autodesk inventor rim tutorial.pdf

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Autodesk Inventor Car Rim Tutorial Page | 1 Autodesk Inventor Rim Tutorial In this tutorial you will learn the basics of Autodesk Inventor through making a full car wheel. The tutorial will be broken down into 3 parts, these parts being “Car Rim” “Car Tire” and lastly the assembly, where both parts will be attached to display a full 3D model of the car rim. 1. To start off you are going to open up Autodesk Inventor, then create a new part file. To create a new part file you are going to click the top left button, from there you are going to click “New” then click on the “Metric” tab. From the Metric tab you are going to scroll until you find the file type called “Standard (mm).ipt”. After you have selected the correct file type, click the OK button and you will be brought to the main screen. 2. When brought to the main screen for inventor it will look like a blank grid, this is your design area. Before you begin, you should start by right clicking on the grid and making sure that “Snap to Grid” has a checkmark next to it, once this is done continue. Along the top bar you will find various tools such as Line, Circle, Arc, Rectangle, Spline and more categorized under “Draw. For this particular tutorial we are going to be making a Car Rim, to start you are going to click the Circle button, then click on the center point on the grid and extend the Circle outwards. Once you have created your circle you are going to click the Dimension button, and then click on your circle you just created. After clicking the circle a box should open up with a measurement inside of it, this number does not matter, and for the sake of this tutorial you are going to change it to say “300 mm”, you can then right click anywhere on the grid and click “Done”. If you ever need to edit this measurement, you can right click on the existing dimension and change it from there. After changing the size, you will most likely have to zoom out, as the size of your circle has now been changed, to do this you can use the scroll wheel on your computer mouse to zoom out to a better viewing angle.

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  • A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 1

    Autodesk Inventor Rim Tutorial

    In this tutorial you will learn the basics of Autodesk Inventor through making a full car wheel. The tutorial

    will be broken down into 3 parts, these parts being Car Rim Car Tire and lastly the assembly, where

    both parts will be attached to display a full 3D model of the car rim.

    1. To start off you are going to open up Autodesk Inventor, then create a new part file. To

    create a new part file you are going to click the top left button, from there you are going

    to click New then click on the Metric tab. From the Metric tab you are going to scroll

    until you find the file type called Standard (mm).ipt. After you have selected the

    correct file

    type, click the

    OK button and

    you will be

    brought to the

    main screen.

    2. When brought to the main screen for inventor it will look like a blank grid, this is your

    design area. Before you begin, you should start by right clicking on the grid and making

    sure that Snap to Grid has a checkmark next to it, once this is done continue. Along

    the top bar you will find various tools such as Line, Circle, Arc, Rectangle, Spline and

    more categorized under Draw. For this particular tutorial we are going to be making a

    Car Rim, to start you are going

    to click the Circle button, then

    click on the center point on the

    grid and extend the Circle

    outwards. Once you have created your circle you are going to click the Dimension

    button, and then click on your circle you just created. After clicking the circle a box

    should open up with a measurement inside of it, this number does not matter, and for

    the sake of this tutorial you are going to change it to say 300 mm, you can then right

    click anywhere on the grid and click Done. If you ever need to edit this measurement,

    you can right click on the existing dimension and change it from there. After changing

    the size, you will most likely have to zoom out, as the size of your circle has now been

    changed, to do this you can use the scroll wheel on your computer mouse to zoom out

    to a better viewing angle.

  • A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 2

    3. For the next part you are going to use the Modify category on the top bar. From here

    you are going to click on Offset. What the Offset

    feature does is makes a copy of the drawing you have

    and will make it either smaller or larger while keeping

    the same center point. You are now going to click on

    the circle you just dimensioned and move your mouse

    inwards, this will create a smaller circle inside of the original circle. Once again, you are

    going to dimension this inner circle and this time change the size to 275 mm.

    4. You will now turn this drawing into your first 3D part. In order to do this you are going

    to click the Finish Sketch button. After clicking Finish Sketch you will now see your

    drawing on an angled view, from here you will click on Extrude under the Create

    category. A new window will open up, keep all of

    the settings the same, only change under where it

    says Distance and change it to 90mm then

    click OK. What you have now is a 3D hollow

    cylinder; this is going to be the base for your car

    rim. You are able to rotate the object however you would like by using the cube in the

    top right corner. On this cube, click the side labeled Front. You are now

    going to make edits to your 3D model, to start, click the Create 2D

    Sketch button in the top Left. Using your mouse, click on the front face of

    your Rim; this will bring you back to the screen where you first started.

    5. On a car rim, the top and bottom center of the rim are angled, in order to do this you

    are going to use the Offset and Dimension tools again to create a circle that is

    315mm. Click Finish Sketch and then click on Extrude, you are now going to click

    inside the new ring you just created. You may want to change the viewing angle at this

    point so you can see what is being extruded. You are now going to change the direction

    that the extrusion is moving. You are now going to

    change the number to 8mm and click on the arrow

    pointing right. After clicking the right arrow, inventor

    tends to highlight the wrong button along the left side, if

    it does, just click the top one again. Once all of the

    settings look like they should, click OK. You are now

    going to rotate your Rim and redo this entire step for the

    other side of the Rim. After this is done, you can move onto Step 6.

