basic fantasy rpg

Upload: ravachol

Post on 05-Jul-2018

244 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/15/2019 Basic Fantasy RPG

    1/171

  • 8/15/2019 Basic Fantasy RPG

    2/171

  • 8/15/2019 Basic Fantasy RPG

    3/171

  • 8/15/2019 Basic Fantasy RPG

    4/171

     TABLE OF CONTENTS

      ART 1: INTRODUCTION......................... ....... ..... 1

    What Is This?..............................................................1What Is a Role-Playing Game?....................................1What Do I Need to Play?.............................................Using the Di!e.............................................................

      ART : "A#$R C%ARACT$R&........................... '

    %o( to C)eate a Playe) Cha)a!te)...............................'Cha)a!te) A*ilities.......................................................+%it Points and %it Di!e................................................+"ang,ages..................................................................+Cha)a!te) Ra!es..........................................................D(a) and $l..............................................................%alling and %,man..................................................../Com*ination Classes.................................................../Cha)a!te) Classes........................................................0Cle)i! and ighte)........................................................02agi!-Use) and Thie..................................................3Cost o Wea4ons and $5,i4ment..............................162oney......................................................................16$5,i4ment................................................................16Wea4on &i7e.............................................................112issile Wea4on Ranges.............................................11$84lanation o $5,i4ment.........................................19ehi!les....................................................................1'&iege $ngines...........................................................1+

      ART ': & $""&......................... ............ ...... ..... 1

      ART +: T%$ AD9$NTUR$.......................... ..... ..'/

    Time and &!ale.........................................................'/D,ngeon Adent,)es................................................'/Ca))ying Ca4a!ity.....................................................'/2oement and $n!,m*)an!e...................................'/2a44ing...................................................................'/"ight.........................................................................'/Da);ision................................................................'/

    Doo)s.......................................................................'0T)a4s........................................................................'0&e!)et Doo)s.............................................................'0D,ngeon &,)ial.....................................................'0Wilde)ness Adent,)es..............................................'3Wilde)ness 2oement Rates.....................................'3Oe)land T)ael........................................................'3Wate)*o)ne T)ael.....................................................'3T)aeling *y Ai).........................................................'<=e!oming "ost..........................................................'<Retaine)s> &4e!ialists and 2e)!ena)ies.......................'<Cha)a!te) Adan!ement............................................+$84e)ien!e Points.....................................................+

      ART : T%$ $NCOUNT$R............... ...... ...... ..... +'

    O)de) o Play............................................................+'

    &,)4)ise....................................................................+'2onste) Rea!tions.....................................................+'Initiatie....................................................................++Com*at....................................................................++R,nning....................................................................++2ane,e)a*ility........................................................++Clim*ing and Diing.................................................+Cha)ging...................................................................+$asion and P,)s,it..................................................+

    Deensie 2oement................................................+Atta!; =on,s Ta*le...................................................+/%o( to Atta!;...........................................................+/Atta!;ing )om =ehind..............................................+/No)mal 2en..............................................................+/

    2onste) Atta!; =on,s...............................................+/2elee Com*at..........................................................+/2issile i)e................................................................+0Coe) and Con!ealment...........................................+02issile Wea4on Rate o i)e......................................+0G)enade-"i;e 2issiles...............................................+02issiles That 2iss......................................................+0Damage....................................................................+0&,*d,ing Damage....................................................+3=)a(ling...................................................................+3W)estling...................................................................+3Oil............................................................................+<%oly Wate)...............................................................+<2o)ale......................................................................+<T,)ning the Undead..................................................+<Cle)i!s s. Undead Ta*le...........................................6$ne)gy D)ain.............................................................1%ealing and Rest.......................................................1Constit,tion Point "osses..........................................alling Damage.........................................................Deaness and =lindness.............................................Atta!;ing a 9ehi!le....................................................Re4ai)ing a 9ehi!le....................................................&aing Th)o(s..........................................................Item &aing Th)o(s..................................................'

      ART /: 2ON&T$R&......................... ...... ...... ..... +

      ART 0: TR$A&UR$....................... ...... ...... ...... 1<

    T)eas,)e Ty4es........................................................1'62agi! Item Gene)ation............................................1'

    $84lanation o 2agi! Items.....................................1'  ART 3: GA2$ 2A&T$R INOR2ATION...... ... ..1++

    Wande)ing 2onste)s................................................1++C)eating an NPC Pa)ty............................................1+3Dealing (ith Playe)s................................................16Cha)a!te) C)eation O4tions.....................................16%o4eless Cha)a!te)s...............................................16A!5,isition o &4ells................................................11Wea4on and A)mo) Rest)i!tions..............................11 ,dging Wishes.......................................................11O4tional R,les........................................................1Death and Dying.....................................................1@&ae o) Die Poison..............................................1A(a)ding $84e)ien!e Points o) T)eas,)e Gained.....1'A*ility Rolls.............................................................1'

    P)e4a)ing &4ells )om 2emo)y................................1'Thie A*ilities..........................................................1'2agi!al Resea)!h....................................................1+C)eating a D,ngeon Adent,)e...............................10T)a4s......................................................................1<Designing a Wilde)ness Adent,)e...........................1/6&t)ongholds............................................................1/1

    A" %A=$TICA" IND$B...................... ............... 1/+

    O $N GA2$ "IC$N&$......................... ...... ..... ..1/

  • 8/15/2019 Basic Fantasy RPG

    5/171

  • 8/15/2019 Basic Fantasy RPG

    6/171

    BASIC FANTASY RPG INTRODUCTION

    PART 1: INTRODUCTION

     It was our third foray into the dungeons beneath the ancient fortress in the middle of the river. We were on the second level down from the ruins, standing before the great bronze doors beyond which we believed lay the tombof an ancient barbarian chieftain. I hadn't believed the tales of the old drunk at the tavern back at Morgansfort,

    but for some reason Apoulis the !leric believed him. "urned out his stories were true# mostly, anyway. I held a torch for $arthal the "hief as he tried briefly to pick the lock. %e turned around and said, &It must beheld by magic. "he lock won't even wiggle.

     Morningstar the (lf smiled. &I have )ust the thing, she said, drawing from her backpack the scroll we took fromthe goblins. *he unrolled it and began to read, and though I couldn't understand her words I could see thecharacters burning away as she read them, little wisps of smoke as from a candle rising up from each in turn.*eeing that she was nearly through, I turned my attention to the lock. I'm not sure what I was e+pecting, but thelittle puff of dust that came from it as she finished didn't seem like much. *he turned to $arthal and said, &"ryagain.

     I'm tempted to say that $arthal bent to his work, but he's a %alfling at )ust over three feet tall he could look straight into the lock without stooping a bit. I must have looked impatient, as Apoulis leaned over to me and said, &$e still, -arion, he'll be through in a moment or two.

    "hen I heard a loud click, and $arthal turned to me with a smile. &It's open, my friend. After you I handedhim the torch, then stepped to the doors, sword drawn, and Morningstar )oined me, likewise ready. I steeledmyself and opened the doors#

     $eyond lay a stone sarcophagus, resting atop a raised platform. *trewn about the floor were many human skeletons. Apoulis made a sign with his hand that I didn't recognize then we walked in carefully, trying not totrip over the bones. I noticed among the bones several bronze swords, covered in verdigris. I stepped to the sarcophagus. &"he lid is likely very heavy, I said. &!ome, Morningstar, rather than lift it, let's turn it about sowe can see what treasures lie inside.

     Morningstar called &Wait but it was too late# I had already laid hands upon the sarcophagus. "he bones onthe floor began to rattle, then rose up and assembled themselves in a mockery of life. Without delay they pickedup their swords from the floor and began to attack us. I would have to wait until later to kick myself, I mused, as I put my back against the sarcophagus and began to fight the monsters#

    What Is This?

    The =asi! antasy Role- laying Game is a ),les-lightgame system *ased on the d6 &RD '.> *,t heaily)e()itten (ith ins4i)ation )om ea)ly )ole-4laying gamesystems. It is intended o) those (ho a)e ans o @old-s!hool game me!hani!s. =asi! antasy RPG is sim4leeno,gh o) !hild)en in 4e)ha4s se!ond o) thi)d g)ade to4lay> yet still has eno,gh de4th o) ad,lts as (ell.

    What Is a Role-Plai!" Ga#e?

    In the mo)e than '6 yea)s sin!e the i)st )ole-4layinggame a44ea)ed> m,!h has !hanged. 2ost 4eo4le haeat least hea)d the names o one o) t(o s,!h games> andmany> many 4eo4le hae 4layed. &till> the)e a)e those(ho hae not t)ied RPGs i yo, a)e one o those4eo4le> this 4a)t is o) yo,.

    Role-4laying games a)e 4layed *y a n,m*e) o 4laye)s>!ommonly t(o to eight> and a Game 2aste)> o) G2oten !alled something else> *,t the Eo* )emains the

    1

  • 8/15/2019 Basic Fantasy RPG

    7/171

    INTRODUCTION BASIC FANTASY RPG

    same )ega)dlessF. $a!h 4laye) gene)ally 4lays one!ha)a!te)> !alled a 4laye) !ha)a!te) o) PC> (hile theGame 2aste) is )es4onsi*le o) ),nning the (o)ld>!)eating and managing the to(ns> nations> ),ins> non-4laye) !ha)a!te)s o) NPCsF> monste)s> t)eas,)e> and allothe) things that aid o) !hallenge the 4laye)s. Di!e a)eoten ,sed to dete)mine the s,!!ess o) ail,)e o mosta!tions that ta;e 4la!e in the game =asi! antasy RPG,ses 4olyhed)al di!e> des!)i*ed *elo(> o) this 4,)4ose.

    In ee!t> )ole-4laying games a)e E,st g)o(n-,4 gameso 4)etend. I yo, )emem*e) 4laying 4)etend as a !hild>yo, may )e!all haing some dii!,lty de!iding (hoseidea sho,ld hae 4)e!eden!e i one !hild 4lays a;night and the othe) a d)agon> (ho (ill (in? &,)elythe ;night doesnHt (in ee)y time. Role-4laying gameshae ),les to dete)mine s,!h things. These ),les !an)ange )om the e)y )ee-o)m and sim4le to the e)y!om4le8 and detailed.

    This game attem4ts to (al; the line *et(een sim4leand !om4le8> )ee-o)m and detailed. Too m,!h detailand !om4le8ity slo(s the game do(n as 4laye)s andG2 s4end m,!h time leaing th)o,gh the ),les and littletime a!t,ally 4laying. )ee-o)m games (ith sim4le)esol,tion systems demand mo)e mental agility )omthe 4a)ti!i4ants> and a)e m,!h mo)e de4endent on thegood E,dgment o the Game 2aste) to maintain*alan!e. =asi! antasy Role-Playing Game alls*et(een these t(o e8t)emes> haing ),les o) the most!ommon a!tiities and g,idelines to hel4 the Game2aste) E,dge the ,ne84e!ted.

    What Do I Nee$ to Pla?

    I yo, a)e to *e a 4laye)> yo, sho,ld hae a 4en!il>some note*oo; 4a4e)> and a set o di!e. &omeone inyo,) 4laye) g)o,4 4)o*a*ly needs to hae some g)a4h4a4e) + o) s5,a)es 4e) in!h is *estF o) d)a(ingma4s. #o, !an ,se 4)e4)inted !ha)a!te) )e!o)ds s,!has those aaila*le on the =asi! antasy RPG (e*siteF iyo, (ish> *,t note*oo; 4a4e) (o);s ine.

