aust nailo

Upload: lucas-howard

Post on 02-Jun-2018

216 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/10/2019 Aust Nailo

    1/4

    Aust Nailo None Chaotic GoodCHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT

    Sorcerer 1 Elf Medium / 5 ft. 5' 9" 115 lbs. Low-LightCLASS RACE SIZE / FACE HEIGHT WEIGHT VISION

    1 / 1/2 0 / 2000 121 MaleCharacter Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS

    ABILITY NAMEABILITYSCORE

    EQUIPPEDSCORE

    ABILITYMODIFIER

    ABILITYDAMAGE PENALTY

    STRStrength

    12 +1DEX

    Dexterity 16 +3

    CONConstitution

    9 -1INT

    Intelligence 13 +1

    WISWisdom

    12 +1CHA

    Charisma 15 +2

    WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

    HPhit points

    6 Walk 20 ft.

    ACarmor class

    13 : 10 : 13 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 0 + 0 0 -3 0TOTAL FLAT TOUCH BASE ARMOR

    BONUSSHIELDBONUS

    STAT SI ZE NATURALARMOR

    DEFLEC-TION

    DO DG E MI SC MI SSCHANCE

    ARCANESPELL

    FAILURE

    ARMORCHECK

    PENALTY

    SPELLRESIST

    INITIATIVEmodifier +3 = +3 + +0TOTAL DEXMODIFIER

    MISCMODIFIER

    BASE ATTACKbonus +0

    ENCUMBERANCE Medium

    TOTAL SKILLPOINTS: 3 SKILLS MAX RANKS: 1/1SKILL NAME K EY A BILITY S K ILLMODIFIER ABILITYMODIFIER RA NK S M IS CMODIFIER

    Acrobatics DEX 0 = 3 + -3 Acrobatics (Jump) DEX -4 = 3 + -7 Appraise INT 1 = 1 Bluff CHA 6 = 2 + 1 + 3 Climb STR -2 = 1 + -3 Craft (Untrained) INT 1 = 1 Diplomacy CHA 4 = 2 + 2 Disguise CHA 2 = 2 Escape Artist DEX 0 = 3 + -3 Fly DEX 0 = 3 + -3 Heal WIS 1 = 1 Intimidate CHA 4 = 2 + 2

    Knowledge (Arcana) INT 5 = 1 + 1 + 3 Perception WIS 3 = 1 + 2 Perform (Untrained) CHA 2 = 2 Ride DEX 0 = 3 + -3 Sense Motive WIS 1 = 1

    Spellcraft INT 5 = 1 + 1 + 3Spellcraft (Identify magic item) INT 7 = 1 + [1] + 5

    Stealth DEX 0 = 3 + -3 Survival WIS 1 = 1 Swim STR -2 = 1 + -3

    = + += + +

    : can be used untrained. : exclusive skills. *: Skill Mastery.

    ClawsRounds per Day Claws (Su): You can grow claws as a free action. These claws are treated as natural weapons, allowingyou to make two claw attacks as a full attack action using your full base attack bonus. This is asupernatural ability. You can use your claws 5 rounds per day. [Paizo Publishing - Core Rulebook, p.75]

    SAVING THROWS TOTAL BASESAVEABILITY MAGIC MISC EPIC TEMP

    FORTITUDE(constitution)

    -1 = +0 + -1 + +0 + +0 + +0 +REFLEX

    (dexterity) +3 = +0 + +3 + +0 + +0 + +0 +

    WILL(wisdom)

    +3 = +2 + +1 + +0 + +0 + +0 +

    Conditional Modifiers+2 vs. enchantment spellsand effects

    TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

    MELEEattack bonus

    +1 = +0 + +1 + +0 + +0 + +0 +

    RANGEDattack bonus +3 = +0 + +3 + +0 + +0 + +0 +CMBattack bonus

    +1 = +0 + +1 + +0 + +0 + +GRAPPLE TRIP DISARM SUNDER

    BULLRUSHOVERRUN

    Offense +1 +1 +1 +1 +1 +1

    Defense 14 14 14 14 14 14

    Touch Attack(Ray)

    TOTAL ATTACK BONUS DAMAGE CRIT / MULT REACH+3 As Spell 20 /x2 0 ft.

    Ray

    *Claw HAND TYPE SIZE CRITICAL REACHPrimary BS M 20/x2 5 ft.

