artificial intelligence
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KRISHNA MIYAPURAM
Fundamentals of Artificial Intelligence
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Course Topics
What you have Learnt So far?Intelligent AgentsProblem Solving
Using Search Techniques
Knowledge Representation First-order/Predicate Logic Production Rules Logic programming (Prolog) Slot and Filler Structures
(Machine) Learning Bayesian Networks Connectionist Networks Reinforcement Learning
Applications of AI Natural language processing Expert Systems Cognitive Robotics
(Perception & Action)
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Resources
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Course Policies - Fall 2014
Total Assessment = 50%Topical seminars (2), Peer teaching = 10%Class Participation, Lecture summaries ,
Take-Home Assignments = 10%Project (Term paper &/ Presentation) = 10%Quizzes (surprise / planned) = 10%End semester Exam = 10%
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Lecture Outline
Overview of AIHistoryApplications
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Artificial Intelligence Tasks
Name a few Artificial Intelligence Tasks
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Artificial Intelligence Tasks
Mundane Tasks Perception: Vision, Speech Natural Language: Understanding, Generation, Machine
Translation Common Sense Reasoning Robot Control
Formal Tasks Games: Chess, Backgammon, Checkers (Go) Mathematics: Geometry, Logic, Integral calculus, Proving
properties of programsExpert Tasks
Engineering: Design, Fault finding, Manufacturing planning Scientific Analysis, Medical Analysis, Financial Analysis
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Artificial Intelligence Tasks
General Learning and Perception
Specific Playing chess Proving mathematical theorems Writing poetry Driving a car on a crowded street Diagnosing diseases
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What is Artificial Intelligence?
Attempt a definition of Artificial Intelligence
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What is Artificial Intelligence?
Artificial Intelligence is the study of how to make computers do things which, at the moment, people do better.
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Dimensions of Artificial Intelligence
Thought Process and Reasoning Systems that think rationally Systems that think like humans
Behaviour Machines that acts like humans Machine that acts rationally
A machine that __ is an intelligent
machine
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Thought Process and Reasoning
Systems that think rationally Function by rules Cannot make mistakes Logical thinking: Correct premises necessarily lead to
correct conclusions Interruptions, distractions, emotions
Systems that think like humans Begin with a theory of human thought process Express the theory as a computer program If the program’s input – output behaviour matches
corresponding human behaviour, then there is some evidence that some of the program’s
mechanisms could also be operating in humans
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Behaviour
Thought Process and Reasoning Systems that think rationally Systems that think like humans
Behaviour Rather than endowing machines with the ability to think like humans,
get machines to act like humans, to do what we do Without necessarily being concerned with whether the machines are doing
it in the same way as humans Building a machine that acts rationally
An agent is just something that acts A rational agent is one that acts so as to achieve
the best outcome under uncertainty, the best expected outcome
It is not necessary to take into account the components of human behaviour (or human thought) Notoriously difficult to quantify and recreate in a program
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Setting the Stage for Artificial Intelligence
The beginningsHistorical background:
19th Century The Jaquard Loom Charles Babbage: difference & analytical engines
20th century Alan Turing John von Neumann
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Schoty, The Russian Abacus
We use fingers on our hand and devices such as abacus to keep track of numbers and numerical operations more than what could be readily held in our
working memory
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The Human Computers
The women of the Computer Department at NACA High-Speed Flight Research Station are busy with test flight calculations.
The computers were responsible for accurate calculations on the research test flights made at the Station.
There were no mechanical computers at the station in 1949.
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The Jacquard Loom
Intricate design is weaved onto a fabric
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The patterning of the fabric woven is dictated by a program that specifies which threads of the warp (length-wise) and the weft (cross-ways) strands should go over and under the shuttle.
It made used of punched cards: a set of cards with holes in them arranged in the desired pattern
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Charles Babbage (1791-1871)
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Alan Turing (1912 – 1954)
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John von Neumann (1903 – 1957)
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The Machine Performs
Early Programs The Logic Theorist The General Problem
SolverExpert Systems
MYCIN Deep Blue (Chess)
The SOAR projectConnectionism
Neural Networks
Natural Language processing Semantic Information
processing SHRDLU Script Applier
MechanismRobotics
Speech Recognition Robot Vision Animats,, projects Cog,
Domo, Kismet, …
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Herbert Simon & Alan Newell
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