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    DIGITAL AUDIO IN MULTIMEDIADIGITAL AUDIO IN MULTIMEDIA

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    Objective

    What is sound?

    Waveforms and attributes of sound

    Capturing digital audio Sampling

    MIDI (Musical Instrument Digital Interface)

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    Sound

    Sound comprises the spoken word, voices, music andeven noise.

    It is a complex relationship involving a vibratingobject

    (sound source), a transmissionmedium (usually air), areceiver(ear) and a perceptor(brain).

    Example banging drum.

    As the sound vibrates it bumps into molecules of the

    surrounding medium causing pressure waves to travelaway from the source in all directions

    So, Sound are rapid vibrations that aretransmitted as variations in air pressure.

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    Waveforms

    Sound waves are manifest as waveforms

    A waveform that repeats itself at regular intervals is

    called a periodic waveform

    Waveforms that do not exhibit regularity are callednoise

    The unit of regularity is called a cycle

    This is known as Hertz (orHz) after Heinrich Hertz One cycle = 1 Hz

    Sometimes written as kHz orkiloHertz (1 kHz =

    1000 Hz)

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    Waveforms

    distance

    along waveCycle

    Time for one cycle

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    The CharacteristicsofSoundWaves

    Sound is described in terms of two characteristics:

    Frequency

    Amplitude (or loudness)

    Frequency

    The rate at which sound is measured

    Number of cycles per second or Hertz (Hz)

    Determines the pitch of the sound as heard by ourears

    The higher frequency, the clearer and sharper thesoundthe higher pitch of sound

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    The CharacteristicsofSoundWaves

    Amplitude

    Sounds intensity or loudness

    The louder the sound, the larger amplitude.

    In addition, all sounds have a duration and successive

    musical sounds is called rhythm

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    The CharacteristicsofSoundWaves

    distance

    along wave

    Cycle

    Time for one cycleAmplitude

    pitch

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    1111

    Capture & Playbackof Digital Audio

    Air pressure

    variations

    Captured via

    microphone

    Air pressure

    variations

    ADC

    Signal is

    converted into

    binary

    (discrete form)0101001101

    0110101111

    Analogueto DigitalConverter

    DACConvertsback into

    voltage

    Digital toAnalogueConverter

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    Sampling

    Two parameters:

    1. Sampling Rate

    Frequency of sampling

    Measure in Hertz

    The higher sampling rate, higher quality sound but size storage

    is big.

    Standard Sampling rate:

    - 44.1 KHz for CD Audio- 22.05 KHz

    - 11.025 KHz for spoken

    - 5.1025 KHz for audio effect

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    Sampling

    2. Size sample

    The resolution of a sample is the number of bits it uses

    to store a given amplitude value, e.g.

    8 bits (256 different values)

    16 bits (65536 different values)

    A higher resolution will give higher quality but will require more

    memory (or disk storage)

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    Calculating the Size of Digital Audio

    The formula is as follows:

    The answer will be in bytes

    Where:

    sampling rate is in Hz

    Duration/time is in seconds

    resolution is in bits (1 for8 bits, 2 for 16 bits)

    number of channels = 1 for mono, 2 for stereo, etc.

    8

    channelsofnumberresolutiondurationrate vvv

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    Calculating the Size of Digital Audio

    Example:

    Calculate the file size for 1 minute, 44.1 KHz, 16 bits,stereo sound

    Where:

    sampling rate is 44,100 Hz

    Duration/time is 60 seconds

    resolution is 16 bits

    number of channels for stereo is 2

    8

    channelsofnumberresolutiondurationrate vvv

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    Calculating the Size of Digital Audio

    8

    channelsofnumberresolutiondurationrate vvv

    44100 * 60 * 16 *2

    8

    10584000 bytes

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    Digital Audio EditingSoftware

