audio
DESCRIPTION
Audio. creating the atmosphere. Importance of Game Audio. Atmosphere/mood Gameplay cues Heighten player satisfaction Enhance quality of a game Immersion Reinforce interface Convey physical/tactile sensation. Game Audio Formats. FM (frequency modulation) synthesis MOD (module) - PowerPoint PPT PresentationTRANSCRIPT
Audio
creating the atmosphere
Importance of Game Audio• Atmosphere/mood• Gameplay cues• Heighten player satisfaction• Enhance quality of a game• Immersion• Reinforce interface• Convey physical/tactile sensation
Game Audio Formats• FM (frequency modulation) synthesis• MOD (module)• Wave table synthesis• Tracked audio• MIDI (musical instrument digital interface)• Sampled audio• DLS (downloadable sounds)
FM Synthesis
The Yamaha DX7 synthesizer uses FM synthesis to generate sounds from mathematical data associated with sound waves.
FM Synthesis• http://www.sonicstate.com/video/?manid=21
1
Samplers
The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
Samplers
• http://video.google.com/videoplay?docid=-3403742606016512980&ei=r7n8SYXfFYXK-wGVs-CSCw&q=Samplers+&hl=en
DLS2
Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.
Direct Music
• http://www.youtube.com/watch?v=uVjNRt9AaHQ
Redbook Audio
Redbook Audio is used for commercial games distributed on CDs.
Redbook Audio
• A good article to read– http://www.gamasutra.com/view/feature/3262/in
teractive_music_merging_quality_.php• List of games that use Redbook Audio– http://www.vgmrush.com/redbook-list.php
• Sound guys for the Sims– http://www.myspace.com/razamike– http://pvachey.free.fr/
Sound Effects• Feedback & cues• Timing• Warning• Event-based• Foley• Sound libraries• Unique identity
Sound Effects
• http://www.youtube.com/watch?v=F_rbJ3dI558
• Dee Baker– http://
vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=36217380
• http://www.marblehead.net/foley/specifics.html
Voiceovers• Spoken dialogue & narration• Out of context• Multiple versions• Actors work solo
Voiceovers
• http://www.youtube.com/watch?v=nM3TrUPEAKM
• Watch this one on your own – it has some nice voice over work:– http
://www.youtube.com/watch?v=hyAzNbgyj6g&NR=1
Music• Sets the tone• Provides cues• Score vs. song• Game vs. film scoring• Temp track infatuation• Music libraries• Looping vs adaptive music• No standardized tools• Most deals are buyouts• Game music remixes
Music
Soundtracks are recorded in a home recording studio (Aaron Marks’depicted) or a professional recording studio (Ron Jones conducting).
Game Music
• http://www.youtube.com/watch?v=JVHGy9XEF9I
Watch these on your own:they are too long for class but I think they are valuable.
• http://www.youtube.com/watch?v=emF8VAaIs8I&feature=related
• http://www.youtube.com/watch?v=DiPdjbsiQqM