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    AutoCad Command Summary

    Tim A. Hawkins 2006, All Rights Reserved

    Revised: 10/23/06

    Table of Contents

    Subject Page(s)

    Notes 2

    Setting Up or Accessing Parameters .. 2

    Buttons on Quick-Access Bar .. 3

    Object Snap Options 4

    Drawing Commands . 5 7

    Dimensioning Commands .. 8 10

    Other Commands .. 11

    3D Commands 12 - 14

    ( Vpoint ) Coordinate Views 15 22

    Paper Space Commands . 23

    Methods Of Point Input ... 24 - 25

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    Notes

    - Words contained in parenthesis ( ) are command-line commands; they are NOT casesensitive

    - Units selection such as inches, metric, feet/inches should be changed in both ( units )and ( dimstyle )

    Setting Up or Accessing Parameters and/or Making a Template

    Command Notes

    ( units ) Choose Type of Units

    ( limits ) Set Up Drawing Limits

    ( d ) Set Up Dimension Parameters or ( dimstyle ) or( ddim )

    ( ds ) Drafting Settings or ( dsettings )

    ( lw ) Change Line Weight options such as units measured inmm or inches or ( lweight )

    ( ltype ) Load Line-Types: Hidden Lines, Center Lines, etc.

    ( la ) Set Up or Access Layers

    ( op ) Configure Various Display and User PreferenceOptions or ( options )

    ( st ) Set Text Style

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    Buttons on Quick-Access Bar Near Bottom of AutoCad Window

    Function Key Command Notes

    F9 ( Snap ) Set in ( dsettings ) / "Snap and Grid"

    F7 ( Grid ) Set in ( dsettings ) / "Snap and Grid"

    F8 ( Ortho ) Makes lines either Verticle of Horizontal

    F10 POLAR Set in ( dsettings ) / "Polar Tracking"

    F3 ( Osnap ) Or ( os ), Set in ( dsettings ) / "Object Snap"

    F11 OTRACK Alignment paths using Osnap Locations

    F6 DUCS Dynamic UCS changing; Used in 3D

    F12 DYN Puts Information Near Cursor

    LWT Shows or Hides Line Weight Specified in Layers

    F1 Help Bring Up Help

    F2 FlipScreen Toggle Command Input Text Screen On and Off

    In the Bar Above:

    SNAP, GRID, ORTHO POLAR, OSNAP, OTRACK, and DUCS are all Off

    DYN, LWT, and MODEL are all ON

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    Object Snap Options

    Command Notes

    ( end ) Snaps to the End of a Line

    ( mid ) Snaps to the Midpoint of a Line

    ( int ) Snaps to the Intersection of Two or more Lines

    ( cen ) Snaps to the Center of a Circle

    ( qua ) Snaps to the Quadrant of a Circle

    ( per ) Snaps to a point Perpendicular to a Line

    ( tan ) Snaps to a point Tangent to a Circle

    ( nea ) Snaps to the Nearest Location on an Object

    ( nod ) Snaps to the Node of a Point Object

    ( mtp ) Snaps to the midpoint of Two Points; Pick 1st, then 2nd

    ( .x ) Specify Only X Value

    ( .y ) Specify Only Y Value

    ( .z ) Specify Only Z Value

    ( .xy ) Specify Only X and Y Values

    ( .xz ) Specify Only X and Z Values

    ( .yz ) Specify Only Y and Z Values

    ( aperture ) Change the Aperture Size On the Cross Hairs that Appearwhen using OSNAP

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    Drawing Commands

    Command Notes

    ( E ) Erase

    ( M ) Move an Object

    ( co ) Copy an Object

    ( L ) Draw a Line

    ( C ) Draw a Circle

    ( A ) Draw an Arc

    ( el ) Draw an Ellipse

    ( isoplane ) [ Left/Top/Right ]Set Plane for Isometric EllipsesUse F5 to Toggle

    ( xline ) Draw a Construction Line

    ( ray ) Draw a Ray

    ( rec ) Draw a Rectangle

    ( Z ) Zoom

    ( P ) Pan

    ( pol ) Draw a Polygon

    ( do ) Draw a Donut

    ( fill ) Specify Weather or Not Donut Gets Filled

    ( offset ) Offset an Object

    ( offsetgaptype )[ 0 / 1 / 2 ]Extended Gaps are: 0 -> Square; 1-> Arced;2 -> Chamfered

    ( po ) Draw a Single Point

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    ( ddptype ) Set the Point Style

    ( br ) Remove a Section from an Object; Type @ for the Second Point to Simply Divide an Object intoTwo Entities

    ( div ) Divide: Place Points on an Object Equidistant Accordingto the Number of Points Input

    ( me ) Measure: Place Points on an Object From One EdgeAccording to the distance Input

