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Page 1: Assistive Reality - GitHub...By running an Assistive Reality application on your phone, tablet or headset you can recognise the incredible potential of Augmented Reality, getting a
Page 2: Assistive Reality - GitHub...By running an Assistive Reality application on your phone, tablet or headset you can recognise the incredible potential of Augmented Reality, getting a
Page 3: Assistive Reality - GitHub...By running an Assistive Reality application on your phone, tablet or headset you can recognise the incredible potential of Augmented Reality, getting a

Assistive Reality Company, Products, ICO

Whitepaper 1.9a 2018 release

https://aronline.io/

What is the purpose of this whitepaper?

The purpose of this White Paper is to communicate who we are, what we are working toward in the

software industry, and how we integrate features such as AI-assistance, Ethereum Blockchain

storage, cloud CPU processing and real-time 3D object recognition to power data and services within

our platform applications. Included in this white paper is our 2018 to 2021 project road-map, a brief

overview of our goals in both the Enterprise and Home markets, and a benefits summary outlining

the details of what we will deliver to the community and when.

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Contents What is the purpose of this whitepaper? .......................................................................................... 3

Who is Assistive Reality? ................................................................................................................... 5

What are the aims of the project? .................................................................................................... 7

What is the timeline? ........................................................................................................................ 8

Why is Ethereum integration important? ......................................................................................... 9

What is our vision for professional users? ...................................................................................... 10

What is our vision for home users? ................................................................................................. 13

What problem does this project solve? .......................................................................................... 14

Who are our competitors? .............................................................................................................. 17

Who are our team members? ......................................................................................................... 18

How do I get early access? .............................................................................................................. 19

What technology does Assistive Reality use? ................................................................................. 19

How are we funded? ....................................................................................................................... 21

ICO instructions ............................................................................................................................... 22

Participating in the ICO:.......................................................................................................... 23

Pricing Schedule .............................................................................................................................. 25

ICO Smart Contract Gas information ............................................................................................... 26

Mist instructions – buy some ARX tokens ....................................................................................... 26

Parity instructions – buy some ARX tokens ..................................................................................... 28

Pre-sale and ICO Legal disclaimer ................................................................................................... 31

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Assistive Reality stack:

Who is Assistive Reality?

Assistive Reality is an Australian start-up project created by a team of forward-thinking professionals

consisting of Bio and Information-Systems experts with strong experience in AI systems, user

interface design, 3D modelling and a driving interest in human-augmentation technology. We believe

when you embed sufficiently comprehensive AI into an Augmented Reality software solution, the

resulting multiplier effect on human consistency, processing speed, memory and parallelism will

improve the human quality of life, allow us to compete with pure-AI systems in the future, and

potentially slow down or prevent an outright overtake of human work effort by AI.

By running an Assistive Reality application on your phone, tablet or headset you can recognise the

incredible potential of Augmented Reality, getting a glimpse into a future long touted as Sci-fi, but

rapidly become reality. AI assistance delivered by Augmented Reality devices will improve the lives of

professional and home users around the world. As a group, we feel VR, AR and MR hardware is

reaching early maturity and the timing is right to launch a dedicated Augmented Reality software

company now, with the goal of delivering advanced multi-platform AI-integrated AR & MR software

to new devices beyond 2018.

The name Assistive Reality is derived from our concept of creating applications that will use

intelligent AI systems from a variety of authors, to integrate with device sensors, and cloud-

computing to provide assistance to the human wearer in their professional and home life. We aim to

push the boundaries of software, hardware and human integration to develop new solutions to

problems currently consuming significant human time or effort.

In Quarter 2 of 2018 we will release two Augmented Reality applications via each device’s store:

World 1 and Profession. These applications will be built on our commercial Spectrum AR engine,

natively compiled and customised for each device to obtain maximum performance.

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World 1 introduces the concept of an AR World Browser, allowing an always-on AR experience

whether at home or in public, with seeded content and integrated AI offering configurable levels of

assist. All users that hold ARX tokens gain the ability to host AR zones for multi-user interaction.

Profession is intended for light professional usage, and allows the user to select a job role or task

function; the AI will observe the environment through 3D positional tracking and offer visual cues and

guidance specific to that task. The task database is built up by a learning algorithm that aims to

continually improve its success rate.

We’re currently in the start-up phase, fine-tuning alpha code on the Microsoft MR and Apple AR

SDKs, while working on establishing Google and Apple compatibility in the coming months. Our team

have been very active forming foundation partnerships with companies aiming to deploy enterprise-

integrated AR/MR or VR solutions, and achieving commercial agreements to create dedicated

applications to meet enterprise workflow and social requirements. These partnerships will be

announced via our press portal/media releases section (https://aronline.io/) in future.

Each of our applications uses our in-house commercial Spectrum AR engine, which provides an API

that will later be opened to the general public for development. Spectrum runs in native mode on

each support AR/MR device and allows for a number of features to be shared across our applications.

One of the important shared functions is access to the Ethereum Blockchain; to provide for a number

of features such as secure storage of biometric ID hashes, data hash storage and replication, AR zone

funding/rewards, for purchasing World 1 in-world games or events, and for tracking, recording and

delivery of the licenses purchased by users.

Another important shared function is the modular nature of the AI codebase selected for objects,

interactions or bots within the AR space. Developers can select and customise a number of open-

source AI modules when building applications on the Spectrum platform or creating AR Zones within

an application like World 1.

From a commercial standpoint, we have a fully developed business and marketing plan, and intend to

approach revenue development from a number of angles. We have strong projections within the

corporate AR/MR space as Spectrum provides highly advanced enterprise-integration (Office 365,

AWS, Microsoft and Unix stacks), it can be readily adopted to almost any major corporation’s

workflow, and its highly robust 3D object recognition capabilities enable a variety of usage cases.

We also expect World 1 and other third-party home/public applications to be successful on each

device’s native app store, since the experience they provide is so transformative for everyday life. We

intend to publish our AR zone world format for consumption by other third party applications and

developers in future.