    TOTAL ATTACK BONUS DAMAGE+1/+1 1d4+1

    *Cold Iron Longsword HAND TYPE SIZE CRITICAL REACH

    Primary S M 19-20/x2 5 ft.To Hit Dam To Hit Dam

    1H-P +2 1d8+1 2W-P-(OH) -4 1d8+11H-O -2 1d8 2W-P-(OL) -2 1d8+1

    2H +2 1d8+1 2W-OH -8 1d8Special Properties 30 hp/inch, hardness 10

    Shortbow HAND TYPE SIZE CRITICAL REACHCarried P M 20/x3 5 ft.

    Range: 30 ft. To Hit: +3 Damage: 1d660 ft. 120 ft. 180 ft. 240 ft. 300 ft.

    TH +3 +1 -1 -3 -5Dam 1d6 1d6 1d6 1d6 1d6

    360 ft. 420 ft. 480 ft. 540 ft. 600 ft.TH -7 -9 -11 -13 -15

    Dam 1d6 1d6 1d6 1d6 1d6

    *: weapon is equipped1H-P : One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH) : 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL) : 2 weapons, primary hand (off hand weapon is light). 2W-OH : 2 weapons, off hand.

    ARMOR TYP E A C M AX DEX C HECK S PELL FAI LU RE

    Character: Aust NailoPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

    Level:1 (CR:1/2)Page 1

  • 8/10/2019 Aust Nailo

    2/4

    EQUIPMENTITEM LOCATION QTY WT COST

    TOTAL WEIGHT CARRIED/VALUE 62 lbs. / 382 gp

    Claw Equipped 1 0 0

    Cold Iron Longsword30 hp/inch, hardness 10

    Equipped 1 4 330

    Outfit (Traveler's) Equipped 1 5 0

    Arrows (20) Equipped 2 3 (6) 1 (2)

    Backpack42.5 lbs., 1 Bedroll, 1 Flint and Steel, 1 Pot (Iron), 5 Rations

    (Trail/Per Day), 1 Rope (Hemp/50 ft.), 1 Soap (per lb.), 10 Torch,1 Waterskin, 1 Wine (Fine/Bottle)

    Equipped 1 2 2

    Bedroll Backpack 1 5 0.1

    Flint and Steel Backpack 1 0 1

    Pot (Iron)0 lbs.

    Backpack 1 10 0.8

    Rations (Trail/Per Day) Backpack 5 1 (5) 0.5 (2.5)

    Rope (Hemp/50 ft.) Backpack 1 10 1

    Soap (per lb.) Backpack 1 1 0.5

    TorchBright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination:40 ft.

    Backpack 10 1 (10) 0 (0.1)

    Waterskin0 lbs.

    Backpack 1 0 1

    Wine (Fine/Bottle) Backpack 1 1.5 10

    Pouch (Belt)0 lbs.

    Equipped 1 0.5 1

    Shortbow0 lbs.

    Carried 1 2 30

    WEIGHT ALLOWANCELight 43 Medium 86 Heavy 130

    Lift over head 130 Lift off ground 260 Push / Drag 650

    LANGUAGESCommon, Draconic, Elven

    Special QualitiesBloodline Arcana [Paizo Publishing - Core

    Rulebook, p.75]Whenever you cast a spell with the acid descriptor, that spell deals +1 point of

    damage per die rolled.Cantrips [Paizo Publishing - Core

    Rulebook, p.71]You learn a number of cantrips, or 0-level spells. These spells are cast like any

    other spells, but they do not consume any slots and may be used again.Claws (Su) [Paizo Publishing - Core

    Rulebook, p.75]You can grow claws as a free action. These claws are treated as natural weapons,

    allowing you to make two claw attacks as a full attack action using your full baseattack bonus. This is a supernatural ability. You can use your claws 5 rounds perday.Draconic Bloodline (Copper) [Paizo Publishing - Core

    Rulebook, p.75]At some point in your family's history, a dragon interbred with your bloodline, and

    now its ancient power flows through your veins.Elven Immunities (Ex) [Paizo Publishing - Core

    Rulebook, p.22]Elves are immune to magic sleep effects and get a +2 racial saving throw bonus

    against enchantment spells and effects.Elven Magic (Ex) [Paizo Publishing - Core

    Rulebook, p.22]Elves receive a +2 racial bonus on caster level checks made to overcome spell

    resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checksmade to identify the properties of magic items.Keen Senses (Ex) [Paizo Publishing - Core

    Rulebook, p.22]Elves receive a +2 bonus on Perception skill checks.