    ( tr ) Trim an Object

    ( ex ) Extend an Object

    ( scale ) Scale an Object

    ( S ) Stretch an Object

    ( ro ) Rotate an Object

    ( x ) Explode an Object into Primative Components

    ( mi ) Mirror Symmetrically a Line

    ( F ) Make a Fillet

    ( cha ) Make a Chamfer

    ( dt ) or ( text ) Make a Single Line of Text; Double Click to Edit

    ( mt ) Make a Multiline Text Box; Double Click to Edit

    ( scaletext ) Scale a Single or Multiline Text

    ( pl ) Draw a Poly Line

    ( pe ) Edit a Poly Line

    ( J ) Join Lines, Arcs, and Poly Lines

    ( array ) Make an Array of Objects

    ( bh ) Draw a Hatch in a Boundary

    ( he ) Edit a Boundary Hatch

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    ( wipeout ) Create a Clear Area Covering Objects

    ( mi ) Mirror an Object

    ( mirrtext ) 1: Text is Mirrored When Using the Mirror Command2: Test is Not Mirrored When Using the Mirror Command

    ( co ) Copy an Object

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    Dimensioning Commands

    Command Notes

    ( qdim ) Quick Dimensioning

    ( dimassoc ) [ 0 / 1 / 2 ] 0: Dimensions Are Not Associated to Objects andAre Exploded Entities

    1: Dimensions Are Not Associated to Objects2: Dimensions Are Associated to Objects

    ( dimreassociate ) Make Dimension Associated

    ( dimregen ) Regenerate Drawing After Pan or Zoom

    ( ddim ) Change Dim Styles

    ( dim ) Go into Dimensioning Mode

    ( e ) Exit Dimensioning Mode

    The Following Commands Can be Used Only in Dimensioning Mode, which isentered Using the ( dim ) Command Shown Above, and Exited Using the ( e )Command or

    ( ve ) Draw Verticle Dimension

    ( hor ) Draw Horizontal Dimension

    ( al ) Draw Dimension Aligned to Object

    ( B ) Continues From the Fist Extension Lineof Previous Dimension

    ( co ) Continues From Second Ext. Line of Prev. Dimension

    ( L ) Draw Leader

    ( d ) Draw Diameter of a Circle Dimension

    ( ra ) Draw Radius of a Circle Dimension

    ( an ) Draw Angular Dimension

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    ( ce ) Draw Center Mark

    ( or ) Draw Ordinate Dimensions

    ( up ) Update Existing Dimensions to match changes made

    to the Dim Style

    Syntax for Special Text Characters:

    %%C Diameter Symbol

    %%D Degree Sign

    %%P Plus / Minus Sign

    Dim Variables, Do Not Have to be in Dim Mode to Change:

    ( dimtxt ) Change the Dimension Text Size

    ( dimexo ) Extension Line Offset; Adjust the Gap between Objectand Start of Extension Line

    ( dimexe ) Extension Line Extension; Adjust Distance the Extension LineExtends Past the Dimension Line

    ( dimse1 ) To Turn Off 1st Extension Line, Set to 1

    ( dimse2 ) To Turn Off 2nd Extension Line, Set to 1

    ( dimtih ) Dimension Text Inside Horizontal1 = All Dimension Text is Horizontal0 = Dimension Text is Aligned with Dimension Line

    ( dimtad ) Text Above Dimension Line1 = Dimension Line is One Continuous Line with Text

    Above Dimension Line0 = Dimension Text is On Same Vertical Level as Dimension

    Line with Dimension Line Extending Out on Both Sides of

    Dimension Text

    ( dimasz ) Dimension Arrowhead Size; Change the Dimension LineArrowhead Size

    ( dimtsz ) Dimension Line Tick Marks; 0 = Use Arrowheads, OtherwiseEnter Tick Size, Such as .05

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    ( dimcen ) Change Center Mark Size; A Negative Value Will Bring CenterLines to Outside of Circle or Arc

    ( dimtix ) Text Inside Extension Lines

    ( dimgap ) Adjust the Size of the Gap between the Dimension Textand the Start of the Dimension Line

    ( dimdli ) Dimension Line Increment; Used with Baseline Dimensioningto Adjust Spacing Between Dimension Lines

    ( dimscale ) Set Scaling that Effects All Dimension Parameters

    ( ov ) Override Dimension Variable Temporarily to AdjustCertain Dimension Variables

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    Other Commands

    Command Notes

    ( U ) Undo

    ( ucs ) Change Location of User Coordinate System Origin,Type in Mat Prompt to move UCS, then pick -- or TypeCoordinates to Choose New UCS; Type in Wat prompt

    To Bring Back the UCS to the World Coordinate SystemLocation

    See More Options in 3D Commands Section For Rotating

    UCS About an Axis, etc.

