assessing effectiveness of information presentation using
TRANSCRIPT
Wright State University Wright State University
CORE Scholar CORE Scholar
Browse all Theses and Dissertations Theses and Dissertations
2017
Assessing Effectiveness of Information Presentation Using Assessing Effectiveness of Information Presentation Using
Wearable Augmented Display Device for Emergency Response Wearable Augmented Display Device for Emergency Response
Sriram Raju Chandran Wright State University
Follow this and additional works at: https://corescholar.libraries.wright.edu/etd_all
Part of the Operations Research, Systems Engineering and Industrial Engineering Commons
Repository Citation Repository Citation Chandran, Sriram Raju, "Assessing Effectiveness of Information Presentation Using Wearable Augmented Display Device for Emergency Response" (2017). Browse all Theses and Dissertations. 1724. https://corescholar.libraries.wright.edu/etd_all/1724
This Thesis is brought to you for free and open access by the Theses and Dissertations at CORE Scholar. It has been accepted for inclusion in Browse all Theses and Dissertations by an authorized administrator of CORE Scholar. For more information, please contact [email protected].
ASSESSING EFFECTIVENESS OF INFORMATION PRESENTATION USING
WEARABLE AUGMENTED DISPLAY DEVICE FOR EMERGENCY RESPONSE
A thesis submitted in partial fulfillment of the
requirements for the degree of
Master of Science in Industrial and Human Factors Engineering
By
SRIRAM RAJU CHANDRAN
B.E., Anna University, 2011
2017
Wright State University
WRIGHT STATE UNIVERSITY
GRADUATE SCHOOL
April 28, 2017
I HEREBY RECOMMEND THAT THE THESIS PREPARED UNDER MY
SUPERVISION BY Sriram Raju Chandran ENTITLED Assessing Effectiveness of
Information Presentation Using Wearable Augmented Display Device for Emergency
Response BE ACCEPTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS
FOR THE DEGREE OF Master of Science in Industrial and Human Factors Engineering.
Subhashini Ganapathy, Ph.D.
Thesis Director
Jaime E. Ramirez-Vick, Ph.D.
Chair, Department of Biomedical,
Industrial and Human Factors
Committee on Engineering
Final Examination
Subhashini Ganapathy, Ph.D.
Mary C. McCarthy, M.D., F.A.C.S.
Mary E. Fendley, Ph.D.
Robert E. W. Fyffe, Ph.D.
Vice President for Research and
Dean of the Graduate School
iii
ABSTRACT
Chandran, Sriram Raju. M.S.I.H.E., Department of Biomedical, Industrial and Human
Factors Engineering, Wright State University, 2017. Assessing Effectiveness of
Information Presentation Using Wearable Augmented Display Device for Emergency
Response.
Small screen wearable devices are becoming ubiquitous in the medical field; especially in
the fields of surgery and trauma care. Technological intervention that supports data
transfer of sending summary of the patient vitals through the transfer of care would be of
great benefit to trauma care department. This research focuses on information
presentation for wearable augmented reality device to improve human decision making
during transfer of care for emergency response, and to improve user experience and
reduce cognitive workload. Google Glass ™ device acts as heads up display for users, in
this case being medical responders in hospital trauma care. The display being a small
form factor poses a challenge in presenting information and at the same time making sure
that there is no cognitive overload to the user. This could potentially help medical
responder in the trauma care center to prepare for treatment materials like medicine,
diagnostic procedures, bringing in specialized doctors or consulting the advice of
experienced doctors and calling in support staff as required. The results of this
experiment can make significant contribution to design guidelines for information
presentation on small form factors especially in time critical decision-making scenarios.
iv
TABLE OF CONTENTS
1. INTRODUCTION ....................................................................................................... 1
1.1 Trauma Care.................................................................................................. 2
1.2 Augmented Reality ....................................................................................... 8
1.2.1 Military ....................................................................................................... 13
1.2.2 Education .................................................................................................... 14
1.2.3 Healthcare ................................................................................................... 15
1.3 Information Presentation ............................................................................. 18
1.4 Visual Search .............................................................................................. 20
1.5 Electroencephalography .............................................................................. 22
2. RESEARCH OBJECTIVES ...................................................................................... 25
3. METHODOLOGY .................................................................................................... 28
3.1 Design of Experiment ................................................................................. 28
3.1.1 Patient Vitals Simulation ............................................................................ 29
3.1.2 Visual Search Task ..................................................................................... 30
3.2 System Description ..................................................................................... 30
3.2.1 Patient Vitals Simulation ............................................................................ 31
3.2.2 Visual Search Task ..................................................................................... 34
3.3 Testing Procedures ...................................................................................... 35
3.3.1 Patient Vitals Simulation ............................................................................ 35
3.3.2 Visual Search Task ..................................................................................... 37
3.4 Dependent Measures and Anaysis .............................................................. 39
3.4.1 Patient Vitals Simulations ........................................................................... 39
3.4.2 Visual Search Task ..................................................................................... 41
4. RESULTS .................................................................................................................. 42
5. CONCLUSION ......................................................................................................... 51
v
6. IMPLICATIONS ....................................................................................................... 53
7. FUTURE WORK ...................................................................................................... 54
8. REFERENCES .......................................................................................................... 55
Appendix I - Questionnaire ............................................................................................... 68
Appendix II – NASA TLX Mental Workload Rankings .................................................. 72
Appendix III - Google Glass™ Patient information streaming – Scenarios and Triage
indices ............................................................................................................................... 74
Appendix IV – Triage Indices ........................................................................................................ 76
vi
LIST OF FIGURES
Figure 1: Patient Vitals system model ................................................................................ 6
Figure 2: (a)Pokemon Go, the Augmented Reality game where character appears on
screen depending on the geospatial location (left); (b)Nearest wiki, shows name of the
building and distance (right). .............................................................................................. 9
Figure 3: (a)Monocular HMD - Elbit DASH (left), Atac, R., 2012; (b) Binocular HMD -
Kaiser Electro-Optics SIM EYE (right) Bloom, M. B., Salzberg, A. D., & Krummel, T.
M., 2002 ............................................................................................................................ 11
Figure 4: Aurasma app showing the work of students who augmented information about
the bridge .......................................................................................................................... 15
Figure 5: CT scan results superimposed on ankle ............................................................ 16
Figure 6: Emotiv Epoc ...................................................................................................... 23
Figure 7: Participant taking ATLS test during the patient vitals application simulation .. 29
Figure 8: Participant performing visual search task ......................................................... 30
Figure 9: Application Navigation of Patient vitals simulation task .................................. 33
Figure 10: Participant performing visual search task ....................................................... 34
Figure 11: Participant performing visual search task ....................................................... 34
Figure 12: Screen layout of user interface 1 ..................................................................... 36
Figure 13: Screen layout of user interface 2 ..................................................................... 36
Figure 14: Screen layout of user interface 3 ..................................................................... 37
Figure 15: Emotiv Epoc terminals .................................................................................... 38
vii
Figure 16: Types of screen layout for the visual search task with varying size, color, and
target location: polychromatic small (Top left), polychromatic large (Top right),
monochromatic large (Bottom left), monochromatic small (Bottom right) ..................... 38
Figure 17: Average response time with respect to experience ......................................... 43
Figure 18: Response time for different UI elements ......................................................... 44
Figure 19: Average electric data in micro volts against each EEG channel ..................... 45
Figure 20: Heat map showing activity in the temporal and superior parietal cortex ........ 46
Figure 21: Heat map showing activity in the temporal, superior parietal and pre frontal
cortex region ..................................................................................................................... 46
Figure 22: NASA TLX score across experience............................................................... 47
Figure 23: User response for preference of UI elements .................................................. 47
Figure 24: SUS scores for the 3 UIs ................................................................................. 48
viii
LIST OF TABLES
Table 1: Hypothesis Related to Research Questions ........................................................ 25
Table 2: User response for device ..................................................................................... 49
Table 3: User response for Patient Vitals application ....................................................... 49
Table 4: User response for User Interface ........................................................................ 50
1
1. INTRODUCTION
Small screen devices are foreseen as ubiquitous in the medical field especially in
the fields of surgery and trauma care (Glauser, W., 2013). In this era, where Internet of
Things (IoT) is believed to be the future, augmented reality allows interaction between
the digital and real world. It can deliver rich and meaningful digital overlay on the real
world. The abilities of this technology is well identified and research is being done in
different domains such as education, medicine, aviation, and so on (Schmidt, G. W., &
Osborn, D. B., 1995; Casey, C. J., 1999, Szalavári, Z., Eckstein, E., & Gervautz, M.,
1998; Casey, C. J., & Melzer, J. E., 1991; Foote, B. D., 1998). The purpose of this study
was to analyze the effects of information complexity and mental workload on trauma care
providers/surgeons during emergency response scenarios for augmented display device.
Using augmented display for medical responders in hospital trauma care can optimize the
communication channel and information flow. Wearable devices like Google Glass™,
being a small form factor, poses challenges in presenting information and making sure
that there is no cognitive overload for the user. Other challenges in small form factor
devices include low information density that can influence the user’s readability and
optimum navigation to access the different features of the applications. This chapter will
focus on the different approaches by trauma care department to enhance communication,
different applications of augmented display devices, effect of information presentation in
decision making and research done in the area of visual search.
2
1.1 Trauma Care
A trauma care center also known as "casualty department" or "accident &
emergency center" specialize in services to care for victims of major trauma. Trauma
surgeons treat patient injuries which include falls, motor vehicle crashes, motorcycle
crashes, assaults, gunshot wounds, stab wounds, burns, and so on. The quality of health-
care is determined by ability and attitudes of the personnel. Trauma centers are classified
based on the resources it can provide (Level I, II, III, IV and V). The highest levels of
trauma centers (Level I and II) have access to specialist medical and nursing care
including emergency medicine, trauma surgery, critical care, neurosurgery, orthopedic
surgery, anesthesiology and radiology, as well as highly sophisticated surgical and
diagnostic equipment. Lower levels of trauma centers (Level IV and V) may only be able
to provide initial care and stabilization of a traumatic injury and arrange for transfer of
the victim to a higher level of trauma care. (Reference guide of Suggested Classification,
2016). Patients in the ED are usually admitted in an unconscious state and require urgent
medical intervention to survive. The leading causes of trauma are motor vehicle
collisions, falls, and assaults with a deadly weapon. According to the Centre for Disease
Control and Prevention (CDC), in 2014, unintentional injuries (accidents) are the leading
cause of death for American children and adults ages 1–44.
An effective emergency medical system should not only provide emergency care,
but also integrate all the interdependent components from the initial emergency call,
ambulance dispatch, ambulance transportation, pre-hospital ambulance care and arrival at
the healthcare facility (El-Masri, S., & Saddik, B., 2012). Previous studies have shown
emergency response communication systems being integrated with telecommunication
3
systems, geographic location of the ambulance deployed, and hospital availability to
address factors such as delayed ambulance dispatch, incorrect pre-hospital treatments,
incomplete and inaccurate clinical handover, emergency department overcrowding, and
ambulance diversion can delay and have an impact on effective outcomes of care.
