assignment - making a digital display

8
LEGO Stop Motion Animation A Project by Noah Stobbe

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Page 1: Assignment  - Making a Digital Display

LEGO Stop

Motion Animation

A Project by Noah Stobbe

Page 2: Assignment  - Making a Digital Display

Stop Motion

Animation

Stop motion animation is animating with individual

photos as frames. To make stop motion, one would

take a picture with one’s camera, move an object in

front of the camera, and take another picture. This

process is repeated over and over to make a video.

Page 3: Assignment  - Making a Digital Display

3-D Stop Motion

Three-dimensional stop motion is mostly

done with inanimate objects. These

objects are often small metal armatures

coated in clay, or plastic LEGO

minifigures.

Page 4: Assignment  - Making a Digital Display

Basic Laws of

Stop Motion

Keep a consistent lighting. Always try to

use a higher frame rate than 7 frames

per second. Never, ever bump the

camera or set!

Page 5: Assignment  - Making a Digital Display

Why Use LEGO?

Lego is made with a very high-quality plastic. It’s

pretty durable. Unlike clay structures, minifigures

are not likely to break at the slightest touch. The

average four-stud square LEGO brick can hold up

to 950 pounds before it is crushed!

Page 6: Assignment  - Making a Digital Display

Varying

Preferences

Some LEGO animators shoot their characters

standing on the traditional LEGO studded

platforms because they hold characters and

props still; others like to have a flat surface

instead because there are more options for

movement.

Page 7: Assignment  - Making a Digital Display

Clay Animating

Surface

The Brotherhood Workshop animators like to animate on a

clay surface because it holds the characters down while

still giving a full range of allowance for motion. This option

can damage your LEGO collection, but not all animators

care as much as I do about the sanitation of their LEGO.

Page 8: Assignment  - Making a Digital Display

Good Enough

The idea for stop motion is to make a sequence ‘good

enough’ to satisfy yourself and move on to another

sequence. Too much or too little perfectionism can be a

drawback. You don’t have to animate a sequence over and

over until it’s perfect, but you should still fix your larger

mistakes if you need to.