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ARLearn: Mobile serious gaming 1 Monday, February 3, 14

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Page 1: Arlearn slides

ARLearn: Mobile serious gaming

1Monday, February 3, 14

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ARLearn and Google App EngineOpen source

App Engine

Monday, February 3, 14

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Serious games

• Scoring

• Progress

• Team play

• Roles

3

GameWelcome message

Assignment 1

Feedback

Assignment 2

....

RunTeams

Players Stefaan

Marcus

Answers

Actions

Run 2

Monday, February 3, 14

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Lifecycle of a media item

4

Invisible

Visible

Invisible

dependsOn

disappearOn

Monday, February 3, 14

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EMURGENCY - Decision and behaviour training for cardiac arrest• Cardiac arrest one of the main causes of death• Only 20% of affected people survive• The survival rate could be doubled if

– Immediate help by laymen would be in place– Professional help would earlier be in place

• But:– Bystanders often don’t know what to do– Bystanders don’t help when they fear to do the wrong

things

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EMURGENCYGame design

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EMURGENCY -Game

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Cultural Science Fieldtrip in Florence

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Hostage Simulation: Real World Training for critical situations

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Roles / teams

Head of Office - Security Officer - Staff Welfare

a role is performed by a small group with smartphone.

advance organizer for real drill

take decissions / collaborate

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UNHCR -Game design

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SALOMO - Decision training for exception handling in logistics

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Source: Voss et al. (2008)

Monday, February 3, 14

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SALOMOGame design• Roles

– Control tower – overview, permissions to other actions

– Vessel planner – plans the unloading and loading of the ship– Yard planner – decides the storage positions for containers

– Sales – responsible for the bookings and financial transactions between the clients and the terminal

– Resource planner – Assigns resources to each vessel

• Game goal– Generate situational awerness among different roles to improve their

behaviour in disruption situations• Approach

– Give increasing access to communication means during the game process

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SALOMOGame design - Level 1

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SALOMOGame design - Level 2

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TextTextText

Internal disruptions

External disruptions

Monday, February 3, 14

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ELENA: language learning for kids (4-6y)

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context!game patterns

Monday, February 3, 14