(Andersson, T., & Värbrand, P., 2007; Greenko, J., Mostashari, F., Fine, A., & Layton,
M., 2003, Lee, S., 2011; Repede, J. F., & Bernardo, J. J., 1994; Slovis, C. M., Carruth, T.
B., Seitz, W. J., Thomas, C. M., & Elsea, W. R., 1985).
Research by Guise et al. (2015), states that EMS relies on the knowledge
repository of the personnel on clinical assessment and decision making. So it would be
important to add the trauma expert in the patient transfer process. Therefore, effective
communication between staff in healthcare is important and especially critical in
emergency situations. To address this, organizations and governments around the world
have adapted improved communication techniques and also used modern technology to
assist them Researchers from Sweden (Andersson, T. & Värbrand, P., 2007) and
Louisville, Kentucky, USA (Repede, J. F., & Bernardo, J. J., 1994) have proposed a
decision support system for simulating ambulance dispatch and communication methods
to find out the best locations to place the ambulances in a given area to increase the
preparedness of the trauma care personnel. Andersson, T. & Värbrand, P. (2007) have
also presented decision support tools that describe dynamic ambulance relocation and
automatic ambulance dispatching. New York City Department of Health has used New
York City Emergency Medical Services (EMS) ambulance dispatch data to examine call
types, age, symptoms and other clinical data to examine potential biases associated with
ambulance dispatch-based surveillance (Greenko, J., Mostashari, F., Fine, A., & Layton,
4
M., 2003). This data helped them to improve preparedness. The research group examined
data for a period of time when there was communitywide rise in influenza like illness
(ILI). Slovis, C. M., Carruth, T. B., Seitz, W. J., Thomas, C. M., & Elsea, W. R. (1985)
developed decision tree priority dispatch system using preplanned response modes to
screen and rank incoming requests for EMS for emergency medical services (EMS) was
developed and implemented in Atlanta and Fulton County, Georgia. The dispatch system
shortened the average response time from 14.2 minutes to 10.4 minutes for the 30% of
patients deemed most urgent.
Once a trauma case is reported, the information reaches the emergency team in
the hospital and then air and ground transfer are assigned requested by the victim or the
person who reports at the scene. The first responder on scene decides the urgency of care
required. The present emergency response protocols involve the information sent by first
responders to the most appropriate trauma center around. Patient evaluation is done by
assessing the scenario, severity of injury, the first responder's knowledge repository, and
emergency protocol (Shen, S. & Shaw, M., 2004). Quality and timely organization of
treatment during transfer of care is given by prioritizing patients based on severity of
their injuries. The subsequent updates the trauma center receives occur only when the
patient reaches the emergency department. The first responders give a brief summary of
what they observed on the ground such as: vital signs that they manually noted, pictures
taken, any changes in vitals during the transport, any signs of pain in the patient’s body,
any kind of care given during transport, the type of incident that had been reported by
witnesses, and the duration of transport (Bost, N., Crilly, J., Patterson, E., & Chaboyer,
W., 2012). The present system is chaotic and requires a need to reduce response time
5
(Carr, B. G., Caplan, J. M., Pryor, J. P., & Branas, C. C., 2006). This would also require
the transport vehicle (air or ground) to be equipped with an appropriate sensor network
and a medium to transfer data smoothly to the trauma care center. Communication
between hospital and ambulance is critical. Study suggests that air transfer is significantly
faster than ground transfer when it comes to distances greater than 50 miles but for
distances less than 50 miles there is no significant difference (Diaz, M. A., Hendey, G.
W., & Bivins, H. G., 2005). Studies report different response times like on scene arrival,
on scene time and total response time (Frykberg, E. R., & Tepas, J. J.,3rd., 1988; Carr, B.
G., Caplan, J. M., Pryor, J. P., & Branas, C. C., 2006). Research by Ek, B., & Svedlund,
M. (2015) shows that involving an expert like registered nurse in ambulance dispatch
process helped in better use of equipment, medical protocol and increased patient safety.
Research by Hedges, J. R., Feero, S., Moore, B., Shultz, B., & Haver, D. W. (1988)
looked at different variables obtained from the ER department. Variables obtained
included age, sex, mechanism of injury, EMS response time intervals, emergency
department (ED) and inpatient disposition, revised trauma scores (RTS), injury severity
scale (ISS) scores and outcome (survived to leave hospital; died). They stated that least
amount of time required in the out-of-hospital setting should be spent, allowing only for
performance of essential procedures such as immobilization and any requisite intubation
and intravenous access. They also state that the arguments in the "load and go" versus
"stay and stabilize" debate have largely been based on common sense with limited
supportive data.
Mobile health monitoring systems have been used extensively for triage purposes.
Previous work on integrating technology to emergency care systems has proved to be
6
helpful. Wac et al., (2004) developed MobiHealth System, which explains the different
pros and cons of wireless network transmission of patients’ vitals data. The system can
support sensors and is connected through a body area network. Fischer, M., Lim, Y. Y.,
Lawrence, E., & Ganguli, L. K. (2008) have developed ReMoteCare, a remote healthcare
monitoring using a Wireless Sensor Network (WSN) Pulse Oximeters, environmental
sensors and streaming video to monitor patients. Montgomery et al., (2004) developed a
body worn sensor network called Lifeguard – a personal physiological monitor for
extreme environments like patient transfer, military services and in space.
This study utilizes the idea of using wireless transmission of sensor data from the
patient to the emergency practitioner. Figure 1 shows a schematic diagram of the system
where the emergency practitioner is able to view patient data that can potentially allow
them to make faster decisions on patient treatment.
Figure 1: Patient Vitals system model
Appendix III shows the different scenarios used in the experiment for trauma care
personnel’s evaluation. The scenarios were created based on real-time trauma case
observations and also by consulting SMEs. One of the scenarios presented was where an
7
individual is involved in an explosion while working in an oil factory, he sustains 80%
3rd degree burns (Appendix III, Scenario 1) with extremely high heart rate. In a
conventional ER system, the first responders transfer the patient to the designated trauma
care center and summarize their observation upon arrival. By applying the proposed
system as in the system model shown in Figure 1, during the patient transfer the trauma
care personnel in the trauma care center can wirelessly receive the patient vital
information and verify by communicating with the first responders (if required) if proper
care is being given. In this case the trauma care personnel will check if proper fluids are
being administered and the required medications have been given. This system could
decrease the time taken by the first responders to summarize the patient details at the
trauma care center.
Research activities in emergency settings have demonstrated substantial benefits
for improving patient care and management. However, there are several obstacles to
conducting proper research in such an environment. Implementation of research
strategies in emergency and trauma settings is the key to inform injury prevention
strategy. One of the major limiting factors is the dynamic nature of the environment, the
need for immediate action, the family emotional state, and so the physicians involved are
often over-burdened (El-Menyar, A., Asim, M., Latifi, R., & Al-Thani, H., 2015). Taking
the above reasons into account, research was conducted using scenarios that were
simulated onto Google Glass™. Augmented reality is seen as future technology and has
been studied in various areas such as the military, healthcare and education (Azuma et. al,
2001).
8
1.2 Augmented Reality
Augmented Reality (AR) allows us to overlay computer graphics onto the real
world. AR interface allows users to see the real world at the same time as virtual imagery
projected by the AR device (Navab, N., Traub, J., Sielhorst, T., Feuerstein, M., &
Bichlmeier, C., 2007). In an AR interface, the user views the world through a handheld or
head mounted display (HMD) that is either see-through or overlays graphics on video of
the surrounding environment. Conventional display devices draw user’s attention onto
the screen whereas AR interfaces enhance the real-world experience. HMDs are
information-viewing devices that can provide information in a way that no other display
can. The display can use head and body movements to augment information on the real
world, replicating the way we view, navigate through, and explore the world.
Some of the applications of head mounted display are medical visualization as an
aid in surgical procedures (Schmidt, G. W., & Osborn, D. B., 1995), military vehicles for
viewing sensor imagery (Casey, C. J., 1999), gaming (Szalavári, Z., Eckstein, E., &
Gervautz, M. (1998), aircraft simulation and training (Casey, C. J., & Melzer, J. E.,
1991), and avionics display applications (Foote, B. D., 1998). Google Glass™ is a good
example of head mounted augmented display device which has been used in this study.
Some recent examples of AR applications are Pokemon Go game and Wikitude.
Pokemon Go is iOS and Android based mobile application released in 2016 as shown in
Figure 2a. User hunts for cartoon characters which randomly appear depending on the
geospatial location. Figure 2(b) shows a mobile application called nearest wiki which
augments the building names and its distance away from you by pointing the camera.
9
Figure 2: (a)Pokemon Go, the Augmented Reality game where character appears on screen depending on the geospatial location (left); (b)Nearest wiki, shows name of the building and distance (right).
Spitzer, C. R., & Spitzer, C., (2000) have identified issues in designing HMDs as
mentioned below:
• Size and weight —size and weight of the image source is the most important.
Secondly the designers would add a supplemental illumination source is required. With
these in mind the designers would be able determine the proximity of these source
components which will further impact the device’s ease of use.
• Power — image source CRTs and AMELs require a high voltage drive whereas
LCDs have low transmission, requiring a brighter backlight for adequate luminescence.
• Resolution — resolution (pixel density) depends on the type of information is to
be displayed. Designers need to keep in mind if the image generator or sensor video is
compatible with this resolution.
• Addressability —devices such as LCDs, AMELs, and OLEDs are considered
finite addressable displays because the images are pixelated whereas CRTs are
considered as infinitely addressable as it can accommodate high density information.
• Aspect ratio —This is an important consideration when choosing an image
source because it determines the field of view of the display.
10
• Color — The first HMDs produced were monochrome displays and then colored
displays were introduced. Color coding information helped users to segregate the type of
information. Recent HMDs has the capacity to display vast range of colors.
HMDs can be classified as the following:
Monocular — a single channel viewed by a single eye. They are usually light,
inexpensive and simple compared to the other forms. Because of these advantages, most
of the current HMD systems produced are monocular. Some examples of monocular
HMDs are the Elbit DASH, the Vision Systems International JHMCS as shown in Figure
3.a. (Atac, R., 2012), and the Google Glass™. The drawbacks associated with these
devices are:
1. laterally asymmetric center of gravity
2. focus
3. eye dominance,
4. binocular rivalry and
5. ocular-motor instability.
Biocular — a single video channel viewed by both eyes. The advantage here is
that it eliminates ocular-motor instability, is more comfortable and can show more
information than monocular design. As it is a two-eyed viewing system, stringent set of
alignment, focus, and adjustment requirements hinders the designer.
11
Figure 3: (a)Monocular HMD - Elbit DASH (left), Atac, R., 2012; (b) Binocular HMD - Kaiser Electro-Optics SIM EYE (right) Bloom, M. B., Salzberg, A. D., & Krummel, T. M., 2002
Binocular — each eye views an independent video channel. This is the most
complex, most expensive, and heaviest of all three options. The drawbacks of binocular
HMDs are same as that of biocular’s but the key advantage of a two-eyed system is that it
provides partial binocular overlap (to enlarge the horizontal field of view). Examples are
the Kaiser Electronics HIDSS and the Kaiser Electro-Optics SIM EYE as shown in
Figure 3.b. (Bloom, M. B., Salzberg, A. D., & Krummel, T. M., 2002).