Crucial to the project’s later financial viability is our enterprise market penetration and home/public

user numbers. To this end, all members of our team have strong experience building and nurturing

relationships with government, defence and corporate organisations, whilst also being avid

consumers of early and advanced technology themselves. We will leverage our wide-ranging contact

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base and a significant marketing spend across Asia-Pacific and China to gain early trials and secure

demand for our AR/MR applications. To improve enterprise integration options we’ve architected

features such as cloud (Office 365, AWS) and local Directory Service integration, OS policy

enforcement, Blockchain secured biometrics and building-system/home-bot integration.

Our plans for Augmentation technology are not limited to optical headsets; we are also actively

researching and creating software prototypes to implement building-wide AR environments, and

creating partnerships within the optics industry, with the goal of deploying code to run on contact

lens or implant technology systems as and when they become available.

Individually, we’ve previously built messaging systems, interactive meeting rooms, smart-mirrors,

chat bots, AI systems and object tracking software; by leveraging these skills to ensure we are early to

market on a number of a prototype products and by delivering a user experience that is of the

highest quality, standardised across hardware platforms, our aim is to become the industry leader.

What are the aims of the project?

Mission goals

Champion the integration of Artificial Intelligence software with Augmented Reality devices

Enable humans to be highly competitive in complex tasks where AI has an inherent advantage

Act as a catalyst for the adoption of AR/MR/VR technology in business

Increase commercial awareness and adoption of the Ethereum Blockchain & smart contracts

Provide an example of ICO fundraising bootstrapping a successful Tier 1 technology firm

Establish relationships within the contact lens design and production industry

Deployment goals

Release World 1 and Profession to major platforms; Windows Store, Google Play, Apple Store

Complete development and compatibility testing of our Spectrum Augmented Reality engine

Ensure our Spectrum-based Profession apps reach top 10 rank/major app stores within 2019

Ensure our World 1 world browser reaches top 10 rank/major app stores within 2019

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Increased adoption of AR/MR/VR has been delayed awaiting a number of incremental technological

improvements; client-device internet bandwidth has required upscaling to enable effective cloud app

distribution and real-time high fidelity content streaming; CPU-task offloading is more viable beyond

2017 due to the reduced latency and increased throughput of modern optic fibre, 4G/5G mobile and

VDSL consumer networks; Blockchain usability has improved dramatically through Ethereum’s use of

distributed applications, smart contracts and EVM processing techniques. Optics and sensor

technology has taken great strides, with lightweight mounting options available. These progressions

in the technology landscape are the underpinning of a revolution in the basic computer/user

interface paradigm.

What is the timeline?

In the first 24 months we are aiming to establish the Australian division of the company Assistive

Reality to facilitate research, development, deployment, demonstrations and licensing; we have also

committed to a number of foundation site clients and interested parties to deliver the following clear

outcomes by our March 2019 “Deploy” milestone:

Perform ICO (ARX token), fund company structure, establish development contracts

Demonstrate Spectrum alpha software running with sample tasks at various trade events

License 5 Foundation Sites for Spectrum deployment trials in early 2018, ramping up to 15

Release Spectrum beta to foundation sites, monitor and adjust onsite

Release World 1 beta World Browser for Google AR, Glass, Microsoft AR/MR and Apple AR

Perform World 1 closed alpha test of large-scale multiuser networking

Deploy Ethereum smart contract to public main net for exchanging ARX tokens for World 1

access or Spectrum licenses

Begin advanced AI-in-AR research paper regarding in-world and in-zone automation

Publish a research paper discussing the future-state of human visual augmentation

Scale development up to 3 full-time development team members

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Test private Ethereum Blockchain secure-storage smart contract functions

We have segmented and summarised some milestones from the first 4 years of operation into clear

Startup, Disrupt, Deploy and Scale phases, as shown below:

Our initial operational emphasis is twofold; (1) To develop and deploy our Spectrum AR engine to

major corporations around the world, either standalone or in combination with comprehensive

solutions including room-integrated hardware (spatial sensors), audio systems, open AI bots and

backend Ethereum Blockchain services, and (2) To develop and distribute World 1; the first AR World

Browser application to be available simultaneously on all major platforms to allow home users to

explore the real world through a dynamic visual interface, with a range of advanced functionality. It is

also expected World 1 will allow the user to discover applications, live content and participate in AR

World zone activities made available through social media or web pages/stores.

Why is Ethereum integration important?

Ethereum is a leading cryptocurrency in 2017 and has many advanced features including Turing-

complete smart contract scripting and sandboxed code execution. Ethereum’s EVM programmability

has contributed to the rise of many distributed applications and offers unique integration options for

AR/MR applications. Building our software with native support for Ethereum technology provides the

following benefits for our users:

Private or Public Blockchain-secured Biometrics for each user provide security, audit trail, and

data survivability with integrity beyond a typical private database

Swarm technology is leveraged for roaming user data and some profile information

Smart contracts are executed using distributed computing (nodes) allowing a degree of

processing-offload for miniaturised devices

Ethereum configurations are already available within major cloud provider services, giving

immediate, well-understood scaling when storing data for enterprise client solutions

Ethereum has a strong development roadmap and community, with good leadership, which

has led to widespread trust and adoption across a range of platforms, by a variety of

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internationally-respected companies; integrating with Ethereum allows us to work with a

proven community of professionals with established toolsets and practices, increasing

consistency and standardisation

Users of our World 1 world browser will utilise Ethereum integration to interact with paid content in

the same way a credit card enables in-app purchases for a traditional Store. We are currently

experimenting with coding techniques to use the Ethereum Blockchain itself to track the state of

individual AR Zones with various lazy-write cache mechanisms. Direct interaction with Ethereum

smart contracts is high on our development priority list for World 1 and Spectrum, with complete

Ethereum Blockchain integration (inbuilt wallet for each headset user profile, gesture and basic

biometric private key support) coming before the March 2019 release milestone. The array of

possible usage cases for Blockchain-integrated AR applications is limited only by imagination; one

example is a Doctor entering a hospital room to examine a patient in a modern AR-equipped hospital.

