bash ue character sheet and quick build sheet
DESCRIPTION
This is a character sheet for BASH! Ultimate Edition, and the Quick-Build Sheet so you can quickly reference the book while building a character. Interested in BASH! Ultimate Edition RPG? Come visit us at www.bashrpg.comTRANSCRIPT
Point Value Campaign Scale, Example, and Recommended point division
20 pointsMystery Men. Low-powered heroes common to the Pulp era.
Recommended: 12 pts for Stats, 8 pts for Powers.
25 pointsStreet Level. Mid-powered Heroes who usually protect a city or neighborhood.
Recommended: 14 pts for Stats, 11 pts for Powers.
40 pointsWorld Class. Among the most powerful in the world, these Heroes often save the Earth.
Recommended: 18 Pts for Stats, 22 pts for Powers.
60+ pointsCosmic. God-like Heroes who battle over the fate of entire galaxies.
Recommended: 24+ pts for Stats, 36+ pts for Powers
Powers List
Movement Powers (Personal)
Clinging 1 pt;, Sustained
Flight 1-5 pts; Maintained
Gliding 1 pt; Sustained
Hovering 1 pt; Sustained
Super Jump 2 pts
Super Running 1-5 pts; Maintained
Super Speed 3 or 5 pts; Tiring
Super Swimming 1-5 pts; Sustained
Swinging 2 pts; Maintained
Teleportation 1-10 pts
Water Walking 1 pt; Maintained
Combat Powers
Armor 1-3 pts; Personal, Sustained
Continual Damage 1-5 pts; Range, Area
Immunity 1-5 pts; Personal, Sustained
Damage Aura 1-5 pts; Personal, Area
Deflect 1-3 pts; Sustained
Force Field1-5 pts; Range, Area,
Concentration
Immobilization 1-5 pts; Range, Area
Push 1-5 pts; Range, Area
Nullify 1-5 pts; Range, Area
Resistance 1-5 pts; Personal; Sustained
Slow 1 pt; Range, Area
Special Attack 1-5 pts; Range, Area,
Weaken 1-5 pts; Range, Area,
Mastery Powers
Conjuring 1-5 pts
Sense X 1 pt
Summoning 1-5 pts; Concentration
X Mastery 1-5 pts; Maintained,
Concentration
Intense Training Powers
Attack Weak Point 2 pts;
Double Taps 1 pt
Disarm Expert 2 pts
Fleet of Foot 1 pt; Personal;
Martial Arts Mastery 1-3 pts; Personal;
Offhand Shooting 2 pts;
Paired Weapons 2 pts
Skillful 1-5 pts; Personal;
Swift Strike 2 pts
Weapon Technique 1-2 pts; Personal;
Perception Powers
Keen Senses 1 pt; Sustained
Super Senses 2-5 pts; Sustained
Scan 1-5 pts; Concentration
X-Ray Vision 3 pts; Maintained
Bio-Manipulation Powers
Boost 1-3 pts; Situational
Copycat 2-10 pts;
Duplication 1-5 pts;
Extra Limbs 1-3 pts; Sustained
Ghost Form 1-3 pts; Maintained
Growing 1-5 pts; Sustained
Healing 1-5 pts; Concentration
Mimic 3-4 pts; Maintained
Shape-Shifting 4 pts
Shrinking 1-5 pts; Sustained
Stretching 1-5 pts; Sustained
Physical Skills: Spend a # of slots = Agility
Athletics: Running, Throwing, Acrobatics,
Climbing, Swimming, etc.
Craftsmanship: Carpentry, Construction, Metalwork,
Weaponry, Leatherwork, Stonework
Drive: Steering, Control, Tricks, Acceleration
Escapology: Loosen Binds, Contortion, Knots, Improvising.
Perform: Play Instrument, Dance,
Juggling, Singing, Acting, etc
Pilot: Evasion, Pursuit, Tricks, Control
Ride: Galloping, Jump, Tricks, Control
Stealth: Hiding, Shadowing, Moving Silently, Evading
Security Cameras and Alarms, Palming & Planting items.