    I yo, a)e the Game 2aste)> yo, need all o the a*oe.I this is yo,) i)st time as G2> o) yo, hae limited4)e4a)ation time> yo, might (ish to ,se a 4)e-()ittenadent,)e !alled a mod,leF )athe) than to !)eate one

    yo,)sel. &ee)al mod,les a)e dist)i*,ted on the*asi!antasy.o)g   (e*site the 2o)ganso)t  mod,le>aaila*le o) )ee on the (e*site> is s4e!ii!ally designedo) ,se (ith a 4a)ty o ne( 4laye)s. Adent,)emod,les ()itten o) othe) game systems may also *e,sed> *,t the Game 2aste) may need to s4end sometime @!one)ting s,!h a mod,le *eo)e *eginning 4lay.

    Usi!" the Di%e

    The 6 sided die> o) d6> is one o themost im4o)tant di!e in the game: it is,sed to )esole atta!; )olls and saingth)o(s !on!e4ts that (ill *e e84lained

    late)F. In gene)al> the die is )olled>modiie)s added o) s,*t)a!ted> and i the total )es,lte5,als o) e8!eeds a ta)get n,m*e)> the )oll is a s,!!essothe)(ise it has ailed.

    The 16 sided die> o) d16> is ,sed togene)ate n,m*e)s )om 1 to 16 it isn,m*e)ed 6 to *,t a )oll o 6 is!o,nted as 16. A 4ai) o d16Hs a)e also,sed togethe) to gene)ate n,m*e)s )om 1to 166> (he)e a )oll o 66 is !o,nted as 166. The t(odi!e sho,ld *e die)ent !olo)s> and the 4laye) m,stde!la)e (hi!h is the tens die and (hi!h isthe ones die *eo)e )olling them O)> the4laye) may hae a die ma);ed (ithdo,*le digits> as sho(n.F Rolling t(od16Hs this (ay is !alled a 4e)!entile )oll> o)dJ. These )olls a)e gene)ally against ta)get n,m*e)s>*,t o) the )oll to *e a s,!!ess> the )es,lt m,st *e e5,alto o) less than the ta)get n,m*e). &o o) e8am4le> a!ha)a!te) ,sing a Thie a*ility des!)i*ed late)F (ith a'6J !han!e o s,!!ess )olls the di!e: i the )es,lt is 61to '6> the )oll is a s,!!ess.

    The + sided die> o) d+> is a s4e!ial !ase.It is not so m,!h )olled as@li44ed> and the n,m*e)

    (hi!h is ,4)ight is the )es,lt othe )oll. Note that d+Hs a)emade in t(o die)ent styles> as sho(n)ega)dless o (hi!h style yo, hae> the n,m*e) )olled isthe one (hi!h is ,4)ight on all isi*le sides.

    The othe) di!e no)mally ,sed hae /> 3>and 1 sides> and a)e !alled d/>d3> and d1. d/Hs may *emade (ith eithe) n,m*e)s o)4i4s it ma;es no die)en!e

    (hi!h so)t yo, !hoose.

    When m,lti4le di!e a)e to *e )olled andadded togethe)> itHs noted in the te8t li;ethis: d/ )oll t(o d/ di!e and add themtogethe)F> o) 'd+ )oll th)ee d+ di!e andadd them togethe)F. A modiie) may *e

    noted as a @4l,s al,e> s,!h as d3K )oll t(o d3di!e and add them togethe)> then add to the totalF.

    &

  • 8/15/2019 Basic Fantasy RPG

    8/171

    BASIC FANTASY RPG PLAYER C'ARACTERS

    PART &: PLAYER C'ARACTERS

    'o( to C)eate a Plae) Cha)a%te)

    i)st> yo, (ill need a 4ie!e o 4a4e) to ()ite do(n the!ha)a!te)Hs statisti!s on. #o, may ,se a !ha)a!te)

    )e!o)d sheet o)m i one is aaila*le> o) yo, may sim4ly,se a 4ie!e o note*oo; 4a4e). An e8am4le !ha)a!te)is sho(n *elo(. #o, sho,ld ,se a 4en!il to ()ite do(nall ino)mation> as any statisti! may !hange d,)ing game4lay.

    Roll 'd/ o) ea!h a*ility s!o)e> as des!)i*ed in theCha)a!te) A*ilities se!tion> and ()ite the )es,lts ate)the names o the a*ilities. W)ite do(n the s!o)es in theo)de) yo, )oll them i yo, a)e ,nha44y (ith the s!o)esyo, hae )olled> as; yo,) Game 2aste) o) adi!e> ashe o) she may allo( some o)m o 4oint o) s!o)ee8!hanging.

    W)ite do(n the a*ility s!o)e *on,s o) 4enaltyF o) ea!hs!o)e *eside the s!o)e itsel> as sho(n on the ta*le onthe ne8t 4age.

    Choose a )a!e and !lass o) yo,) !ha)a!te). Remem*e)that yo, m,st meet the P)ime Re5,isite minim,m o) a!lass> as des!)i*ed in the Cha)a!te) Classes se!tion> ino)de) to *e a mem*e) o that !lass. Also note that the)ea)e minim,m and ma8im,mF a*ility )e5,i)ements o)the a)io,s )a!es (hi!h m,st *e met> as des!)i*ed inthe Cha)a!te) Ra!es se!tion.

    W)ite do(n the s4e!ial a*ilities o yo,) )a!e and !lass!hoi!es> as des!)i*ed *elo(. I yo, hae !hosen to 4lay

    a 2agi!-Use)> as; yo,) Game 2aste) (hat s4ell o)s4ells yo,) !ha)a!te) ;no(s itHs ,4 to the Game 2aste)to de!ide this> *,t he o) she may allo( yo, to !hooseone o) mo)e s4ells yo,)sel.

    Note on yo,) !ha)a!te) sheet that yo,) !ha)a!te) has7e)o 6F e84e)ien!e 4oints o) BPF also yo, may (antto note the n,m*e) needed to adan!e to se!ond leel>as sho(n in the ta*le o) yo,) !lass.

    Roll the hit die a44)o4)iate o) yo,) !lass> adding yo,)Constit,tion *on,s o) 4enalty> and note the )es,lt asyo,) hit 4oints on yo,) !ha)a!te) sheet. Note that>sho,ld yo,) !ha)a!te) hae a Constit,tion 4enalty> the4enalty (ill not lo(e) any hit die )oll *elo( 1 so i yo,)Cha)a!te) has a - 4enalty o) Constit,tion> and yo,)oll a > the total is adE,sted to 1F.

    Roll o) yo,) sta)ting money. Gene)ally yo,) !ha)a!te)(ill sta)t (ith 'd/ times 16 gold 4ie!es> *,t as; theGame 2aste) *eo)e )olling.

    No(> 4,)!hase e5,i4ment o) yo,) !ha)a!te)> as sho(nin the Cost o Wea4ons  and $5,i4ment se!tion>*elo(. W)ite yo,) 4,)!hases on yo,) !ha)a!te) sheet>and note ho( m,!h money )emains ate)(a)d. 2a;es,)e yo, ,nde)stand the (ea4on and a)mo) )est)i!tionso) yo,) !lass and )a!e *eo)e ma;ing yo,) 4,)!hases.

    &in!e yo, no( ;no( (hat so)t o a)mo) yo,) !ha)a!te)is (ea)ing> yo, sho,ld note yo,) A)mo) Class on yo,)!ha)a!te) sheet. DonHt o)get to add yo,) De8te)ity*on,s o) 4enalty to the ig,)e.

    "oo; ,4 yo,) !ha)a!te)Hs atta!; *on,s )om the ta*lein the $n!o,nte) se!tionF and note it on yo,) !ha)a!te)sheet. DonHt add yo,) a*ility *on,ses o) 4enaltiesF tothis ig,)e> as yo, (ill add a die)ent *on,s &t)engtho) De8te)ityF de4ending on the so)t o (ea4on yo, ,sein !om*at i.e. melee o) missile (ea4onF.

    Also loo; ,4 yo,) saing th)o(s )om the ta*les nea)the end o the $n!o,nte) se!tionF and note them onyo,) !ha)a!te) sheet. AdE,st the saing th)o( ig,)es*ased on yo,) )a!e> i yo,) !ha)a!te) is a demi-h,mansee Cha)a!te) Ra!es> *elo(F.  /lease note  that thesaing th)o( *on,ses o) demi-h,mans a)e 4)esented

    as L4l,sL al,es> to *e added to the die )oll o)!onenien!e> yo, may sim4ly s,*t)a!t them )om thesaing th)o( n,m*e)s on the !ha)a!te) sheet instead.

    inally> i yo, haenHt done so al)eady> name yo,)!ha)a!te). This oten ta;es longe) than all the othe)ste4s !om*ined.

    *

  • 8/15/2019 Basic Fantasy RPG

    9/171

    PLAYER C'ARACTERS BASIC FANTASY RPG

    Cha)a%te) A+ilities

    $a!h !ha)a!te) (ill hae a s!o)e )anging )om ' to 13 inea!h o the ollo(ing a*ilities. A *on,s o) 4enalty isasso!iated (ith ea!h s!o)e> as sho(n on the ta*le*elo(. $a!h !lass has a )ime Re5,isite  a*ility s!o)e>

    (hi!h m,st *e at least < in o)de) o) the !ha)a!te) to*e!ome a mem*e) o that !lass also> the)e a)e )e5,i)edminim,m and ma8im,m s!o)es o) ea!h !ha)a!te) )a!eothe) than %,mans> as des!)i*ed ,nde) Cha)a!te)Ra!es> *elo(.

    A*ility &!o)e =on,sM enalty

    ' -'

    +- -

    /-3 -1

    this a*ility meas,)esthe !ha)a!te)Hs )a( 4hysi!al 4o(e). &t)ength is theP)ime Re5,isite o) ighte)s. A44ly the a*ility *on,s o)4enalty o) &t)ength to all atta!; and damage )olls inmelee hand to handF !om*at. Note that a 4enaltyhe)e (ill not )ed,!e damage )om a s,!!ess,l atta!;*elo( one 4oint in any !ase see the Com*at se!tiono) detailsF.

    Intelligen!e:  This is the a*ility to lea)n and a44ly;no(ledge. Intelligen!e is the P)ime Re5,isite o)2agi!-Use)s. The a*ility *on,s o) Intelligen!e is added

    to the n,m*e) o lang,ages the !ha)a!te) is a*le tolea)n to )ead and ()ite i the !ha)a!te) has anIntelligen!e 4enalty> he o) she !annot )ead mo)e than a(o)d o) t(o> and (ill only ;no( his o) he) natielang,age.

    Wisdom:  A !om*ination o int,ition> (ill4o(e) and!ommon sense. Wisdom is the P)ime Re5,isite o)Cle)i!s. The Wisdom *on,s o) 4enalty may a44ly tosome saing th)o(s s. magi!al atta!;s> 4a)ti!,la)lythose ae!ting the ta)getHs (ill.

    De8te)ity:  This a*ility meas,)es the !ha)a!te)Hs5,i!;ness and *alan!e as (ell as a4tit,de (ith tools.

    De8te)ity is the P)ime Re5,isite o) Thiees. TheDe8te)ity *on,s o) 4enalty is a44lied to all atta!; )olls(ith missile )angedF (ea4ons> to the !ha)a!te)Hs A)mo)Class al,e> and to the !ha)a!te)Hs Initiatie die )oll.

    Constit,tion:  A !om*ination o gene)al health anditality. A44ly the Constit,tion *on,s o) 4enalty toea!h hit die )olled *y the !ha)a!te). Note that a 4enaltyhe)e (ill not )ed,!e any hit die )oll to less than 1 4oint.

    Cha)isma:  This is the a*ility to inl,en!e o) een lead4eo4le those (ith high Cha)isma a)e (ell-li;ed> o) atleast highly )es4e!ted. A44ly the Cha)isma *on,s o)4enalty to )ea!tion )olls. Also> the n,m*e) o )etaine)sa !ha)a!te) may hi)e> and the loyalty o those )etaine)s>is ae!ted *y Cha)isma.

