at the end of every b is a c: b2b customer engagement with paul greenberg

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There is no B2B or B2C Only Human to Human

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There is no B2B or B2C

Only Human to Human

Paul GreenbergCRM Expert, Industry Commentator

President 56 Group

Best selling author CRM At the Speed of Light

@pgreenbe

Dale RobertsVP Professional Services Artesian Solutions

Author Decision Sourcing

@decisionhacker

#artcast on Twitter

Introductions and Housekeeping

– Readytalk

The Changing Buyer Dynamic - an Artesian Perspective

– Dale Roberts

At the End of Every B is a C (45m)

– Paul Greenberg

Q&A

To change the way B2B Sales,

Marketing & Services Professionals

engage with their Customers for the

better, forever

Artesian Purpose

ũ

80% 20%

Thinking of a typical meeting with a vendor sales

team or person how would you characterise their

agenda in your interactions

About the Seller About the Buyer

Source: Forrester, Q4 2012 Global Executive Buyer Insight Online Survey

The Sellers Agenda (According to Buyers)

57%Of the buying decision is

complete before a customer

even calls a supplier

Source: Corporate Executive Board. The Digital Evolution in B2B Marketing

75% of

B2B Buyersuse social media to make

purchasing decisions

Source: IDC Social Buying Study, 2014

84% of C Level/VP

Executivesuse social media to make

purchasing decisions

Social Signals

Best selling author CRM At the Speed

of Light and the ‘Godfather’ of CRM

Customer Engagement: 2014 and beyond

CRM in an era of digital transformation

An era of digital transformation begins.

As era of social customer ends.

Impacts all institutions.Business among them.

Social communications revolution

How we create, distribute, consume information has been irrevocably changed

Information is transformed

“What is transpiring is

momentous, nothing less than

the planet wiring itself a new

nervous system.

If your organization is not linked

into this nervous system, you will

be hard pressed to participate in

the planet’s future...”Geoffrey MooreAuthor, Crossing The Chasm

“Amidst the texting and the

Twittering and Facebooking of a

generation of digital natives, the

fundamentals of next generation

communication and collaboration

are being worked out.”

The digital customer

Who is the digital customer?

Savvy using social channels.

Trusts differently than used to.

Communicates with peers.61% find peers most trusted source [Edelman 2013 Trust Barometer]

Communicates with companies.

Gets what they want.20% use Twitter for customer service [Colloquy]

Social. Mobile. Local. Omnichannel.

Expects immediate response. Or nearly so.

Expects information available nearly instantly when

searching.

Increases velocity of consumerization of work.

Active participants in affecting change by using social

networks.

Global Faces on Networked Places . March 2009

Communities and blog sitesFastest growing sector for internet use.5.4% in a year.

Member communitiesReach more internet users than

email.66.8% vs 65.1%.

conversation prism[ Source: Brian Solis ]

Omnichannel

=

TrustKey element of the relationship.

Listen to customer needs and

feedback.Trust in companies is #1 concern of public.[Edelman 2012 Trust Barometer]

High quality goods and services

offered.

Treats employees well.

Customers placed ahead of profits.

Perception gap between consumers and businesses.

Consumers’ ranking Businesses’ rankingReasons for interacting

with companies via social sites

Reasons they think consumers follow them via social sites

Perception gap

Discount (61%)

Purchase (55%)

Reviews & product rankings (53%)

General information (53%)

Exclusive information (52%)

Learn about new products (51%)

Submit opinion on current products/services (49%)

Customer service (37%)

Event participation (34%)

Feel connected (33%)

Submit ideas for new products/services (30%)

Be part of a community (22%)

IBM Institute for Business Value: From social media to Social CRM

Learn about new products (73%)

General information (71%)

Submit opinion on current products/services (69%)

Exclusive information (68%)

Reviews & product rankings (67%)

Feel connected (64%)

Customer service (63%)

Submit ideas for new products/services (63%)

Be part of a community (61%)

Event participation (61%)

Purchase (60%)

Discount (60%)

Customer intimacy is

foremost on CEOs’ minds.

88% of all CEOs, and an

outstanding 95% of

Standouts, picked getting

closer to the customer as the

most important dimension to

realize their strategy in the

next 5 years.