    One of the most powerful and professional PC-based

    packages is a tool called SoundForge

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    Editing Digital Audio

    Trimming

    Splicing and assembly

    Volume adjustments

    Format conversion

    Resampling or downsampling

    Fade ins and fade outs

    Equalization

    Time Stretching

    Digital Signal processing

    Reversing Sounds

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    Editing Digital Audio

    Simple audio editing software allows:

    Recording of digital audio segments

    Trimming

    Splicing and assembly

    Volume adjustments of the entire segment

    Reversing Sounds

    Copy, cut, paste and delete segments of digital audio

    Others audio editing software: COOLEdit Pro

    Gold Wave

    PROSONIQ SonicWORX

    Samplitude Studio

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    2020

    AudioFormats

    Depend on O/S. For examples:

    AIFF (Audio Interchange File Format)

    SOU

    For Macintosh

    .WAV

    Waveform file format. For Windows/Microsoft

    .VOC

    Sound Blaster Card

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    MIDI

    (Musical Instrument Digital Interface)

    MIDI is a standard for specifying a musical performance

    Rather than send raw digital audio, it sends instructions

    to musical instruments telling them what note to play, atwhat volume, using what sound, etc.(soundsequencer)

    The synthesiserthat receives the MIDI events is

    responsible for generating the actual sounds. Example: Keyboard Piano

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    MIDI Sequencers A MIDI sequencerallows musicians to edit and create

    musical compositions like a word processor Cut and paste

    Insert / delete

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    MIDI VersusWav

    Quality recording, MIDI depend to the tools

    Audio .wav easier to create compare than MIDI

    MIDI Advantages File Size small

    Size Storage also small

    MIDI Disadvantages Playback

    Cost and Skill

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    How Audio can be used effectively

    Examples of uses of audio:

    Cautions andwarningsIt is a good medium for alerting users to critical

    information. Some uses include:

    Sounding an alarm when a limit is reached

    Alerting users when data is entered

    incorrectly

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    How Audio can be used effectively

    Music andSound Effects

    These make multimedia interaction more real. Some

    uses include:

    Musical background for a video segment

    Birds Songs accompanying photographs in biological field

    training.

    Sound-relateddata.

    Some uses include: Helping mechanics diagnose engine trouble

    Training medical students to recognize different

    breathing sounds

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    How Audio can be used effectively

    Direct voice communication.

    Some uses include:

    Leaving a voice message for other users of an

    application

    Consulting with an expert during a troubleshooting

    procedure.

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    Advantages & Disadvantagesofusing

    Audio

    Sound adds life to any multimedia application and plays

    important role in effective marketing presentations.

    Advantages

    Ensure important information is noticed

    Add interest

    Can communicate more directly than other media

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    Advantages & Disadvantagesofusing

    Audio

    Disadvantages

    Easily overused

    Requires special equipment for quality production

    Not as memorable as visual media

    ---

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    Lecture 3: Video

    DIGITAL VIDEO IN MULTIMEDIADIGITAL VIDEO IN MULTIMEDIA

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    Analogue video

    What is digital video?

    Calculating the size of digital video

    Compression techniques

    Digital video formats

    Video capture hardware

    Digital video editing

    Consumer desktop video

    Objective

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    Analog video

    Video information that is stored using television video

    signals, film, videotape or other non-computer media.

    Each frame is represented by a fluctuating voltage signalknown as an analogue wave form or composite video.

    Composite analogue video has all the video

    components: brightness, colour and synchronization

    Then, combined into one signal for delivery

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    Analog video

    Usage : television

    Problems: colour blending, low clarity, high generation

    lost, difficult to edit

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    Type of Analogue VideoSignal

    There are two main analogue video formats

    PAL and NTSC

    PAL (Phase Alternate Line)

    standard television format used in the European, UK,

    Australia and South Africa

    Consist 625 scan lines drawn every 1/25 second

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    Type of Analogue VideoSignal

    NTSC, NationalTelevision System Committee, is the American andJapanese standard

    Consist of 525 scan lines drawn every 1/30 second

    Television usually has a 4:3 aspect ratio

    For every 1 pixel down there are 1.333 pixels across

    Aspect ratio is the comparison of width to height for a

    viewing area

    Digital TV has an aspect ratio of 16:9 (wide screen)

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    What isdigital video?

