art of leviathan progress

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     The Art Of

    Leviathan

    By Deanna Crisbacher

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    About ‘Fantastic Voyage’

    For the final project of year one at Computer Animation Arts we were to choose on of four different Bioscientifi

    one to three minute CG animation. The process begins in preproduction where I researched my chosResistance. I then began to look at visual influences and generated several influence maps that led to m

    concept art paintings. After writing a script and creating a storyboard I then put together an animatic with a tesound effects that I gathered and edited. Then, I created orthographic drawings in order to model my assets later created custom textures for. I also hired a professional voice actor to voice my narrator for my final anim

    pipeline from preproduction to production and finally to postproduction I was able to create my first Computer

    Visual Concept

    My initial art direction was inspired by games such as Spore, The Binding of Isaac, Slime Rancher, Limbo, In

    Planet and Don’t Starve. I was also inspired by images of cells and other microorganisms when looking under aas my ideas developed towards a ‘sea monster’ theme my visual concept and influences changed to be more

    My influence maps and thumbnails changed to reflect my project’s development. My final visual concept wagames such as Jaws, Alien, and Subnautica. Various artists including Tim Burton, H.R. Giger, and artw

    influenced my art direction. However, I drew most of my inspiration from animals and environments in real landscapes, Angler Fish, Moray Eels, and the Giant Tigerfish.

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    Initial Influence Map

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    Final Influence Map

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     Thumbnails and Sketchbook

    Pages

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    Initial Thumbnails

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    Initial Thumbnails

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    Initial Thumbnails

    After this group of thumbnails

    conclusion that the bacteria needfriendly and cute. Since my anim

    antibiotic resistance, the bacteriathe bad guys. However, I felt as

    the colours and textures were

    also began to experiment with antibiotic possibly being a charac

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    Antibiotic Thumbnails

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    Antibiotic Thumbnails

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    Developing Bacteria Thumbnails

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    Initial Environment Thumbnails

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    Size Comparison Thumbnails

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    Size Comparison Thumbnails

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    Size Comparison Thumbnails

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    Environment Development Thumbnails

    As I was exploring different types

    for my bacteria, I decided to ex

    idea of veins/nerves. I thought thiskelp forests which then inspired m

    forests and other ocean environme

    original microscope idea. I believ

    me to a more interesting and engafor my animation.

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    Kelp Forest Thumbnails

    Kelp Forest Thumbnails

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    Kelp Forest Thumbnails

    Kelp Forest Thumbnails

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    Kelp Forest Thumbnails

    After experimenting with the kedecided to redesign my bacteria

    resemble deep sea creatures a

    animals. These eventually sparkethemed story and script.

    The kelp forest is a metaphor for tthe body, for example the stomac

    sea monsters are the bacteria, wh

    by the Moray Eel and Angler Fishis the superbug that has beco

    antibiotics and was mostly inspir

    Tigerfish.

    Bacteria Sketchbook thumbnails

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    Bacteria Sketchbook thumbnails

    Bacteria Sketchbook thumbnails

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    Bacteria Sketchbook thumbnails

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    Final Concept Paintings

    with buildup

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    Storyboard / Animatic

    Panel Selection

    Panel Selection

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    Panel Selection

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    Panel Selection

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    Orthographs

    Bacteria #1 Orthographs

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    Bacteria #2 Orthographs

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    Bacteria #3 Orthographs

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    Experiments and Tests

    After Effects - Underwater Light Rays and

    Particles

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    Particles

    I experimente

    to create an umy animation

    into what sor

    could add inan attempt to

    within Maya.

    Video Copiloand water p

    underwater earound with sof coloring m

    After Effects - Underwater Light Rays and

    Particles still

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    Particles still

    Maya - Parti_Volume Node, Caustics, and Photon

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    I tested out a method o

    animated underwater

    the use of the ‘parti_voMental Ray. Since Ca

    Illumination/Photons we

    for this method it tooktime to render a few se

    of animation or even

    this method of lightingthe rendering time is

    drawback.

    Maya - Parti_Volume Node, Caustics, and Photon

    Stills

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    Stills

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    Autodesk Maya

    Bacteria Model Progress

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    In order to be efficient

    decided to model one of layout the UV’s for texturing

    assets to finish off the mreuse for the other models

    first challenges was creatin

    but once that was complemodeling the rest of the

    assigned the objects diffe

    so the wireframe could badded Ambient Occlusion

    my models as well. The fini

    are smoothed, however I tthe models as simple as po

    Bacteria Model Progress

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    Bacteria #1

    Untextured, Wireframe, UV, Ambient Occlusion

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    Bacteria #2

    Untextured, Wireframe, UV, Ambient Occlusion

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    Bacteria #3

    Untextured, Wireframe, UV, Ambient Occlusion

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    Music, sound, and Narration

    Adobe Audition - Sound Editing

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    I tested out a method oanimated underwater

    the use of the ‘parti_voMental Ray. Since Ca

    Illumination/Photons we

    for this method it tooktime to render a few se

    of animation or even

    this method of lightingthe rendering time is

    drawback.

    Adobe Audition - Sound Editing

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    To create the soanimation, I se

    websites such a

    to find audio clip

    them into Adobedited them to

    sound to createsounds for my b

    sound effects.

    By playing aroun

    pitch, reverb, andother effects I wa

    unique sound effsome music clips

    of Time v2 (Kevin

    I found on incomp

    Voiceover Artist - Jon Strickland

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    After using a temporarfellow student record

    use in my animatic, I sprofessional voice artianimation. It was mo

    find the right perso

    available than I originaLuckily I was able

    Strickland to voice my

    previous clients inc

    Tesco, Sony, MicrosoBBC2, Sky One, Lond

    Radio, and many more