armored platoons v 1 r 1
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r e v i s e d v e
r s i o n o
f t h e
e x p e r i m e
n t a l
r u l
e s : a r m
o r e d p l
a t o o
n s
f i r s
t p u b l i s h
e d i n
d u s
t c h r
o n i c l
e s i s s u
e 3
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d u s t
c h r o n i c l e s i s s u
e
e x p e r i m e n
t a l r u l e s experimental rules:
armored platoons
Admit it, ever since you rst saw those wonder-
ful walkers you’ve wanted to eld entire pla-toons of them. I can’t blame you, I’m a tread-
head (Walker-head?) at heart. As the Warfare
rules stand right now, there is no way to do that.
So we here at Dust Chronicles present to you
these Experimental Rules: Armored Platoons.
As is implied by the ‘Experimental’, these rules
are not ofcial, cannot be used in tournaments
and really shouldn’t be used without your op-
ponent’s consent. We hope to bring you moreExperimental Rules articles in the future and
what we really hope for, is to hear from you, the
community. Let us know what works and what
doesn’t, if something needs a tweak speak. You
can drop us a line at [email protected]
or on Facebook on the Dust Chronicles group.
new rules:
Platoon Upgrade: Tank HuntersA platoon that is NOT an Armored Platoon may
take this upgrade. All units in the platoon gain
the Tank Killer Weapons from the Dust Warfare
Rulebook (p.58). The upgrade costs 5 points per
unit and must be applied to all units that have at
least one weapon which can harm an armor 3
vehicle. For instance, Recon Boys and Grim
Reapers would have to take the upgrade but 13
Foxtrot would not.
Tank CommanderThis rule applies to the Command Section of all
Armored Platoons.
- The Walker or Tank chosen as the mandatory
command section has the Command Squad rule
(Dust Warfare rulebook page 54).
- The Command vehicle counts as a radioman
(Dust Warfare rulebook page 56).
Note that this applies weather or not your force
is lead by a hero piloted vehicle or a vehicle
without a hero at the controls.
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a r m o r e d p
l a t o o n s
Platoon StructurePlatoons are purchased in the normal manner.
The command and rst section being manda-
tory. However, this is not a combined arms en-
deavor! Armored Platoons may not be paired
with other platoons, if you are going to have one
Armored Platoon then all Platoons in your army
must be Armored Platoons!
Furthermore, SSU armies may only include KV
Walker lead platoons OR IS Tank lead Platoons
but not both. If you want to combine arms, then
there are perfectly good lists already in the Dust
Warfare: Zverograd and Hades books.
the platoons:
SSU Armored PlatoonCommand Section (mandatory)
-Any Hero with the Pilot skill and any KV
walker (KV 47 aero walker/KV 3)
OR
-Any Hero with the Pilot skill and any IS Tank.
OR
-Any IS Tank or KV walker. See the ‘Inexible
Command Structure’ rule below.
1st Section (mandatory)
-Any KV 47 walker (not aero)
OR
-Any IS Tank
2nd Section (optional)-Any KV 47 walker (not aero)
OR
-Any IS Tank
3rd Section (optional)
-Any KV 47 walker (not aero)
OR
-Any IS Tank
4th Section (optional)
-KV 3 Heavy Walker-KV 47 Aero Walker
OR
-Any IS Tank
-MIL MI 47 Ground Attack Helicopter
Support (one per two sections)
-SSU Observer Team
-MIL MI 46 Walker Transport
-MIL MI 47 Ground Attack Helicopter
OR
-SSU Observer Team
-MIL MI 47 Ground Attack Helicopter
SSU Armored Platoons have access to
the following Special Order:
Onward Comrades!This order can be issued once per game in the
command phase to any units that do not alreadyhave a reaction marker. The order does not ap-
ply to helicopters or iers of any sort.
The ordered SSU units may make a 6” move
and change their facing by 90 degrees. This ap-
plies to all ground units regardless of weather
they are IS Tanks or KVs. All units moved in
this way receive a reaction marker.
SSU Armored Platoons have the fol-
lowing special rule:
Inexible Command StructureThe command and control of SSU Platoons is
rigid and unbending. To reect this, an Ar-
mored Platoon lead by a KV walker may not
include any IS tanks and an SSU Armored Pla-
toon lead by an IS tank may not take any KV
walkers.
Platoon Upgrades:SSU Armored Platoons may use the following
Platoon Upgrades from the Zverograd Rulebook
(page 43) at the costs described there:
Train Support(As per the Zverograd book page 43.)
Improved CommandInstead of adding a radio equipped model, it
is assumed the individual leading the platoon
is well trained and able to issue multiple com-
mands and has an upgraded communications set
in his vehicle.