    Digital video is the digitisation of analogue video

    signals into numerical format

    It creates the illusion of full motion by displayinga rapid sequence of changing images on a

    display device.

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    File Size Considerations

    Several elements determine the file size, in additional tothe length of the video. These including:

    Frame rate

    Number of images displayed within a specifiedamount of time to convey a sense of motion

    Usually measured in frames per second

    Standard video movie 30 fps, movie film 24 fps

    Video digital at least 15 fps

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    File Size Considerations

    Frame or Image size

    width and height of each individual frame or image

    Determines the quality of the image displayed and theprocessing involved to display that image

    Standard full screen resolution is 640x480 pixels

    Video screen display is one fourth the size of the full

    window screen (320x240)

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    File Size Considerations

    Colordepth/Resolution

    Number of colors displayed on the screen at one time

    Ranging from 1 bit to 8 bit, 16 or 24 bit per pixel

    Quality directly related to frame size, image size and

    color depth.

    Qualitiy also depends on content. Motion picture needs

    higher frame rate

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    Calculating the Size of Digital Video

    Where:

    Frame size = image size ( width * height in pixels)

    Frame rate = frames per second

    Color depth = measured in bytes

    time = time in seconds

    Thisdoesnot include any sounddata !Thisdoesnot include any sounddata !

    File size = frame size * frame rate * Color Depth * time

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    Compression Techniques

    Since the size of raw digital video is so prohibitively largewe need some means to compress the information

    Video compression and decompression program, known

    as Codecs

    Lossy compression techniques cause someinformation to be lost from the original image

    Redundant information Example: Image and video

    JPEG and MPEG

    Intraframe and Interframe

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    Compression Techniques

    Lossless compression techniques do not lose

    information throughout the compression and

    decompression process

    Example use in text images

    Exactly same before and after compression

    Technique is to identify repeating words and assign

    them a code.

    Decompression, the code would be changed back to

    the actual word.

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    Digital VideoFormats

    MPEG / MJPEG

    Files with a .mpg extension

    Apple QuickTime

    Files with a .mov or.qt extension

    Microsoft AVIFiles with a .avi extension

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    MPEG Video

    Named after the Moving Picture Experts Group who

    devised the compression and file formats

    There are a number of MPEG formats:

    MPEG-1 is a format used for low quality video(generally displayed on computers)

    MPEG-1 Layer3 is the popular encoding

    mechanism for MP3 audio

    MPEG-2 is used for digital TV broadcasts and DVDs MPEG-4 is a new format for multimedia presentations

    Can require separate hardware to decode higher quality

    MPEG video data

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    MPEG Compression Example

    A simple scene showing a car moving

    across a desert landscape

    Only the difference

    between the current

    and next frame needs

    to be stored

    This is called intraframe coding

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    QuickTime

    Developed by Apple, Inc.

    Primarily for playback without any hardware

    assistance

    Can achieve compression ratios of 25 to 200:1

    The QuickTime format can also store audio,

    graphics, 3D and text making it more much versatile

    for multimedia applications

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    Microsoft AVI

    Audio Video Interleave format

    Interleaving is a technique used to embed two or more

    things into the same stream of information

    In every chunk of information you will find some videodata and some audio data

    001001010010010101010011110101...

    001001010010010101010011110101...

    ...

    001001010010010101010011110101...

    001001010010010101010011110101...