As the Doctor enters the patient is automatically identified by sensors on the Doctor’s optical device

and a patient retrieval smart contract is called to obtain the details of their current stay. The smart

contract examines the list of approved requestors for this patient ID on a Blockchain to locate the key

provided by the Doctor’s device to allow the retrieval of medical history. The current chart/info for

the patient may be sourced from an existing Enterprise health care management product; seamlessly

retrieved in the background and presented to the doctor as an eyes-up information stream.

ARX tokens issued in our ICO can be exchanged using the redemption smart contract for

World 1 and Profession early access

ARX tokens and ETH can be used to interact with paid content in all Assistive Reality

consumer-facing applications, including AR zones that contain premium content

Ethereum’s developer community will be directly leveraged to hire coders and testers for

smart contracts and Blockchain integration when building World Zones and assistive AI Bots

As an early developer and integrator, Assistive Reality aims to gain significant market share

within Government, Defence and Corporate organisations, exposing them to Ethereum

technology potentially for the first time, expanding the reach of Ethereum in general

What is our vision for professional users?

We envisage professional usage of Augmented Reality to occur at a large scale; car production

factories, construction projects, law enforcement, education and health care are all examples of

sectors that can benefit enormously from intelligent augmentation software solutions.

For professional users, we provide two options during 2018/2019;

1. Engage with us to plan a custom-built application/suite based on our bespoke Spectrum

platform with onsite hardware integration, AR/MR zones, room-scale VR facilities, Ethereum

Blockchain integration. This option is recommended for larger companies who have significant

facilities or high staff numbers. The following diagram shows the engagement process for a

partner company who desires a customised commercial-grade Augmented Reality/Mixed

Reality solution:

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2. Purchase the Profession application from the app store on your device; this is our prebuilt

user-customisable application. Profession is recommended for smaller companies or other

users that may be performing a work activity and is available with alternative UIs and a

selectable list of professions.

Profession features include:

Switchable user interface (for different job roles, or preferences)

Professions to select will be added regularly

Surface-to-screen projection

AI-bot or Virtual Assistant

Fine-tuned UI/UX for each profession type

Guided Action with prompting

Real-time Communications

App integration

Blockchain Recording and Archiving

Room and Dimensional-space scaling

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Example of features for different professions

Innovative software implementation of these features can revolutionise day to day activities in a vast

number of companies. It is important to note the Profession application and its interfaces/plug-ins

are running on a consumer version of our Spectrum engine. Spectrum is a bespoke Augmented and

Mixed reality application engine developed from the ground-up on each major platform (Google AR,

Apple AR, and Microsoft AR/MR) to provide significant professional-focused advantages over

traditional SDK developed applications. The beta release of Profession is targeting the following high

level AR feature support on Google, Apple and Microsoft devices, with some variance based on final

specifications and individual model capabilities:

Metric Available Type

Max. capture distance / marker Yes / Variable 4.5m / 5.5m

Minimum angle reconciliation Yes / Variable 35-40 degrees

Full-time multi-level AI assist Yes Native

3D Recognition w/stability hold Yes Native & Cloud

Geolocation Yes Native

SLAM-based tracking Yes Native

Biometric security Yes Native & Ethereum Blockchain

Directory integration Yes Microsoft & Cloud

Cooperative multiuser Yes Native

Large/data storage Yes Cloud & Ethereum Blockchain

CPU offload Yes (Optional) Cloud

Blockchain currency integrated Yes Ethereum ETH & ARX tokens

Blockchain applications Yes Ethereum smart contracts Distributed apps coming late 2018

Multiplatform Yes Native

Developer API and Store 2019 Scheduled for 2019

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Throughout 2018 Assistive Reality will be performing onsite deployments of Spectrum-powered

custom applications with Government, Defence and Corporate clients in Australia to generate

demand and secure licensing contracts for 2019. Each implementation will utilise a Spectrum-based

AR/MR/VR solution using the 2018 beta interface, AR zones, backend Ethereum Blockchain storage

and include onsite training. Spectrum-based applications feature a consistent look, feel and set of

user input conventions to ensure there is minimal retraining requirements when staff move between

roles within a company. Deployment to our foundation clients will provide us with real-world

deployment feedback, engineering and development partnerships, and allow us to fine-tune user

input and fatigue-management techniques.

What is our vision for home users?

For home users we are releasing our flagship multiplatform application for AR/MR devices called

World 1. World 1 is the first multiplatform use-anywhere AR/MR World browser. Our vision of the

world browser is that it is a passive user interface for the Augmented Reality wearer, to provide un-

obtrusive assistance for anything and everything; detecting objects in the real world and using cloud-

CPU processing to match object motion with real-world task assistance profiles, presenting content

designed to assist the wearer, such as the provision of passive metrics like distance-to, depth, colour

values, or even real-time facial emotion analysis. A real-time HUD for the real world. There are many

possibilities for the future usage cases of World 1 such as dedicated task zones based on physical

location, networked task coordination and gaming for groups of people, visualisation of building or

landscaping plans, 3-dimensional virtual object sharing, etc. Once Augmented Reality devices are

sufficiently unobtrusive and socially acceptable, this technology is expected to be significantly

transformative.

High on our development priority list is ensuring World 1 is fully compliant with all upcoming

standards for accessing content in AR and VR Worlds. After installing the World 1 application from

the device’s native app store, a user can activate their AR/MR device and utilise the dynamic nature

of the browser interface and real-time cloud-based sensor analytics to navigate the real world while

remaining open to augmented content. For Augmented or Mixed Reality devices, it’s easy to imagine

a world where you can walk around your home using voice or gesture commands to assign a virtual

screen to a blank wall of your kitchen, showing a HTML page with a recipe while you cook. A recipe

application executed by World 1 can use the device’s native sensors to observe the ingredients as the

wearer makes the meal, and use Guided Action prompting to guide the wearer through the process.

Outside the home, walking to a nearby bus station grants the wearer the benefits of live 3-

dimensional object recognition highlighting points of interest along the way; the bus station distance

and time remaining to walk, with a transparent-hover to launch the native Android or iOS bus

timetable application in-place, giving non-intrusive information to the wearer with low data and

processing requirements. Individual apps can be rendered to floating bubbles or other virtual

screens. Any surface in the real world of sufficient dimensions and reflective properties can be

marked as a desktop workspace or virtual screen to which a variety of cloud or local sources can be

connected. Assistive Reality will work with the Ethereum community to encourage the development

of Blockchain-based applications for the Augmented/Mixed and Virtual Reality modes of World 1.

