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ARLearn: Mobile serious gaming
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ARLearn and Google App EngineOpen source
App Engine
Monday, February 3, 14
Serious games
• Scoring
• Progress
• Team play
• Roles
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GameWelcome message
Assignment 1
Feedback
Assignment 2
....
RunTeams
Players Stefaan
Marcus
Answers
Actions
Run 2
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Lifecycle of a media item
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Invisible
Visible
Invisible
dependsOn
disappearOn
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EMURGENCY - Decision and behaviour training for cardiac arrest• Cardiac arrest one of the main causes of death• Only 20% of affected people survive• The survival rate could be doubled if
– Immediate help by laymen would be in place– Professional help would earlier be in place
• But:– Bystanders often don’t know what to do– Bystanders don’t help when they fear to do the wrong
things
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EMURGENCYGame design
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EMURGENCY -Game
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Cultural Science Fieldtrip in Florence
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Hostage Simulation: Real World Training for critical situations
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Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
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UNHCR -Game design
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SALOMO - Decision training for exception handling in logistics
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Source: Voss et al. (2008)
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SALOMOGame design• Roles
– Control tower – overview, permissions to other actions
– Vessel planner – plans the unloading and loading of the ship– Yard planner – decides the storage positions for containers
– Sales – responsible for the bookings and financial transactions between the clients and the terminal
– Resource planner – Assigns resources to each vessel
• Game goal– Generate situational awerness among different roles to improve their
behaviour in disruption situations• Approach
– Give increasing access to communication means during the game process
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SALOMOGame design - Level 1
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SALOMOGame design - Level 2
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TextTextText
Internal disruptions
External disruptions
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ELENA: language learning for kids (4-6y)
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context!game patterns
Monday, February 3, 14