    Video

    information

    Audio

    information

    8, 16

    or24

    bits

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    Digital Video Editing

    Analogue tape editing is a linear process

    To find the section you want, you may have to forward

    or rewind the video tape

    To move a section to another place in the sequence

    you have to either re-record the section onto another

    tape or physically cut andsplice the video tape

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    Digital Video Editing

    Digital video editing can be non-linear process

    You can move sections around inside the computer

    and play those sections back in any order

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    How Video can be used effectively

    Example of uses for video

    Showing physical procedures. Some uses are:

    Installing a board in a PC

    Adjusting engine timing

    Attracting and holding attention. Some uses are:

    Advertising products and services

    Teaching new skills to busy employees

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    How Video can be used effectively

    Presentingscenarios. Some uses are:

    Training technicians to respond to equipment

    malfunctions

    Demonstrating possible uses for a product

    Analyzingmotion . Some uses are:

    Body motion to improve athletic performance

    Traffic patterns for transportation planning

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    Advantages and Disadvantages

    ofusing video

    Video adds visual impact to multimedia applications:

    Advantages

    Captures interest

    Increase retention

    Clarifies complex physical actions and relationships

    Can incorporate other media

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    Advantages and Disadvantages

    ofusing video

    Disadvantages

    Is expensive to produce

    Requires extensive memory and storage

    Requires special equipment

    Does not effectively illustrate abstract concepts andstatic situations

    ---

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    DIGITAL ANIMATION IN MULTIMEDIADIGITAL ANIMATION IN MULTIMEDIA

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    What is an animation?

    Animation categories

    Animation Special Effects

    Objective

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    Animation

    Such animation is made from a series of stillsand relies on something calledpersistence of

    vision.

    Persistence of vision is the phenomenon

    were an object on the eyes retina remains for

    a brief time after viewing.

    This means that a series of still images which

    vary slightly, if shown rapidly will give the

    illusion of movement.

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    Animation

    If each of the eight pictures below were

    shown at the same point in rapid succession,

    the result would be a rotating arrow.

    The pictures shown below are stills of therotating Ford logo from the Ford Motor

    Company site.

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    Animation

    TV gives the illusion of continuous movement byshowing the stills at the rate of 30 frames per second.

    Feature films are filmed at a rate of 24 frames persecond but shown at a rate of 48 frames per second.

    Today, most animation is performed by computer.

    Examples are Bugs, Toy Story, Jurassic Park etc.

    The computer will produce a wire frame of the scene,

    then apply textures and light effects before moving ontothe production of the next frame, each of which may takehours or even days to produce.

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    Animation Categories

    Two categories :

    Traditional Animation

    All frame in an animation had to be drawn byhand

    Computer Graphics Animation The use of computers to create animations.

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    Traditional Animation

    Different techniques for creating animation by

    hand:

    Key frames

    Cell Animation

    Rotoscoping: An animation technique for

    tracing images of live action, often a part of

    motion capture

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    Computer Graphics Animation

    Two types of Computer Graphics:

    Linear animationor2D animation

    Page flipping

    Cell Animation

    Object Animation or Path Animation

    3D animation Modelling

    Rendering

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    AnimationSpecial Effects: Morphing

    Morphing is the effect in which one imagetransforms into anotherthrough a series ofintermediate frames.

    This is done by first creating or scanning the

    first and last images.

    Then key points are specified, i.e. points onthe original image which should becomepoints on the final image.

    The computer then produces the frames inbetween, with each successive framebecoming progressively more morphed intothe last image.

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    Morphing

    The creator can usually specify the number ofintermediate frames to be produced as well

    the the number of key points.

    Both the number of the key points and

    number of frames will impact on the time

    taken to produce the sequence of frames.

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    Morphing

    Morphing software: Photo Morph,

    Hijact Morph

    Elastic Reality

    The diagrams show start and end frames and the intermediate

    frames produced by morphing software

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    AnimationSpecial Effects:Warping

    Special effect that allows you to manipulate asingle image.

    Example:

    You could stretch a facial feature to

    change a frown into a smile.

    Warping software : Kai Super Goo

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    Advantages and Disadvantages

    ofusing Animation

    Disadvantages

    Requires extensive memory and storage space

    Requires special equipment for a quality presentation

    Cannot depict actuality like video or photography