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What problem does this project solve?

Augmented and Mixed Reality environments represent an important juncture for computing system

interface design; this project aims to solve many basic problems with AR/MR/VR technology adoption

in the home and Enterprise, including:

Problem: AI is capable of outperforming humans in various tasks (such as demonstrated in

complex challenges: Deep Blue Chess, alphaGo, openAI). This extends to the future workplace

and possible future of the robotics industry.

Our solution (or rather, our roadmap to the solution): Augment the Human experience using

technology and AI software. Typecast the AI as a human assistant and code its moral and ethical

values as such. Build high speed cognitive interfaces to combine the dynamic nature of the

human brain and thought process with the hardware performance available to an AI software

assistant. It is expected through eventual maturity and adoption of this technology model

humanity could experience a multiplier effect on: productivity, complexity-handling, memory,

task-repetition reliability and processing speed.

Problem: Workplace Implementation of possible AR/MR/VR technology assistance is not

performed due to a lack of internal resourcing specifically for these technologies; companies

usually do not have available internal personnel with skills and time to develop advanced

workplace AR applications, zones and experiences or to adjust workflow to best leverage new

AR/MR/VR technologies; nor to evaluate an entire developing market to keep track of hardware

updates as required for making the best-informed decisions.

Our solution: We have developed the Spectrum engine alongside a consulting and

implementation framework that ensures we can transform large or small companies with

advanced Augmented Reality technologies including applications, hardware sensors, building

automation, workflow mapping and application connectivity. Assistive Reality team members will

attend all rollouts of Spectrum custom applications. Spectrum is a bespoke engine to power

Virtual, Augmented and Mixed Reality applications for enterprise and industrial environments.

Spectrum is designed to provide a fluid, feature and content-rich, industry-leading AR/MR/VR

experience within each client environment. Using advanced technology such as integrated AI

assistance, a Blockchain-based biometric hash identification system, cloud CPU-processing,

directory service integration and multi-user networking, Spectrum can provide today’s

workplaces with significant productivity gains.

Problem: Cross-platform user interface standards are not clearly identified (or do not exist at all

in some cases) and the user experience can vary significantly between devices, and between

applications on the same device.

Our solution: Both World 1 and Spectrum are built using native code on each major platform, and

feature a high performance API layer and standardised user interface conventions. Our API layer

is intended to allow rapid porting of applications either between devices or to new iterations of a

device. We are ensuring a great degree of effort is put in to ensure (to the largest extent possible)

shared codebases.

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Problem: Integration with Enterprise environments (Microsoft Office 365, Microsoft Active

Directory, Amazon Web Services, Azure hosting) is low to non-existent

Our solution: Spectrum features enterprise grade directory service integration with Microsoft

Active Directory, Microsoft Office 365, AWS Directory Services and Azure AD hosting. Advanced

integration with various Enterprise applications such as Exchange and Skype for Business is also

available on Microsoft AR/MR/VR headsets.

Problem: AR/MR/VR versions of applications often take the form of vendor-provided 3D

AR/MR/VR extensions, and recommend their users view 3D AR/MR/VR content through a 2D

smartphone screen, proprietary device or dedicated viewer application.

Our solution: World 1 and Spectrum are built from the ground up to be fully immersive Virtual,

Augmented or Mixed Reality applications in an enabled 3D/4D world space, utilising a

combination of each native SDK, the shared platform codebase of Spectrum and custom

application plugins or frameworks to create the experience for client workplaces.

Problem: Back end storage options for VR, AR or MR applications on some platforms do not exist;

on others they are limited to either slow-local or small-remote storage.

Our solution: Our combination of tiered data centre storage and encrypted on-Blockchain options

gives World 1 and Spectrum a significant advantage in speed and capacity compared to direct

AR/VR competitors. We take a similar approach to others in storing hash values on the public

chain using a secure encryption and then store actual data in a zero cost back-end tier system

comprised of Ethereum Blockchain, and Microsoft SQL (for some high availability functions)

Problem: There are social concerns about wearers of AR devices in public such as Google Glass

using the integration and high fidelity cameras to retrieve personal information about others.

Our solution: One early concept we have is called BlockAR, consisting of a mobile app available

on all platforms, which activates a Bluetooth beacon or hidden wireless SSID on the device our

standards-compliant AR applications can detect and automatically disable features that may

violate privacy (there are known issues with this implementation strategy). A second concept is a

physical tag on a piece of clothing that contains a marking detectable by the wearer’s optics,

which renders the wearer immune to facial recognition and other biometric comparisons. A third

option could be cloud-based immunity; we believe it is likely a combination of these strategies

and a new unknown strategy may also be employed in the near future.

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Problem: There aren’t many professional, enterprise workplace applications making good use of

AR/MR/VR yet and many companies are beginning to form AR/MR or VR strategies now without

partners or enterprise products to give them the ability to meet their requirements

Our solution: We will be pushing very hard to drive AR/MR/VR into workplace and industry

through a large number of efforts including the AR/MR/VR workplace experience demonstration

room to be created in an office space in Brisbane CBD, to allow investors and prospective clients

to come to examine highly advanced implementations of AI-driven business utilising AR/MR or VR

augmentation

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Who are our competitors?

The most likely competitors are future disruptors or current-unknowns, however we have also

conducted an extensive analysis to identify pre-existing competitors. The current market for

Augmented and Mixed reality is limited, with competition mainly of the following type:

Game developers who are producing Unity or Unreal-based content

IT companies who identify AR/VR/MR as a technology vertical to sell or integrate

Consulting firms who have added AR/VR/MR to their range of services for consulting

End-user experience builder software for non-integrated/home usage

Assorted niche role companies within the software space

Technology demonstrators and start-up companies

VR-for-business companies less focused on AR/MR, less 3D engine experience

Other limited-focus AR companies (individual features, individual functions)

Blockchain virtual world projects (though we have significant competitive advantages over

presently funded projects)

At the time of writing Virtual Reality software has the most penetration in the market and the most

mature hardware devices, however the Augmented and Mixed reality industry is widely predicted to

be the largest in future. While we are an Augmented Reality focused company, we see the increasing

maturity of Virtual Reality as creating a probable first entry point to the world of immersive reality

technology for many companies and individuals; our Spectrum engine and applications therefore

contain native VR compatibility and dedicated VR interface modes to ensure we can maximise the

rate of adoption of all modes of reality augmentation.

