automated generation of control skeletons for use in animation author : lawson wade, richard e....
TRANSCRIPT
Automated generation of control skeletons for use in animation
Author: Lawson Wade, Richard E. ParentSource: The Visual Computer (2002) 18:97-110Speaker: Jhen-Yu YangAdvisor:Ku-Yaw Chang
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Outline
•Introduction•Method•Results•Conclusion
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Introduction•Generating a control skeleton
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The skeletal graph for the horse
The 3D model of the horse
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Outline
•Introduction•Method•Results•Conclusion
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Method
•Voxelization ▫Voxelized representation
•Distance map construction▫Euclidean distance
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A 2D Euclidean distance map for an animal-shaped
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Method
•Medial surface extraction
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DMS of a horse
A medial axis in 2D (a and b) and a medialsurface in 3D (c)
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Method•Path tree generation
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Forming path-tree extension
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Method•Smooth the path tree
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Method•Control skeleton construction
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Outline
•Introduction•Method•Results•Conclusion
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Results
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Control skeleton for a human figure
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Results
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Control skeleton for an octopusControl skeleton for a jellyfish
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Outline
•Introduction•Method•Results•Conclusion
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Conclusion
•Produce a reasonably good control skeleton in 1 or 2 min on a low-end PC
•It does not work very well for objects with holes▫doughnut
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The EndThanks
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