assignment 9 better part 1
TRANSCRIPT
ASSIGNMENT 9 :GROUP PRESENTATIONByKarolina FryckowskaDonnielle CarinoMichelle AsafuadjaueJayde-Marie Jackson
Part B - Ideas
WWW- Good interesting ideas and research
- Create a debate
- Wide target audience
EBI- Combine art and film to the game idea
Strongest idea- Game idea (Idea 3) - well researched and debatable
Why has art changed over
time?
How has films changed? How do games effect
People/ children?
Medieval art
Renaissance
Romanticism
Realism
Modern art
Contemporary art
The way art is seen now and
evaluation
Comparisons
Sound
Colour
Lighting, camera and special
effects
Implied and explicit situations
Inoffensive offensive language
Blood no blood
Postmodernism
History of games
Ways to access games
Good and bad effects
Hyper reality and violence
Karolina
Part B - Ideas
Revolution Of Make Up Alcohol Japanese Culture
• Origin of Make up
• Evolution of Make up
• Make up during middle ages
• Development of Make up in
Europe
• Modern Make up
• People Die From Alcohol Every
Year
• Alcohol Use
• Hard core drink drivers
• Advice on drinking
• Health risks
• Alcohol Metabolism
• What happens when you drink?
• Reasons people start drinking
alcohol
• Manga
• Anime
• History of Manga and Anime
• Distributions
• Japanese Music
• Traditional/folk and modern
Japanese Music
• Street Fashion
WWWUncommon topics
EBIIf it had more research. And more pictures
Strongest idea
The strongest idea was the Revolution of Make Up, as it can contain a debate and also can target a wide variety of audience.
Donnielle
Part B - Ideas
WWWGood not common ideas
EBISubtopics weren't clear
Not enough research and development
Nothing about conventions
Strongest ideaFamily idea was the strongest because there are a lot of subtopics that can be explored within this
The Family Bullying Crime in London
• How the family has changed in
the last few years.
• Why the family has changed/
factors that have influenced the
change.
• The different types of family.
• Bullying in schools.
• The different types of bullying.
E.g.-cyber bullying, gang bullying
etc.
• How bullying has changed over
the years.
• How it effects peoples lives.
• Does the area you live in affect
the crime rate in London.
• How has crime changed over the
years. E.G- gun and knife crime
• Gender and crime
• Crime and ethnicity
Michelle
Part B - Ideas
Bullying Technology dependence Social Class Differences
• bullying in schools –
statistics.
• public – reasons why
• effect on victims
•Cyberbulling.
• ways to protect yourself
online.
• bullying in the workplace
• statistics
• what to do
• talk about anti – bullying
week.
•changes of the uses of
phones – gaming, text,
internet
•different devices, similar
functions (BBM, ping chat, FB
chat)
•online banking and shopping,
apply for jobs etc …
• automatic headlights, cars
that park themselves,
automatic toilet flush and taps
•risks and concerns about
technology continuing to
develop.
• ways of measuring social
class
• type of family
• Type of schools they go to
and benefits – social/cultural
capital
•associated jobs with each
class
• „learning to labour‟ –
attitudes of wc boys (case
study)
• culture of poverty –
immediate gratification and
fatalism
•link to crime
• types of crime associated
with wc and mc. – white collar,
vandalism
Jayde-Marie
Part B - Ideas
WWW
• Research into topic
• Ideas for episodes
• Included a recent article
EBI
• More images
• More research
• Episode ideas better thought out
Strongest idea
society depending on technology as it would be easy to gain statistics and opinions on this subject because the increasing use of technology is a contemporary issue. This idea was also good as it relates to the concept of postmodernism.
Jayde-Marie
MEDIA CLASS
AND SOCIETY.
Part C - Idea taking forward
Part C - Idea taking forward
We‟ve spoken to our teacher
about the whole combination
of topics, however as we
thought, it was a bit too
much topic in one.
So we decided to focus on one
topic to go on further which
was The Technology
Dependence.
Developed Idea – The evolution of technology
Episode 1 Episode 2 Episode 3
•The evolution of
computers
•Development of
games
•The evolution of
phones
The Story of film: An Odyssey
Try to recreate the shots in their
way
- Compares with other text
and explains with examples
- Text to know where its
from
Part D - Documentary inspirations
Inspirational Documentaries
Large Hadron Collider – The six billion dollar experiment
Included clips relating to the film at the
beginning (exposition)
Jamie’s American
Food Revolution
Hunting Britain's Most Wanted
Exposition
and propsUsed simple
titles
Part D - Documentary inspirations
Film documentary - Secret Life of Chaos
What inspired me was the use of “montage” in the
documentary.
For example – these two
screenshots – as the narration
was going – there was a
montage over it – showing from
the light changing to the sea –
and it was in synched with the
narration.
Showing a quick ideational montage, whilst
the presenter is narrating the purpose of the
documentary at the start. This little
animation at the first minute of the
documentary was my favourite, as it
symbolises our mind.