    ( B ) Create a Block to be Used in the Existing Drawing

    ( wblock ) Create a Block that Will Become a Drawing File Witha .dwg Extension to be Used in Other Drawings

    ( ddinsert ) Insert a Block

    ( minsert ) Insert multiple Copies of a Block

    ( ma ) Match Properties

    ( revcloud ) Highlight Revisions Made to an Area

    ( list ) Show List of Properties of an Object

    ( di ) Find the Distance Between Two Selected Pints

    ( id ) Show Absolute Coordinates of a Point

    ( r ) Redraw Drawing

    ( regen ) Regenerate Drawing

    ( ch ) Bring Up the Properties Box or ( properties )

    ( adc ) AutoCad Design Center

    ( cal ) Perform a Calculation While Entering a Point

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    3D Commands

    Command Notes

    ( vports ) Create Model Space Viewports

    ( vpoint ) Change 3D Viewpoint; Either Type In X,Y,Z CoordinateViews ( see ( Vpoint ) Coordinate Views ForExamples ), Or Hit To Use Mouse

    ( elev ) Elevation: New Z Coordinate level to Draw OnThickness: Plane Thickness in Z Direction for Object Drawn

    ( 3dface ) Make a 3D Face Between Three Or Four Points

    ( vsCurrent ) [2dwireframe/3dwireframe/3dHidden/Realistic/Conceptual/Other]Define the Visual Style of a Model Space Viewport

    ( hide ) Make a Viewports Visual Style 3dwireframe (with Hidden Linesif ( obscuredltype ) = 2)

    ( ucs ) [Face/NAmed/OBject/Previous/View/World/X/Y/Z/Zaxis] :Change the User Coordinate System Origin, RotationEtc.

    The Default is to First Specify the Origin Point, then Specify

    the Point to Define the X Axis, then Specify the Point toDefine the Y Axis

    Choosing Either the X, Y, or ZOptions Will Allow Youto Rotate the UCS About Either the X, Y, or Z AxisRespectively

    Choosing the ZaxisOption Will Allow You to Define theZ Axis of the New User Coordinate System

    Choosing the Previous Option Will Change the UCS

    to the Last UCS

    ( plan ) [Current ucs/Ucs/World] :Current ucsOption Sets the Drawing Surface to the CurrentUser Coordinate SystemWorldOption Sets the Drawing Surface to the WorldCoordinate System

    ( 3d ) Create Pre-defined 3D Shapes

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    ( rotate3D ) Rotate an Object About Any Axis

    ( mirror3d ) Mirror an Object About Any 3D Axis

    ( tabsurf ) Create a Ruled Surface Based on Any Shape

    ( surftab1 ) Determines the Number of Tabulated Surfaces in( tabsurf ), and the Number of Segments in theDirection of Rotation in ( revsurf )

    ( surftab2 ) Divides the Path Curve of ( revsurf ) Into Segments ofEqual Size

    ( revsurf ) Rotate a Profile Around a Chosen Axis

    ( 3dmesh ) Define a Polygon Mesh

    ( al_mesh ) Construct a Single Plane Mesh

    ( pface ) Similar to ( 3dface ), But Will Allow More than FourVertices

    ( edgesurf ) Create Curved Surfaces Having Four Sides

    ( rulesurf ) Place Surfaces Between Two Curves, a Curve and aLine, a Curve and a Point, or a Line and a Point

    ( ext ) Extrude a Close 2D Shape

    ( reg ) Create a 2D Solid Region From Lines, Circles, etc. thatcan be Extruded

    ( pedit ) Can use the Join Option to make Line Segments into a ClosedPolyline for Extruding

    ( uni ) Union of 2 or More Solids

    ( su ) Subtract One or More Solids from a Chosen Solid

    ( in ) Create Intersection of 2 Solids

    ( align ) Move a Solid to Match a Face of another Solid

    ( sec ) Create a 2D Section from a Solid

    ( sl ) Slice a Solid into 2 Pieces

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    ( rev ) Revolve a Closed Shape Around an Axis

    ( solidedit ) Edit a Solid Using One of the followingExtrude Faces

    Move FacesOffset FacesDelete Faces

    ( ucsvp ) 0: UCS Icon Will be the Same in All Viewports1: UCS Icon is Independent in Each Viewport (Default)

    ( dispsilh ) 0: Show Zig Zag Mesh Line when Using ( hide ) on 2dWireframe

    1: Dont Show Zig Zag Mesh Lines

    ( obscuredltype ) Controls the Appearance of Hidden Lines:1 = Off2 = Solid3 = Dotted4 = Short Dash5 = Medium Dash6 = Long Dash7 = Double Short Dash8 = Double Medium Dash9 = Double Long Dash10 = Medium Long Dash