These CEOs are convinced

they must not only stay

connected (or reconnect) with

customers, but keep on

learning how to strengthen

those bonds.CEO Study 2010 . IBM Institute for Business Value

Customerengagement

Era of customer engagement

CRM is making money for

companies.

Social channels are part of

omnichannel strategy.

$5.60 on the dollar per CRM program

reviewed. [Nucleus Research]

Beyond experimentation in social media to fully

integrated omnichannel perspective.

64% of companies are beyond experimental stage

(integrated channels, multi-channel, cross-

channel)[State of Social 2011, eConsultancy]

Customer experienceis a key focus

60% of companies have senior exec in charge of customer experience.

[2011 State of Customer Experience Management, Bruce Temkin]

30% of companies have 20+ employees delegated to customer experience.

84% received positive results from Voice of Customer programs.

But...only 17% feel execs are willing to trade off short-term financial results for long-term customer loyalty.

Not

Not marriage.

Not advocacy.

Not loyalty.

What is it?

Not unidirectional.

Not determined by the amount

of time or effort a customer

makes.

Not consistently the same

level.

Not

What is it?

PVC

EVC

Vendors/

Suppliers

Friends Family

Everything

Else

Going On

Other

Companies

External

Agencies

Partners/

Channels

EVC

Company

Part of personal value chain intersects

enterprise value chain Customer

Proactive involvement.[Peppers & Rogers]

“(Online engagement) is an

estimate of the degree and depth of

visitor interaction on the site

against a clearly defined set of

goals.”[Eric Petersen]

What is it?

What is it?

The ongoing interactions between

company and customer, offered by the

company, chosen by the customer

Customers choose channels they engage

in.

PVC

EVC

Vendors/

Suppliers

Friends Family

Everything

Else

Going On

Other

Companies

External

Agencies

Partners/

Channels

EVC

Company

Part of PVC Intersects EVCCustomer

Engagement levels vary.Casual to intense.

Infrequent to frequent.

Changes moment to moment.

What is it?

But remember engagement isn’t only

determined by immediate interaction

Other factors impact interaction

Customers have personal value chain

that impacts interactions.PVC

EVC

Vendors/

Suppliers

Friends Family

Everything

Else

Going On

Other

Companies

External

Agencies

Partners/

Channels

EVC

Company

Part of personal value chain intersects

enterprise value chain Customer

Company has enterprise value chain.Vendors/Suppliers.

Partners

External agencies

Employees

Customers

Customer analytics important.

More important, making sure

that things work right.

Customer engagementa major concern

Source: Bluewolf Consulting

60 percent of respondents said customer engagement top priority

AND

84 percent believed customer engagement would overtake productivity as their

company's primary driver of growth.

In a survey of a large technology

vendor’s customers…

Era of customer engagement

Customers self-selects.

They look for highly

personalized interactions.

Customer has products, services, tools and

consumable experiences to sculpt the kind of

experience and the level of engagement they want to

have with companies.

They want to feel valued.

They want to know that you “know”

them w/o talking to someone

necessarily.

Gamification

“... describes a series of

design principles,

processes, and systems

used to influence, engage

and motivate individuals,

groups, and communities

to drive behaviors and

effect desired outcomes.”

~ Ray Wang, CEO

Constellation Research Group

Gamification traits

4 traits.. A goal.. Rules.. Feedback system.. Voluntary participation.

Supports engagement. Big

time.

Games can evoke:

. Flow (in the

zone)

. Fiero (Yes!)

Simple.If you register or buy in the next five minutes...

Complex.. Farmville

. World of Warcraft

Business value.Increase advocacy and loyalty.

Support positive changes in customer behavior.

Bad customer engagementBad use of gamification by the otherwise popular GetGlue.

I thinkRadioheadsucks!

The company sideof theengagement story

Company concernsExperience.Making experience seamless regardless of channel.

Expectations.Recognizing the customer will be expecting the best

results s/he had in all channels.

Costs.Knowing costs of trying to provide all that a

customer wants is incredibly high.

Priorities.How to prioritize the channels offered.

Knowledge.What is it that we need to know about the customer

(or groups) that helps us make those decisions?

. Transactional

. Unstructured

Company preparation

Expectations.Meet customer expectations, if reasonable.

