barbarian raids guide level 1 to 15

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In regards to RAIDS you need to know a few things before starting on them.

• RAIDING and CRESTING are NOT the same thing. Do not confuse those 2. RAIDING

goal is for Food & additional resources, while CRESTING is for obtaining TR items &

other goodies.

• The Barbarian camp levels 1-10 are mostly raided, with an emphasis on the levels

8/9/10. These can be raided with normal troops like archers, ballista’s, catapults etc.

• The Barbarian camp levels 11-15 are less raided, because you really need Onagers.

• Bonus to Barbarian camps is nice but NOT needed. Your peace time TR simply needs to

have a few TR stats so you can use it for raiding, cresting wilds & Barbs, attacking

Dark Forests. This for it to be multifunctional

You need: 5000 Defense(cap) + 1000 Attack ( cap) + 185 Range (cap) + Range debuff -

25 + Accuracy buff 1 + Accuracy debuff 0.1 and Combat Speed debuff +/- 100.

• The debuffs are important for level 15’ barbarian camps.

• Switching TR presets does have an influence on RAIDS. If your RAIDS are set up

as described above and you decide to use a different TR for a while, because you are

in battle or making/testing new presets and certain basic stats like RANGE disappear,

your RAIDS may be affected, resulting in troop losses.

• Use a SAFE set up, it is better to use a bit more troops in RAIDING then to go for the

minimal troops to be used. (This goes as well for DF, Cresting, Merc Events etc.)

so in case you need to change TR. The bare minimum will work when you have the TR

in place, but can be affected when it is not. Higher troop numbers can/will

compensate.

• Most IMPORTANTLY decide what you want and need! Level 8 or 9 or 10 will bring you

a lot of food without a lot of fuzz with normal basic troops.

• Having Cards equipped that give you a food bonus & raid speed bonus will give more

resources and shorten the round-trip time. (*NOTE: If your raid set up was done with a

Robin at level 15 and you have upgraded it to level 17, you need to edit all raids

manually, for the new bonuses to be in effect. Stop them, edit each, click save, restart

the raid again)

• The caps are: Raid Bonus 125% None

Raid Speed 500% None

• The max amount of troops you can send at a barb in raid set up is: 360.000 Anything

over that results in an error. (this can happen if you raid from a Fey city and have the

blessing “fill the ranks” selected, your rally point will auto go to 396.00

1. TROOPS NUMBER REQUIRED.

These are all single wave attacks. Supply troops are not necessary to win,

but help to carry back all the loot

2. The green part are SAFE numbers. Raiding was applied with NO TR. So

If you change your TR, It will have no Influence on RAIDS.

LEVEL 1 500 Supply Troops + 500 Archers or 1500 Hcav

LEVEL 2 500 Supply Troops + 2500 Archers or 3000 Hcav

LEVEL 3 500 Supply Troops + 5000 Archers or 4500 Hcav

LEVEL 4 500 Supply Troops + 7500 Archers

LEVEL 5 15000 Archers

LEVEL 5 12000 Archers IF Level 10 fletching and Level 9 Featherweight

• I only have level 300 knights. So, all testing is done with these knights. There is no

reason why you should not have level 300 knights.

Level 6 Barb Camp - 33,000 Archers with level 8 Fletching.

(or) 22,500 Archers with Level 9 Fletching, Knight level 63 or higher.

(or) 8,364 Ballista with Level 9 Fletching, Knight level 58 or higher.

25.000 archers no TR applied

Level 7 Barb Camp - 45,000 Archers with Level 9 Fletching, Knight combat

level 75 or higher. (No Losses)

(or) 22,250 Ballista with Level 9 Fletching, Knight combat level 68 or higher.

(No Losses)

50.000 archers no TR applied

Level 8 Barb Camp - 125,000 Archers with Level 10 Fletching, Knight

combat level 95 or higher (with attack and defense boosted 20%) No Losses

(or) 28,000 Ballista with Level 9 Fletching, Knight combat level 86 or higher.

(No Losses)

50.000 ballista’s no TR applied

Level 9 Barb Camp - 45,000 Archers + 45,000 Ballista, Level 10 Fletching,

Knight combat level 80 or higher. (No Losses)

(or) 105,000 Ballista, Level 10 Fletching, Knight combat level 86 or higher.

(No Losses)

(or) 55,000 Catapults, Level 10 Fletching, Knight combat level 100 or higher.

(No Losses)

55.000 ballista’s no TR applied

Level 10 Barb Camp - 125,000 Catapults, Level 11 Fletching, Knight combat

level 190 or higher. (No Losses)

110.000 Catapults no TR applied

So, If you switch you TR, for whatever reason, you will be safe!