    'it Poi!ts a!$ 'it Di%e

    When a !ha)a!te) is inE,)ed> he o) she loses hit 4oints)om his o) he) !,))ent total. Note that this does not!hange the ig,)e )olled> *,t )athe) )ed,!es the !,))enttotal healing (ill )esto)e hit 4oints> ,4 to *,t note8!eeding the )olled ig,)e.

    When his o) he) hit 4oint total )ea!hes 6> yo,) !ha)a!te)may *e dead. This may not *e the end o) the!ha)a!te) donHt tea) ,4 the !ha)a!te) sheet.

    i)st leel !ha)a!te)s *egin 4lay (ith a single hit die o

    the gien ty4e> 4l,s the Constit,tion *on,s o) 4enalty>(ith a minim,m o 1 hit 4oint. $a!h time a !ha)a!te)gains a leel> the 4laye) sho,ld )oll anothe) hit die andadd the !ha)a!te)Hs Constit,tion *on,s o) 4enalty> (iththe )es,lt again *eing a minim,m o 1 4oint. Add thisamo,nt to the !ha)a!te)Hs ma8im,m hit 4oints ig,)e.Note that> ate) !ha)a!te)s )e!eie a i8edn,m*e) o hit 4oints ea!h leel> as sho(n in theadan!ement ta*le o) the !lass> and no longe) add theConstit,tion *on,s o) 4enalty.

    La!",a"es

    All !ha)a!te)s *egin the game ;no(ing thei) natielang,age. In most !am4aign (o)lds> %,mans all o)nea)ly allF s4ea; the same lang,age> oten !alled@Common. $a!h demi-h,man )a!e has its o(nlang,age> i.e. $lish> D(a)ish> o) %alling> andmem*e)s o the demi-h,man )a!es *egin 4lay ;no(ing*oth thei) o(n lang,age and Common o) the lo!al%,man lang,age i it isnHt !alled CommonF.

    Cha)a!te)s (ith Intelligen!e o 1' o) highe) may !hooseto *egin the game ;no(ing one o) mo)e lang,agesothe) than those gien a*oe the n,m*e) o additionallang,ages that may *e lea)ned is e5,al to theIntelligen!e *on,s K1> K> o) K'F. Cha)a!te)s may

    !hoose to lea)n othe) demi-h,man lang,ages> as (ell ash,manoid lang,ages s,!h as O)!> Go*lin> et!. The G2(ill de!ide (hi!h h,manoid lang,ages may *e lea)ned.The 4laye) may !hoose to leae one o) mo)e *on,slang,age @slots o4en> to *e illed d,)ing 4lay. &omeGame 2aste)s may een allo( 4laye) !ha)a!te)s tolea)n e8oti! lang,ages s,!h as D)agon also> @dead o)othe)(ise a)!hai! lang,ages might *e allo(ed to mo)es!hola)ly !ha)a!te)s.

  • 8/15/2019 Basic Fantasy RPG

    10/171

    BASIC FANTASY RPG PLAYER C'ARACTERS

    Cha)a%te) Ra%es

    D(a).es

    Des!)i4tion:

    D(a)es a)e a sho)t> sto!;y )a!e *oth maleand emale D(a)es stand a)o,nd o,) eet tall andty4i!ally (eigh a)o,nd 16 4o,nds. Thei) long hai) andthi!; *ea)ds a)e da); *)o(n> g)ay o) *la!;. They ta;eg)eat 4)ide in thei) *ea)ds> sometimes *)aiding o) o);ingthem. They hae a ai) to ),ddy !om4le8ion. D(a)eshae sto,t )ames and a st)ong> m,s!,la) *,ild. They a)e),gged and )esilient> (ith the !a4a!ity to end,)e g)eatha)dshi4s. D(a)es a)e ty4i!ally 4)a!ti!al> st,**o)n and

    !o,)ageo,s. They !an also *e int)os4e!tie> s,s4i!io,sand 4ossessie. They hae a lies4an o th)ee to o,)!ent,)ies.

    Rest)i!tions:  D(a)es may *e!ome Cle)i!s> ighte)s> o)Thiees. They a)e )e5,i)ed to hae a minim,mConstit,tion o they may not hae a Cha)isma highe) than 10. They maynot em4loy "a)ge (ea4ons mo)e than o,) eet in lengths4e!ii!ally> t(o-handed s(o)ds> 4olea)ms> andlong*o(sF.

    &4e!ial A*ilities:

      All D(a)es hae Da);ision (ith a /6H)ange> and a)e a*le to dete!t slanting 4assages> t)a4s>shiting (alls and ne( !onst),!tion on a )oll o 1- on 1d/

    a sea)!h m,st *e 4e)o)med *eo)e this )oll may *e made.

    &aing Th)o(s:  D(a)es sae at K+ s. Death Ray o)Poison> 2agi! Wands> Pa)alysis o) Pet)iy> and &4ells> andat K' s. D)agon =)eath.

    El.es

    Des!)i4tion:

    $les a)e a slende) )a!e> (ith *oth gende)sstanding a)o,nd ie eet tall and (eighing a)o,nd 1'64o,nds. 2ost hae da); hai)> (ith little o) no *ody o)a!ial hai). Thei) s;in is 4ale> and they hae 4ointed ea)sand deli!ate eat,)es. $les a)e lithe and g)a!e,l. Theyhae ;een eyesight and hea)ing. $les a)e ty4i!allyin5,isitie> 4assionate> sel-ass,)ed> and sometimesha,ghty. Thei) ty4i!al lies4an is a do7en !ent,)ies o)mo)e.

    Rest)i!tions:  $les may *e!ome Cle)i!s> ighte)s> 2agi!-Use)s o) Thiees they a)e also allo(ed to !om*ine the!lasses o ighte) and 2agi!-Use)> and o 2agi!-Use) andThie see

    Com*ination Classes

    > *elo(F. They a)e)e5,i)ed to hae a minim,m Intelligen!e o they may not hae aConstit,tion highe) than 10. $les nee) )oll la)ge) thansi8-sided di!e d/F o) hit 4oints.

    &4e!ial A*ilities:

      All $les hae Da);ision (ith a /6H)ange. They a)e a*le to ind se!)et doo)s mo)e oten thanno)mal 1- on 1d/ )athe) than the ,s,al 1 on 1d/F. An$l is so o*se)ant that one has a 1 on 1d/ !han!e to inda se!)et doo) (ith a !,)so)y loo;. $les a)e imm,ne tothe 4a)aly7ing atta!; o gho,ls. Also> they a)e less li;ely to*e s,)4)ised in !om*at> )ed,!ing the !han!e o s,)4)ise *y1 in 1d/.

    &aing Th)o(s:  $les sae at K1 s. Pa)alysis o) Pet)iy>and K s. 2agi! Wands and &4ells.

    /

  • 8/15/2019 Basic Fantasy RPG

    11/171

    PLAYER C'ARACTERS BASIC FANTASY RPG

    'al0li!"s

    Des!)i4tion:

     %allings a)e small> slightly sto!;y ol; (hostand a)o,nd th)ee eet tall and (eigh a*o,t /6 4o,nds.They hae !,)ly *)o(n hai) on thei) heads and eet> *,t)a)ely hae a!ial hai). They a)e ,s,ally ai) s;inned> oten(ith ),ddy !hee;s. %allings a)e )ema);a*ly ),gged o)thei) small si7e. They a)e de8te)o,s and nim*le> !a4a*leo moing 5,ietly and )emaining e)y still. They ,s,allygo *a)eoot. %allings a)e ty4i!ally o,tgoing> ,nass,mingand good-nat,)ed. They lie a*o,t a h,nd)ed yea)s.

    Rest)i!tions:

      %allings may *e!ome Cle)i!s> ighte)s o)Thiees. They a)e )e5,i)ed to hae a minim,m De8te)ityo they may not hae a

    &t)ength highe) than 10. %allings nee) )oll la)ge) thansi8-sided di!e d/F o) hit 4oints )ega)dless o !lass.%allings may not ,se "a)ge (ea4ons> and m,st (ield2edi,m (ea4ons (ith *oth hands.

    &4e!ial A*ilities:  %allings a)e ,n,s,ally a!!,)ate (ith allso)ts o )anged (ea4ons> gaining a K1 atta!; *on,s (henem4loying them. When atta!;ed in melee *y !)eat,)esla)ge) than man-si7ed> %allings gain a K *on,s to thei)A)mo) Class. %allings a)e 5,i!;-(itted> th,s adding K1 toInitiatie die )olls. O,tdoo)s in thei) 4)ee))ed o)estte))ain> they a)e a*le to hide e)y ee!tiely so long asthey )emain still the)e is only a 16J !han!e they (ill *edete!ted. $en indoo)s> in d,ngeons o) in non-4)ee))ed

    te))ain they a)e a*le to hide s,!h that the)e is only a '6J!han!e o dete!tion. Note that a %alling Thie (ill )ollonly on!e> ,sing eithe) the Thie a*ility o) the %allinga*ility> (hi!hee) is *ette).

    &aing Th)o(s:

      %allings sae at K+ s. Death Ray o)Poison> 2agi! Wands> Pa)alysis o) Pet)iy> and &4ells> andat K' s. D)agon =)eath.

    ',#a!s

    Des!)i4tion: %,mans !ome in a *)oad a)iety o sha4esand si7es the Game 2aste) m,st de!ide (hat so)ts o%,mans lie in the game (o)ld. An ae)age %,man malein good health stands a)o,nd si8 eet tall and (eighs a*o,t10 4o,nds. 2ost %,mans lie a)o,nd 0 yea)s.

    Rest)i!tions:  %,mans may *e any single !lass. Theyhae no minim,m o) ma8im,m a*ility s!o)e )e5,i)ements.

    &4e!ial A*ilities:

      %,mans lea)n ,n,s,ally 5,i!;ly>gaining a *on,s o 16J to all e84e)ien!e 4oints ea)ned.

    &aing Th)o(s:  %,mans a)e the @standa)d> and th,shae no saing th)o( *on,ses.

    Co#+i!atio! Classes

    To *e!ome a mem*e) o a !om*ination !lass> a !ha)a!te)m,st meet the )e5,i)ements o *oth !lasses. Com*ination!lass !ha)a!te)s ,se the *est atta!; *on,s and the *estsaing th)o( al,es o thei) o)iginal t(o !lasses> *,t m,stgain e84e)ien!e e5,al to the !om*ined )e5,i)ements o*oth *ase !lasses to adan!e in leels. $les a)e the only!ha)a!te)s eligi*le to *e a mem*e) o one o these!om*ination !lasses:

    ighte)M2agi!-Use):

      These !ha)a!te)s may *oth ight

    and !ast magi! s4ells ,)the)> they a)e allo(ed to !astmagi! s4ells (hile (ea)ing a)mo). $len ighte)M2agi!-Use)s )oll si8-sided di!e d/F o) hit 4oints.

    2agi!-Use)MThie:

      2em*e)s o this !om*ination !lassmay !ast s4ells (hile (ea)ing leathe) a)mo)> and may ,seany (ea4on. These !ha)a!te)s )oll o,)-sided di!e d+F o)hit 4oints.

  • 8/15/2019 Basic Fantasy RPG

    12/171

    BASIC FANTASY RPG PLAYER C'ARACTERS

    Cha)a%te) Classes

    Cle)i%

    $84. &4ells

    "eel oints %it Di!e 1 ' + /

    1 6 1d/ - - - - - -

    1>66 d/ 1 - - - - -

    ' '>666 'd/ - - - - -

    + />666 +d/ 1 - - - -

    1>666 d/ - - - -

    / +>666 /d/ 1 - - -

    0 +3>666 0d/ ' - - -

    3 666 3d/ ' 1 - -

    < 136>666 666 666 666 666 smiting ,ndeadmonste)s and aiding in the *attle against eil and !haos.Playe) !ha)a!te) Cle)i!s a)e ass,med to *e among thelatte) g)o,4.