  • A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 3

    6. From the side, your model should look identical to this. To make this look more like a car

    rim you are now going to use the Chamfer tool found in the Modify category. After

    clicking on Chamfer you are going to click

    on adjust the setting to match the ones

    in the following picture. Before it will

    allow you to click OK you will have to

    select a Face. This means that you

    need to select a flat surface on your model that will be adjusted. The faces that you are

    going to use are the 2 bigger rings that you created. The face is the part that is

    highlighted in blue in the picture to the

    right. After clicking that face, Inventor will

    now want you to select an Edge this is

    the part that will actually be angled. To

    find the Edge, just use the White line in

    the picture as a reference. You are going

    to have to repeat this step for the other

    side of the Rim as well.

    7. You are now going to use the Fillet tool which is found under the Modify category,

    after clicking the Fillet button a new window will appear, under where it says Radius,

    change whatever number is there

    to 2 mm. You are now going to

    click on the 2 edges on the inside

    of each outer ring. This step must

    be copied to the other half of the

    rim as well. After you have done

    this to both sides of the rim you

    are going to apply a second Fillet

    to the inside cylinder, start again by clicking the Fillet tool and set the Radius to 10

    mm, click the inner ring on both the top and bottom then click

    OK.

  • A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 4

    8. Rotate your rim back to the Front angle using the cube from earlier, you are now going

    to click on Create 2D Sketch again, then click on the top ring of your rim. When

    brought back to the Sketch view, you are going to create an Offset off of either of the

    highlighted circles. Using the Dimension feature, change the dimension to 40 mm.

    Now return back to 3D view by clicking Finish Sketch. Click

    on the Extrude button and Extrude the new Circle inwards

    20mm using the button with the right facing arrow. You are

    going to have to cut about 10 mm off of the top of the center

    piece. Start off by clicking Create 2D Sketch again and click

    on the new center cylinder you just made. You are now going

    to continue to use the Extrude feature, however instead of

    creating a new solid, the Extrude feature is going to be used

    to cut away existing solids. Right after you are brought back to the Sketch page with the

    grid on it, there should be a highlighted ring around the center cylinder on your rim. If

    this has been completed click

    Finish Sketch, then click on

    Extrude. Set the settings to

    match the picture to the right.

    The button that is boxed off is

    known as the Cut tool, it will

    delete anything within its

    path.

    9. You are now going to begin the design of the inside of your rim. This will require using

    different drawing tools of your choice. For the purpose of this tutorial we are only going

    to make a simple design, if you feel comfortable enough to create your own design then

    feel free. You are going to start off by clicking on the Create 2D Sketch button again

    and then click on the top face of your rim. To start, draw 2 lines, the first one starting at

    the center point and going straight up, and the second one also starting at the center

    point but going to the right. You can now click the Dimension tool and Dimension both

    of these lines to be 148 mm. What you have now created is your workspace, we are

    only going to design our rim in that corner, the reason for this is because of the Circular

    Pattern tool which we will use later on. You are now going to click on the Offset button

    and click on the lines you just created, then drag your mouse inwards to create a smaller

    offset. This next part gets complicated, you are going to have to use the line tool to

  • A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 5

    connect the top of original 148mm line and the offset

    line, however the line will be invisible same with the top

    part of both lines, if you look at the picture you can see

    where exactly you are connecting these lines, you are

    going to do the same for the other 2 points as well.

    When that is completed you can click on the Finish

    Sketch button, then click on Extrude and then on the

    arrow facing right button, if the cut button was

    automatically selected when clicking the Extrude right

    button, just go ahead and click the button directly above it, the top in the column.

    10. If all has gone well up to this point, then what you should have now is something that

    looks identical to this picture. From here you are

    going to click on the Circular button under the

    Pattern category and select the newest part

    that you extruded, the selected area should now

    turn to a different colour, you are now going to

    click the red arrow button, then click on the

    outside ring of your rim. The two parts selected

    in the picture to the right are both the Features

    and Rotation Axis. After selecting the rotation

    axis you will now be able to edit the numbers inside of the Placement area, only

    change the first number to a 10, and then click OK.

    11. Your rim is now nearing completion, click Create 2D Sketch and click on the spokes of

    your rim. Using the same center point, draw a circle and using the Dimension tool,

    change the diameter to 60mm. Click Finish Sketch then click on the Extrude

    button, select the circle you just created, set the arrow direction to symmetric and set

    the Distance to 16mm then click OK. Now using the Fillet tool select both the top

    and bottom part of the newly extruded cylinder and fillet them both using a 2mm

    radius.

  • A u t o d e s k I n v e n t o r C a r R i m T u t o r i a l P a g e | 6

    You have now completed your rim! To finish the entire wheel, continue on and finish tutorials 2 and 3 in

    order to build the tire and assemble the wheel and tire together.