Assistive Reality differentiates itself from competitors through many factors:

World 1 is the first general purpose use-anywhere AR World Browser software that can run on

multiple platforms with an online networked experience

Our Bespoke Spectrum augmentation engine provides performance advantages over high-

level AR experience creation tools, and eases integration with enterprise environments such

as Office 365, Active Directory, AWS, SCADA, FB, Teams, Slack and Yammer, amongst others.

Multi-engine, Multi-platform; Spectrum features the ability to leverage Unity, Unreal, C#,

ARKit or ARCore for various functions on different platforms.

Profession will be the first application to feature multiple-profession, guided-action workplace

assistance for the general public using AR/MR/VR

Use of Ethereum and ARX tokens as currency

Blockchain integration for storage of visual, audio or text data storage directly from the

AR,MR or VR browser/application

Private Ethereum Blockchain for AR/MR/VR content storage, company data, sensitive

information, audio/video capture, geo-positional tracks

Our team is highly experienced in many complex Enterprise environments and are

understanding of the challenges faced by corporate, government and defence professionals

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Who are our team members?

Our founding group is below; we have also created a hiring strategy to bring other biotech and

development expertise on-board after the ICO completes.

Travis Roe https://www.linkedin.com/in/travisroe/ CEO & Product Architecture Leader

Travis has a rich background in software development and start-ups, working first as a 32bit web

browser developer in the 90’s followed by being involved in web metrics venture capital start-up

Maxamine (acquired by Accenture ‘08). Travis embarked on a Microsoft developer and

enterprise infrastructure career working for enterprise clients around Australia, before starting

his own company AusPortal. Later working for Hewlett-Packard and DXC Technology in a

technical leadership role, Travis has a wide array of management and C-level contacts in a

number of industries throughout Singapore, Hong Kong, Australia, Philippines and New Zealand.

Throughout 2016/17 Travis has spent significant time developing Visual Search engines, AI chat bots, Ethereum smart

contracts, and Augmented Reality interfaces. Travis is an Ethereum advocate and a believer in the future of AR

technology; his programming skills include Cocoa, ARKit, SceneKit, C#, C++, Solidity, Java & Assembly.

Craig Straw https://www.linkedin.com/in/craig-straw-0b567817/ Marketing & Strategy Leader

Craig has significant experience in corporate channel and sales/marketing strategy with a proven

track record of revenue development and C-level relationship management. Having been

exposed to technology at young age and with experience building a start-up energy company,

Craig brings a lot of contacts and years of experience in scaling companies to Assistive Reality. He

has strong experience with multimillion dollar accounts in industries such as Energy and Mining,

Healthcare, Construction and Technology and can leverage the contacts developed throughout

his already-substantial professional career. Craig has worked on a number of software projects in the past offering

development input, product refinement and ensuring features are aligned to market demand. Craig is also a father of 2,

an avid HTC Vive VR user and enjoys simulations such as rFactor2.

Qingqing Wang https://www.linkedin.com/in/vicky-qingqing-wang-22963672/ Research Leader - Human Augmentation, Lens Integration

Holder of a PhD degree in biology, Qingqing has a strong background in biology research. While

studying in one of the best universities in China, Qingqing explored areas of particular interest in

neuroscience and further enhanced her knowledge in the study of vertigo from motion as a

member of the Neuroscience Group 2007. Qingqing maintains connections to multiple experts in

the brain and neuroscience field, and is particularly interested in the application of AR for

treatment of certain neurological disorders. Qingqing is currently examining the cognitive effect

of AR, MR and other blended reality interfaces, and the health impact of AR headset and lens usage. Qingqing has a wide

array of contacts throughout the biomedical industry and can provide assistance in accessing the China market for our

applications and company.

Mark Palmer https://www.linkedin.com/in/markspalmer/

Technology & Concepts Leader

Mark is a senior developer and infrastructure architect who has excellent communication skills

with all levels of business and possesses a tremendous ability to translate technical requirements

into a simple solution. Mark combines Microsoft and AWS ecosystem skills with strong

international business experience and is able to deliver high quality project results while

maintaining a hands-on approach to daily issues in code or design. Mark has a strong interest in workplace and sporting

applications of AR; having a significant background in large-scale technology projects Mark is an invaluable contributor to

our project. Mark has a track record of projects delivered successfully against tight deadlines in complex situations, and

will bring a significant skillset to bear in deploying AR/MR/VR technology.

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How do I get early access?

Early Access applicants must register their interest and select the device they are using for AR/MR or

VR. Early Access users will be required to sign a relevant NDA and return it to Assistive Reality prior to

being provided with a key to download software.

Early access information registration requests must be sent to: [email protected]

Requests for information can be sent to [email protected]

You gain early access primarily by purchasing ARX tokens in the ICO and then redeeming them for

our downloads

In future aronline.io will feature an access portal with the following features:

Links to register and sign an NDA online, submitting ID

Funder download options available via the ARX token redemption smart contract

Non-funder limited download links for early builds of our software

Software streaming capability for devices with no/low local storage

Forum for troubleshooting with early adopters

Details of AR Zones near you

Ability to host an AR or VR Zone

What technology does Assistive Reality use?

Our Spectrum engine powers all Assistive Reality applications and is written in a number of core

stacks simultaneously to ensure we have a common API available for use by higher level components

wherever possible. We specifically utilise a combination of native device SDKs (ARKit, ARCore), OS API

(for Android), C#/.Net, and 3D Engine scripting within Unity3D and Unreal Engine. For certain

implementation types we have found Augment and Vuforia to offer elements we can integrate with

Spectrum for a deeper experience. We support platforms across the industry such as SteamVR, Apple

Store and Google Play for deploying our applications. In the future we hope to publish our Spectrum

engine API and allow developers to create Enterprise AR applications for licensing by our corporate

and government clients.