The potential medical dangers of head-mounted displays have also been
documented (Patterson, R., Winterbottom, M. D., & Pierce, B. J., 2006) and include:
decreased awareness of physical surroundings, visual interference, binocular rivalry with
latent misalignment of eyes and headaches. The authors performed intense tasks on the
device and noted that the surface temperature rises by 90% in 10 minutes of usage. Some
medical applications being explored include remote mentoring, viewing lab reports
without looking away from patients and live streaming surgeries to medical students
(Kaufmann, C., Rhee, P., & Burris, D., 1999). Privacy regulations and a reluctance
12
among some hospital administrations to accept new technologies, hinder the use of
Google Glass™ in real-time environment (Glauser, W., 2013).
With all the different applications possible by HMDs we can see research moving
towards different directions. With advancements in sensor technology, and significant
decrease in size and weight we can see HMDs designed with AR. Overcoming challenges
such as response time delay, AR integration failures designers are able to foresee AR as
the technology of the future with significant results (Mekni, M., & Lemieux, A., 2014).
Recent studies have seen using Bluetooth technology integration with mobile and other
wearable devices, near field sensor technology with AR devices.
Google Glass™ was developed by Alphabet (formerly Google). The device looks
like a pair of eyeglasses (prescription and novelty eyeglasses can be attached if required)
consisting of a tiny computer and camera built into the frame. Users need to look up onto
a holographic screen that appears to be floating in front of them. It displays information
in a smartphone-like, but hands-free format that is operated through voice commands,
head tilts and a touchpad on the side. It can take pictures, make video calls, get
notifications and enables hands-free web searching (McNaney et. al., 2014). On the other
hand there are a few issues that has been raised in the users’ community (Nayak, K.,
Kotak, D., & Narula, H., 2014). Consumers’ concerns are the track pad, social
interactions, privacy and anonymous recording. It is also easily breakable. The face
recognition technology can be easily misused and it might turn out to be offensive for
that person. As the user needs to look up to focus on the screen, it cannot be used in tasks
that demand high cognition such as driving. The following sections give an overview of
different domains where AR has been applied.
13
1.2.1 Military
A pilot’s primary task would be vigilance of the environment (awareness of co-
ordinates, destination, tasks in hand, horizon), and at the same time acquire and process
the visual cues obtained from the display panel. Visual cues may include orientation of
the aircraft, altitude, speed, horizon, temperature and pressure. The pilot’s tasks can be
modeled as depending on these generic sources of information. Above all the highest
priority for the pilot is to maintain stability while navigation and prevent the aircraft from
stalling. This level of cognition was partially enhanced by the use of HMDs by
providing/alerting them with important information. The U.S. military introduced HMDs
into fixed-wing aircraft in the early 1970s for targeting air-to-air missiles (Melzer, J. E.,
2000). During the late 70s, F-4 Phantom fighter jets carried Visual Targeting Acquisition
Systems (VTAS). This shows how the demand of HMDs grew in the military domain.
HMDs were sometimes referred to as Helmet-Mounted Sight (HMS) when used for target
locating tasks. One of the early sensor technologies to be integrated with the HMDs were
Forward-Looking Infrared (FLIR) which creates shades-of-grey imagery of objects from
slight differences in black-body thermal emissions. During the 2000s, research in cockpit
HMDs intensified and we could see technology like cockpit display of traffic information
(CDTI) became popular. It was specifically designed to enhance pilots’ awareness of
nearby traffic (Wickens, C. D., Hellenberg, J., & Xu, X., 2002) and the data link
communications system was designed to provide digitally uplinked communications from
air traffic control to the pilot (Navarro, C., & Sikorski, S., 1999).
14
1.2.2 Education
AR technology helps students understand the world better. Therefore, we can say
that this technology is very valuable for the education domain. It helps students with
learning difficulties by getting them to engage and perceive information that was earlier
not possible. AR devices enable interaction with the real world with images and
computer-based input elements providing a digital platform to manipulate real objects.
Form factor of the device used plays an important role. There are some compelling
examples of education software for handheld devices.
One application created was Trails of Integrity and Ethics (Chow, E. H.,
Thadani, D. R., Wong, E. Y., & Pegrum, M., 2015) where the students walk around the
trail and discover tasks/scenarios to be solved eventually helping them learn the ethical
outcomes. The researchers observed that this approach was more beneficial compared to
online tutorials and conventional classrooms sessions with examination.
Aurasma created and interactive design tool (Bower, M., Howe, C., McCredie,
N., Robinson, A., & Grover, D., 2014) to create overlays on mobile phone platform. To
test the potential of AR in schools, Macquire ICT Innovations conducted a workshop
with high school students from years 8-10 who were asked to design overlays in a local
park. They used objects like trees, grass and sculptures to design the overlay. Figure
shows one team’s attempt with a bridge. They had come up with information like it’s
history, a small video about the bridge and the materials that were used to build it.
15
Figure 4: Aurasma app showing the work of students who augmented information about the bridge
The researchers were able to learn the potential of AR in school environment.
They also saw the possibility of different applications like 3D interactive tours, zoo,
museum. The above examples of AR applications in educations draws a conclusion that
the visual and interactive experience that the students get from this technology is a
pivotal.
In education the learners are able to view things in a way that were never
possible in reality like cross sectional views of objects in heavy duty machinery,
constellations in the night sky, etc.
1.2.3 Healthcare
Wearable technology has drawn a lot of attention in the healthcare community.
And with the low cost commercial smart glasses released in the market recently, demand
for applications with advanced sensor technology in the medical field has gone
significantly up. Augmented reality has been used in the surgical setting since 1986 when
16
Roberts et al. described the first integration of a surgical microscope with stereotactic
technology to superimpose a computed tomography (CT)-derived tumor contour onto the
surgical field. Navab et. al (2007) achieved AR CT scan results superimposed on the real
body as shown in Figure 5. HMDs were initially introduced into healthcare to deal with
Electronic Health records in a better way (Muensterer et. al, 2014).
Figure 5: CT scan results superimposed on ankle
Later it was used for broadcasting surgeries to facilitate remote evaluation or
teaching students in a surgeon’s perspective of vision. Most significantly, smart glasses
can present data onto the lenses and record images or videos through a unique front-
facing camera. These devices can be web-connected, wearable computers sometimes in
the shape of conventional glasses – which overcome the issue of manual input because
they are hands-free and can be controlled by voice commands. Examples of smart glasses
introduced were Google Glass™ (Google Inc., Mountain View, CA), Moverio BT-200
(Epson Inc., Suwa, Nagano, Japan), and Meta-Pro Spaceglasses (Meta Inc., San
Francisco, CA) out of which Google Glass™ has received the most exposure in
healthcare after its Explorer edition release in 2013.
17
Companies are currently developing new software platforms, specifically for
smart glasses, that allow seamless recording for patient note transcription and video
conferencing for consults or second opinions. Literature on HMD reports documenting
their use in a variety of healthcare settings. Surgeons were surprised with the different
applications possible using this technology. One of the breakthrough application was the
overlaying of sensor data on to the real world, real time patient vitals data display onto
the screen and display computer generated images in the screen resulting in composite,
augmented reality view. Vital signs monitoring (Yilmaz, T., Foster, R., & Hao, Y., 2010),
telemonitoring (Hashimoto, D. A., Phitayakorn, R., Fernandez-del Castillo, C., &
Meireles, O., 2016)
Dr. Anil Shah performed a rhinoplasty with the help of Google Glass™. Among
the physicians who were the first to use the Google Glass™ in the clinical environment,
most reported that the device was comfortable while practicing or operating (Engelen L.,
2013). They are used for improving patient monitoring for chronically ill patients
(Pantelopoulos, A., & Bourbakis, N. G., 2010), dietary management for diabetes patients
(Wall, D., Ray, W., Pathak, R. D., & Lin, S. M., 2014)
Advances in technology have allowed devices to become more powerful and are
now able to record more data and transmit this data at a faster rate. With further
understanding of personal data, such as routines, appointments, and image analysis,
devices are able to both sense and react to their environment. Context Surgery (Portland,
OR) has been developing a “Surgical Dashboard” software system, which is able to
analyze temporal and spatial elements, such as the clinician’s calendar and low-energy
Bluetooth proximity sensors (Mitrasinovic et. al., 2015). In addition to that, this
18
technology is used to overlay stereotactic data, such as tumor contours, and provides the
surgeon with essential information without having to look away from the operative field.
This input of data allows Google Glass™ to understand what information surgeons are
likely to need at any given moment. For example, entering the operating room can bring
the patient’s notes onto the display in anticipation of the surgical time-out and checklists
(Mitrasinovic et. al., 2015). Currently, Dashboard developed by Context surgery (2014) is
able to display Electronic Health Records, patient vital signs, test results, imaging and
scans. The surgeon was able to pre-operatively prepare a simulated image of the patient
with the projected completed operation, which was displayed on the prism display to
overlay the patient resulting in augmented reality. This allows the dashboard to be used
both in the operating room and for patient consults. Thousands of such trackers are
already being used in operating rooms, deployed by Medtronic, Siemens, BrainLAB and
other manufacturers of computer-assisted surgery technology.
1.3 Information Presentation
In light of the behavioral findings in this literature, the way information is
presented may have a significant impact on the decision-making process as well as the
ultimate option selected by the decision-maker. Indeed, Caplin. A., & Dean, M., (2011)
find that changes in the choice environment affect reservation values and the order of
search. Besedeš, T., Deck, C., Sarangi, S., & Shor, M. (2015) find that even when the
choice set is kept constant, a tournament-style choice architecture in which choices are
presented sequentially improves the option selected. Sonntag, A. (2015) finds that
delayed display of information affects the search process but not decision quality.
Industries and academia have been showing immense interest in User Experience during
19
recent times as the practitioners have become well aware of the limitations of traditional
usability framework which focuses primarily on user cognition and user performance
attributes in human-technology interactions (Forlizzi, J. & Battarbee, K., 2004). Their
research also highlighted on the fact that the models of emotion and experience were used
to help the research team think about how a person’s relationship with the product might
change over time. Users need to attain fluency with the product early on, to ensure that
they will continue to use the product and not abandon it in frustration. This means that
minimal time should be invested in learning the basic controls. Over time, the product
should enable cognitive experiences as users begin to learn about habits and make the
necessary changes in behavior. Perhaps these experiences are associated with positive,
longer-term emotional responses, as the user begins to foster a long-term relationship
with the product.
