augmented reality + elearning: there is no kill switch for the awesomeness! nov 2015

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Learning: There is NO Kill Switch for the Awesomeness! G. Andrew Page, Ph.D. EdTech Specialist ~ Savannah Technical College Adjunct Professor ~ Graduate Mentor Alaska Pacific University Presented at the 2015 National Distance Learning Week Conference November 9, 2015 Scan with a QR Reader app for more this and more Augmented Reality resources

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Page 1: Augmented reality + elearning: There is NO Kill Switch for the Awesomeness! nov 2015

Augmented Reality + e-

Learning: There is NO Kill Switch

for the Awesomeness!

G. Andrew Page, Ph.D.EdTech Specialist ~ Savannah Technical College

Adjunct Professor ~ Graduate Mentor Alaska Pacific University

Presented at the 2015 National Distance Learning Week ConferenceNovember 9, 2015

Scan with a QR Reader app for more this and more Augmented Reality resources

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Overview

What is Augmented Reality (AR)? Why Augmented Reality? Theoretical Foundations in Learning Theory Latest research (2014-1015) AR Project Tools & Examples of AR in e-Learning Wrap up – BIG Takeaways – AR Resources -- QUESTIONS

11/9/15http://gandrewpage.info/projects/ar-book

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X-Box Kinect

2010

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What is Augmented Reality?

Enhancing the physical world through digital tools. “A new way of seeing.” New Media Institute (nmc.org) “Augmented Reality is used in entertainment, military

training, engineering design, robotics, manufacturing and other

industries.”

Source: http://www.webopedia.com/TERM/A/Augmented_Reality.html 11/9/15

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Theoretical Foundations of AR

The level of the learning is dependent upon the quality of the social interaction within the learning context (Bandura, 1977; Vygotsky, 1978)

Spector, J. M. et al. (eds.). (2014) Handbook of Research onEducational Communications and Technology. Springer Science + Business Media,New York

Situated Learning Theory posits that all learning takes place within a specific context and the QUALITY of the learning is a result of the INTERACTIONS among people, places, objects, processes, and culture (Brown, Collins, & Duguid, 1989)

Why AR?

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What does the Latest research say?

• AR is a “Visualization Technology”• AR is an “Emerging technology

• “Enhanced Reality” and not a “Virtual Reality”

Source: http://nmc.org

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Link: http://elearningindustry.com/augmented-future-elearning-augmented-reality-elearning

An Augmented Future

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AR is Hyper-Contextual

• Informal Learning environments

• Mobile Learning

• Constructivist Learning Theory

• Participatory – Experiential Learning

Is Augmented Reality the Next BIG trend?

Graphic source: http://www.augmentedrealitytrends.com/augmented-reality/augmented-reality-the-next-big-trend-in-technology.html11/9/15

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e-Learning Examples

Astronomy – A virtual tour of Mars. Microsoft has partnered with NASA to allow users of the HoloLens to visit areas of Mars through the Curiosity rover.

Source: http://www.augmentedrealitytrends.com/ar-app/google-translate.html11/9/15

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Microsoft Hololens - 2016

http://www.microsoft.com/microsoft-hololens/en-us

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https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality

Photo taken at the IndustrialTechnology Center, Savannah Technical College, Savannah, GAhttp://www.savannahtech.edu

~Special thanks to ProfessorStephen Hopkins

More info:

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12Source: http://daqri.com/& http://daqri.com/project/anatomy-4d/

ANATOMY4-D

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Examples of AR

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Augmented Reality e-Book

3-D Pop-up BookLink to Alaska e-book

iTunes Zooburst App link

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16Link: http://www.gandrewpage.info/ar-book/

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Active Learning

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“ We participate, therefore we are!”~John S. Brown, Minds on Fire, Educause

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Text, Sound, Cross-curricular, social constructivist, project-based learning

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AYP?“Hands on….Minds on!”

Source: http://zooburst.com11/9/15

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Facilitating the constructionof knowledge

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Library of AR Reusable Learning Objects (RLO’s)

Source: https://studio.aurasma.com/home 11/9/15

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To launch the Aura:(1) Open the Aurasma app on your phone or tablet and log in using the same username and password as your Aurasma Studio account.

(2) Go to the "Auras" tab within the "Explore" section and drag the page downward to refresh the Auras.

(3) Select the app's viewfinder and point your device at the Trigger image below to preview your Aura.

https://studio.aurasma.com/home

Keywords: Mobile technology, Personal Learning Environment, Kinesthetic learning

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24Link: http://www.sketchup.com/education 11/9/15

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Big Takeaways

The focus is and should always be the LEARNING and NOT the eye-candy quotient.

AR can and does enhance learning. AR is not expensive. AR does NOT have a steep learning curve for

adoptionof this emerging technology.

AR Descriptors/Keywords: Enhanced, experiential, active, participatory, kinesthetic, emerging technology, constructivist, immersive, 11/9/15

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Compiled Resources

New Media Center Horizon Report: http://nmc.org Sketchup: http://www.sketchup.com/education Aurasma Studio: https://studio.aurasma.com/home Ed Surge:

https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality

Zooburst: http://zooburst.com/ Daqri: http://daqri.com QR Code Generator: http://qrstuff.com

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Real or Virtual?

G. Andrew Page, Ph.D.http://gandrewpage.info

[email protected] 11/9/15

Scan with a QR Reader app for more this and more Augmented Reality resources