aslsk-17-a ridge too far

2
A RIDGE TOO FAR ASL SCENARIO S17 VICTORY CONDITIONS: The British win at game end if they have ~ 9 VP of Good Order infantry on/east-of hexrow xK. Each squad and crew is worth 2 VP, each HS is worth 1 VP, and each leader is worth 1 VP plus 1 VP for each minus modifier (i.e., a 9-2 leader i s worth 3 VP). TURN RECORD CHART * GERMAN Sets Up First 0 BRITISH Moves First Scenario Designer N Hi ckman Amfreville, France 8 June 1944: On D-Day , the 1st Special Service Brigade landed under fire on Sword Beach at H + 90 and made the long trek to cross the Orne River Bridge (Pegasus Bridge) at Benouville and establish a defensive perimeter against counterattack on the far eastern flank of the beachhead. Central to the defense of the area was the town of Amfreville, situated on a low ridg e which afforded a dominating view up and down the flat coastline. On t he morn ing of 0 + 2, 6 Troop, defending the road junction leading north from Ranville t o Sallenellas and west to Bas de Breville, sig hted troops approaching up the latter road. 6 Troop had been hit hard during the landings and was gross l y und er strength, although they were bolstered b y a det ac hment from the h eavy weapons platoon. Lt. John Alderson decided not to wait and launch ed a n attack of his own, intending to catch the approaching Germans on their flank and to drive into their rear. BOARD CONFIGURATION: A N BALANCE: Only hexrows A·P on both boards are playable  * ncrease British VP requirements to 11. 0 Add two 2-4-8 HS to the British OB. 2 4 5 6 END dl, ; 9I F Elements of 346th Infantry Division [ELR: 2] set up on board x on/east-of hexrow B with no mor e than one MMC per hex and not adjacent to any other MMC: tkt fltf - = 9 $;[I] HIJ cD I 4 1 ·§·7 · H A A CI A tMM 5· Z i L M 3·1 6 6 3 Elements of 6 Troop 3 Commando 1st Special Service Brigade [ELR: 5] set up . on board won/west - of hexrow B: I y t t t -  d en §2 · H 4 2 5·8 2·2·8 4 4 SPECIAL RULES: 1. Treat a ll Woods h exes as non-inherent O r chards (i.e., only the actual woods art acts as a + 1 hindrance). 2. All British sq uad s ma y u se Assault Fire. British Elite and 1 st Lin e MMC do not Cower (3.2 . 2). -  CCI TR M M t MG MTR ~ l l t[I] ;;[j] i;[ ] [I] [&-361 4· Z 2·1 5 [2·111 76* 3·131 12 + 4 AFTERMATH: In the ear l y month s of 1944. th e Co mmando s h a d nearly doubled th e number of Brens i ss ued per Troop , giving th em firepower s imilar to a regular Rifle Company which was t wice the s i ze of a Commando Troop. This extra firepower came into it s ow n thi s day as the depleted Commando troop to ok on at lea st a full company. As Alderson had intend ed, their aggress iven ess masked their sma ll numbers. The Germans had not expec t ed t o b e attacked and were so undl y beaten . The Germans l ost 60 men killed an d wounded a nd a further 45 men were captured. In r e turn th e m en of 6 Troop lo st one m a n wi th seven others wo und ed .

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7/17/2019 Aslsk-17-A Ridge Too Far

http://slidepdf.com/reader/full/aslsk-17-a-ridge-too-far 1/1

A RIDGE TOO FAR

ASL SCENARIO S17

VICTORY CONDITIONS: The British win at game end if they have 9

VP of Good Order infantry on/east-of hexrow xK. Each squad and crew is

worth 2 VP, each HS is worth 1 VP, and each leader is worth 1 VP plus 1

VP for each minus modifier (i.e., a 9-2 leader is worth 3 VP).

TURN

RECORD

CHART

*

GERMAN Sets Up First

0 BRITISH Moves First

Scenario Designer N Hickman

Amfreville, France 8 June 1944: On D-Day, the 1st Special Service Brigade

landed under fire on Sword Beach at H+90 and made the long trek to cross the

Orne River Bridge (Pegasus Bridge) at Benouville and establish a defensive

perimeter against counterattack on the far eastern flank

of

the beachhead. Central

to

the defense of the area was the town

of

Amfreville, situated on a low ridge

which afforded a dominating view up and down the flat coastline. On the morn

ing

of

0 +2, 6 Troop, defending the road junction leading north from Ranville to

Sallenellas and west to Bas de Breville, sighted troops approaching up the latter

road. 6 Troop had been hit hard during the landings and was grossly under

strength, although they were bolstered by a detachment from the heavy weapons

platoon. Lt. John Alderson decided not to wait and launched an attack

of

his own,

intending to catch the approaching Germans on their flank and to drive into their

rear.

BOARD CONFIGURATION:

A

N

BALANCE:

Only hexrows A·P

on

both boards are playable 

* ncrease British VP requirements

to 11.

0 Add two 2-4-8 HS to the British OB.

2 4

5

6

END

dl, ;

9I F

Elements of 346th Infantry Division [ELR: 2] set up on board x on/east-of hexrow B with no more than one MMC per hex

and not adjacent to any other MMC:

tkt

fltf

-

=

9

$;[I]

HIJ

cD

I

4

1

·§·7

·H

A

A

CI

A

tMM

5· Z

iLM

3·1

6

6

3

Elements of

6 Troop 3

Commando 1st

Special Service

Brigade

[ELR: 5] set up .on board

won/west

-of hexrow B:

I

y

t t t

-

 

d

en

§2

·H

4

2

5·8

2·2·8

4

4

SPECIAL RULES:

1. Treat all Woods hexes as non-inherent Orchards (i.e., only the actual woods

art acts as a +1 hindrance).

2. All British squads may use Assault Fire. British Elite and 1st Line MMC do

not Cower (3.2.2).

-

 

CCI

TR

t MG

MTR

~ l l

t[I] ;;[ j]

i;[ ]

[I] [&-361

4· Z

2·1

5 [2·111

76* 3·131

12

+

4

AFTERMATH:

In the early months of 1944. the Commandos had nearly doubled the

number

of

Brens issued per Troop, giving them firepower similar

to

a regular Rifle

Company which was twice the si

ze

of a Commando Troop. This extra firepower came

into its own this day as the depleted Commando troop took on at least a full company. As

Alderson had intended, their aggressiveness masked their sma ll numbers. The Germans

had not expected to be attacked and were soundly beaten. The Germans lost 60 men killed

and wounded and a further

45

men were captured. In return the men of 6 Troop lost one

man with seven others wounded.