In spite of the growing adoption of wearable devices, there is a lack of research on
user interface design solutions to enable successful multi-tasking without information
overload. Information can be classified into several categories such as text information,
picture information, and sound information. Beyond differences in physical dimensions,
resolution, (color) contrast, and luminance, small screen devices differ in the display size
and the number of menu items displayed at a time on the screen (Zeifle, M., 2010). Some
devices show as many functions and some display images with one menu item per
screen. In the case of text information past research highlights the importance of
information being presented in the right place at the right time (Abhyankar et al., 2013;
Ganapathy, S., Anderson, G. J., & Kozintsev, I. V., 2011). Information presentation has
been used to study complex tasks decision making (Speier, C., 2006) in mobile phone
20
form factor (Ganapathy, S., Anderson, G. J., & Kozintsev, I. V., 2011). There is a
relationship between information presentation format and decision making that is
moderated by the complexity of the task. Technological intervention that supports data
transfer, in this case sending vitals from the patients all throughout the transfer of care,
would be a great benefit to the trauma care department. This would help the medical
responder, in the trauma care center, to prepare the necessary treatment materials like
medicine, diagnostic procedures, bringing in specialized physicians, obtaining consult
from experienced physicians, and calling in support staff if required.
1.4 Visual Search
A typical visual search involves observers presented with a display containing a
number of items. The observers are set to find the target among different distractors. The
number of items (set size) varies from trial to trial. Experimenters measure the reaction
time (RT), the amount of time that is required to make a “target-present” or “target-
absent” response. Information presented in the wearable augmented reality devices
involves activities such as browsing, text messaging, route navigation, reading and
gaming. All these activities involve visual search that helps the user find the information
they require.
Hasegawa, S., Miyao, M., Matsunuma, S., Fujikake, K., & Omori, M. (2008)
found by subjective evaluation that increasing character sizes (2.5 mm, 2mm and 1 mm in
height) resulted in an increase in legibility in computer screen and there was no
significant difference in search speed for the different character sizes. Schaik, P. V., &
Ling, J. (2001) studied the effects of background contrast on visual search performance in
web pages and mobile devices, and they did not find any significant difference in
21
performance. To measure mobile user information processing abilities while walking, a
conventional serial visual search paradigm was used. Participants were instructed to
search for a target (“T” shape) among distractors (“L” shapes) in different rotated
orientations. They reported that the presence vs. absence of an irrelevant color singleton
distractor in a visual search task was not only associated with activity in superior parietal
cortex, in line with attentional capture, but was also associated with frontal cortex activity
(Eglin, M., Robertson, L. C., & Knight, R. T., 1991). The presence of task-relevant
features in a given location led to a change in ERP/ERMF activity beginning 140 msec
after stimulus onset, with a neural activity in the ventral occipito-temporal cortex. This
effect was independent of the location of the actual target. (Hopf et al., 2004). Research
by Beck, D. M., Muggleton, N., Walsh, V., & Lavie, N., 2006 shows that parietal cortex
is associated with change detection. Parietal activity, left lateral precentral gyrus of the
frontal cortex. (Sarter, M., Givens, B., & Bruno, J. P., 2001) activation of frontal and
parietal cortical areas, mostly in the right hemisphere, are associated with sustained
attention performance. In the model, visual scanning is guided by four factors: Salience,
Effort, Expectancy and Value. Salience and effort are the main bottom-up factors of
visual attention (Tatler, B. W., Hayhoe, M. M., Land, M. F., & Ballard, D. H., 2011).
several factors have been identified, such as color, shape or motion (Itti & Koch, 2001).
Effort corresponds to the visual angle between different pieces of information. If his
distance, if it is too far, can inhibit the intake of information (Kvalseth, 1977; Sheridan,
197.
22
1.5 Electroencephalography
Electroencephalography (EEG) is a method by which electrical activity of the
brain is measured. Electrodes are placed in the scalp and electrical activity is recorded
using typically non-invasive electrodes. EEG is used for diagnosing brain abnormalities
like epilepsy, sleep disorders, coma and brain death. EEG, and the related study
of ERPs (Event Related Potentials) are used extensively in neuroscience, cognitive
psychology, neurolinguistics and psychophysiological research (M. Teplan, 2002). The
brain processes signal for movement, emotions, behavior, analysis and consciousness.
When the neurons in the brain are triggered, local current flows (weak electrical signal)
are produced which the EEG device can measure and is amplified for interpretation (M.
Teplan, 2002). The difference in electrical potential is caused by postsynaptic graded
potentials from pyramidal cells that creates electrical dipoles between soma (body of
neuron) and apical dendrites/neural branches (M. Teplan, 2002). The brain waves are
sinusoidal and range from 0.5 to 100 µV in amplitude. Brain waves have been
categorized into four basic groups - beta (>13 Hz), - alpha (8-13 Hz), - theta (4-8 Hz), -
delta (0.5-4 Hz) (Teplan, M., 2002). Beta rhythm has been shown to increase with
attention and vigilance in general (Steriade, M., 2005). Further, gamma has been found to
be involved in a host of other cognitive processes: attention, arousal, object recognition,
and top-down modulation of sensory processes (Engel, A. K., Fries, P., & Singer, W.,
2001).
23
Figure 6: Emotiv Epoc
As mentioned in section 1.1, critical time constraints of a trauma care provider
forces the current study to be easily learnable and quick setup time. The measurement of
brain signal in this experiment, Emotiv EPOC ®, was used as shown in Figure 6. Unlike
conventional laboratory grade EEG devices, Emotiv EPOC ® is wireless, flexible design
and easy to fit making it convenient for the participants to wear without compromising
set up time. Using this device, researchers can detect facial movements, emotional states,
and imagined motor movement. A number of researchers have used the Emotiv EPOC ®
EEG recordings for assessment of cognitive processes. Researchers have investigated
different EEG processing algorithms to assess classification of shapes being thought
about (Esfahani, E. T., & Sundararajan, V., 2012) and classification of positive and
negative emotion elicited by pictures Pham, T. D., & Tran, D. (2012), and evaluation of
cognitive workload (Anderson et al., 2011). The psychophysiological signal is
24
continuously available, whereas behavioral or self-report data may be detached from the
user experience (Allanson, J., & Fairclough, S. H. 2004).
However, there is limited research conducted on how to present complex and
dynamic information at a glance to aid human decision-making in time critical scenarios
such as trauma and surgical care. This research attempts to address the effectiveness of
information presentation using wearable augmented display device for emergency
response environment.
25
2. RESEARCH OBJECTIVES
The primary goal of this research is to a) explore how wearable augmented reality
devices, such as Google Glass™, can improve human decision making during transfer of
care and b) understand the design of information presentation on the wearable augmented
reality device to improve user experience, reduce cognitive workload and aid decision
making. Therefore, a series of research questions were developed for this study. The
following table (Table 1) lists the research questions and associated hypothesis.
Table 1: Hypothesis Related to Research Questions
Research Question Hypothesis
1. Do User Interface elements
such as object size, color and
target location influence visual
search in augmented wearable
display devices?
Smaller object size decreases
visual search performance on the
augmented wearable display
device.
- Ho: Visual search performance and response
time for small size is not significantly
different from large size
- H1: Large object size has better visual search
performance and faster response times than
small object size.
Monochromatic search is - Ho: Visual search performance and response
26
significantly different than
polychromatic search.
time for monochromatic search is not
significantly different from that of
polychromatic search.
- H1: Visual search performance and response
time for monochromatic search is
significantly different from that of
polychromatic search.
Targets in the inner and outer area
of the display have significantly
different effects on the search
performance.
- Ho: Visual search performance and response
time for targets present in the inner area are
not significantly different from that of the
outer area.
- H1: Visual search performance and response
time for targets present in the inner area are
significantly different from that of the outer
area.
Target locations on the right and
left half of the screen have
significantly different effects on
the search performance.
- Ho: Visual search performance and response
time for targets present in the right half of
the screen are not significantly different
from that of the left half of the screen.
- H1: Visual search performance and response
time for targets present in the right half of
the screen are significantly different from
27
that of the left half of the screen.
2. Does the screen layout affect
the response time?
Number of UI elements in the
screen has significant effects
on the user experience
- Ho: The response time and performance for
the three screen layouts (UI1, UI2 and UI3)
are not significantly different from each
other.
- H1: The response time and performance of at
least one of the three screen layouts is
significantly different.
3. Does the frequency of data
visualization in a small screen
device affect the response
time?
Frequency of data visualization
has significant effect on user
experience.
- Ho: The response time and performance for
frequency of 2 secs is not significantly
different from that of the frequency of 6 sec.
- H1: The response time and performance for
frequency of 2 secs is significantly different
from that of the frequency of 6 sec.
4. Is there a significant difference
in response time between
novice and expert trauma
surgeons?
Experts have faster response
time than novice
- Ho: Response time and performance for
experts is not significantly different from
that of novice.
- H1: Response time is faster and performance
is better for experts compared to novice.
28
The next section provides an overview of the research approach that was used to
investigate the research questions and provide empirical data to support the hypotheses.
3. METHODOLOGY
3.1 Design of Experiment
An empirical study was conducted to determine the effect of information
presentation of patient vitals on wearable augmented display for improved transfer-of-
care during emergency response. To obtain the most reliable consensus from the
emergency department clinical expert in trauma and critical care was obtained. The user
interface and interaction design involved iterative design process involving the Subject
Matter Expert (SME). Each iteration consisted of design evaluation and questions
centered around the research questions. The questions asked made sure that the expert’s
reasoning was relevant and not deviating from the primary vision of this study. User
study was done on the trauma care expert to observe their tasks (and intensity of tasks),
use of technology for work. The experiment was designed to be tested on a Google
Glass™ as the wearable device. The pool of participants – 6 male and 6 female included
physicians and residents from the Department of Trauma and Surgery, Boonshoft School
of Medicine, Miami Valley Hospital, Wright State University, Dayton. Six residents
(three junior and three senior) participated as novice and six physicians as residents. The
experiment was divided into two parts –patient vitals simulation task and visual search
task.
29
3.1.1 Patient Vitals Simulation
Patient Vitals Simulation included testing participants on multi-tasking and
viewing streaming patient vitals data and decision- making. The participants were asked
to take ATLS (Advanced Trauma Life Support) as the secondary task. Figure 7, shows
the experiment setup as the participant was viewing the stimuli. EEG data was collected
through the Emotiv EPOC ® device to understand the brain response to visual search task
as the stimuli was presented.
Figure 7: Participant taking ATLS test during the patient vitals application simulation
30
3.1.2 Visual Search Task
Visual search task included testing participants on information presentation for a
visual search task for addressing the research question related to how we can design
information presentation on the wearable augmented reality device improve user
experience, reduce cognitive workload and aid decision making. Figure 8 shows the
participant taking the ATLS test and monitoring incoming patient data. The participants
are tested for multitasking in this experiment.
Figure 8: Participant performing visual search task
3.2 System Description
For this study a wireless head mounted augmented reality device- Google Glass™
has been used. The device is a wearable mobile computing device with Bluetooth
connectivity to internet-ready devices. Google Glass™ has an optical head-mounted
31
display, resembling eyeglasses; it displays information in a Smartphone-like manner, but
provides hands-free format that is controlled via voice commands and touch. The Google
Glass™ display of 640 x 360 pixels rest above the line of sight such that the user’s vision
is not interrupted. The device comes with a storage of 16GB and 1GB RAM of memory.
