ball in 2 hands catch ball in motion mini foot-work fall ... · areas of pitch •x players must be...

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PLAYER DEVELOPMENT BUILDING MINI FOUNDATIONS ATTACK Where is the space? Ball in 2 Hands Catch Ball in Motion Foot-work Fall safe + ball presentation Keep ball alive in contact DEFENCE Go Forward - Snap - Wrap Low Shoulder Contact Below waist tackles Speed to Feet BUILDING MINI FOUNDATIONS

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Page 1: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

PLAYER DEVELOPMENTBUILDING MINI FOUNDATIONS

ATTACK• Where is the space?• Ball in 2 Hands • Catch Ball in Motion• Foot-work• Fall safe + ball presentation• Keep ball alive in contact

DEFENCE• Go Forward - Snap - Wrap • Low Shoulder Contact• Below waist tackles• Speed to Feet

BUILDING

MINIFOUNDATIONS

Page 2: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

BALL MOVEMENT • Fingers Up• Catch Early • Stay in Motion• Square Up• Elbow High • Turn Head to target • Finish at target

MINI BREAKOUT THEMES

BALL CARRY• Catch Early • Change Up/Accelerate• Footwork• Drop Height • Power Through • Ball in two hands • Look for Offload

TACKLE TECHNIQUE• Hands Up• Cheek to cheek• Focus on Attackers Hips • Foot in the Hoop• Shoulder Contact • Leg Drive • Snap and wrap

BREAKDOWN• Look to keep ball alive• Fight forward • Ground Action• Bounce to Present Long• Support to chase in

early • Prevent a breakdown

Page 3: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

BREAK-OUT GAMES

THEMEBALL CARRY CONTINUITY

THEMESPACIAL

AWARENESS

THEMECONTINUITY

DECISION MAKING

THEMETIME

PRESSURE

Page 4: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

FIJI GAME - (U8)

GAMEThe attack must score within 6 touches

or ball is turned over

GAME THEMEBall Carry / Continuity

Page 5: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

FRANCE Game - (U8)

GAMEThe Attack have 5 phases to score.

Defensive player must leave pitch after each touch before back in the game.

Attack try and make use of space created.

GAME THEMEBall Movement

Page 6: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

SAMOA GAME - (U8)

GAME 1 touch play on – 2 touch must pop off

ground (double touch)

GAME THEMEBall Movement / Decision Making / Continuity

Page 7: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

ALL BLACKS GAME - (U8)

GAME2 teams, one team to continuously attack and one defend for a certain time period.

Switch teams after time limit reached.

GAME THEMEBall Carry / Ball Movement

Decision Making / Breakdown

Page 8: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

‘THE ULSTER GAME’ Mini Laws(NORMAL GAME OF RUGBY)

ULSTER GAME • NORMAL GAME OF RUGBY.

• ADAPT LAWS IN ATTACK AND DEFENCE IN SESSION OBJECTIVES.

Page 9: Ball in 2 Hands Catch Ball in Motion MINI Foot-work Fall ... · areas of pitch •X players must be out of the game on their knees at each breakdown •X players must retreat to their

POTENTIAL GAME ADAPTATIONS

ATTACK• Must make X amount of passes• Ball carrier must work hard on

ground.• Ball must be delivered in X

seconds• Must get X passes before contact • Certain number of phases/time

to score or get to another zone• Incentives for 3 passes, offloads,

kick to collect, scoring zones etc• Ball in two hands for turn-over

DEFENCE • Defence can’t enter certain

areas of pitch• X players must be out of the

game on their knees at each breakdown

• X players must retreat to their own line after each phase

• Defence can’t enter certain areas of pitch.

GENERALLevel of Contact up or down

Level 1 – 2 Handed touch in tackle position below waist, attacking player to hit ground as soon as they are touched

Level 2 – Ball carrier can offload through tackle; tackler must be below waist.

Level 3 – Game-like conditions, full contact attack and defence

COACH HAS LICENSE TO ADD ADAPTATION THROUGHOUT ALL GAMES TO PROMATE AREAS OF DEVELOPMENT.