    Cle)i!s ight a*o,t as (ell as Thiees> *,t not as (ell asighte)s. They a)e ha)die) than Thiees> at least at lo(e)leels> as they a)e a!!,stomed to 4hysi!al la*o) that theThie (o,ld detly aoid. Cle)i!s !an !ast s4ells o diinenat,)e sta)ting at nd leel> and they hae the 4o(e) toT,)n the Undead> that is> to d)ie a(ay ,ndead monste)s*y means o aith alone see the $n!o,nte)  se!tion o)detailsF.

    The P)ime Re5,isite o) Cle)i!s is Wisdom a !ha)a!te)m,st hae a Wisdom s!o)e o < o) highe) to *e!ome aCle)i!. They may (ea) any a)mo)> *,t may only ,se *l,nt(ea4ons s4e!ii!ally in!l,ding (a)hamme)> ma!e> ma,l>!l,*> 5,a)te)sta> and slingF.

    Fi"hte)

    $84.

    "eel oints %it Di!e

    1 6 1d3

    >666 d3

    ' +>666 'd3

    + 3>666 +d3

    1/>666 d3

    / '>666 /d3

    0 /+>666 0d3

    3 16>666 3d3

    < +6>666 666 666 666 66>666 '6>666 ++6>666 /6>666 g,a)dsmen> *a)*a)ian (a))io)s>and anyone else o) (hom ighting is a (ay o lie. Theyt)ain in !om*at> and they gene)ally a44)oa!h 4)o*lemshead on> (ea4on d)a(n.

    Not s,)4)isingly> ighte)s a)e *est at ighting o all the!lasses. They a)e also the ha)diest> a*le to ta;e mo)e4,nishment than any othe) !lass. Altho,gh they a)e nots;illed in the (ays o magi!> ighte)s !an nonetheless ,semany magi! items> in!l,ding *,t not limited to magi!al(ea4ons and a)mo).

    The P)ime Re5,isite o) ighte)s is &t)ength a !ha)a!te)m,st hae a &t)ength s!o)e o < o) highe) to *e!ome aighte). 2em*e)s o this !lass may (ea) any a)mo) and,se any (ea4on.

    2

  • 8/15/2019 Basic Fantasy RPG

    13/171

    PLAYER C'ARACTERS BASIC FANTASY RPG

    3a"i%-Use)

    $84. &4ells

    "eel oints %it Di!e 1 ' + /

    1 6 1d+ 1 - - - - -

    >66 d+ - - - - -

    ' >666 'd+ 1 - - - -

    + 16>666 +d+ - - - -

    6>666 d+ 1 - - -

    / +6>666 /d+ ' - - -

    0 36>666 0d+ ' 1 - -

    3 16>666 3d+ ' ' - -

    < '66>666 666 666 66>666 66>666 '6>666 66>666 /6>666 366>666 666 66 'd+

    + >666 +d+

    16>666 d+

    / 6>666 /d+

    0 +6>666 0d+

    3 0>666 3d+

    < 16>666 666 666

  • 8/15/2019 Basic Fantasy RPG

    14/171

    BASIC FANTASY RPG PLAYER C'ARACTERS

     Thie0 A+ilities

    Thie "eel O4en "o!;s Remoe T)a4s i!; o!;ets 2oe &ilently Clim* Walls %ide "isten

    1 6 '6 36 16 '6

    '6 ' '6 31 1 '+

    ' ' '6 +6 ' 3 6 '3

    + +6 ' + +6 3' +

    + +6 6 + 3+ '6 +/

    / 6 + 6 3 ' 6

    0 6 /6 3/ +6 +

    3 /6 / /6 30 + 3

    < / /6 06 / 33 6 /

    16 /3 /' 0+ /3 3< ' /

    11 01 // 03 01 theThie al(ays *eliees he o) she is *eing s,!!ess,l> so theG2 ma;es the )oll. A Thie hiding in shado(s m,st)emain still o) this a*ility to (o);.

    "isten  is gene)ally ,sed to listen at a doo)> o) to t)y tolisten o) distant so,nds in a d,ngeon. The G2 m,st

    de!ide (hat noises the Thie might hea) a s,!!ess,l )ollmeans only that a noise could hae *een hea)d. The G2sho,ld al(ays ma;e this )oll o) the 4laye). Note that theThie and his o) he) 4a)ty m,st t)y to *e 5,iet in o)de) o)the Thie to ,se this a*ility.

    inally> Thiees !an 4e)o)m a&nea; Atta!;

      any timethey a)e *ehind an o44onent in melee and it is )easona*lyli;ely the o44onent doesnHt ;no( the Thie is the)e. TheG2 may )e5,i)e a 2oe &ilently o) %ide )oll to dete)minethis. The &nea; Atta!; is made (ith a K+ atta!; *on,sand does do,*le damage i it is s,!!ess,l. A Thie ,s,ally!anHt ma;e a &nea; Atta!; on the same o44onent t(i!e inany gien !om*at.

    The &nea; Atta!; !an *e 4e)o)med (ith any melee *,tnot missileF (ea4on> o) may *e 4e)o)med *a)e-handedin (hi!h !ase s,*d,ing damage is done see the$n!o,nte)

     se!tion o) detailsF. Also> the &nea; Atta!; !an*e 4e)o)med (ith the @lat o the *lade the *on,ses and4enalties !an!el o,t> so the atta!; has a K6 atta!; *on,sand does no)mal damage the damage done in this !ase iss,*d,ing damage.

    5

  • 8/15/2019 Basic Fantasy RPG

    15/171

    PLAYER C'ARACTERS BASIC FANTASY RPG

    Cost o0 Wea6o!s a!$ E7,i6#e!t

    3o!e

    2oneta)y al,es a)e ,s,ally e84)essed in gold 4ie!es. Inaddition to gold !oins> the)e a)e !oins made o 4latin,m>

    sile)> ele!t),m an alloy o gold and sile)F> and !o44e).They a)e al,ed as ollo(s:

    1 4latin,m 4ie!e 44F gold 4ie!es g4F1 gold 4ie!e g4F 16 sile) 4ie!es s4F1 ele!t),m 4ie!e e4F sile) 4ie!es s4F1 sile) 4ie!e s4F 16 !o44e) 4ie!es !4F

    o) game 4,)4oses> ass,me that one gold 4ie!e (eighs1M16th o a 4o,nd> and that ie !oins (ill @it in a !,*i!in!h o sto)age s4a!e this isnHt lite)ally a!!,)ate> *,t (o);s(ell eno,gh (hen a44lied to a *o8 o) !hestF.

    i)st leel !ha)a!te)s gene)ally *egin the game (ith 'd/ 816 g4 ,nless the G2 de!ides othe)(iseF.

    E7,i6#e!t

    This list )e4)esents !ommon adent,)ing e5,i4ment atae)age 4)i!es. P)i!es and aaila*ility may a)y. Weightsa)e e84)essed in 4o,nds. Items ma);ed (eigh e)y littleten s,!h items (eigh one 4o,nd. Items ma);ed haealmost no (eight and sho,ld not ,s,ally *e !o,nted.

    Item )i!e Weight

    =a!;4a!; + g4

    =elt Po,!h 1 g4

    =it and *)idle 1 s4 '

    Candles> 1 1 g4

    Chal;> small *ag o 4ie!es g4

    Cloa; g4 1

    Clothing> !ommon o,tit + g4 1

    Glass *ottle o) ial 1 g4

    G)a44ling %oo; g4 +

    %oly &ym*ol g4

    %oly Wate)> 4e) ial 16 g4

    %o)seshoes shoeing 1 g4 16

    In;> 4e) Ea) 3 g4 Q  

    I)on &4i;es> 1 1 g4 1

    "adde)> 16 t. 1 g4 6

    "ante)n g4 "ante)n> =,llseye 1+ g4 '

    "ante)n> %ooded 3 g4

    2ana!les (itho,t 4adlo!;F / g4 +

    2a4 o) s!)oll !ase 1 g4 Q  

    2i))o)> small metal 0 g4

    Oil 4e) las;F 1 g4 1

    Padlo!; (ith ;eysF 1 g4 1

    Item )i!e Weight

    Pa4e) 4e) sheetF 1 g4

    Pole> 16H (ooden 1 g4 16

    ,ill 1 s4

    ,ill Snie 1 g4

    ,ie) o) =olt !ase 1 g4 1

    Rations> D)y> one (ee; 16 g4 1+

    Ro4e> %em4 4e) 6 t.F 1 g4

    Ro4e> &il; 4e) 6 t.F 16 g4

    &a!;> "a)ge 1 g4

    &a!;> &mall s4

    &addle> Pa!; g4 1

    &addle> Riding 16 g4 '

    &addle*ags> 4ai) + g4 0

    &4ell*oo; 13 4agesF g4 1

    Tent> "a)ge ten menF g4 6

    Tent> &mall one manF g4 16ThieesH 4i!;s and tools g4 1

    Tinde)*o8> lint and steel ' g4 1

    To)!hes> / 1 g4 1

    Whetstone 1 g4 1

    Whistle 1 g4

    Wines;inMWate)s;in 1 g4

    Winte) *lan;et 1 g4 '

    18

  • 8/15/2019 Basic Fantasy RPG

    16/171

    BASIC FANTASY RPG PLAYER C'ARACTERS

    Wea6o!s

    Wea4on )i!e &i7e Weight Dmg.

    A8es

    %and A8e + g4 & 1d/

    =attle A8e 0 g4 2 0 1d3

    G)eat A8e 1+ g4 " 1 1d16

    =o(s

    &ho)t*o( g4 2

    &ho)t*o( A))o( 1 s4 1d/

    &ile) &ho)t*o( A))o( g4 1d/

    "ong*o( /6 g4 " '

    "ong*o( A))o( s4 1d3

    &ile) "ong*o( A))o( + g4 1d3

    "ight C)oss*o( '6 g4 2 0

    "ight ,a))el s4 1d/

    &ile) "ight ,a))el g4 1d/

    %eay C)oss*o( 6 g4 " 1+

    %eay ,a))el + s4 1d3&ile) %eay ,a))el 16 g4 1d3

    Dagge)s

    Dagge) g4 & 1 1d+

    &ile) Dagge) g4 & 1 1d+

    &(o)ds

    &ho)ts(o)d / g4 & ' 1d/

    "ongs(o)dM&!imita) 16 g4 2 + 1d3

    T(o-%anded &(o)d 13 g4 " 16 1d16

    %amme)s and 2a!es

    Wa)hamme) + g4 & / 1d/

    2a!e / g4 2 16 1d3

    2a,l 16 g4 " 1/ 1d16

    Othe) Wea4ons

    Cl,*MC,dgelMWal;ing &ta s4 2 1 1d+

    ,a)te)sta g4 " + 1d/

    Pole A)m < g4 " 1 1d16

    &ling 1 g4 &

    =,llet 1 s4 1d+

    &tone nMa 1d'

    &4ea) g4 2

    Th)o(n one handedF 1d/

    2elee one handedF 1d/

    2elee t(o handedF 1d3

    These items (eigh little indiid,ally. Ten o these items

    (eigh one 4o,nd. &ile) ti4 o) *lade> o) ,se against ly!anth)o4es.