Applications for the device are developed on Android version 4.4. The device includes
the following features: real time hands free notification, hands-free visual and audio
instructions, instant connectivity access, instant photography/videography, augmented
reality. The wearable camera is also a helpful educational tool when put on a patient or
mannequin because it allows residents to view their bedside manner from the patient’s
perspective. Internet connectivity helps in real time patient monitoring.
3.2.1 Patient Vitals Simulation
The patient vitals system was designed based on Android Google Glass™ design
guidelines. The user interface design elements in the patient vitals simulation was
developed after assessing and prioritizing the triage information by observing various
patient monitoring tools in the trauma care department. Triage information was verified
and evaluated by experts and the software was developed using Android Studio for
Android version 19. The system design for the mobile interface was based on a flat
navigation hierarchy with three levels of display as shown in Figure 9. The Navigation
Design includes three different levels of information presentation.
a) Home screen: Home screen is the first screen users will see when launching the
application.
32
b) Menu Page: Section Page is the second level of the app and represents the various
applications in the device. Users need to select on Patient Vitals app or the Visual
Search task app depending on the experiment.
c) App page: Detail Pages are the third level of the Application. In the case of
patient vitals application, the details of each patient were presented. If any
component has active criticality, the color of the component tile will change to
yellow or red; yellow indicating low criticality and red indicating high criticality.
The visual search task included presenting the first slide and the user navigating
to the next screen by swiping or tapping.
33
Figure 9: Application Navigation of Patient vitals simulation task
34
3.2.2 Visual Search Task
For the visual search task, the screen was partitioned into 4x6 matrix and
target/distractors were placed in these positions (P1 through P24). In figure 10, darker
shade represents inner area and the lighter shade represents outer area of the screen. The
participant has to find the target “T” (which are in two horizontal orientations) among the
distractors “L” (which were presented in four possible types of orientations).
P1 P2 P3 P4 P5 P6
P7 P8 P9 P10 P11 P12
P13 P14 P15 P16 P17 P18
P19 P20 P21 P22 P23 P24
Figure 10: Participant performing visual search task
Figure 11: Participant performing visual search task
35
3.3 Testing Procedures
Expert was asked about the scenarios. Each participant was asked if they used
Google Glass™ and their familiarity with smart phones. Participants were introduced to
the Google Glass™ device and were trained on the different gestures, which could be
used to operate it, navigate between and within the applications. The training modules
were untimed sessions and participants were encouraged to practice if they wanted until
they were familiar with the system. Familiarity was based on a subjective measurement
of the participant’s level of comfort in interacting with the interface and successful
completion of a scenario like the testing scenarios.
3.3.1 Patient Vitals Simulation
Patient Vitals simulation was a repeated measures design, with two within-
subject’s independent variables: type of User Interface (UI1 vs UI2 vs UI3) and
frequency of data visualization (2 seconds vs. 6 seconds). The experiment was
counterbalanced using Latin square with respect to the order of scenarios being tested and
the type of system. Twelve different scenarios were tested to collect the appropriate
metrics across the three different UIs and the two data visualization frequencies. All the
scenarios involved monitoring the vital signs and user responses. All scenarios were
presented with a summary for 8 seconds and patient vitals for 30 seconds. The scenarios
were developed from observing emergency scenarios in Miami Valley hospital, Dayton
and were evaluated by subject matter experts.
36
UI 1 consists of Patient ID at the top of the screen, below this the screen was
divided into two halves, the left half contains the summary and the right half contains the
three most important vital signs for the physician’s evaluation
Figure 12: Screen layout of user interface 1
UI 2 consists of Patient ID at the top of the screen followed by a summary, below
this the screen is divided into two halves, the four most vital (Heart rate, BP, temperature
and RR) patient information are presented in this area in a 2x2 matrix form.
Figure 13: Screen layout of user interface 2
UI 3 consists of Patient ID at the top of the screen, below this the screen is divided into
two halves, the five most vital patient information (Heart rate, BP, spO2, temperature and
RR) with age are presented in this area in a 3x2 matrix form.
37
Figure 14: Screen layout of user interface 3
3.3.2 Visual Search Task
Visual Search Task was a repeated measures design, with four within-subjects’
independent variables: target and distractor color (Monochromatic vs Polychromatic),
size of the font (Large vs Small), position of the target (Right half vs Left half of the
screen) and area in which the target is present (Inner vs Outer area). The Google Glass™
screen displayed the target “T” shape in either of the two orientations; the top of the “T”
shape faced either right or left. There were multiple “L” shapes as distractors in four
different orientations; the top of the “L” shapes faced top, right, bottom, and left. Every
slide had one target and 23 distractors in a 4 by 6 grid screen. Figure 16 shows the four
different types of screens presented to the participants; polychromatic with small font,
polychromatic with large font, monochromatic with large font, monochromatic with
small font. Emotiv EPOC ®, the consumer grade wireless EEG device has 14 channels
(AF3, F7, F3, FC5, T7, P7, O1, O2, P8, T8, FC6, F4, F8, AF42) and two reference
channels (P3, P4 locations). It uses wet saline based sensors with 14-bit resolution. It has
38
a sampling rate of 128 Hz and uses sequential single ADC sampling method. Emotiv
EPOC ® has a bandwidth of 0.2-43Hz. Emotiv SDK is used to view the signal in real
time and also check the quality of sensor-scalp contact.
Figure 15: Emotiv Epoc terminals
Figure 16: Types of screen layout for the visual search task with varying size, color, and target location: polychromatic small (Top left), polychromatic large (Top right), monochromatic large (Bottom left), monochromatic
small (Bottom right)
39
3.4 Dependent Measures and Analysis
In order to evaluate the performance of the system several measures such as
cognitive workload, ease of use, and performance times were collected. Prior to
conducting the experiment, the users were interviewed on their familiarity with mobile
phones and wearable technology.
3.4.1 Patient Vitals Simulations
NASA TLX was used to measure the cognitive workload of the participants when
performing a task and is an aggregate of six subscales: mental demand, physical demand,
temporal demand, performance, effort and frustration. Among mental workload
measurement techniques based on self-report NASA-TLX method is used most
commonly (Hart, S. G., 2006). In this method, each sub-scale takes a value between 0-
100 and at the end of the measurement 15 questions for the binary comparison of these
subscales are asked to the participants. A weighted calculation method is then used to
extract the total workload. The sub-scales impact the total workload and provides a
multidimensional view of NASA-TLX. The structure, target components and timing of
tasks are the main components affecting the mental workload (Hart, S. G., 2006). The
user’s mental workload is affected by numerous external factors like environmental
conditions, user’s ability, system and operator errors, behavior pattern which means it
does not give us a constant value even for the same tasks and users and mental workload
rates change (Hart, S. G., 2006). For NASA-TLX weighted rating system to obtain results
for different tasks can be completed in less than 2 minutes. This shows that as a multi-
40
dimensional rating method, NASA-TLX can be used more efficiently with heavily
occupied subjects as in this experiment. NASA-TLX questionnaire used in this study,
consists of two different question groups. 6 mental workload scales, definitions of these
scales and expected work from the experts within the scope of each task are included in
the first part of the questionnaire. In the second part of questionnaire, binary comparison
of these 6 scales is requested from the experts to calculate the weight of each scale.
Ease of use was measured using System Usability Scale (SUS) score citation.
SUS provides a quick reliable tool to measure usability and learnability. The SUS
instrument developed by Brooke, 1996 provides a single reference score for participants’
view on the product’s usability. It consists of 10 statements and based on the users’
agreement are scored on a 5-point scale. The final score will range from 0 to 100. The
scores reflect the reliability of the product; higher the score means the product is more
reliable. Brooke (1996) cautioned that “scores for individual items are not meaningful on
their own.” Suggests that SUS scores of above 90 can be considered as superior products
and less than 70 can be considered for further scrutiny and improvement. Products with
less than 50 can be considered for serious improvement. The users have to score carefully
as the statements oscillate between positive and negative.
SUS was followed by a general questionnaire about the performance index of the
device, application and the user interface. A general questionnaire was used to evaluate
the user interface design elements and the response time was collected using a stop clock
to measure the time taken by the participant to find the target in a particular slide. The
response time for visual search task was calculated using the time difference between two
taps/slides and for the Patient Vitals simulation experiment is the time taken by the
41
participant to react to the scenario presented to them. The general questionnaire was
divided into two categories; perceived usefulness of Google Glass™ in trauma care
environment and user experience.
ATLS test response was collected to evaluate the multitasking ability while using
the augmented wearable device for the Patient Vitals simulation experiment. ATLS is a
training program for medical providers in the management of acute trauma cases,
developed by the American College of Surgeons which is a common knowledge amongst
the pool of users in the current study.
3.4.2 Visual Search Task
The perception of the user was used to compare with the brain signal obtained
from the EEG. EEGLAB was used for signal processing and EEG data analysis.
EEGLAB is an open source interactive MATLAB toolbox used to process signals
obtained from Emotiv EPOC ®. In this experiment it was used for artifact rejection,
standard averaging of channel waveforms and power spectrum. For this experiment,
artifact rejection was done by two steps. First the channel waveforms were decomposed
using Independent Component Analysis (ICA) which rejects large artifacts. EEGLAB
does the ICA depending on the EEG device used taking number of channels and
frequency range into consideration. Artifacts include clenching of jaw, eye movement,
electrode disconnection, potential related to cardial activity. Secondly the data was
scanned visually for clearly ‘bad’ data epochs and rejected, then used for further
interpretation. To determine differences in variables (nutrient concentrations, salinity,
accretion, etc.) among sites, one-way analysis of variance analysis (ANOVA, α = 0.05)
42
was conducted using JMP 13 statistical software (SAS Institute Inc., Cary, NC, USA,
1999).
4. RESULTS
The following analyses were conducted to identify implications towards the
effects of information complexity and mental workload on trauma care
providers/surgeons during emergency response scenarios using Google Glass™. The two
experiments visual search task and the patient vitals simulation was conducted
independently. Visual search task was conducted and User Interface elements such as
object size, color, and target location were tested for their influence on visual search. This
test also used EEG information to detect the brain areas active during target search. In the
patient vitals simulation, the participants were presented with different UI screens and
their experience was evaluated. This test was also used to see the effect of scenario
response time. The UI screens were presented in different frequencies, which would help
imply about efficiency in data presentation. The participants were conducted across two
groups, experienced doctors as experts and resident students as the novice. These groups
were tested with their response time and experience with the augmented reality device.
Results indicate that there was significant difference in the response time for
doctors and residents (F (5,141), p-value < 0.001, ηp2= 0.031). There was no significant
difference in response time for the different user interfaces and there was no interaction
effect. Mean response time and standard deviation were 12.027 sec and 3.406 sec for
doctors and 14.43 sec and 4.949 sec for residents as seen in Figure 17. The mean
response times with respect to the user interface were 13.6 sec for UI1, 13.31 sec for UI2
43
and 12.77 sec for UI3 with standard deviation of 4.59 sec, 4.34 sec and 4.31 sec
respectively. When residents were further analyzed based on their experience, the
response time was significantly different for Junior residents when compared to Senior
residents and doctors (F (2,141), p-value < 0.001, ηp2= 0.211) Mean response time and
standard deviation were 12.027 sec and 3.406 sec for doctors, 16.722 sec and 4.79 sec for
junior residents and 12.139 sec and 3.994 sec for senior residents.