Mental Skills: Spend a # of slots = Mind
Commerce: Appraisal, Bargaining,
Finance, Accounting, Bureaucracy
Computers: Hacking, Building, Repairing,
Programming, Encrypting
Deception: Disguise, Lying, Jargon,
Detect Deception, Manipulation
Domestic: Cooking, Sewing, Cleaning, Gardening, Manage
Humanities: Art, Foreign Cultures, Religion, Philosophy
Investigation: Analysis, Finding Clues, Questioning, Gut
Medicine: Diagnosis, Research, Paramedic,
First Aid, Surgery, Toxicology, Genetics
Military: Gunner, Command, Tactics, Strategy
Occultism: Astrology, Alchemy, Artifacts,
Rituals, Monsters, Legend
Outdoor: Tracking, Direction Sense,
Survival, Flora & Fauna
Sailing: Piloting, Navigation, Command, Tacking, Gunner
Science: Mathematics, Physics, Biology, Chemistry
Security: Cracking Safes, Picking Locks, Disabling
Security Alarms and Cameras, Surveillance
Social Science: Law, History, Archeology, Geography
Streetwise: Gut, Gather Information, Gambling, Shortcuts,
Crime
Technology: Repair, Invent, Jury-Rig, Modify, Sabotage
POWER LIMITATIONS
Activation, Always On, Burn-Out, Charges, Concentration,
Disorienting, Energy Cost, Fading, Finite, Gadget
[Easily Taken, Fragile, or Ammo], Gradual, Immobile,
Only Affects Others, Only Affects X, Personal, Same
Source, Single Use, Situational, Time, Tiring
POWER ENHANCEMENTS
Affects Others, Affects X, Area, Extended
Duration, Extra Effect, Linked (2pts), Multi-Power,
Range, Recharge, Second Nature, Variable
ADVANTAGES & DISADVANTAGES: Take up to 3 Ads, then take an equal # of Disads
Ads: Alter Ego, Appeal, Celebrity,
Contacts, Dumb Luck, Frightening Presence, Gadgeteer, Headquarters, Immortality, Instant Change,
Jack of All Trades, Leadership, Mentor, Never Surrender, Non-Sentience, Photographic Memory, Police
Powers, Quick-Thinking, Resources, Security Clearance, Sidekick/Pet, Super Vehicle, Unliving
Disads: Age, Arch-Enemy, Destitute, Hidden Powers, In a Relationship, Involuntary Change, Rogue’s Gallery, Secret,
Susceptability, Freak, Normal, On the Run, Outsider, Public ID, Social Stigma, Uncontrollable Powers, Unskilled, Ward.
Mental Powers
Clairvoyance 1-3 pts; Concentration*
Confusion 1-2 pts; Range, Area
Danger Sense 2 pts; Personal;
Daze 2 pts; Range, Area
Illusion 1-3 pts; Range, Burst, Variable
Invisibility 1/3/5 pts; Personal; Maintained
Memory Tampering 4 pts;
Mind Control 5 pts; Maintained
Mind Shield 1-3 pts; Personal; Sustained
Mind Spikes 1-5 pts; Personal, Sustained
Omni-Linguist 2 pts; Personal; Sustained
Omni-Reader 1pt; Personal; Sustained
Restore 2-5 pts; Range, Area
Suggestion 1 pt; Concentration
Telekinesis 1-5 pts; Range 5 Squares,
Maintained
Telepath 1-3 pts; Sustained
Score Cost Brawn Examples Agility Examples Mind Examples Brawn Lifting Agility Movement
0 0 Weak & Feeble Severely
Disabled
Severely Im-
paired Faculties
Cannot lift
50 lbs
Run 1 square
1 2 Normal Man Normal Man Normal Person Lift at least
50 lbs
Run 3 squares
2 4 Pro Football Player Black Belt PhD. Lift 400 lbs Run 6 squares
3 6 Minor Super Strength Superhuman
Agility
Genius Lift several
tons
Run 9 squares
4 8 Greater Super Strength Very Fast Super Genius Lift tens of
tons
Run 12 squares
5 10 World’s Strongest Ultra Fast One of the
greatest Minds
in history
Lift hundreds
of tons
Run 15 squares
Weakness: Negating or Damaging = +2 pts, Devastating = +4 pts
BASIC ACTION SUPER HEROES QUICK BUILD SHEET