    Wea6o! Si9e

    %,mans and $les m,st (ield "a)ge (ea4ons (ith *othhands> *,t may ,se &mall o) 2edi,m (ea4ons in onehand. %allings may not ,se "a)ge (ea4ons at all> andm,st ,se 2edi,m (ea4ons (ith *oth hands. D(a)es>

    d,e to thei) sto!;y> 4o(e),l *,ilds> a)e a*le to ,se2edi,m (ea4ons one-handed and some "a)ge (ea4onsin t(o hands> *,t "a)ge (ea4ons mo)e than o,) eet inlength a)e 4)ohi*ited s4e!ii!ally> t(o-handed s(o)ds>4olea)ms> and long*o(sF. &ome (ea4ons m,st *e ,sed(ith *oth hands *y design s,!h as *o(s and !)oss*o(sF

    *,t the ma8im,m si7e limits still a44ly.

    The G2 sho,ld a44ly simila) limitations to (ea4on-a)medmonste)s o) instan!e> ;o*olds and go*lins a)e simila) insi7e to %allings> and th,s sho,ld hae simila) (ea4onlimits.

    3issile Wea6o! Ra!"es

    Wea4on

    &ho)t

    K1F

    2edi,m

    6F

    "ong

    -F

    "ong*o( 06 1+6 16

    &ho)t*o( 6 166 16

    %eay C)oss*o( 36 1/6 +6

    "ight C)oss*o( /6 16 136Dagge) 16 6 '6

    %and A8e 16 6 '6

    Oil o) %oly Wate) 16 '6 6

    &ling '6 /6 s,*stit,te ya)ds o) eet. I the ta)get is as !lose as o)!lose) than the &ho)t )ange ig,)e> the atta!;e) )e!eies aK1 atta!; *on,s. I the ta)get is ,)the) a(ay than the2edi,m )ange ig,)e> *,t not *eyond the "ong )ange

    ig,)e> the atta!;e) )e!eies a - atta!; 4enalty.

    A)#o) a!$ Shiel$s

    A)mo) Ty4e )i!e Weight AC

    No A)mo) 6 g4 6 11

    "eathe) A)mo) 6 g4 1 1'

    Chain 2ail /6 g4 +6 1

    Plate 2ail '66 g4 6 10

    &hield 0 g4 K1

    Beasts o0 B,)$e!

    Note: &tatisti!s o) the animals *elo( a)e on 4age .

    Item )i!e

    %o)se> D)at 16 g4

    %o)se> Wa) 66 g4

    %o)se> Riding 0 g4

    Pony +6 g4

    Pony> Wa) 36 g4

    D,e to thei) small stat,)e> D(a)es and %allings gene)ally)ide 4onies )athe) than ho)ses.

    11

  • 8/15/2019 Basic Fantasy RPG

    17/171

    PLAYER C'ARACTERS BASIC FANTASY RPG

    E6la!atio! o0 E7,i6#e!t

    A=a!;4a!;

    (ill hold a ma8im,m +6 4o,nds o) ' !,*i!eet o goods. &ome items may *e lashed to the o,tsides,!h (ill !o,nt to(a)d the (eight limit *,t not the ol,melimit. A %allingHs *a!;4a!; holds at most '6 4o,ndsandMo) 1Q !,*i! eet> *,t !osts the same as a ,ll-si7editem.

    ACandle

     (ill shed light oe) a H )adi,s> (ith dim lighte8tending H ,)the). A no)mal !andle (ill *,)n a*o,t 't,)ns 4e) in!h o height.

    Chal; is ,se,l o) @*la7ing a t)ail th)o,gh a d,ngeon o)),in.

    %oly Wate)

     is e84lained in the$n!o,nte)

     se!tion.

    I)on &4i;es a)e ,se,l o) s4i;ing doo)s !losed o) s4i;ingthem o4enF and may *e ,sed as !),de 4itons ina44)o4)iate sit,ations.

    A"ante)n

     (ill 4)oide light !oe)ing a '6H )adi,s dimlight (ill e8tend a*o,t 6H ,)the). A lante)n (ill !ons,mea las; o oil in 13K1d/ t,)ns. A

    %ooded "ante)n

     allo(sthe light to *e hidden o) )eealed as the ,se) 4leases in allothe) (ays it 4e)o)ms as an o)dina)y lante)n. A =,llseye"ante)n

     4)oEe!ts a !one o light '6H long and '6H (ide atthe (idest 4oint> (ith dim light e8tending an additional 6H*eyond that 4oint. This ty4e o lante)n is gene)allyhooded.

    A2a4 o) &!)oll Case

     is a t,*,la) oiled leathe) !ase ,sedto !a))y ma4s> s!)olls> o) othe) 4a4e) items. The !ase (illhae a (ate)-)esistant *,t not (ate)4)ooF !a4 (hi!hslides oe) the end> and a loo4 to allo( the !ase to *eh,ng )om a *elt o) *andolie). A standa)d s!)oll !ase !anhold ,4 to 16 sheets o 4a4e)> o) a single s!)oll o ,4 toseen s4ells.

    A2i))o)

      is ,se,l in a d,ngeon eni)onment o) many)easons o) instan!e> it is the only (ay to loo; at a2ed,sa (itho,t *eing t,)ned to stone. 2i))o)s a)e also,se,l o) loo;ing a)o,nd !o)ne)s> and !an *e ,sedo,tdoo)s to send signals ,sing )ele!ted s,nlight.

    A,ie)

      is an o4en !ontaine) ,sed to hold a))o(s. A=olt Case

     is a simila) so)t o !ontaine) o) !)oss*o( *olts.In eithe) !ase> the standa)d !a4a!ity is 6 missiles. Thelength o a 5,ie) o) *olt !ase m,st mat!h the length o

    the amm,nition o) it to *e ,se,l the)eo)e> the)e a)elong*o( and sho)t*o( 5,ie)s and light and heay!)oss*o( *olt !ases. The 4)i!e is the same o) all ty4es.

    D)y Rations may !onsist o d)y *)ead> ha)d !heese> d)ied),it> n,ts> *eans> Ee);y> o) any othe) ood (hi!h (ill not@go *ad in less than a*o,t a month i not longe)F. D)y)ations a)e gene)ally sold in 5,antities s,i!ient o) one!ha)a!te) o) a (ee;> and a)e 4a!;aged in (a8ed o) oiled!loth to 4)ote!t them.

    %em4 Ro4e

      is Q in!h in diamete) and has a *)ea;ingst)ength o 1>/66 4o,nds. &ae (o);ing load o) a )o4e isno)mally one-5,a)te) o the *)ea;ing st)ength. One o)mo)e ;nots in a )o4e !,t the *)ea;ing st)ength in hal.This does not ae!t the sae (o);ing load> *e!a,se ;notsa)e ig,)ed into the listed one-5,a)te) )atio.

    &il; Ro4e

      is a*o,t 'M3 in!h in diamete) and has a*)ea;ing st)ength o 1>/66 4o,nds> altho,gh it (eighs!onside)a*ly less than hem4 )o4e. The notes )ega)ding)o4e st)ength gien o) hem4 )o4e> a*oe> a44ly he)e also.

    A"a)ge &a!;

     (ill hold at most +6 4o,nds o) + !,*i! eeto goods.

    A&mall &a!;

     (ill hold at most 6 4o,nds o) !,*i! eeto goods.

    A 4ai) o &addle*ags (ill hold at most 16 4o,nds o) 1

    !,*i! oot o goods diided eenly *et(een *oth *agsF.

    ThieesH i!;s and Tools

      a)e )e5,i)ed o) the ,se oThie a*ilities s,!h as o4ening lo!;s and )emoing t)a4s.These a*ilities may not *e ,sa*le (itho,t a44)o4)iatetools> o) may *e ,sed at a 4enalty at the o4tion o theGame 2aste).

    ATinde)*o8

    is gene)ally 4,)!hased (ith alint and

    steel the lint> a 4ie!e o ha)d )o!;> is st),!; igo)o,slyagainst a C-sha4ed 4ie!e o high-!a)*on steel. Whendone !o))e!tly> hot s4a);s (ill ly )om the lint and steelinto the tinde)> ho4e,lly sta)ting a i)e. The *est tinde) is ad)ied 4ie!e o 4)e4a)ed tinde) ,ng,s> !a))ied in thetinde)*o8 to ;ee4 it d)y !ha) !loth> hem4 )o4e> o) eene)y d)y g)ass !an s,*stit,te i 4)e4a)ed tinde) ,ng,s isnot aaila*le. The time )e5,i)ed to sta)t a i)e sho,ld *edete)mined *y the G2 a!!o)ding to the 4)eailing!onditions ,nde) ideal !onditions> sta)ting a i)e (ith alint> steel and tinde) ta;es a*o,t a t,)n.

    A To)!h  sheds light oe) a '6H )adi,s> (ith dim lighte8tending a*o,t 6H ,)the)> and *,)ns o) 1d+K+ t,)ns.O !o,)se> a to)!h is also ,se,l o) setting lamma*lemate)ials s,!h as !o*(e*s o) oilF alight.

    AWhetstone

      is ,sed to sha)4en and maintain edged(ea4ons s,!h as s(o)ds> dagge)s> and a8es.

    Wines;inMWate)s;in   is a !ontaine) o) d)in;ing (ate) o)(ine tho,gh gene)ally (ate) is ta;en into a d,ngeon o)(ilde)ness eni)onment. The standa)d (ate)s;in holdsone 5,a)t o li5,id> (hi!h is the minim,m amo,nt)e5,i)ed *y a no)mal !ha)a!te) in a single day. Iadent,)ing in the dese)t o) othe) hot> d)y a)eas> a!ha)a!te) may need as m,!h as ten times this amo,nt.Note that the gien 4o,nd (eight is o) a ,ll s;in anem4ty s;in has negligi*le (eight.

    1&

  • 8/15/2019 Basic Fantasy RPG

    18/171

    BASIC FANTASY RPG PLAYER C'ARACTERS

    ;ehi%les

    The ollo(ing ta*les gie details o a)io,s land and sea ehi!les. Game 2aste)s sho,ld eel )ee to !)eate thei) o(nehi!les> in (hi!h !ase the ta*le !an *e ,sed o) g,idan!e. &ome o the statisti!s gien *elo( a)e e84lained in detail late).

    La!$ T)a!s6o)tatio!9ehi!le "ength 8 (idth Weight Ca)go 2oement %a)dness M % Cost g4F

    Cha)iot 1H 8 /H '66 06 l*s 16H 16HF 16 M 16 +66

    Coa!h '6H 8 3H 1>666 >666 l*s /6H 1HF / M 1 1>66

    Wagon 'H 8 3H >666 +>666 l*s +6H 6HF / M 1/ 66

    In!l,des hit!hed ho)ses o) m,les.

    Wate) T)a!s6o)tatio!

    9ehi!le "ength 8 Width Ca)go C)e( 2oement 2ilesMDay %a)dness M % Cost g4F

    Canoe 1H 8 +H Q ton 1 +6H HF '6 + M + 6

    Ca)ael H 8 1H 0 tons 16 6H 6HF + 3 M 0 16>666

    Ca))a!; /6H 8 6H 1' tons 6 '6H '6HF 6 16 M 16 6>666

    Galley> &mall 166H 8 1H 16 tons 666

    Galley> "a)ge 16H 8 6H '0 tons 1/6 '6H HF + M 16 M 16 '6>666

    "ongshi4 116H 8 1H 16 tons 06 '6H HF + M < M 116 >666

    RatM=a)ge 4e) 16H 8 16H 1 ton +6H 16HF 6 / M 1 166

    Rie)*oat 6H 8 6H 6 tons 16 6H 6HF '6 3 M '6 '>66

    Ro(*oat 1H 8 /H 1 ton 1 '6H 16HF / M 3 /6

    &ail*oat +6H 8 3H tons 1 +6H 1HF +6 0 M 6 >666

    Notes Re"a)$i!" ;ehi%les

    The  C)e(

      ig,)e gien )ele!ts the minim,m n,m*e) osailo)s andMo) )o(e)s needed to o4e)ate the shi4. Oi!e)sa)e not !o,nted among these n,m*e)s> and o !o,)se it isal(ays a good idea to hi)e e8t)a sailo)s andMo) )o(e)s toens,)e that any !as,alties (ill not slo( do(n the shi4.