Figure 17: Average response time with respect to experience
Analyzing the number of questions answered in the ATLS test, we found that there was
no significant difference between doctors and residents in the number of questions
answered. The mean number of questions answered were 4.5 by doctors, 3.67 by senior
residents and 1 by junior residents.
12.027 12.13
16.68
0
2
4
6
8
10
12
14
16
18
Doctor Senior Resident Junior Resident
Re
spo
nse
tim
e (
sec)
Experience
Average Response Time across Experience
44
There was no significant difference in response time (F (15, 1132), p-value > 0.9221,
ηp2= 0.00713) for the UI elements (Figure 18); color, size, left/right half of the screen and
inner/ outer area of the screen, and there was no interaction effect.
Figure 18: Response time for different UI elements
Figure 19 shows the difference in brain signal amplitude averaged for doctors and
residents in terms of micro volts. The table shows comparison of these micro volt values
against the respective channels. The amplitude peaked for residents in the O2, T8, FC6
and F8 channels.
1.96
1.965
1.97
1.975
1.98
1.985
1.99
1.995
Tim
e (s
ec)
UI elements
Response time for UI elements
45
Figure 19: Average electric data in micro volts against each EEG channel
The EEG heat map, Figure 20 shows activity in the brain color coded ranging from red to
blue, where the area marked in red is where the brain was most active and the area
marked in blue is where it was least active. The figure shows that there were two areas of
the brain that were most active for the visual search task. Figure 20 shows the brain
activity of a participant whose temporal region of the brain was active. Figure 21 shows
another participant’s heat map where there was more activity in temporal, the superior
parietal and pre-frontal cortex of the brain. The temporal region is active for visual,
auditory signals and language processing. The superior parietal lobule is associated with
spatial orientation in tandem with the visual sensory information. The prefrontal cortex is
known to influence planning complex cognitive behavior, decision making and
moderating social behavior.
1(AF3)
2(F7)
3(F3)
4(FC5)
5(T7)
6(P7)
7(O1)
8(O2)
9(P8)
10(T8)
11(FC6)
12(F12)
13(F8)
14(AF4)
Doctors -7.63 -13.1 -11.8 3.01 0.232 -5.19 -5.19 -1.56 -4.08 -10 -6.31 -9.97 -6.5 -6.11
Residents -17.7 -18.4 -0.27 -16 -18 -30.3 -24 -55.8 -2.3 39.3 -5.56 23.07 -38.4 -12.7
-80
-60
-40
-20
0
20
40
60M
ICR
O V
OLT
S
CHANNELS
EEG DATA
Doctors Residents
46
Figure 20: Heat map showing activity in the temporal and superior parietal cortex
Figure 21: Heat map showing activity in the temporal, superior parietal and pre frontal cortex region
User response for color, size, left/right position and inner/outer area of the screen
did not have significant effect on the response time but experience had significant effect
on the response time and there was no interaction effect (F (31,1131), p-value > 0.69,
ηp2= 0.023). The mean response time for Doctors was 1.88 seconds per slide and for
47
Residents was 2.08 seconds per slide with a standard deviation of 0.96 and 1.04
respectively.
There was no significant difference in the NASA TLX score (F (1, 8), p-value > 0.478,
ηp2= 0.087). The mean score given by Doctors was 42.93 and for Residents was 51.26
with standard deviation of 15.87 and 14.67 respectively as shown in figure 22.
Figure 22: NASA TLX score across experience
Figure 23: User response for preference of UI elements
10
20
30
40
50
60
70
Doctor Resident
NA
SA T
LX s
core
Experience
NASA-TLX Score
0
2
4
6
8
10
12
Color -Monochromatic/
Polychromatic
Size - Large/Small Position - Right/Left Area - Inner/Outer
Nu
mb
er o
f re
spo
nse
s
UI design elements
48
Figure 23 shows user preference response for color, size, left/right position, inner/outer
area of the screen. Most participants (9 out of 11) preferred monochromatic when
compared to polychromatic. 8 out of the 11 participants preferred target in the outer area.
The System Usability Scale (SUS) results showed that there was no significant
difference between the three User Interfaces as shown in figure 24. When compared
between doctors and residents, there was no significant difference for UI1 and UI3,
whereas for UI2 the SUS for junior residents was significantly lesser (F (2, 12), p-value =
0.0203, ηp2= 0.579) with mean and standard deviation values of 61.667 and 10.104 than
senior residents and doctors with mean and standard deviation values of 77.5 and 4.33
and 72.5 and 3.16 respectively.
Figure 24: SUS scores for the 3 UIs
The user response for the questionnaire was analyzed and table 2 show the average
response for the questions in a scale of 1 through 5; where 1 is strongly disagree, 2 is
disagree, 3 is neutral, 4 is agree and 5 is strongly agree.
73.33
71.04
74.375
69
70
71
72
73
74
75
UI1 UI2 UI3
Mean SUS score
49
Table 2: User response for device
# Question Response
1 Device Comfort 2.91
2 Application load time for the device 2.167
3 The use of heads-up display to improve patient
monitoring and decision making
3.08
4 Device usefulness in trauma pre-hospital care 3.00
Table 3: User response for Patient Vitals application
# Question Response
1 Navigation through the application 3.667
2 Clarity and understandability of the application 3.833
3 Flexibility of the application 3.333
4 Application ease of use 3.75
5 Learnability of the application 4.167
6 Ability to accomplish task with the help of this
application
3.41
7 Organization of information in the screen 3.75
8 Appropriate Content in the application 3.667
50
Table 4: User response for User Interface
# Question Response
1 Optimum number of elements within the screen
across the 3 UIs
UI-1 UI-2 UI-3
3.58 3.00 3.167
2 Design of screen layout across the 3 UIs 3.83 2.91 3.33
Table 2 shows that the response for device comfort, potential use of the heads-up displays
to improve patient monitoring and decision making and the device usefulness in trauma
pre-hospital care was around the ‘neutral’ ranging from 2.91 to 3.08 whereas the
application load time was in the disagree with a value of 2.167. Table 3 summarizes the
questionnaire for Patient Vitals simulation application. For application navigation, clarity
and understandability, ease of use, learnability, information organization and presenting
the appropriate content was in the ‘agree’ ranging from 3.667 to 4.167. Whereas for
flexibility of the application and the ability to accomplish task with the help of this
application the participants scored in the ‘neutral’ with values 3.33 and 3.41 respectively.
Table 3 shows the user response for the 3 UIs. For optimum number of elements and the
screen layout the score was UI1>UI3>UI2.
51
5. CONCLUSION
In this study, the participants performed scenario evaluation task (simulating real
world trauma scenarios). For the multitasking component, they were also tested on ATLS
at the same time. Upon analyzing the patient vitals simulation data, it was found that
junior residents took a longer time to respond to the scenarios when compared to senior
residents and doctors.
The user response shows that UI1 was comparatively better in the design
of screen layout and content on the screen than UI3 and UI2. The difference in the screen
layout between UI1 and UI2 was the patient summary presentation which shows that the
participants preferred the summary above the vital signs over no summary at all. The
difference in the number of elements (Heart rate, blood pressure, temperature, etc.) in the
screen is that UI1 has 4 and UI2 has 3. So, participants recognize that in the same screen
space, when summary was presented UI1 had more information presented on the screen
and it did not affect the attention levels compared to UI2.
The questionnaire results show that participants experienced discomfort using the
device and the application took less time to load. The users felt discomfort due to the heat
generated when the Google Glass™ was used for a long time (greater than 30minutes);
which included the learning phase before the experiment began.
For the visual search task, it was found that there was no significant difference in
size, color, right/left position and inner/outer area of the screen but the response time was
significantly less for doctors than residents. However, the questionnaire results showed
that monochromatic search was easier than polychromatic search, and additionally the
52
targets in the outer area were easier to find when compared to targets in the inner area.
This showed that participants visually scanned the outer area first and then the inner area
which contradicts the research done by Lim et al., 2012.
The EEG data showed that there was more activity in the T8 channel area which
included the temporal region as well as the temporal-parietal area and parietal area. Past
research (Beck, D. M., Muggleton, N., Walsh, V., & Lavie, N., 2006) shows that the
superior parietal lobe was associated with visual search. Participants brain power heat
map showed more activity in the T8, F12, F8 and O2 channel. Additionally, we also see
activity in the prefrontal region which shows that the participants tried to focus during
visual search. The signal does not show prolonged stress for the 4 minutes of the usage of
the experiment.
53
6. IMPLICATIONS
Research in the field of trauma care using wearable technology needs depth. The
research community has been providing technological assistance for healthcare providers
(As mentioned in Section 1.1) but there is less emphasis on cognitive evaluation of
human-computer interaction. Trauma care physicians undergo cognitive stress and
researchers are developing technology to help them work more effectively. This study
analyzed cognitive stress by using EEG and compared with the perceived cognition using
NASA-TLX. By doing so this approach shows more insight into the trauma care
physician’s cognition. From the results, we can imply that wearable augmented display
device can enhance visualization for emergency response without additional mental
workload and aid in decision making. Wearable augmented device provides ubiquitous
information especially in multitasking scenarios where user can have access to
information on an “as needed” basis. The mean channel data shows that for residents the
prefrontal area was active and all participants had temporal cortex active. This shows that
the participants were not under high stress or in other words we can say that wearable
augmented reality devices can aid human decision making during transfer of care.
understand the design of information presentation on the wearable augmented reality
device to improve user experience and reduce cognitive workload. This study showed
that there is no significant difference in the different screen layouts which can help design
adaptive UI for emergency response. Adaptive UI shows relevant information based on
the needs and creates less confusion to new users.
54
7. FUTURE WORK
In this study, the different UI did not have any significant difference in response
time, this can be utilized to develop adaptive UI system where the layout changes per the
needs of the doctor. Wearable augmented display devices with other form factors (large
display augmented reality devices – Microsoft HoloLens, Meta 1, etc.) can be tested and
other wearable devices like smartwatch can be tested for the same application. Expert
participants pointed out that trending patient vitals data could improve experience which
can be achieved through large screen AR devices. Using NASA-TLX for the user’s
perceived cognition and at the same time comparing it with brain signals give research
insight and help developers in designing future products. So future devices should use
these evaluation techniques to move towards better usability.
55
8. REFERENCES
1. Abhyankar, P., Volk, R. J., Blumenthal-Barby, J., Bravo, P., Buchholz, A.,
Ozanne, E., Vidal, C. D., Col, N. & Stalmeier, P. (2013). Balancing the
presentation of information and options in patient decision aids: an updated
review. BMC medical informatics and decision making, 13(Suppl 2), S6.
2. Allanson, J., & Fairclough, S. H. (2004). A research agenda for physiological
computing. Interacting with computers, 16(5), 857-878.