We will initially provide support for the following hardware devices:

AR/MR

Microsoft HoloLens and other MR SDK devices

Apple AR-kit based devices

Google ARCore

Google Tango and/or Glass native

VR

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HTC Vive

Oculus Rift

GearVR

We intended to provide future support for the following devices, pending the establishment of a

commercial agreement and our technology compatibility assessment:

Magic Leap

Google Home integrated home-projection

Smart contact lenses (As soon as available)

OpenAI projects (via visualisation plug-ins)

Android-based AR Bluetooth connected devices (such as Epson’s Moverio)

Our technology roadmap includes some of the following items

Examination of whether integrated AR can ever provide information sources for Ethereum

Blockchain oracle services (for example, multiple outdoor AR wearers in San Francisco

measure the ambient temperature and light intensity, cloud cover while performing normal

activities, this information could be used to form a consensus)

Development of other forms of human augmentation, such as skin-sensors or an ability to

perform neural interfacing, in the pursuit of human-assistance

Field-of-vision 3-dimensional full-scene analysis. Our current development in this area has

been challenging but we’ve made outstanding progress. Our facial recognition software

already has a very high successful detection rate

Establishment of a virtual and physical AR Zone for demonstrations for corporate clients

Interoperability with future Facebook and Google AR zone and world standards

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Prevention of the ‘overtake’ of humans by AI; or at least prolonging of this effect.

Augmentation of human work effort by custom cloud-driven AI and automation via smart

contract will allow human minds to focus on more creative or important tasks. Augmentation

will provide a multiplier effect and allow humans to remain effective compared to standalone

AI for a significant time into the future.

How are we funded?

Assistive Reality will be funded by two sources: private investment from the founders group and an

ICO for the ARX token on the Ethereum Blockchain from September 29th 2017 until October 20th

2017, or until the cap is reached. In order to conduct an ethical, responsible fundraising activity, we

are observing the following conventions:

Security and functional reviews conducted on Crowdsale contract

Solidity best practice guidelines for ordering smart contract code

All funds fully refundable if Crowdsale is unsuccessful

Source code for contract published on GitHub (https://github.com/AssistiveReality)

Capped Crowdsale with minimum and maximum caps

SafeMath integer overflow functions used throughout

Multi-sig wallets for funding and foundation

Trezor hardware wallet for cold storage

Company name purchased locally

Business plan, banking services and funding from founders established

We are very driven to build a successful technology company and to bring Ethereum Blockchain

technology to an even wider community. We also believe by establishing a high performance start-up

a significant improvement in the credibility of future ICOs can be achieved.

The conditions of the Crowdsale itself are shown below, as enforced by the smart contract.

Whomever sends Ether to this contract directly, or via the BuyTokens function, is considered a

‘participant’ in the Crowdsale.

The Pre-sale and ICO contracts sell the same ARX token. The ICO contract is first deployed, which

awaits its start block to run the ICO but immediately dispenses the Pre-sale tokens to the founder

wallet. We then transfer the Pre-sale tokens to a separate, Pre-sale contract.

Assistive Reality contracts:

Implement a standard ERC20-compliant token ARX

Are limited; only Pre-sale ARX tokens exist before the ICO, and no additional ARX tokens

beyond those created in the ICO itself can ever be created.

Utilise Multi-Signature wallets for processing and hardware wallet cold-storage for ETH

Supply the Assistive Reality foundation multisig wallet an additional 10% of all ARX tokens, to

reimburse future developers. This is achieved by adding 10% ARX tokens to the overall supply

as the ICO ends, and sending this to the Foundation multisig wallet.

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Allow refunds for ICO purchase simply by calling the Refund function of the ICO contract from

the account you submitted ETH from, if the ICO period elapses without reaching the minimum

funding level.

Allows verification of the total token supply

Allows an emergency halt to occur should any part of the ICO or Blockchain require it

Complies with the latest compiler version and deprecated Throw recommendations

Is fully regression tested, security audited and peer/crowd-reviewed with bug bounties

ICO instructions

ICO:

Date and Time (GMT) Event ETH:ARX price

ICO

07 March 19:30 GMT - 10 March 19:30 GMT ICO Limited Day 1 1:5000 ARX

10 March 19:30 GMT - 16 March 19:30 GMT ICO Week 1 1:4500 ARX

16 March 19:30 GMT - 23 March 19:30 GMT ICO Week 2 1:4000 ARX

23 March 19:30 GMT - 30 March 19:30 GMT ICO Week 3 1:3500 ARX

30 March 19:30 GMT - 2 April 19:30 GMT ICO Unlimited Day 1 1:3250 ARX

2 April 19:30 GMT - 8 April 19:30 GMT ICO Unlim Week 1 1:3000 ARX

8 April 19:30 GMT - 22 April 19:30 GMT ICO Unlim Week 2/3 1:2750 ARX

22 April 19:30 GMT - 29 April 19:30 GMT ICO Unlim Week 3 1:2500 ARX

29 April 19:30 GMT - 6 May 19:30 GMT ICO Unlim Week 4 1:2250 ARX

A number of wallets support ERC20 tokens (with more being added monthly) and therefore support

our ARX token, such as:

MyEtherWallet (no download needed) https://www.myetherwallet.com/

MetaMask (Firefox and Chrome browser add-on) https://metamask.io/

Mist (Desktop) https://github.com/ethereum/mist/releases

Parity (Desktop) https://ethcore.io/parity.html

imToken (iPhone) https://itunes.apple.com/us/app/imtoken/id1153230571?ls=1&mt=8

imToken (Android) https://token.im/

We have enabled IMToken to see the ARX Token natively, no need to ‘watch token’ with that. You

can just send ETH to the presale contract address and it will all work automatically.