    Ca)go o) (agons is gien in 4o,nds> (hile o) shi4s it isgien in tons. I the shi4 sails night and day> ea!h4assenge) )e5,i)es liing s4a!e e5,ialent to one ton o!a)go in addition> 4)oisions o) one man o) one montho!!,4y 1M16 o a ton o s4a!e.

    2oement is gien se4a)ately he)e in eet ya)ds> a!t,allysee Time and &!ale  in a)t +: The Adent,)e   o) ane84lanationF as (ell as miles 4e) day. The en!o,nte)moement o shi4s is not di)e!tly )elated to the long-distan!e t)ael )ate> sin!e the !)e( m,st (o); ha)d to

    ma;e the shi4 moe 5,i!;ly in !om*at> and this leel oeo)t !annot *e maintained day and night.

    The 4a)enthesi7ed ig,)e )e4)esents mane,e)a*ilityagain> see the

    Time and &!ale

    se!tion o) details.

    &ee Atta!;ing a 9ehi!le  in the $n!o,nte) se!tion o)details on the %a)dness and % statisti!s.

    A!ha)iot

    )e5,i)es a single ho)se> gene)ally a (a)ho)se> to4,ll it. =oth !oa!hes and (agons )e5,i)e at least a 4ai)o d)at ho)ses to 4,ll them.

    A!a)ael

     is a highly mane,e)a*le sailing shi4 (ith t(o o)th)ee masts. Tho,gh s,4e)i!ially simila) to the la)ge)!a))a!;> !a)aels a)e !a4a*le o sailing ,4 )ie)s> a tas; o)(hi!h the la)ge) shi4 is ill s,ited.

    A !a))a!; is a la)ge> o!ean-going sailing shi4 (ith th)ee o)o,) masts.

    Galleys a)e e5,i44ed (ith *oth sails and oa)s the se!ondlisted moement )ate o) galleys is the )o(ing s4eed. Asmall galley (ill hae a)o,nd 6 )o(s o oa)s> (ith ea!hoa) 4,lled *y t(o men o) a total o 36 )o(e)sF (hile ala)ge galley (ill hae a)o,nd ' )o(s o oa)s o) a total o1+6 )o(e)sF. Galleys a)e gene)ally m,!h mo)e

    mane,e)a*le than sailing shi4s s,!h as the !a))a!; o)!a)ael> and may *e o,titted (ith )ams.

    Thelongshi4

     !ommonly ,sed *y no)the)n )aide)s is e)ysimila) to the la)ge galley. %o(ee)> (he)e mo)e !iili7ednations hae s4e!ialist )o(e)s> sailo)s> and ma)ines> the!)e( o a longshi4 is mo)e gene)ali7ed most !)e(men (ill*e 5,aliied o) all o these tas;s.

    1*

  • 8/15/2019 Basic Fantasy RPG

    19/171

    PLAYER C'ARACTERS BASIC FANTASY RPG

    Sie"e E!"i!es

    These a)e (ea4ons ,sed to atta!; st)ongholds> o) sometimes shi4s. Thei) !ost may *e ,4 to t(i!e as high in a )emotelo!ation. A siege engine that th)o(s missiles a *allista> onage) o) t)e*,!hetF m,st hae a t)ained a)tille)ist to i)e it this isthe !ha)a!te) (ho ma;es the atta!; )olls o) the (ea4on. 2issile-th)o(ing engines hae atta!; 4enalties> detailed *elo(.Note: siege engines a)e not gene)ally ,sa*le against indiid,als o) monste)s the G2 may ma;e e8!e4tions o) e)y la)ge

    monste)s li;e giants o) d)agons.

    Wea4on Cost

    Rate

    o i)e

    Atta!;

      enalty Damage

    &ho)t

    Range

    K1F

    2edi,m

    Range

    K6F

    "ong

    Range

    -F

    =allista 166 g4 1M+ -' d3 6H 166H 16H

    =atte)ing Ram 66 g4 1M' K6 d3 NMA NMA NMA

    Onage) '66 g4 1M/ -/ d1 166H 66H '66H

    T)e*,!het +66 g4 1M16 -3 'd16 NMA '66H +66H

    =allista: This is ee!tiely a e)y la)ge !)oss*o( that may i)e a s4ea)-li;e *olt o) a la)ge stone. It is ,s,ally mo,nted ona t)i4od o) (agon> *,t may also *e mo,nted on a shi4. When i)ing *olts> a *allista !annot damage *)i!; o) stone. A*allista )e5,i)es a !)e( o th)ee to o4e)ate.

    =atte)ing Ram:

    These a)e ,s,ally o4e)ated ,nde) a so( a so)t o 4o)ta*le )ooF. They )e5,i)e a !)e( o eight o) mo)e.

    Onage):  This (ea4on th)o(s a stone (ith a ai)ly lat t)aEe!to)y. An onage) )e5,i)es a !)e( o o,) to o4e)ate.

    T)e*,!het:  This mighty (ea4on ,ses a !o,nte)(eight to ling a stone on a high> a)!ing 4ath. It !annot i)e at ta)gets(ithin 66 ya)ds. I it is aimed at a ta)get that is mo)e than 6 highe) than the (ea4on> the)e is an additional V atta!;4enalty. A t)e*,!het )e5,i)es a !)e( o eight to o4e)ate.

    1

  • 8/15/2019 Basic Fantasy RPG

    20/171

    BASIC FANTASY RPG SPELLS

    PART *: SPELLS

    The n,m*e) o s4ells o ea!h leel (hi!h a Cle)i! o)2agi!-Use) may !ast 4e) day is sho(n on the a44)o4)iateta*le in the

    Cha)a!te)s

     se!tion> a*oe. $a!h day> ,s,allyin the mo)ning> s4ell!aste)s 4)e4a)e s4ells to )e4la!e thosethey hae ,sed. Cle)i!s do this th)o,gh 4)aye)> (hile2agi!-Use)s m,st st,dy thei) s4ell*oo;s. &4ells 4)e4a)ed*,t not ,sed 4e)sist )om day to day only those a!t,ally!ast m,st *e )e4la!ed. A s4ell!aste) may al(ays !hoose todismiss a 4)e4a)ed s4ell (itho,t !asting itF in o)de) to4)e4a)e a die)ent s4ell o that leel.

    &4ell!aste)s m,st hae at least one hand )ee> and *e a*leto s4ea;> in o)de) to !ast s4ells th,s> *inding and gagginga s4ell!aste) is an ee!tie means o 4)eenting him o) he))om !asting s4ells. In !om*at> !asting a s4ell ,s,ally ta;esthe same time as ma;ing an atta!;. I a s4ell!aste) isatta!;ed een i not hitF o) m,st ma;e a saing th)o((hethe) s,!!ess,l o) notF on the Initiatie n,m*e) on

    (hi!h he o) she is !asting a s4ell> the s4ell is s4oiled andlost. As a s4e!ii! e8!e4tion> t(o s4ell !aste)s )eleasingthei) s4ells at ea!h othe) on the same Initiatie n,m*e) (ill*oth s,!!eed in thei) !asting one !aste) may dis),4tanothe) (ith a s4ell only i he o) she has a *ette) Initiatie>and !hooses to delay !asting the s4ell ,ntil right before theothe) !aste).

    &ome s4ells a)e )ee)si*le s,!h s4ells a)e sho(n (ith anaste)is; ate) the name.

    Cle)i% S6ells

    Cle)i!s )e!eie thei) s4ells th)o,gh aith and 4)aye). $a!hday> gene)ally in the mo)ning> a Cle)i! m,st 4)ay o) atleast th)ee t,)ns in o)de) to 4)e4a)e s4ells. O !o,)se> theCle)i! may *e e84e!ted to 4)ay mo)e than this in o)de) to)emain in his o) he) deityHs good g)a!es.

    =e!a,se they gain thei) s4ells th)o,gh 4)aye)> a Cle)i! may4)e4a)e any s4ell o any leel he o) she is a*le to !ast.%o(ee)> in some !ases the Cle)i!Hs deity may limit theaaila*ility o !e)tain s4ells o) instan!e> a deity deoted tohealing may )e,se to g)ant )ee)sed healing s4ells.

    Fi)st Le.el Cle)i%al S6ells

    1 C,)e "ight Wo,nds

    Dete!t $il

    ' Dete!t 2agi!

    + "ight

    P)ote!tion )om $il

    / P,)iy ood and Wate)

    0 Remoe ea)

    3 Resist Cold

    Se%o!$ Le.el Cle)i%al S6ells

    1 =less

    Cha)m Animal

    ' ind T)a4s+ %old Pe)son

    Resist i)e

    / &ilen!e 1H )adi,s

    0 &4ea; (ith Animals

    3 &4i)it,al %amme)

     Thi)$ Le.el Cle)i%al S6ells

    1 Contin,al "ight

    C,)e =lindness

    ' C,)e Disease

    + G)o(th o Animals

    "o!ate O*Ee!t

    / Remoe C,)se0 &4ea; (ith Dead

    3 &t)i;ing

    Fo,)th Le.el Cle)i%al S6ells

    1 Animate Dead

    C)eate Wate)

    ' C,)e &e)io,s Wo,nds

    + Dis4el 2agi!

    Ne,t)ali7e Poison

    / P)ote!tion )om $il 16H )adi,s

    0 &4ea; (ith Plants

    3 &ti!;s to &na;es

    Fi0th Le.el Cle)i%al S6ells

    1 Comm,ne

    C)eate ood

    ' Dis4el $il

    + Inse!t Plag,e

    ,est

    / Raise Dead

    0 T),e &eeing

    3 Wall o i)e

    Sith Le.el Cle)i%al S6ells

    1 Animate O*Ee!ts

    =lade =a))ie)

    ' ind the Path

    + %eal

    Regene)ate

    / Resto)ation

    0 &4ea; (ith 2onste)s

    3 Wo)d o Re!all

    1/

  • 8/15/2019 Basic Fantasy RPG

    21/171

    SPELLS BASIC FANTASY RPG

    3a"i%-Use) S6ells

    2agi!-Use)s !ast s4ells th)o,gh the e8e)!ise o ;no(ledgeand (ill. They 4)e4a)e s4ells *y st,dy o thei) s4ell*oo;sea!h 2agi!-Use) has his o) he) o(n s4ell*oo;> !ontainingthe magi!al o)m,lae o) ea!h s4ell the 2agi!-Use) has

    lea)ned> ()itten in a magi!al s!)i4t that !an only *e )ead*y the one (ho ()ote it> o) th)o,gh the ,se o a s4e!iali)st-leel s4ell: )ead magi!. All 2agi!-Use)s *egin 4lay(ith )ead magi! as thei) i)st s4ell> and it is so ing)ainedthat it !an *e 4)e4a)ed (itho,t a s4ell*oo;.

    Read magi!

    has a )ange o @to,!h and is 4e)manent (ith )es4e!t toany gien magi!al (o); s4ell*oo; o) s!)ollF.