    Low-Light Vision (Ex) [Paizo Publishing - CoreRulebook]

    You can see 2x as far as humans in low illumination. Characters with low-lightvision have eyes that are so sensitive to light that they can see twice as far as normalin dim light. Low-light vision is color vision. A spellcaster with low-light vision can reada scroll as long as even the tiniest candle flame is next to her as a source of light.Characters with low-light vision can see outdoors on a moonlit night as well as theycan during the day.Weapon Familiarity (Ex) [Paizo Publishing - Core

    Rulebook, p.22]Elves are proficient with longbows (including composite longbows), longswords,

    rapiers, and shortbows (including composite shortbows), and treat any weapon withthe word "elven" in its name as a martial weapon.

    FeatsPersuasive [Paizo Publishing - Core

    Rulebook, p.131]

    You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 ormore ranks in one of these skills, the bonus increases to +4 for that skill.Simple Weapon Proficiency [Paizo Publishing - Core

    Rulebook, p.133]You make attack rolls with simple weapons without penalty.

    Eschew Materials (Granted) [Paizo Publishing - CoreRulebook, p.123]

    You can cast any spell with a material component costing 1 gp or less withoutneeding that component. The casting of the spell still provokes attacks of opportunityas normal. If the spell requires a material component that costs more than 1 gp, youmust have the material component on hand to cast the spell, as normal.

    PROFICIENCIESBayonet, Blowgun, Cestus, Claw, Club, Crossbow (Heavy), Crossbow (Light),

    Dagger, Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin,Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mere Club,

    Morningstar, Quarterstaff, Rapier, Rock, Shortbow, Shortspear, Sickle, Sling, Spear,Spear (Boar), Spells (Ray), Spells (Touch), Stake, Unarmed Strike

    TEMPLATES

    Character: Aust NailoPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

    Level:1 (CR:1/2)Page 2

  • 8/10/2019 Aust Nailo

    3/4

    Sorcerer Spells

    * =Domain/Speciality Spell

    LEVEL 0 1 2 3 4 5 6 7 8 9

    KNOWN 4 2

    PER DAY at will 4

    Concentration +3

    LEVEL 0Name Save Information Time Duration Range Comp. Source

    Acid Splash 1 standard action Instantaneous Close (25 ft.) V, S PFCR: p.239School: Conjuration, EarthSchool (Creation) [Acid] SR: No Target: One missile of acid Caster Level: 1 Concentration: +3Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage.

    Detect Magic 1 standard action Concentration, up to 1 minutes [D] 60 ft. V, S PFCR: p.267

    School: Divination SR: No Target: Cone-shaped emanation Caster Level: 1 Concentration: +3Effect: You detect magical auras.

    Detect Poison 1 standard action Instantaneous Close (25 ft.) V, S PFCR: p.268School: Divination SR: No Target: Or Area one creature, one object, or a 5-ft. cube Caster Level: 1 Concentration: +3Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.

    Prestidigitation DC: 12, See text 1 standard action 1 hour 10 ft. V, S PFCR: p.325School: Universal SR: No Target: See text Caster Level: 1 Concentration: +3Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.

    LEVEL 1Name Save Information Time Duration Range Comp. Source

    Color Spray DC: 13, Will negates 1 standard action Instantaneous; see text 15 ft. V, S, M PFCR: p.256School: Illusion (Pattern) [Mind-Affecting] SR: Yes Target: Cone-shaped burst Caster Level: 1 Concentration: +3Effect: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.

    Corrosive Touch 1 standard action Instantaneous Touch V, S PFUM: p.213School: Conjuration (Creation) [Acid] SR: Yes Target: Creature or object touched Caster Level: 1 Concentration: +3Effect: Touch attack deals 1d4 acid damage.

    Character: Aust NailoPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

    Level:1 (CR:1/2)Page 3

  • 8/10/2019 Aust Nailo

    4/4

    Aust NailoElfRACE

    121AGE

    MaleGENDER

    Low-LightVISION

    Chaotic GoodALIGNMENT

    RightDOMINANT HAND

    5' 9"HEIGHT

    115 lbs.WEIGHT

    EYE COLOUR

    SKIN COLOUR

    ,HAIR

    PHOBIAS

    ,PERSONALITY TRAITS

    INTERESTS,SPOKEN STYLE / CATCH PHRASE

    RESIDENCE

    LOCATION

    NoneREGION

    Description:Biography:

    Character: Aust NailoPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

    Level:1 (CR:1/2)Page 4