    11 = Sparse Dot

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    ( Vpoint ) Coordinate Views

    ( vpoint ) -> 0, 0 , 1

    X = 0Y = 0Z = 1

    Looking Down from the PositiveZ Axis, Perpendicular to the XAxis and Y Axis

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    ( vpoint ) -> 0, -1 , 0

    X = 0

    Y = -1Z = 0

    Looking Down from theNegative Y Axis, Perpendicularto the X Axis and Z Axis

    ( vpoint ) -> 1, 0 , 0

    X = 1Y = 0Z = 0

    Looking Down from the PositiveX Axis, Perpendicular to the ZAxis and Y Axis

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    ( vpoint ) -> 0, 1 , 0

    X = 0Y = 1Z = 0

    Looking Down from the PositiveY Axis, Perpendicular to the XAxis and Z Axis

    ( vpoint ) -> -1, 0 , 0

    X = -1Y = 0Z = 0

    Looking Down from theNegative X Axis, Perpendicularto the Y Axis and Z Axis

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    ( vpoint ) -> -1, -1 , 0

    X = -1Y = -1Z =0

    Looking Perpendicular to the ZAxis, In from the Negative XAxis, and in from the NegativeY Axis

    ( vpoint ) -> 0, 0 , -1

    X = 0Y = 0Z = -1

    Looking Down from theNegative Z Axis, Perpendicular

    to the X Axis and Y Axis

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    ( vpoint ) -> -1, -1 , 1

    X = -1

    Y = -1Z = 1

    Looking Down from the PositiveZ Axis, the Negative X Axis,and the Negative Y Axis

    ( vpoint ) -> 1, -1 , 1

    X = 1Y = -1Z = 1

    Looking Down from the PositiveZ Axis, the Positive X Axis, andthe Negative Y Axis

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    ( vpoint ) -> 1, 1 , 1

    X = 1Y = 1

    Z = 1

    Looking Down from the PositiveZ Axis, the Positive X Axis, andthe Positive Y Axis

    ( vpoint ) -> -1, 1 , 1

    X = -1

    Y = 1Z = 1

    Looking Down from the PositiveZ Axis, the Negative X Axis,and the Positive Y Axis

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    ( vpoint ) -> -1, 1 , -1

    X = -1Y = 1Z = -1

    Looking Up from the Negative ZAxis, the Negative X Axis, andthe Positive Y Axis

    ( vpoint ) -> -1, -1 , -1

    X = -1Y = -1Z = -1

    Looking Up from the Negative ZAxis, the Negative X Axis, andthe Negative Y Axis

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    ( vpoint ) -> 1, -1 , -1

    X = 1Y = -1

    Z = -1

    Looking Up from the Negative ZAxis, the Positive X Axis, andthe Negative Y Axis

    ( vpoint ) -> 1, 1 , -1

    X = 1Y = 1Z = -1

    Looking Up from the Negative ZAxis, the Positive X Axis, andthe Positive Y Axis

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    Paper Space Commands

    Command Notes

    ( mvsetup ) [Align/Create/Scale viewports/Options/Title block/Undo]Set Options Such as Aligning Different Viewports, CreatingPaper Space Viewports, Scaling Viewports, LoadingStandard Title B locks, etc.

    ( mv ) Create Paper Space Viewports, and Adjust Other Parameters

    ( xref ) Insert External Drawing File Into Paper Space Viewport

    ( vplayer ) Control the Display of Layers in Specific Viewports

    - Use the Zoom command ( z ) in a particular Paper Space Viewport, then use the nxpcommand inside the Zoom command to set the scale of the Viewport. For example, 1/4xpwill set the scale to 1:4.

    - Use File>Page Setup Manager to select printer, page size, etc.

    ( .pspace ) Activate Paper Space in the Layout Tab; or Double Click

    Outside of the Paper Space Viewports

    ( .mspace ) Activate Model Space in Individual Paper Space Viewportsin the Layout Tab; or Double Click in an Individual PaperSpace Viewport

    ( psltscale ) Paper Space Non-Continuous Linetype Scale1 = Non-Continuous Linetypes in Different Paper Space

    Viewports with Different Scales will Appear the Same0 = No Scale Adjustment for Non-Continuous Linetypes

    in Different Paper Space Viewports with Different Scales

    Plot Resolution Variables:

    VIEWRES3DDWFPRECFACETRES

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    Methods Of Point Input

    Absolute Cartesian 2D:

    X, Y

    Relative Cartesian 2D:

    @X, Y

    Absolute Cartesian 3D:

    X, Y, Z

    Relative Cartesian 3D:

    @X, Y, Z

    Absolute Polar (2D):

    Radius

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    Relative Cylindrical (3D):

    @Radius