3. American College of Surgeons (2016). Consultation/Verification Program,
Reference Guide of Suggested Classification. American College of Surgeons
(Version 10.2 pp. 3)
4. Anderson, E. W., Potter, K. C., Matzen, L. E., Shepherd, J. F., Preston, G. A., &
Silva, C. T. (2011, June). A user study of visualization effectiveness using EEG
and cognitive load. In Computer Graphics Forum (Vol. 30, No. 3, pp. 791-800).
Blackwell Publishing Ltd.
5. Andersson, T., & Värbrand, P. (2007). Decision support tools for ambulance
dispatch and relocation. Journal of the Operational Research Society, 58(2), 195-
201.
6. Atac, R. (2012, May). Scorpion HMCS developmental and operational flight test
status and results. In SPIE Defense, Security, and Sensing (pp. 838303-838303).
International Society for Optics and Photonics.
56
7. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B.
(2001). Recent advances in augmented reality. IEEE computer graphics and
applications, 21(6), 34-47.
8. Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An empirical evaluation of the
system usability scale. Intl. Journal of Human–Computer Interaction,24(6), 574-
594.
9. Beck, D. M., Muggleton, N., Walsh, V., & Lavie, N. (2006). Right parietal cortex
plays a critical role in change blindness. Cerebral Cortex, 16(5), 712-717.
10. Besedeš, T., Deck, C., Sarangi, S., & Shor, M. (2015). Reducing choice overload
without reducing choices. Review of Economics and Statistics, 97(4), 793-802.
11. Bloom, M. B., Salzberg, A. D., & Krummel, T. M. (2002). Advanced technology
in surgery. Current problems in surgery, 39(8), 745-830.
12. Bost, N., Crilly, J., Patterson, E., & Chaboyer, W. (2012). Clinical handover of
patients arriving by ambulance to a hospital emergency department: a qualitative
study. International Emergency Nursing, 20(3), 133-141.
13. Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014).
Augmented Reality in education–cases, places and potentials. Educational Media
International, 51(1), 1-15
14. Brooke, J. (1996). SUS-A quick and dirty usability scale. Usability evaluation in
industry, 189(194), 4-7.
15. Buschman, T. J., & Miller, E. K. (2007). Top-down versus bottom-up control of
attention in the prefrontal and posterior parietal cortices. science,315(5820), 1860-
1862.
57
16. Canadian Association of Emergency Physicians (CAEP). (2002). The future of
emergency medicine in Canada: Submission from CAEP to the Romanow
Commission. Part 2. CJEM, 4(6), 431–438.
17. Caplin, A., & Dean, M. (2011). Search, choice, and revealed preference.
Theoretical Economics, 6(1), 19-48.
18. Carr, B. G., Caplan, J. M., Pryor, J. P., & Branas, C. C. (2006). A meta-analysis
of prehospital care times for trauma. Prehospital Emergency Care, 10(2), 198-
206.
19. Casey, C. J. (1999, July). Helmet-mounted displays on the modern battlefield.
In AeroSense'99 (pp. 270-277). International Society for Optics and Photonics.
20. Casey, C. J., & Melzer, J. E. (1991, August). Part-task training with a helmet-
integrated display simulator system. In Medical Imaging'91, San Jose, CA (pp.
175-178). International Society for Optics and Photonics.
21. Chow, E. H., Thadani, D. R., Wong, E. Y., & Pegrum, M. (2015, July). Mobile
Technologies and Augmented Reality: Early Experiences in Helping Students
Learn About Academic Integrity and Ethics. International Journal of Humanities
Social Sciences and Education (IJHSSE), 2(7), 112-120.
22. Context Surgery, Inc. Context Surgery - Innovative Surgical Support System
Retrieved from: http://www.contextsurgery.com/.
23. Delorme, A., & Makeig, S. (2004). EEGLAB: An open source toolbox for
analysis of single-trial EEG dynamics including independent component analysis.
Journal of Neuroscience Methods, 134(1), 9-21.
58
24. Diaz, M. A., Hendey, G. W., & Bivins, H. G. (2005). When is the helicopter
faster? A comparison of helicopter and ground ambulance transport times.
Journal of Trauma and Acute Care Surgery, 58(1), 148-153.
25. Eglin, M., Robertson, L. C., & Knight, R. T. (1991). Cortical substrates
supporting visual search in humans. Cerebral Cortex, 1(3), 262-272.
26. Ek, B., & Svedlund, M. (2015). Registered nurses' experiences of their decision‐
making at an Emergency Medical Dispatch Centre. Journal of clinical
nursing, 24(7-8), 1122-1131.
27. El-Masri, S., & Saddik, B. (2012). An emergency system to improve ambulance
dispatching, ambulance diversion and clinical handover communication—A
proposed model. Journal of medical systems, 36(6), 3917-3923.
28. El-Menyar, A., Asim, M., Latifi, R., & Al-Thani, H. (2015). Research in
Emergency and Critical Care Settings: Debates, Obstacles and Solutions. Science
and engineering ethics, 1-22.
29. Emotiv Epoc – Hardware, 14 Channel EEG (2014). Retrieved from
https://www.emotiv.com/epoc/
30. Engel, A. K., Fries, P., & Singer, W. (2001). Dynamic predictions: oscillations
and synchrony in top–down processing. Nature Reviews Neuroscience, 2(10),
704-716.
31. Engelen L. Is Google Glass Useful in the Operating Room? (2013) Retrieved
from: http://www.linkedin.com/today/post/article/20130815203138-19886490-
google-glas-in-or
59
32. Esfahani, E. T., & Sundararajan, V. (2012). Classification of primitive shapes
using brain–computer interfaces. Computer-Aided Design, 44(10), 1011-1019.
33. Fischer, M., Lim, Y. Y., Lawrence, E., & Ganguli, L. K. (2008, July).
ReMoteCare: Health monitoring with streaming video. In 2008 7th International
Conference on Mobile Business (pp. 280-286). IEEE.
34. Foote, B. D. (1998, August). Design guidelines for advanced air-to-air helmet-
mounted display systems. In Aerospace/Defense Sensing and Controls (pp. 94-
102). International Society for Optics and Photonics.
35. Forlizzi, J., & Battarbee, K. (2004, August). Understanding experience in
interactive systems. In Proceedings of the 5th conference on Designing interactive
systems: processes, practices, methods, and techniques (pp. 261-268). ACM.
36. Frykberg, E. R., & Tepas, J. J.,3rd. (1988). Terrorist bombings. lessons learned
from Belfast to Beirut. Annals of Surgery, 208(5), 569-576.
37. Ganapathy, S., Anderson, G. J., & Kozintsev, I. V. (2011, March). Empirical
evaluation of augmented information presentation on small form factors-
navigation assistant scenario. In VR Innovation (ISVRI), 2011 IEEE International
Symposium on (pp. 75-80). IEEE.
38. Glauser, W. (2013). Doctors among early adopters of Google Glass. Canadian
Medical Association. Journal, 185(16), 1385.
39. Google developers: Glass Design Guidelines (2015). Retrieved from
https://developers.google.com/glass/design/principles
60
40. Greenko, J., Mostashari, F., Fine, A., & Layton, M. (2003). Clinical evaluation of
the Emergency Medical Services (EMS) ambulance dispatch-based syndromic
surveillance system, New York City. Journal of Urban Health, 80(1), i50-i56.
41. Guise, J., Meckler, G., O'Brien, K., Curry, M., Engle, P., Dickinson, C., &
Lambert, W. (2015). Patient safety perceptions in pediatric out-of-hospital
emergency care: Children's safety initiative. The Journal of Pediatrics, 167(5),
1143-1148. e1.
42. Hart, S. G. (2006, October). NASA-task load index (NASA-TLX); 20 years later.
In Proceedings of the human factors and ergonomics society annual
meeting (Vol. 50, No. 9, pp. 904-908). Sage Publications.
43. Hasegawa, S., Miyao, M., Matsunuma, S., Fujikake, K., & Omori, M. (2008).
Effects of aging and display contrast on the legibility of characters on mobile
phone screens. iJIM, 2(4), 7-12.
44. Hashimoto, D. A., Phitayakorn, R., Fernandez-del Castillo, C., & Meireles, O.
(2016). A blinded assessment of video quality in wearable technology for
telementoring in open surgery: the Google Glass experience. Surgical
endoscopy, 30(1), 372-378.
45. Hedges, J. R., Feero, S., Moore, B., Shultz, B., & Haver, D. W. (1988). Factors
contributing to paramedic onscene time during evaluation and management of
blunt trauma. The American journal of emergency medicine, 6(5), 443-448.
46. Hopf, J. M., Boelmans, K., Schoenfeld, M. A., Luck, S. J., & Heinze, H. J.
(2004). Attention to features precedes attention to locations in visual search:
61
Evidence from electromagnetic brain responses in humans. The Journal of
Neuroscience, 24(8), 1822-1832.
47. Injury Prevention and Control: Data and Statistics. Center for disease Control ad
Prevention. Retrieved from www.cdc.gov
48. Kaufmann, C., Rhee, P., & Burris, D. (1999). Telepresence surgery system
enhances medical student surgery training. Studies in health technology and
informatics, 174-178.
49. Keil, A., Debener, S., Gratton, G., Junghöfer, M., Kappenman, E. S., Luck, S. J.,
Luu, P., Miller, G. A. & Yee, C. M. (2014). Committee report: Publication
guidelines and recommendations for studies using electroencephalography and
magnetoencephalography. Psychophysiology, 51(1), 1-21.
50. Kobayashi, K., Sumi, Y., & Mase, K. (1998, April). Information presentation
based on individual user interests. In Knowledge-Based Intelligent Electronic
Systems, 1998. Proceedings KES'98. 1998 Second International Conference
on (Vol. 1, pp. 375-383). IEEE.
51. Lavie, N., & Fockert, J. d. (2006). Frontal control of attentional capture in visual
search. Visual Cognition, 14(4-8), 863-876.
52. Lee, S. (2011). The role of preparedness in ambulance dispatching. Journal of the
Operational Research Society, 62(10), 1888-1897.
53. LiKamWa, R., Wang, Z., Carroll, A., Lin, F. X., & Zhong, L. (2014, June).
Draining our glass: An energy and heat characterization of google glass. In
Proceedings of 5th Asia-Pacific Workshop on Systems (p. 10). ACM.
62
54. McNaney, R., Vines, J., Roggen, D., Balaam, M., Zhang, P., Poliakov, I., &
Olivier, P. (2014, April). Exploring the acceptability of google glass as an
everyday assistive device for people with parkinson's. In Proceedings of the 32nd
annual ACM conference on Human factors in computing systems (pp. 2551-
2554). ACM.
55. Mekni, M., & Lemieux, A. (2014, April). Augmented reality: Applications,
challenges and future trends. In Applied Computational Science—Proceedings of
the 13th International Conference on Applied Computer and Applied
Computational Science (ACACOS ‘14) Kuala Lumpur, Malaysia (pp. 23-25).
56. Melton, J. T., Jain, S., Kendrick, B., & Deo, S. D. (2007). Helicopter emergency
ambulance service (HEAS) transfer: An analysis of trauma patient case-mix,
injury severity and outcome. Annals of the Royal College of Surgeons of England,
89(5), 513-516.