In the “Slanguage”
documentary last year
they used graphs and
charts to show statistics
and trends which is
something that could be
useful in our
documentary.
The voice of God narration in March of the
Penguins was very effective and is
something that might/could be used in our
documentary.
Part D - Documentary inspirations
Part E - Research
GamesThe development of game medium
Part E - ResearchGames
1st generation 4th generation3rd generation2nd generation
1972
Worlds first
home video
game
console
1972
Arcade
game
“PONG”
1977
Nintendo
releases Colour
TU Game
1980
Pac-man
released
1983
Nintendo
releases the
family computer
console
1989
Nintendo
releases Game
boy
1985
Nintendo
releases Super
Mario Bros
1991
Notable releases
: Street Fighter,
Sonic the
Hedgehog
Part E - ResearchGames
7th generation6th generation5th generation
1997
Notable releases:
Golden eye 007,
Final Fantasy 7,
Grand
Theft Auto
1996
Nintendo
releases the
game boy
colour
2001
Microsoft
release the
Xbox
2004
Sony releases the
fist hand held
console, PSP.
Nintendo release the
Nintendo DS
2005
Microsoft release its
second console
Xbox 360
2006
Sony Playstation 3
and Nintendo Wii
released
2009
Nintendo
releases
Nintendo DSi
and Sony
release PSP Go
Part E - Research
Good Effects:• Following instructions• Problem solving and logic • Hand-eye coordination, fine motor and spatial skills.• Resource management and logistics.• Multitasking, simultaneous tracking of many shifting
variables and managing multiple objectives.• Perseverance• Pattern recognition• Estimating skills• Inductive reasoning and hypothesis testing • Mapping • Memory• Reasoned judgments• Teamwork and cooperation when played with others• Simulation, real world skills.
Bad Effects:
• Violence – bad language and behaviour
• Socially isolated
• Not exercise imagination
• Confuse reality with fantasy
• Bad academic achievement
• Bad effect on health e.g. obesity, seizures, Muscular
and skeletal disorder, RSI
• Addictive – depression and anxiety
Part E - Research Evolution of Phones
1983 – 1st
Generation –
First
introduced by
the Motorola
Company.
Used analog
technology, and
sized of a large
briefcase.
1990 – 2nd
Generation -
was faster
and quieter
than 1G.
Smaller than
the large
briefcase-
sized.
Smaller
batteries are
more energy-
efficient.
2009 - 3rd
Generation -
may be like
2G, but it is able
to transfer other
types of
data, including
emails, informati
on and instant
messages.
2010 - 4th Generation
- Includes a
combination of
technologies that will
make information
transfer and internet
capabilities faster.
Samsung
to release
bendy-
screen
mobiles 'in
early 2012'
Part E - Research
• Evolution of Computers.
Computer, originally meant a person capable of performing
numerical calculations with the help of a mechanical
computing device.
Binary arithmetic is at the core of computer systems.
This is a Binary
Code.
Part E - Research• First generation
computers -1950s all computers that were used were vacuum tube based. Computers were expensive and bulky. Could solve just one problem at a time.
VACUUM
TUBE -
2nd Generation -
1960s, transistor
based computers
replaced 1G.
Transistors made
computers
smaller and
cheaper. They
made computers
energy efficient.
EXAMPLES OF
TRANSISTORS
3rd generation -
Their use
increased the
speed and
efficiency of
computers.
Fourth
generation
computers.
Even faster –
capable of more
calculations per
second.
Much more
computer power
and speed than
other
generations
The fifth
generation
computers are
in their
development
phase.
Has support voice
recognition and
understand
natural
language.
The evolution of
computers will
continue, perhap
s till the day
their processing
powers equal
human
intelligence.
Risks of TechnologyThe advance of technology has brought a lot of different ways
to do things, like online shopping and availability of the
internet on mobile phones. However it has also brought risks
and dangers as well.
Credit card fraud: its now possible for
people to use the internet (or other
forms of technology) to hack into
someone else's accounts because people
use the credit/debit cards to shop online
nowadays.
Chat rooms
According to this article people are
unaware of what legal harm they are doing
by posting certain tweets on twitter. E.g.- in
the summer when many young people
posted details about the riots and twitter
users that went against court orders and
posted the identities of celebrities that got
injunctions to protect their private lives.
Social networking sites mean
that a lot of your information is
being put all over the internet
and this can be dangerous
because you don't always know
who is viewing your webpages.
Video games have their
dangers as well:
This article tells us about a
boy who developed a blood
clot in his leg after spending
an entire day playing video
games.
This article informs us about a boy
who shot his parents because they
took his video game away and
banned him from playing it.
• Private information being shared and exposed e.g. addresses and phone numbers
• Scams, viruses and spam. – Easier to spot potential victims
• Cyber bullying
• Security breaches and hacking.
• Negative influences e.g. Grand Theft Auto games leading to violence.
• Anti social society
• Machines replacing people e.g. self scanners in supermarkets
• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry
Messenger and Twitter
Risks and concerns about technology