    2agi!-Use)s may lea)n s4ells *y *eing ta,ght di)e!tly *yanothe) 2agi!-Use)> o) *y st,dying anothe) 2agi!-Use)Hss4ell*oo;. I *eing ta,ght> a s4ell !an *e lea)ned in asingle day )esea)!hing anothe) 2agi!-Use)Hs s4ell*oo;ta;es one day 4e) s4ell leel. $ithe) (ay> the s4ell lea)nedm,st *e t)ans!)i*ed into the 2agi!-Use)Hs o(n s4ell*oo;>

    at a !ost o 66 g4 4e) s4ell leel t)ans!)i*ed> and)e5,i)ing one 4age 4e) s4ell leel. A *eginning 2agi!-Use) sta)ts (ith a s4ell*oo; !ontaining

    )ead magi!

     and atleast one othe) i)st-leel s4ell> as dete)mined *y the G2>at no !ost.

    Fi)st Le.el 3a"i%-Use) S6ells

    1 Cha)m Pe)son

    Dete!t 2agi!

    ' loating Dis!

    + %old Po)tal

    "ight

    / 2agi! 2issile

    0 2agi! 2o,th

    3 P)ote!tion )om $il

    < Read "ang,ages

    16 &hield

    11 &lee4

    1 9ent)ilo5,ism

    Se%o!$ Le.el 3a"i%-Use) S6ells

    1 Contin,al "ight

    Dete!t $il

    ' Dete!t Inisi*le

    + $&P

    Inisi*ility

    / Sno!;

    0 "eitate

    3 "o!ate O*Ee!t

    < 2i))o) Image

    16 Phantasmal o)!e

    11 We*

    1 Wi7a)d "o!;

     Thi)$ Le.el 3a"i%-Use) S6ells

    1 Clai)oyan!e

    Da);ision

    ' Dis4el 2agi!

    + i)e*all

    ly/ %aste

    0 %old Pe)son

    3 Inisi*ility 16 )adi,s

    < "ightning =olt

    16 P)ote!tion )om $il 16 )adi,s

    11 P)ote!tion )om No)mal 2issiles

    1 Wate) =)eathing

    Fo,)th Le.el 3a"i%-Use) S6ells

    1 Cha)m 2onste)

    Con,sion

    ' Dimension Doo)

    + G)o(th o Plants %all,!inato)y Te))ain

    / I!e &to)m

    0 2assmo)4h

    3 Polymo)4h Othe)

    < Polymo)4h &el

    16 Remoe C,)se

    11 Wall o i)e

    1 Wi7a)d $ye

    Fi0th Le.el 3a"i%-Use) S6ells

    1 Animate Dead

    Clo,d;ill

    ' ConE,)e $lemental

    + ee*lemind

    %old 2onste)

    / 2agi! a)

    0 Pass(all

    3 Tele;inesis

    < Tele4o)t

    16 Wall o &tone

    Sith Le.el 3a"i%-Use) S6ells

    1 Anti-2agi! &hell

    Death &4ell

    ' Disinteg)ate+ lesh to &tone

    Geas

    / Inisi*le &tal;e)

    0 "o(e) Wate)

    3 P)oEe!ted Image

    < Rein!a)nate

    16 Wall o I)on

    1

  • 8/15/2019 Basic Fantasy RPG

    22/171

    BASIC FANTASY RPG SPELLS

    All S6ells< i! Al6ha+eti%al O)$e)

    Animate Dead Range: to,!hCle)i! +> 2agi!-Use) D,)ation: s4e!ial

    This s4ell t,)ns the *ones o) *odies o dead !)eat,)es into,ndead s;eletons o) 7om*ies that ollo( the !aste)Hss4o;en !ommands. They )emain animated ,ntil they a)edest)oyed. The !aste) may animate a n,m*e) o hit di!eo ,ndead e5,al to t(i!e his o) he) !aste) leel> and nomo)e. Animated s;eletons hae hit di!e e5,al to then,m*e) the !)eat,)e had in lie o) s;eletons o h,mans o)demi-h,mans> this means one hit die> )ega)dless o the!ha)a!te) leel o the de!eased. Xom*ies hae one mo)ehit die than the !)eat,)e had in lie. An animated s;eleton!an *e !)eated only )om a mostly inta!t s;eleton a7om*ie !an *e !)eated only )om a mostly inta!t !o)4se.The !aste) m,st to,!h the )emains to *e animated. No!ha)a!te) may no)mally !ont)ol mo)e hit di!e o ,ndead

    than + times his o) he) leel> )ega)dless o ho( many timesthis s4ell is !ast.

    Animate O*Ee!ts Range: 166HK16HMleelCle)i! / D,)ation: 1 )o,ndMleel

    This s4ell im*,es inanimate o*Ee!ts (ith mo*ility and asem*lan!e o lie. The animated o*Ee!ts then atta!;(homee) o) (hatee) the !aste) designates. This s4ell!annot animate o*Ee!ts !a))ied o) (o)n *y a !)eat,)e. Ananimated o*Ee!t !an *e o any non-magi!al mate)ial. The!aste) !an animate one o*Ee!t 4e) leel> ,4 to a ma8im,mo l*s. 4e) !aste) leel i.e. '66 l*s. at 1 th  leel> 'l*s. at 1'th leel> and so onF.

    The G2 m,st ),le on the ee!tieness o animated o*Ee!tsin !om*at. In gene)al> animated o*Ee!ts atta!; ,sing thesame atta!; *on,s as the !aste). &mall o) light(eighto*Ee!ts do no mo)e than 1d+ damage 4e) hit> (hile la)ge)andMo) heaie) o*Ee!ts do 1d/ o) 1d3 at the G2Hsdis!)etionF. As a s4e!ial !ase> (ea4ons (hi!h a)eanimated do damage ,sing the no)mal die )oll o) the ty4e>*,t only ,4 to a ma8im,m 1d3. Animated o*Ee!ts hae amoement )ate o 16H> and gene)ally m,st moe in !onta!t(ith the g)o,nd (al;ing> ho44ing> slithe)ing> o) *o,n!ing>ho(ee) seems most a44)o4)iate to the G2F.

    Anti-2agi! &hell Range: 16H )adi,s

    2agi!-Use) / D,)ation: 1 t,)nMleel

    Within a 16H )adi,s a)o,nd the !aste)> all magi! is negatedo) the ,ll d,)ation o the s4ell. 2agi!al atta!;s (ill notae!t the !aste)> magi! items and s4ells (ithin the )adi,sa)e s,44)essed> and the !aste) !annot 4e)o)m ,)the)magi! ,ntil the s4ell has e84i)ed.

    =lade =a))ie) Range: o) a )inged (all o (hi)ling *lades (ith a)adi,s o ,4 to H 4e) t(o leels. $ithe) o)m (ill *e ,4 to6 t. high as allo(ed *y aaila*le s4a!eF. Any !)eat,)e4assing th)o,gh the (all ta;es 1d/ 4oints o damage 4e)!aste) leel ma8im,m 1d/F> (ith a sae s. Death Ray)ed,!ing damage to hal.

    I the !aste) eo;es the *a))ie) so that it a44ea)s (he)e!)eat,)es a)e> ea!h !)eat,)e ta;es damage as i 4assingth)o,gh the (all. $a!h s,!h !)eat,)e !an aoid the (allending ,4 on the side o its !hoi!eF and th,s ta;e nodamage *y ma;ing a s,!!ess,l sae s. Death Ray.

    A *lade *a))ie) 4)oides !oe) K+ *on,s to A)mo) ClassF

    against atta!;s made th)o,gh it.

    =less Range: 6H )adi,sCle)i! D,)ation: 1 min,teMleel

    This s4ell gies the !aste) and his o) he) allies (ithin a 6H)adi,s o the !aste)F a *on,s o K1 on atta!; )olls> mo)ale!he!;s o) monste)s o) NPCs allied (ith the !aste)F> andsaing th)o(s against magi!al

    ea)

    .

    The )ee)se o*less

    is !alled*ane

    . It ills the !aste)Hsenemies (ithin a 6H )adi,sF (ith ea) and do,*t> !a,singea!h ae!ted !)eat,)e to s,e) a V1 4enalty on atta!;)olls> mo)ale !he!;s> and saing th)o(s against magi!alea)

    .

    Cha)m Animal Range: /6HCle)i! D,)ation: leelK1d+ )o,nds

    This s4ell allo(s the !aste) to !ha)m one o) mo)e animals>in m,!h the same ashion as !ha)m 4e)son> at a )ate o 1hit die 4e) !aste) leel. The !aste) may de!ide (hi!hindiid,al animals o,t o a mi8ed g)o,4 a)e to *e ae!tedi)st e8!ess hit di!e o ee!t a)e igno)ed. No saing th)o(is allo(ed> eithe) o) no)mal o) giant-si7ed animals> *,t!)eat,)es o mo)e antasti! nat,)e as dete)mined *y theG2F a)e allo(ed a sae s. &4ells to )esist. When thed,)ation e84i)es> the animals (ill )es,me no)mal a!tiity

    immediately.This s4ell does not g)ant the !aste) any s4e!ial means o!omm,ni!ation (ith the ae!ted animals i !om*ined (iths4ea; (ith animals> this s4ell *e!omes signii!antly mo)e,se,l.

    12

  • 8/15/2019 Basic Fantasy RPG

    23/171

    SPELLS BASIC FANTASY RPG

    Cha)m 2onste)

    Range: '6H2agi!-Use) + D,)ation: s4e!ial

    This s4ell ,n!tions li;e!ha)m 4e)son

    > e8!e4t that theee!t is not )est)i!ted *y !)eat,)e ty4e o) si7e. Undeadmonste)s a)e ,nae!ted. This s4ell !an ae!t 'd/ hit di!e

    o !)eat,)es o ' o) e(e) hit di!e> o) one !)eat,)e o mo)ethan ' hit di!e. &aing th)o(s a)e made E,st as o) !ha)m4e)son

    .

    Cha)m e)son Range: '6H2agi!-Use) 1 D,)ation: s4e!ial

    This s4ell ma;es a h,manoid !)eat,)e o + hit di!e o) less)ega)d the !aste) as its t),sted )iend and ally. %,mansand demi-h,mans may *e ae!ted> )ega)dless o leel oa*ility. A sae s. &4ells (ill negate the ee!t. I the!)eat,)e is !,))ently *eing th)eatened o) atta!;ed *y the!aste) o) his o) he) allies> it )e!eies a K *on,s on itssaing th)o(. The s4ell does not ena*le the !aste) to

    !ont)ol the !ha)med 4e)son as i it (e)e an a,tomaton)athe)> it 4e)!eies his o) he) (o)ds and a!tions in the mostao)a*le (ay. The !aste) !an t)y to gie the s,*Ee!to)de)s> *,t it (ill not do anything it (o,ldnt o)dina)ily do>and ,)the) may )e!eie an additional saing th)o( tooe)!ome the magi! at the G2Hs dis!)etionF. The !aste)m,st s4ea; the ta)getHs lang,age to !omm,ni!ate any!ommands> o) else *e good at 4antomiming o !o,)se> ithe !aste) is atta!;ed> the !ha)med !)eat,)e (ill a!t to4)ote!t its @)iend tho,gh that !o,ld mean atta!;ing the!aste)Hs enemies> o) attem4ting to !a))y o the !aste) to a@sae 4la!eF. The ta)get )e!eies a ne( saing th)o(ea!h day i it has an Intelligen!e o 1' o) g)eate)> ee)y(ee; i its Intelligen!e is o) ee)y month i its

    Intelligen!e is 3 o) less.

    Clai)oyan!e Range: /6H2agi!-Use) ' D,)ation: 1 t,)ns

    This s4ell ena*les the !aste) to see into anothe) a)eath)o,gh the eyes o a liing !)eat,)e in that a)ea. The!aste) m,st s4e!iy the di)e!tion and a44)o8imatedistan!e> ,4 to a ma8im,m o /6H a(ay. I the)e is noa44)o4)iate !)eat,)e in that a)ea> the s4ell ails. No saingth)o( is allo(ed> and the ta)get !)eat,)e is ,na(a)e that itis *eing so ,sed. The !aste) may !hoose anothe) s,*Ee!t!)eat,)e ate) at least a t,)n has 4assed> ena*ling m,lti4lelo!ations to *e ie(ed. I the s,*Ee!t !)eat,)e moes o,t

    o )ange> !onta!t is lost> tho,gh the !aste) may *e a*le to!hoose anothe) ta)get in this !ase.