57. Melzer, J. E. (2000). Head-mounted displays. In Digital Avionics Handbook,
Second Edition-2 Volume Set. CRC Press.
58. Mitrasinovic, S., Camacho, E., Trivedi, N., Logan, J., Campbell, C., Zilinyi, R.,
Lieber, B., Bruce, E., Taylor, B., Martineau, D. and Dumont, E.L., 2015. Clinical
and surgical applications of smart glasses. Technology and Health Care, 23(4),
pp.381-401.
59. Montgomery, K., Mundt, C., Thonier, G., Tellier, A., Udoh, U., Barker, V., ... &
Swain, J. (2004, September). Lifeguard-a personal physiological monitor for
extreme environments. In Engineering in Medicine and Biology Society, 2004.
63
IEMBS'04. 26th Annual International Conference of the IEEE (Vol. 1, pp. 2192-
2195). IEEE.
60. Muensterer, O. J., Lacher, M., Zoeller, C., Bronstein, M., & Kübler, J. (2014).
Google Glass in pediatric surgery: an exploratory study. International journal of
surgery, 12(4), 281-289.
61. NASA Ames Research Center: Manual of NASA Task Load Index (TLX), v 1.0.
(1987). Retrieved from http://human-factors.arc.nasa.gov/groups/TLX/index.html
62. Navab, N., Traub, J., Sielhorst, T., Feuerstein, M., & Bichlmeier, C. (2007).
Action-and workflow-driven augmented reality for computer-aided medical
procedures. IEEE Computer Graphics and Applications, 27(5), 10-14.
63. Navarro, C., & Sikorski, S. (1999). Datalink communication in flight deck
operations: A synthesis of recent studies. The International Journal of Aviation
Psychology, 9(4), 361-376.
64. Nayak, K., Kotak, D., & Narula, H. (2014). Google glass: Taking wearable
technology to the next level. International Journal of Current Engineering and
Technology, 4(4).
65. Nobre, A. C., Coull, J. T., Walsh, V., & Frith, C. D. (2003). Brain activations
during visual search: contributions of search efficiency versus feature binding.
Neuroimage, 18(1), 91-103.
66. Pantelopoulos, A., & Bourbakis, N. G. (2010). A survey on wearable sensor-
based systems for health monitoring and prognosis. IEEE Transactions on
Systems, Man, and Cybernetics, Part C (Applications and Reviews), 40(1), 1-12.
64
67. Patterson, R., Winterbottom, M. D., & Pierce, B. J. (2006). Perceptual issues in
the use of head-mounted visual displays. Human Factors, 48(3), 555-573.
68. Pham, T. D., & Tran, D. (2012, November). Emotion recognition using the
emotiv epoc device. In International Conference on Neural Information
Processing (pp. 394-399). Springer Berlin Heidelberg.
69. Repede, J. F., & Bernardo, J. J. (1994). Developing and validating a decision
support system for locating emergency medical vehicles in Louisville,
Kentucky. European journal of operational research, 75(3), 567-581.
70. Riahi, R. R., & Cohen, P. R. (2012). Laptop-induced erythema ab igne: Report
and review of literature. Dermatology Online Journal, 18(6).
71. Roberts, D. W., Strohbehn, J. W., Hatch, J. F., Murray, W., & Kettenberger, H.
(1986). A frameless stereotaxic integration of computerized tomographic imaging
and the operating microscope. Journal of neurosurgery, 65(4), 545-549
72. Sarter, M., Givens, B., & Bruno, J. P. (2001). The cognitive neuroscience of
sustained attention: where top-down meets bottom-up. Brain research
reviews, 35(2), 146-160.
73. Schaik, P. V., & Ling, J. (2001). The effects of frame layout and differential
background contrast on visual search performance in web pages. Interacting with
Computers, 13, 513-525.
74. Schmidt, G. W., & Osborn, D. B. (1995, May). Head-mounted display system for
surgical visualization. In Photonics West'95 (pp. 345-350). International Society
for Optics and Photonics.
65
75. Seymour, N. E., Gallagher, A. G., Roman, S. A., O’Brien, M. K., Bansal, V. K.,
Andersen, D. K., & Satava, R. M. (2002). Virtual reality training improves
operating room performance: results of a randomized, double-blinded study.
Annals of surgery, 236(4), 458-464.
76. Shen, S., & Shaw, M. (2004). Managing coordination in emergency response
systems with information technologies. AMCIS 2004 Proceedings, 252.
77. Sinkin, J. C., Rahman, O. F., & Nahabedian, M. Y. (2016). Google Glass in the
Operating Room: The Plastic Surgeon’s Perspective. Plastic and reconstructive
surgery, 138(1), 298-302.
78. Slovis, C. M., Carruth, T. B., Seitz, W. J., Thomas, C. M., & Elsea, W. R. (1985).
A priority dispatch system for emergency medical services. Annals of emergency
medicine, 14(11), 1055-1060.
79. Sonntag, A. (2015). Search costs and adaptive consumers: Short time delays do
not affect choice quality. Journal of Economic Behavior & Organization, 113, 64-
79.
80. Speier, C. (2006). The influence of information presentation formats on complex
task decision-making performance. International Journal of Human-Computer
Studies, 64(11), 1115-1131.
81. Spitzer, C. R., & Spitzer, C. (Eds.). (2000). Digital Avionics Handbook. CRC
press.
82. Steriade, M. (2005). Cellular substrates of brain rhythms.
Electroencephalography: Basic principles, clinical applications, and related
fields, 5, 31-83.
66
83. Szalavári, Z., Eckstein, E., & Gervautz, M. (1998, November). Collaborative
gaming in augmented reality. In Proceedings of the ACM symposium on Virtual
reality software and technology (pp. 195-204). ACM.
84. Tatler, B. W., Hayhoe, M. M., Land, M. F., & Ballard, D. H. (2011). Eye
guidance in natural vision: Reinterpreting salience. Journal of vision, 11(5), 5-5.
85. Teplan, M. (2002). Fundamentals of EEG measurement. Measurement science
review, 2(2), 1-11.
86. Wac, K., Konstantas, D., Van Halteren, A., Bults, R., Widya, I., Dokovsky, N.,
Koprinkov, G., Jones, V. & Herzog, R. (2004). Mobile Patient Monitoring: The
MobiHealth System. Journal on Information Technology in Healthcare, 2(5),
pp.365-373.
87. Wall, D., Ray, W., Pathak, R. D., & Lin, S. M. (2014). A Google Glass
application to support shoppers with dietary management of diabetes. Journal of
diabetes science and technology, 8(6), 1245-1246.
88. White, R. D., Hankins, D. G., & Bugliosi, T. F. (1998). Seven years’ experience
with early defibrillation by police and paramedics in an emergency medical
services system. Resuscitation, 39(3), 145-151.
89. Wickens, C. D., Hellenberg, J., & Xu, X. (2002). Pilot maneuver choice and
workload in free flight. Human Factors: The Journal of the Human Factors and
Ergonomics Society, 44(2), 171-188.
90. Yilmaz, T., Foster, R., & Hao, Y. (2010). Detecting vital signs with wearable
wireless sensors. Sensors, 10(12), 10837-10862.
67
91. Ziefle, M. (2010). Information presentation in small screen devices: The trade-off
between visual density and menu foresight. Applied ergonomics,41(6), 719-730.
68
Appendix I - Questionnaire
Perceived Usefulness in Emergency Response Scenario
1. Using Heads-up display would improve my patient monitoring and decision
making performance.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
2. I would find Heads-up display device useful in trauma pre-hospital care.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
3. Specialized instructions concerning Google Glass™ were available to me.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
4. I like/dislike the idea of using Google Glass™ for trauma care.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
69
User Experience
1. My interaction with Google Glass™ were clear and understandable.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
2. I would find Google Glass™ to be flexible to interact with.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
3. It is easy to navigate through this application.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
4. The application loads too slowly.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
5. The content in the application is appropriate.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
70
6. It is easy to use this application.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
7. I learnt using this application quickly.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
8. I can effectively complete my tasks using this application.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
9. The organization of information on the system screen is clear.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
10. Screens were well designed.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
71
11. The symbols or acronyms were used appropriately.
|_____________|_____________|_____________|_____________|_____________|
Strongly Disagree
Disagree Neutral Agree Strongly Agree
72
Appendix II – NASA TLX Mental Workload Rankings
For each of the pairs listed below, circle the scale title that represents the more important
contributor to workload in the display.
Mental Demand or Physical Demand
Mental Demand or Temporal Demand
Mental Demand or Performance
Mental Demand or Effort
Mental Demand or Frustration
Physical Demand or Temporal Demand
Physical Demand or Performance
Physical Demand or Effort
Physical Demand or Frustration
Temporal Demand or Performance
Temporal Demand or Frustration
Temporal Demand or Effort
Performance or Frustration
Performance or Effort
Frustration or Effort
73
Physical Demand How physically demanding was the task?
|__|__| _ |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
Very low Very High
Temporal Demand How hurried or rushed was the pace of the task?
|__|__| _ |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
Very low Very High
Performance How successful were you to accomplish what you were asked
to do?
|__|__| _ |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
Perfect Failure
Effort How hard did you have to work to accomplish your level of
performance?
|__|__| _ |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
Very low Very High
Frustration How insecure, discouraged, irritated, stressed, and annoyed
were you?
|__|__| _ |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
Very low Very High
74
Appendix III - Google Glass™ Patient information streaming – Scenarios and
Triage indices
Response driven cases (The surgeon has to call the emergency team for a change in decision or
to keep any other team ready for the arriving case):
Scenario 1
• A patient is involved in an explosion while working in an oil factory, he sustains 80% 3rd
degree burns.
Scenario 2
• A patient was treated for 5% second degree burns on both hands in a local hospital.
They want to transfer to a specialty hospital quickly, so the referring physician suggests
air ambulance.
Scenario 3
• A 60-year-old woman drives her car into a pole on the edge of the road and sustains
severe facial injuries. The first responders reach the spot and send a description of the
injury that says possible fracture in the eye socket, dental injury, bruising in the lower
jaw area, and a lot of bleeding from the mouth.
Non-response cases (The surgeon has to just monitor the patient’s vitals until they reach the
hospital)
Scenario 1
• A 50-year-old man suffers from a gunshot wound and to the thigh and is in the ground
ambulance on the way to the hospital. Doctor has to check vital signs for possible
problems that may occur for the situation.
75
Scenario 2
• A 35-year-old man is involved in a head-on collision and is transferred to the hospital by
ground ambulance. He has a deep laceration of the scalp and skull fracture, and
crepitance over his right lateral chest wall.
Scenario 3
• A 40 year old man working in a semi-automated car assembly factory suffers bilateral
upper extremity fractures when a steel assembly unit falls loose from its’ fittings.
76
Appendix IV – Triage Indices
Triage indices:
Normal Intermediate Extreme
Heart Rate 50-100 40-50 100-140
<40 >140
Temperature (F) 97-100 100-102 95-97
>102 <95
Respiratory Rate 12-16 16-20 8-12
>25 <8
SpO2 90-100 80-90 <80
Blood Pressure Systolic
120 120-160 >160 or <100