Contact us at [email protected] for more information about a specific wallet or query. It is important

to consider that potential network congestion can cause temporarily higher fee requirements for the

transactions. Our Pre-sale and ICO contracts are fully tested with Mist which successfully predicts the

correct gas values, however we also include some comment around the gas values you may need to

provide for successful operation of our Pre-sale and ICO contracts.

The screenshots and instructions below will guide you through a few methods of participating in the

Pre-sale, including configuring your Mist browser to ‘watch’ the Assistive Reality ARX token, and to

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send an Ether donation to the Pre-sale or ICO contract. The ARX tokens should be retained in your

personal wallet until such time as you redeem them using our redemption smart contracts for

aronline.io services or apps, or trade them on digital currency exchanges.

Participating in the ICO: The Pre-sale contract parameters, address and JSON interface definition are below:

Pre-sale ARX token offering on Ethereum public blockchain

ICO Token, Symbol, Name ARX, ARX, Assistive Reality ICO Contract Address on Mainnet 0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

- Etherscan link GAS NEEDED: 98,000

Start date/time (approx.) 07 March 19:30 GMT - 10 March 19:30 GMT

Start block 5,214,286

End date/time (approx.) 29 April 19:30 GMT - 6 May 19:30 GMT

End block 5,574,293

Duration 8 weeks

Pre-sale Maximum (cap) 4500 ETH

Type of sale Static Selling token: Assistive Reality ARX tokens Address of token to watch: 0xb0D926c1BC3d78064F3e1075D5bD9A24F35Ae6C5

Price

Security Reviewed Yes (numerous)

Source code https://github.com/assistivereality

JSON definition TBC

Information URL https://aronline.io/participate-in-the-ico

More instructions are here:

https://aronline.io/participate-in-the-ico

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Assistive Reality ARX

2018 ICO information

Congratulations on considering making an investment into AI, AR,

Ethereum and your future!

The simple steps to get ARX, for the well-travelled, are here: (Detailed Steps are further in the document!)

1. Watch/Add the ARX token if not already in your wallet software list by default

ARX Token Address: 0xb0D926c1BC3d78064F3e1075D5bD9A24F35Ae6C5

Symbol: ARX

Name: Assistive Reality ARX

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Decimals: 18

How to Configure

your Wallet to watch ARX Assistive Reality tokens.pdf

2. Send ETH (recommend 5 - 50) to our ICO smart contract, which will automatically send you your

ARX tokens back, instantly!

Send ETH to Address: 0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

ICO smart contract verification link w/verified source code, matched author:

https://etherscan.io/address/0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1#code

Contents Pricing Schedule ...................................................................................................................... 25

ICO Smart Contract Gas information ....................................................................................... 26

Mist instructions – buy some ARX tokens ............................................................................... 26

Parity instructions – buy some ARX tokens ............................................................................. 28

Pre-sale and ICO Legal disclaimer ........................................................................................... 31

Pricing Schedule The ARX pricing schedule is below, for the Unlimited and Limited periods:

All pricing is handled automatically. You only have to send ETH to the smart contract address

0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

With the maximum gas (or see ICO Smart Contract Gas information section for average values)

2018 Periods

Start Block -> End Block = Price in ARX : Start Date/time – End Date/Time

5,214,286 -> 5,232,286 1 ETH = 5000 ARX

ICO Limited Launch Day - 07 March 19:30 GMT - 10 March 19:30 GMT

5,232,287 -> 5,268,287 1 ETH = 4500 ARX

ICO Limited Week 1 - 10 March 19:30 GMT - 16 March 19:30 GMT

5,268,288 -> 5,310,288 1 ETH = 4000 ARX

ICO Limited Week 2 - 16 March 19:30 GMT - 23 March 19:30 GMT

5,310,289 -> 5,352,288 1 ETH = 3500 ARX

ICO Limited Week 3 - 23 March 19:30 GMT - 30 March 19:30 GMT

5,352,289 -> 5,370,289 1 ETH = 3250 ARX

ICO Unlimited Launch Period - 30 March 19:30 GMT - 2 April 19:30 GMT

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5,370,290 -> 5,406,290 1 ETH = 3000 ARX

ICO Unlimited Week 1 - 2 April 19:30 GMT - 8 April 19:30 GMT

5,406,291 -> 5,490,291 1 ETH = 2750 ARX

ICO Unlimited Week 2/3 - 8 April 19:30 GMT - 22 April 19:30 GMT

5,490,292 -> 5,532,292 1 ETH = 2500 ARX

ICO Unlimited Week 4 - 22 April 19:30 GMT - 29 April 19:30 GMT

5,532,293 -> 5,574,293 1 ETH = 2250 ARX

ICO Unlimited Week 5 - 29 April 19:30 GMT - 6 May 19:30 GMT –END OF ICO

ICO Smart Contract Gas information Please specify the maximum allowed gas when performing an ICO purchase. For your information

though we tested it below 100,000 and it was OK however became problematic for some

wallets/clients when as sending ETH to the ICO contract was set below 89,000. Mist uses the correct

default gas values for our ICO contract.

Gas maximum: 142,000

Gas average: 88,900 (recommended)

Min cap: 300 ETH

Max cap: 4500 ETH

Etherscan verification link:

0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

ICO contract address: 0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

Mist instructions – buy some ARX tokens NOTE: Mist can take a very long time to synchronise. If you have issues, use Parity or IM.Token.

This guide also assumes you have also followed the embedded document “How to configure your

wallet software to watch ARX token” or have already performed the simple step.

1. Open Mist 2. Ensure you have watched/added the Assistive Reality ARX token to your wallet software 3. Click the Send Button:

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4. Paste the ICO contract address into the To field

0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

5. Input your desired amount of ETH to exchange for ARX (recommend 5 to 50 but anything up

to 250 is OK). If this is your first donation to our ICO, try 120,000 gas. Both Mist and Parity

work OK by default (and IM.Token) however if you have any issue, try increasing the provided

gas amount with the transaction.

6. Once configured like this, submit the transaction with your password:

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7. You will then receive your tokens straight away in a return transaction (normal transaction

times apply). Ensure you backup your wallet and store important / valuable tokens or keys in

a safe location.

