autodesk inventor rim tutorial.pdf
TRANSCRIPT
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A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 1
Autodesk Inventor Rim Tutorial
In this tutorial you will learn the basics of Autodesk Inventor through making a full car wheel. The tutorial
will be broken down into 3 parts, these parts being Car Rim Car Tire and lastly the assembly, where
both parts will be attached to display a full 3D model of the car rim.
1. To start off you are going to open up Autodesk Inventor, then create a new part file. To
create a new part file you are going to click the top left button, from there you are going
to click New then click on the Metric tab. From the Metric tab you are going to scroll
until you find the file type called Standard (mm).ipt. After you have selected the
correct file
type, click the
OK button and
you will be
brought to the
main screen.
2. When brought to the main screen for inventor it will look like a blank grid, this is your
design area. Before you begin, you should start by right clicking on the grid and making
sure that Snap to Grid has a checkmark next to it, once this is done continue. Along
the top bar you will find various tools such as Line, Circle, Arc, Rectangle, Spline and
more categorized under Draw. For this particular tutorial we are going to be making a
Car Rim, to start you are going
to click the Circle button, then
click on the center point on the
grid and extend the Circle
outwards. Once you have created your circle you are going to click the Dimension
button, and then click on your circle you just created. After clicking the circle a box
should open up with a measurement inside of it, this number does not matter, and for
the sake of this tutorial you are going to change it to say 300 mm, you can then right
click anywhere on the grid and click Done. If you ever need to edit this measurement,
you can right click on the existing dimension and change it from there. After changing
the size, you will most likely have to zoom out, as the size of your circle has now been
changed, to do this you can use the scroll wheel on your computer mouse to zoom out
to a better viewing angle.
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3. For the next part you are going to use the Modify category on the top bar. From here
you are going to click on Offset. What the Offset
feature does is makes a copy of the drawing you have
and will make it either smaller or larger while keeping
the same center point. You are now going to click on
the circle you just dimensioned and move your mouse
inwards, this will create a smaller circle inside of the original circle. Once again, you are
going to dimension this inner circle and this time change the size to 275 mm.
4. You will now turn this drawing into your first 3D part. In order to do this you are going
to click the Finish Sketch button. After clicking Finish Sketch you will now see your
drawing on an angled view, from here you will click on Extrude under the Create
category. A new window will open up, keep all of
the settings the same, only change under where it
says Distance and change it to 90mm then
click OK. What you have now is a 3D hollow
cylinder; this is going to be the base for your car
rim. You are able to rotate the object however you would like by using the cube in the
top right corner. On this cube, click the side labeled Front. You are now
going to make edits to your 3D model, to start, click the Create 2D
Sketch button in the top Left. Using your mouse, click on the front face of
your Rim; this will bring you back to the screen where you first started.
5. On a car rim, the top and bottom center of the rim are angled, in order to do this you
are going to use the Offset and Dimension tools again to create a circle that is
315mm. Click Finish Sketch and then click on Extrude, you are now going to click
inside the new ring you just created. You may want to change the viewing angle at this
point so you can see what is being extruded. You are now going to change the direction
that the extrusion is moving. You are now going to
change the number to 8mm and click on the arrow
pointing right. After clicking the right arrow, inventor
tends to highlight the wrong button along the left side, if
it does, just click the top one again. Once all of the
settings look like they should, click OK. You are now
going to rotate your Rim and redo this entire step for the
other side of the Rim. After this is done, you can move onto Step 6.
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6. From the side, your model should look identical to this. To make this look more like a car
rim you are now going to use the Chamfer tool found in the Modify category. After
clicking on Chamfer you are going to click
on adjust the setting to match the ones
in the following picture. Before it will
allow you to click OK you will have to
select a Face. This means that you
need to select a flat surface on your model that will be adjusted. The faces that you are
going to use are the 2 bigger rings that you created. The face is the part that is
highlighted in blue in the picture to the
right. After clicking that face, Inventor will
now want you to select an Edge this is
the part that will actually be angled. To
find the Edge, just use the White line in
the picture as a reference. You are going
to have to repeat this step for the other
side of the Rim as well.