Levels 11-15 Next Page

Barbarian Camps 11-15

You need: 1000 Attack + 185 Range + Range debuff -25 + Accuracy buff 1 + Accuracy

debuff 0.1 and Combat Speed debuff +/- 100.

Below in GREEN are SAFE numbers with above TR Restrictions

LEVEL 11 200.000 Onagers with TR restrictions in place

LEVEL 12 200.000 Onagers with TR restrictions in place

LEVEL 13 200.000 Onagers with TR restrictions in place

LEVEL 14 300.000 Onagers with TR restrictions in place

LEVEL 15 360.000 Onagers with TR restrictions in place

• The debuffs are important for level 15’ barbarian camps. This is because the barbs

have the equivalent of level 15 tech boost, which the debuff will bring back down to

their minimum "cap". The Combat Speed debuff, especially, will buy you a bit more

time to kill all those troops coming at you in 6 rounds (that seems to be the magic

number for level 15).

Level 15 Barbarian Camp Research

• IF you switch TR while raiding barbs levels 11-15, to a TR without the above stated TR

requirements, you may & will have losses.

• Did not test with other troops as Onagers are really the best for these levels

• You CAN “CREST” Barbarians with a mixture of other troops successfully, as you will

have no Rally Point limitations as in RAIDS. But since RAIDING is limited to 360k, this is

the best solution.

But Realistically you will be looking at RAIDING level 6-10.

That’s RAIDING without a lot of fuss, achievable for most players, and if you switch

TR Presets a lot, you will be SAFE if you follow the Safe numbers above.

Arcane Aura Lastly, the plans to make the location of your HQ meaningful. Your HQ will give

even more personal benefits when your cities are close by. Every Alliance HQ's

Arcane Temple has an aura surrounding it. While your city is within the

Aura,(yellow=Aura) the Alliance buff will give a greater buff value than when your

city is outside of it.

Player Cities

Aura Size

Level 1: distance 100

Level 2: distance 120

Level 3: distance 150

Level 4: distance 180

Level 5: distance 225

- Time is automatically reduced from the round-trip time when activating

Mystic Incursion.

- Your city & the target barb camp need both to be in the Aura for the 15%

bonus.

Enemy Troops par Barb Level

Resources available for each level:

Step by Step Guide on how to use the Barbarian Raid

There are 3 different methods you can use to set up a new raid:

FIRST METHOD - DOING IT MANUALLY

1. Go to your map and select the city you wish to Raid from.

2. Search the map for a suitable Barbarian Camp and click on it.

3. Select “Raid” after clicking on the Barbarian Camp of choice. (Located along Scout and Attack)

3. This brings you to your Rally Point, select the number and type of troops your wish to use and then select a

knight.

4. Click on the “Add Raid” tab at the bottom.

2ND METHOD - BOT

1.look at the map and select a Barb cap you want to Raid.

2. Click on the Barb camp for the Pop Up and select RAID.

3. This will open the Rally Point and allows you to select troops and numbers you want to Raid with & click

Raid and Save to start the Raid on that Barbarian Camp.

4. Another simple way is when selecting a Barb Camp is to click the March+ Tab option.

5. Now you select the troops you want to Raid with and select the RAID button to confirm.

Important Information:

Barbarian Raids will march continuously towards the desired Barbarian Camp. You are guaranteed to get a

full yield from these camps, even if you aim all of your raids towards the same camp. (as long as you send

enough troops to carry the loot back)

You are not required to remain inside of Kingdoms of Camelot in order for your troops to continue barbing!

Scheduled Raids will continue to march on their targeted Barbarian Camp even if you exit out of the game

although it is necessary to restart the Raid Timer once every 24 hrs!

If you play without bots you have to manually confirm every 24 hrs under Barbarian Raids option in RP.

Powerbot+ users do not have to do anything, as PB+ automatically extends Raids by itself, as long as the

option is ticked. (Ticked by default)

PB+ has also additional options to select for Raids to make Raid options easier on the game screen.

You can maybe do some levels with lesser troops. Ask the question in your alliance with

how many troops to raid certain level of barbs, and you will have different answers.

What most do NOT tell you is the TR they have equipped, if they have range in ALL of

their presets, what happens if they switch TR’s etc etc.

There are many players out there which play this game differently, with very good TR’s to

lesser Tr’s. With having all the uniques, to only having a few uniques. By having high level

TR cards to low level cards. From hardcore players to the part timers, etc

I am priviliged that I have been able to see in many players TR’s, therefore the numbers

given in this TUTORIAL are SAFE numbers and should suit ALL players.

I take in consideration that less experienced players have lower cards, at lower levels

therefore I provided as much information possible for various players groups. The

numbers may then a bit higher, but it is better to be a bit higher with troop numbers and

compensate applying it over many players with little variables and compensate that way.

If you are an experienced player, you know what to do ☺, this is just to guide people

looking for this information.

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

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