Reactions.Don’t react to everything.

Relationship.Treat customer as a partner, not a client.

Involve customer as extension of company

(community retailing).

Resource.Resource customers to sculpt their

relationship with you.

Value.Recognize customers and your idea of

value are not the same.

Important channels.Provide most important channels to

customers, not necessarily all of them.

Systems of record

Needs to:

Record transactions.

Automate operational processes.

Capture data.

Analyze data.

Scale appropriately.

Systems of engagement

Integrate with systems of record.

Systems that encourage customer

involvement with company at level that

customer chooses.

Based on:

Interactions.

Collaboration.

Community.

Rich media.

Usability.

Open access.

Immediacy.

Insight and analysis.

giffgaff

Case study

giffgaffCase study

“At current trajectories,

within five years we

expect that community

peer-to-peer support

projects will supplement

or replace Tier 1 contact

center support in more

than 40 percent of top

1,000 companies with a

contact center.”

~ Drew Kraus, VP Gartner

Virtual mobile network operator

(VMNO).

Sells SIM cards with embedded

services.

Brainchild of Director of

Innovation at O2 in the UK.

Start up, not division of O2.

who is giffgaff ?

giffgaff

Case study

beta launch

Value proposition.

Mutuality.

Beta launch strategy.

Target tech savvy digital

natives who would talk.

Beta launch issues.

No funds for traditional media.

People-powered mutuality w/o

people!

giffgaffbeta launch

Created tool hire

{01} Use the

Tool to make

video.

{02} Upload

the video to

YouTube -

free calls 1

year.

{03} Top 5

videos win

£5,000

each.

giffgaffbeta launch

Gamification = Engagement

giffgaffbeta launch

Results of beta launch

Videos created: 156

YouTube video views: 615,116

ToolHire site visits: 43,301

ToolHire site page views: 151,230

Facebook fans: 6,000

Primetime TV pickup reach: 1.2

million

giffgaff is on the map. giffgaffbeta launch

giffgaff

Case study

full launch

giffgaffthe company

Implement customer ideas (112 by end of 2010) incl.

pricing.

Provide advocacy programPoints for recruitment, email, activated SIM cards

Community provides customer service.

giffgaff community is vibrant with over 1 million interactions

giffgaff customers ask other customers for answers 50% of the time

Source: Capgemini

giffgaff customers are actually happy with giffgaff unlike other U.S. based telco customers with their carriers (e.g. Verizon)

Source: Capgemini

In summary

Communications revolution.The communications revolution has transformed business.

Engagement at the ready.Customer engagement is at the center of customer facing

programs and strategies.

Digital customer.We have a different kind of customer - a digital customer - but

s/he is still a customer.

Experience and partners.Our customers should be subjects of an experience and

partners, rather than objects of a sale and clients.

Omnichannel strategy.In order to acquire and retain customers, we need to have a

omnichannel strategy - with selected channels.

Golden rule.The key is to provide the products, services, tools and

consumable experiences that the customer needs to sculpt

their own relationship with you.

Systems of engagement.To do so, since we have transformed how we communicate, we

need to enhance our current systems of record with systems of

engagement.

the56group.typepad.com

@pgreenbe

Paul Greenberg Author.

CRM at the Speed of Light (4th Edition)

Managing Principal.

The 56 Group, LLC

Managing Partner/CCO.

BPT Partners

EVP.

National CRM Assn.

Named to CRM Magazine CRM Hall of Fame 2010

Named #1 CRM Blogger 2005, twice in 2007 by

TechTarget

and InsideCRM & InsideCRM 2008, Forecasting

Clouds, 2010

Blog.

the56group.typepad.com

Social CRM: The Conversation.

blogs.zdnet.com/crm

Email.

[email protected]

Twitter.

twitter.com/pgreenbe

Facebook.

facebook.com/pgreenbe

Google Voice.

571-229-7549

Questions

[email protected]

www.artesiansolutions.com

Thank You

“By 2014, refusing to communicate with

customers via social channels will be as

harmful as ignoring emails or telephone

calls is today”

Gartner Predicts, Engage to Succeed in the Social,

Mobile, Digital Enterprise

Dale Roberts

www.artesiansolutions.com

@artesianS