7. You are now going to use the Fillet tool which is found under the Modify category,
after clicking the Fillet button a new window will appear, under where it says Radius,
change whatever number is there
to 2 mm. You are now going to
click on the 2 edges on the inside
of each outer ring. This step must
be copied to the other half of the
rim as well. After you have done
this to both sides of the rim you
are going to apply a second Fillet
to the inside cylinder, start again by clicking the Fillet tool and set the Radius to 10
mm, click the inner ring on both the top and bottom then click
OK.
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8. Rotate your rim back to the Front angle using the cube from earlier, you are now going
to click on Create 2D Sketch again, then click on the top ring of your rim. When
brought back to the Sketch view, you are going to create an Offset off of either of the
highlighted circles. Using the Dimension feature, change the dimension to 40 mm.
Now return back to 3D view by clicking Finish Sketch. Click
on the Extrude button and Extrude the new Circle inwards
20mm using the button with the right facing arrow. You are
going to have to cut about 10 mm off of the top of the center
piece. Start off by clicking Create 2D Sketch again and click
on the new center cylinder you just made. You are now going
to continue to use the Extrude feature, however instead of
creating a new solid, the Extrude feature is going to be used
to cut away existing solids. Right after you are brought back to the Sketch page with the
grid on it, there should be a highlighted ring around the center cylinder on your rim. If
this has been completed click
Finish Sketch, then click on
Extrude. Set the settings to
match the picture to the right.
The button that is boxed off is
known as the Cut tool, it will
delete anything within its
path.
9. You are now going to begin the design of the inside of your rim. This will require using
different drawing tools of your choice. For the purpose of this tutorial we are only going
to make a simple design, if you feel comfortable enough to create your own design then
feel free. You are going to start off by clicking on the Create 2D Sketch button again
and then click on the top face of your rim. To start, draw 2 lines, the first one starting at
the center point and going straight up, and the second one also starting at the center
point but going to the right. You can now click the Dimension tool and Dimension both
of these lines to be 148 mm. What you have now created is your workspace, we are
only going to design our rim in that corner, the reason for this is because of the Circular
Pattern tool which we will use later on. You are now going to click on the Offset button
and click on the lines you just created, then drag your mouse inwards to create a smaller
offset. This next part gets complicated, you are going to have to use the line tool to
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connect the top of original 148mm line and the offset
line, however the line will be invisible same with the top
part of both lines, if you look at the picture you can see
where exactly you are connecting these lines, you are
going to do the same for the other 2 points as well.
When that is completed you can click on the Finish
Sketch button, then click on Extrude and then on the
arrow facing right button, if the cut button was
automatically selected when clicking the Extrude right
button, just go ahead and click the button directly above it, the top in the column.
10. If all has gone well up to this point, then what you should have now is something that
looks identical to this picture. From here you are
going to click on the Circular button under the
Pattern category and select the newest part
that you extruded, the selected area should now
turn to a different colour, you are now going to
click the red arrow button, then click on the
outside ring of your rim. The two parts selected
in the picture to the right are both the Features
and Rotation Axis. After selecting the rotation
axis you will now be able to edit the numbers inside of the Placement area, only
change the first number to a 10, and then click OK.
11. Your rim is now nearing completion, click Create 2D Sketch and click on the spokes of
your rim. Using the same center point, draw a circle and using the Dimension tool,
change the diameter to 60mm. Click Finish Sketch then click on the Extrude
button, select the circle you just created, set the arrow direction to symmetric and set
the Distance to 16mm then click OK. Now using the Fillet tool select both the top
and bottom part of the newly extruded cylinder and fillet them both using a 2mm
radius.
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You have now completed your rim! To finish the entire wheel, continue on and finish tutorials 2 and 3 in
order to build the tire and assemble the wheel and tire together.