automated generation of control skeletons for use in animation author : lawson wade, richard e....

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Automated generation of control skeletons for use in animation Author Lawson Wade, Richard E. Parent Source The Visual Computer (2002) 18:97-110 Speaker Jhen-Yu Yang Advisor Ku-Yaw Chang

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Page 1: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

Automated generation of control skeletons for use in animation

Author: Lawson Wade, Richard E. ParentSource: The Visual Computer (2002) 18:97-110Speaker: Jhen-Yu YangAdvisor:Ku-Yaw Chang

Page 2: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Outline

•Introduction•Method•Results•Conclusion

2012/10/16

Page 3: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Introduction•Generating a control skeleton

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The skeletal graph for the horse

The 3D model of the horse

Page 4: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Outline

•Introduction•Method•Results•Conclusion

2012/10/16

Page 5: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Method

•Voxelization ▫Voxelized representation

•Distance map construction▫Euclidean distance

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A 2D Euclidean distance map for an animal-shaped

Page 6: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Method

•Medial surface extraction

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DMS of a horse

A medial axis in 2D (a and b) and a medialsurface in 3D (c)

Page 7: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Method•Path tree generation

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Forming path-tree extension

Page 8: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Method•Smooth the path tree

2012/10/16

Page 9: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Method•Control skeleton construction

2012/10/16

Page 10: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Outline

•Introduction•Method•Results•Conclusion

2012/10/16

Page 11: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Results

2012/10/16

Control skeleton for a human figure

Page 12: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Results

2012/10/16

Control skeleton for an octopusControl skeleton for a jellyfish

Page 13: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Outline

•Introduction•Method•Results•Conclusion

2012/10/16

Page 14: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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Conclusion

•Produce a reasonably good control skeleton in 1 or 2 min on a low-end PC

•It does not work very well for objects with holes▫doughnut

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Page 15: Automated generation of control skeletons for use in animation Author : Lawson Wade, Richard E. Parent Source : The Visual Computer (2002) 18:97-110 Speaker

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The EndThanks

2012/10/16