Parity instructions – buy some ARX tokens 1. Open Parity client on desktop, and ensure you have reached 100% warp restore before you

actually transfer any tokens:

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2. Click Accounts, then select your account with ETH in it

3. Click Accounts, then select your account with ETH in it, then click the Send Icon:

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4. Enter the address of the ICO contract, choose advanced options, then choose next

0xb65E16b44A80C9c44aDdD56a5014CbA2814a82D1

(It’s suggested to use a slightly higher gas value but should not be required with the newer versions

of Mist or Parity. Use 98,000 Gas. If any issue occurs set it up to 125,000 Gas.

1. You will receive your ARX tokens immediately in return from the smart contract. Normal

transaction processing times apply.

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Pre-sale and ICO Legal disclaimer

By participating in the Assistive Reality ARX Pre-sale and/or ICO Token Crowdsale or making use of

any information in this whitepaper or available on the aronline.io website, you agree to the following:

GENERAL WARNING-

By using the services provided by Assistive Reality, you the (User) as either an Initial Coin Offering

(hereinafter – Pre-sale and/or ICO or Crowdsale) participant or (User) of Assistive Reality alpha

products or services, fully understands and agrees with the following:

User understands and acknowledges that ARX tokens will be provided by the Pre-sale and/or

ICO smart contract in the order that transactions are received by it and no alteration of this

can be made by any party

User understands that Assistive Reality carries no liability for the ability to take part in the Pre-

sale and/or ICO for reasons beyond the control of Assistive Reality including but not limited to

the Pre-sale and/or ICO duration, transaction mining delays and node-related issues

Pending a successful Pre-sale and/or ICO, Assistive Reality team members will be focused on

completing the company start-up and delivering on milestones. However Assistive Reality

undertakes no obligations to act on behalf and in the interests of User in the Pre-sale and/or

ICO being held in the future

User understands that by transferring assets to Assistive Reality, User makes the final decision

on deposition of cash or other assets and has no right of refund except that which is provided

by the Pre-sale and/or ICO smart contract code itself (that being, a 100% refund when capital

raised is under the minimum cap and the Pre-sale and/or ICO/crowdsale period has expired)

TAX WARNING-

User understands that Assistive Reality does not act as a tax agent of User; User and Assistive Reality

carry their tax obligations solely under the applicable laws of the country and location they reside in.

Assistive Reality is not a tax agent and therefore shall not provide Users' financial information to any

third parties. This information shall not be disclosed unless officially requested by government

authorities.

NO WARRANTIES-

All of the information provided within this whitepaper is provided “AS-IS” and with no warranties. No

express or implied warranties of any type, including implied warranties of merchantability or fitness

for a particular purpose, are made with respect to the information, or any use of the information, on

this site or platform. Assistive Reality makes no representations and extends no warranties of any

type as to the accuracy or completeness of any information or content in this whitepaper or

regarding this platform.

DISCLAIMER OF LIABILITY-

Assistive Reality specifically disclaims liability for incidental or consequential damages and assumes

no responsibility or liability for any loss or damage suffered by any person as a result of the use or

misuse of any of the information or content in this whitepaper or on the aronline.io website. Assistive

Reality assumes or undertakes no liability for any loss or damage suffered as a result of the use,

misuse or reliance on the information and content in this whitepaper or on the aronline.io website.

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In no event shall Assistive Reality be liable to User for any special, indirect, incidental, consequential,

exemplary or punitive damages (including lost or anticipated revenues or profits and failure to realise

expected savings arising from any claim relating to the services provided by Assistive Reality) whether

such claim is based on warranty, contract, tort (including negligence or strict liability) or otherwise or

likelihood of the same.

USE AT YOUR OWN RISK-

By using the Pre-sale and/or ICO smart contract for ARX, the Assistive Reality platform or aronline.io

website including but not limited to the transferring assets to Assistive Reality, User confirms that he

undertakes and understand all the possible risks that directly or indirectly arise from the activity

connected with User’s participation in the Pre-sale and/or ICO and/or use of Assistive Reality services

and products.

FORCE-MAJEURE-

User understands that Assistive Reality will not be liable to User for any breach hereunder, including

for failure to deliver or delays in delivery of the Services occasioned by causes beyond the control of

Assistive Reality including but not limited to unavailability of materials, strikes, labour slowdowns and

stoppages, labour shortages, lockouts, fires, floods, earthquakes, storms, droughts, adverse weather,

riots, thefts, accidents, embargoes, war (whether or not declared) or other outbreak of hostilities,

civil strife, acts of governments, acts of God, governmental acts or regulations, orders or injunctions,

or other reasons, whether similar or dissimilar to the foregoing (each a “Force Majeure Event”).

NOT A SECURITY, ALTERNATIVE-TO-CASH OR OTHER VALUE HOLDER-

User understands that Assistive Reality ARX tokens are not offered as a security, share, alternative-to-

cash or any other form of tangible value holder. Tokens are to be used and consumed on an entirely

individual basis separate from the operation of cash assets or other transfers to/from fiat currency

cash holders. There is no relationship between ARX tokens and monetary value other than that

conferred by third-party digital currency exchanges unrelated to Assistive Reality. At no point in time

does Assistive Reality confer, imply or grant any value to ARX tokens other than ARX tokens can be

used to unlock unique items within an Assistive Reality experience, application, or platform tool.

FINAL WARNING-

Pre-sale and/or ICO participations can be can be considered High-Risk Trading; purchasing financial

instruments via a Pre-sale and/or ICO or utilising services offered on the website may result in

significant losses or even in a total loss of all funds invested.

No information provided on Assistive Reality’s platform or website should be interpreted as

investment advice. It does not constitute an offer or invitation by Assistive Reality to any User

to buy or to sell tokens or make any investment.

User guarantees that he is a legally capable person of a majority age and complies with legal

rules and applicable laws of the jurisdiction where the User lives.

User guarantees the purchase of ARX tokens does not contravene legislation in their country

and/or geographical area pertaining to the purchase, storage, and exchange of digital

currency assets including tokens.

By participating in the Pre-sale and/or ICO User confirms that he has read, understood and

agree to comply with all restrictions set forth above.