments for entertainment applications have been developed

• Especially, technologies combining the real world and the virtual world are greatly expected to play an important role in the future entertainment computing environments

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 4

Our Proposed System: ARHunter

• A Whack-a-mole like game environment that has three major features• An immersive game environment is created

by overlaying computer-generated graphics onto the real world

• Positions and orientations of multiple players moving around in the real world are used to affect a scenario of a game

• A player's gesture and action are also captured and used as input to an application

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 5

Demo Video

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 6

Technologies Used in ARHunter

• Sensors are embedded in a hammer• Inertial sensors for gesture recognition• An optical marker for location recognition

• These recognition technologies were originallydeveloped in our other projects

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 7

Technologies Used in ARHunter

• Players’ action and movement are reflected in real-time• Players can conduct strike actions anytime

and anywhere at the game arena• Monsters can try to escape when players

get close to them (It’s impossible in a real whack-a-mole game)

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 8

Rules of ARHunter

• Two playing modes• Match-up mode (competitive play)• Tag-team mode (collaborative play)

• In the current implementation, two players can play ARHunter at the same time

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 9

Rules of ARHunter

• Match-up mode (competitive play)• Each player is required to annihilate only

his/her enemy monsters• A player has to strike a monster with the

hammer twice in order to kill it• If a player kills a monster of the other player

by mistake, the total number of his/her enemy monsters increases as a penalty

• A player wins the game when he/she has annihilated his/her all enemy monsters faster than the other player

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 10

Rules of ARHunter

• Tag-team mode (collaborative play)• Players are required to annihilate the

enemy monsters collaboratively• Three different colored monsters appear

and they have different properties (e.g., moving speed or energy)

• They win the game when players have annihilated all the enemy monsters within the time-limit

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 11

Interesting Observation in ARHunter

• One player frequently interrupted another player with his arm or his body• Such physical interactions excited players to

enhance their engagement

• A player concealed the other player's monsters with his shadow caused by the light from the projector• It is interesting that players could take

advantage of the drawback of the system

Workshop on Ubiquitous Computing, Entertainment and Games @Ubicomp2005 12

Future Works

• Enlarging a game arena of ARHunter• Currently about 1.2 meters by 0.9 meters• Allow more than two players to participate in a gam

e

• Investigating in more details the opportunities of how we combine immersive environments with gestural input technologies in entertainment computing

Thank you!

http://www.itl.t.u-tokyo.ac.jp/ARHunter