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e x p e r i m e n t a l r u l e s
a r m
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Allied Armored Platoon
Command Section (mandatory)
-Any Hero with the Pilot skill and any Walker
OR
-Any Walker
1st section (mandatory)
-Any Walker of the same ‘weight’ as the com-
mand tank. i.e if the command tank is a me-dium walker then your 1st section walker must
also be a medium walker.
2nd Section (optional)
-Any walker
3rd Section (optional)
-Any walker
4th Section (optional)
-Any walker
Support (one per two sections)
-Any walker
-Ranger Observer Team
-Any Allied Flier
Allied Armored Platoons have access
to the following Special Order:
You’re gonna be alright son!Once per command phase the Command vehi-
cle of the Armored Platoon may issue this order
to a (non-ier) vehicle that has not yet received
an order.
The Commander of the platoon is able to lean
on his years of experience and talk a walker pi-
lot through a quick eld repair.
Choose a vehicle within command range (or use
the radio) that is suffering an on-going effect
from the Vehicle Damage Table (Dust Warfare
page 44) and/or has lost at least one but not all
of it’s Damage Capacity points. Immediately
remove the on-going effect. This order can-
not effect the Ammunition Detonation or Hull
Breach results, that amount of damage is simply
not repairable on the battleeld. In addition,
the ordered vehicle may roll a dice, if a ‘hit’ is
scored, a single Damage Capacity point is re-
stored. The ordered vehicle receives a reaction
marker.
Allied Armored Platoons have the fol-
lowing special rule:
Rosie Donovan-Rosie Donovan has the ‘Pilot’ skill when tak-
en as part of an Allied Armored Platoon. Her
Tank Head skill applies to the You’re gonna be
alright son! order. Rosie may only pilot a me-
dium walker.
Platoon Upgrades:Allied Armored Platoons have access to the fol-
lowing Platoon upgrades at the points listed in
the Dust Warfare rulebook page 87:
Additional ResourcesInstead of issuing the You’re gonna be alright
son! Order you may call down a Long Tom ar-
tillery strike.
Air DropAs per the Dust Warfare rulebook page 87.
Improved CommandInstead of adding a radio equipped model, it
is assumed the individual leading the platoon
is well trained and able to issue multiple com-
mands and has an upgraded communications set
in his vehicle.
Aeronca GB-9 StrikeAs per the Dust Warfare rulebook page 87.
Preparatory BarrageAs per the Dust Warfare rulebook page 87.
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d u
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Axis Armored Platoon
Command Section (mandatory)
-Any Hero and any Walker
OR
-Any Walker
1st Section (mandatory)
-Any Walker
2nd Section (optional)
-Any Walker
3rd Section (optional)
-Any Walker
4th Section (optional)
-Any Walker
Support (one per two sections)-Any Walker
-Any Axis Flier
-Beobachter Team
Axis Armored Platoons have access to
the following Special Order:
Blitzkrieg!This rule functions exactly as per the Dust War-
fare rulebook page 116.
Axis Armored Platoons have the fol-
lowing special rules:
Sigrid Von Thaler-Sigrid Von Thaler has the ‘Pilot’ skill when
taken as part of an Axis Armored Platoon. Her
Berserk skill applies to her walker. She may
pilot any medium walker or a Konigsluther.
PanzerGrenadiersIf you take a PrinzLuther as your command
vehicle you may also take a Kommadotrupp.
For Sections 1-4 you may take a PrinzLuther
or SturmPrinz. If you do so, you may also take
one of the following squads for each of the Prin-
zLuther/SturmPrinz walkers at the cost listed in
the Dust Warfare rulebook;
-Battle Grenadiers
-Recon Grenadiers-Laser Grenadiers
-Heavy Recon Grenadiers
-Heavy Laser Grenadiers
The squads must be deployed in their transports
at the beginning of the game.
Platoon Upgrades:Axis Armored Platoons have access to the fol-
lowing platoon upgrades at the points listed inthe Dust Warfare rulebook page 115:
Improved CommandInstead of adding a radio equipped model, it
is assumed the individual leading the platoon
is well trained and able to issue multiple com-
mands and has an upgraded communications set
in his vehicle.
Nebelwerfer BarrageAs per the Dust Warfare rulebook page 115.
Lightning WarAs per the Dust Warfare rulebook page 115.
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du
stchr
onic
les
arm
oredpla
toons
Example of an
Axis Armored Platoon
1st platoon (recce)Command Section
-Hans (25)
1st Section
-Heinrich (20)
2nd Section
-Heinrich (20)
3rd Section
-Herman (20)
4th Section
-Herman (20)
Subtotal: 105
2nd platoon (tank destroyer)Command Section
-Sigrid + Ludwig (60)
1st Section
-Ludwig (40)
2nd Section
-Konigsluther (95)
Total: 300
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d u s t c h r o n i c l e s
if you wish to submit anything for the pages of
dust chronicles then check out the editorial of
the latest issue at www.dust-chronicles.com
or email us at: [email protected]
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