    Clo,d;ill Range: 166HK16HMleel2agi!-Use) D,)ation: / )o,ndsMleel

    This s4ell !)eates a 6H86H86H !lo,d o 4oison gas (hi!hmoes at a )ate o 16H 4e) )o,nd ,nde) the !ont)ol o the!aste) so long as he o) she !on!ent)ates on itF. The gas

    ;ills o,t)ight any !)eat,)es o ' o) e(e) hit di!e o) leels it!omes in !onta!t (ith !)eat,)es haing + o) mo)e hit di!eo) leels m,st sae s. Poison o) die. The !lo,d 4e)sistso) the enti)e d,)ation een i the !aste) !eases to!on!ent)ate ,4on it.

    Comm,ne Range: selCle)i! D,)ation: 1 )o,ndMleel

    This s4ell 4,ts the !aste) in !onta!t (ith his 4at)on deity o)an e8t)a4lana) se)ant the)eo> (ho ans(e)s one yes-o)-no 5,estion 4e) !aste) leel. The )it,al to !ast this s4ellta;es 1 t,)n to !om4lete. The *eing !onta!ted may o)may not *e omnis!ient> and ,)the)> tho,gh the *eing iste!hni!ally allied (ith the !aste)> it may still not ans(e)5,estions !lea)ly o) !om4letely. These details a)e let tothe G2Hs dis!)etion.

    Con,sion Range: '/6H

    2agi!-Use) + D,)ation: )o,ndsK1MleelThis s4ell !a,ses ,4 to 'd/ liing !)eat,)es (ithin a '6H)adi,s !i)!le a)o,nd the ta)get 4oint to *e!ome !on,sed ,ma;ing them ,na*le to inde4endently dete)mine (hatthey (ill do. A saing th)o( s. &4ells is allo(ed to )esistthe ee!t. Roll on the ollo(ing ta*le on ea!h s,*Ee!tsInitiatie n,m*e) ea!h )o,nd to see (hat the s,*Ee!t does.

    d6 =ehaio)

    1V Atta!; !aste) (ith melee o) )anged (ea4onso) !lose (ith !aste) i atta!; is not 4ossi*leF.

    'V+ A!t no)mally.

    V16 Do nothing *,t *a**le in!ohe)ently.

    11V1+ lee a(ay )om !aste) at to4 4ossi*le s4eed.

    1V6 Atta!; nea)est !)eat,)e.

    A !on,sed !ha)a!te) (ho !ant !a))y o,t the indi!ateda!tion does nothing *,t *a**le in!ohe)ently. Atta!;e)s a)enot at any s4e!ial adantage (hen atta!;ing a !on,sed!ha)a!te). Any !on,sed !ha)a!te) (ho is atta!;eda,tomati!ally )etaliates on its ne8t t,)n> as long as it is still!on,sed (hen its t,)n !omes.

    ConE,)e $lemental

    Range: +6H2agi!-Use) D,)ation: s4e!ial

    A 4o)tal to one o the $lemental Planes o Ai)> $a)th> i)e>o) Wate) is o4ened> allo(ing the 2agi!-Use) to s,mmonan elemental )om that 4lane. At most one elemental oea!h ty4e may *e s,mmoned *y the !aste) in a gien day.On!e the elemental a44ea)s> it se)es the !onE,)e)indeinitely> 4)oided the !aste) !on!ent)ates on nothing*,t !ont)olling the !)eat,)e s4ell !asting> !om*at> o)moement oe) hal the no)mal )ate )es,lts in loss o!on!ent)ation. The !onE,)e)> (hile in !ont)ol o anelemental> !an dismiss it to its natie 4lane at (ill doing so

    14

  • 8/15/2019 Basic Fantasy RPG

    24/171

    BASIC FANTASY RPG SPELLS

    on his o) he) Initiatie i in !om*atF. I the 2agi!-Use)loses !on!ent)ation> !ont)ol o the s,mmoned $lemental islost and !annot *e )egained. The !)eat,)e then see;s toatta!; the !onE,)e) and all othe)s in its 4ath. Only dis4elmagi!  o) dis4el eil  (ill *anish the elemental on!e!ont)ol has *een lost. An elemental may> o !o,)se>

    !hoose to )et,)n to its home 4lane on its o(n s,!h!)eat,)es (ill not !hoose to )emain on the mate)ial 4laneo) long.

    Contin,al "ight

    Range: '/6HCle)i! '> 2agi!-Use) D,)ation: 1 yea)Mleel

    This s4ell !)eates a s4he)i!al )egion o light> as *)ight as ,lldaylight ,4 to a '6H )adi,s> (ith light o lesse) intensity to a)adi,s o /6H. Contin,al light !an *e !ast on an o*Ee!t>into the ai)> o) at a !)eat,)e> E,st as (ith the

    light

     s4ell> ,4to a ma8im,m )ange o '/6H )om the !aste). The s4ell)emains in ee!t o) one yea) 4e) leel o the !aste).

    As (ith light> this s4ell !an *e ,sed to *lind a !)eat,)e i!ast on its is,al o)gans. C)eat,)es ta)geted *y this s4ella)e allo(ed a sae s. Death Ray i the sae is made> thes4ell is !ast into the ai) E,st *ehind the ta)get !)eat,)e. A4enalty o -+ is a44lied to the *linded !)eat,)eHs atta!; )ollsi the saing th)o( ails.

    The )ee)sed s4ell>!ontin,al da);ness

    > !a,ses !om4letea*sen!e o light in the a)ea o ee!t> oe)4o(e)ing no)mallight so,)!es. Contin,al da);ness may *e ,sed to *lind inthe same (ay as !ontin,al light.

    C)eate ood

    Range: 16HCle)i! D,)ation: 4e)manent

    The ood that this s4ell !)eates is sim4le a)e o the !aste)Hs!hoi!e> highly no,)ishing> *,t )athe) *land. U4 to ' meno) one ho)se 4e) !aste) leel !an *e ed o) one day (iththis s4ell. ood so !)eated de!ays and *e!omes inedi*le(ithin + ho,)s> altho,gh it !an *e ;e4t )esh o) anothe)+ ho,)s *y !asting 4,)iy ood and (ate) on it.

    C)eate Wate) Range: 16HCle)i! + D,)ation: 4e)manent

    This s4ell !)eates one gallon o (ate) 4e) !aste) leel.Note that one o) mo)e essels to !ontain the (ate) m,st*e aaila*le at the time o !asting. The (ate) !)eated *ythis s4ell is E,st li;e !lean )ain (ate). Note: Wate) (eighsa*o,t 3 4o,nds 4e) gallon> and one !,*i! oot o (ate) is)o,ghly 3 gallons.

    C,)e =lindness

    Range: to,!hCle)i! ' D,)ation: instantaneo,s

    With this s4ell the !aste) !an !,)e a !)eat,)e s,e)ing*lindness (hethe) !a,sed *y inE,)y o) *y magi!> in!l,dinglight

      o)!ontin,al light

    F. =lindness !a,sed *y a !,)se

    !annot *e !,)ed *y this s4ell.

    C,)e Disease Range: to,!hCle)i! ' D,)ation: instantaneo,s

    C,)e disease !,)es all diseases that the s,*Ee!t is s,e)ing)om. The s4ell also ;ills 4a)asites ali!ting the ta)get!)eat,)e. Ce)tain s4e!ial diseases may not *e !o,nte)ed*y this s4ell o) may *e !o,nte)ed only *y a !aste) o a!e)tain leel o) highe).

    Note: This s4ell does not 4)eent )eine!tion ate) a ne(e84os,)e to the same disease.

    C,)e "ight Wo,nds

    Cle)i! 1 Range: to,!hD,)ation: instantaneo,s

    With this s4ell the !aste) heals 1d/K1 hit 4oints o damage*y laying his o) he) hand ,4on the inE,)ed !)eat,)e.

    The )ee)se o)m o this s4ell>!a,se light (o,nds

    > !a,ses1d/K1 damage to the !)eat,)e ae!ted *y it. A s,!!ess,latta!; )oll is )e5,i)ed in this !ase.

    Undead a)e ae!ted *y this s4ell and its )ee)se ino44osite ashion they a)e inE,)ed *y

    !,)e light (o,nds

    and healed *y!a,se light (o,nds

    .

    C,)e &e)io,s Wo,nds

    Cle)i! + Range: to,!hD,)ation: instantaneo,s

    This s4ell (o);s e8a!tly li;e!,)e light (o,nds>

    sae thatit heals d/ 4oints o damage> 4l,s 1 4oint 4e) !aste) leel.The )ee)se> !a,se se)io,s (o,nds> also (o);s e8a!tlyli;e !a,se light (o,nds> e8!e4t that it inli!ts d/ K !aste)leel in damage.

    Da);ision Range: to,!h2agi!-Use) ' D,)ation: 1 ho,)Mleel

    The s,*Ee!t )e!eies Da);ision (ith a )ange o /6H o) the

    d,)ation o the s4ell. &ee 4age '0 o) details.F

    Death &4ell

    Range: +6H2agi!-Use) / D,)ation: instantaneo,s

    This s4ell (ill ;ill 'd1 hit di!e o) leels o !)eat,)es in a'6H )adi,s s4he)e !ente)ed (he)ee) the !aste) (ishes(ithin the )ange limitF. $8!ess leels o ee!tieness a)elost. $a!h !)eat,)e ae!ted is allo(ed to sae s. Death

    15

  • 8/15/2019 Basic Fantasy RPG

    25/171

    SPELLS BASIC FANTASY RPG

    Ray those that ail the sae die immediately. C)eat,)es o3 o) mo)e hit di!e o) leels a)e imm,ne to the s4ell> as a)e,ndead monste)s> golems> and any othe) @!)eat,)e that isnot t),ly alie.

    Dete!t $il

    Range: /6HCle)i! 1> 2agi!-Use) D,)ation: 1 )o,ndMleel

    This s4ell allo(s the !aste) to dete!t eil s4e!ii!ally> the!aste) !an dete!t !)eat,)es (ith eil intentions> magi! items(ith eil en!hantments> and 4ossi*ly e8t)a4lana) !)eat,)eso eil nat,)e. No)mal !ha)a!te)s> een @*ad !ha)a!te)s>!annot *e dete!ted *y this s4ell> as only oe)(helming eilis dete!ta*le. The !aste) sees the @eil !)eat,)es o)o*Ee!ts (ith a deinite glo( a)o,nd them> *,t the glo(!annot *e seen *y anyone else.

    The e8a!t deinition o eil is let o) the G2 to de!ide.Note that items s,!h as o)dina)y t)a4s o) 4oisons a)e not@eil> and th,s not dete!ta*le *y this s4ell.

    Ree)sed> this s4ell *e!omes dete!t good> (hi!h (o);s E,st as des!)i*ed a*oe (ith )es4e!t to dete!ting @gooden!hantments> angeli! !)eat,)es> and so on.

    Dete!t Inisi*le Range: /6H2agi!-Use) D,)ation: 1 t,)nMleel

    =y means o this s4ell the !aste) is a*le to see inisi*le!ha)a!te)s> !)eat,)es o) o*Ee!ts (ithin the gien )ange>seeing them as t)ansl,!ent sha4es.

    Dete!t 2agi! Range: /6HCle)i! 1> 2agi!-Use) 1 D,)ation: t,)ns

    The !aste) o this s4ell is a*le to dete!t en!hanted o)ens4elled o*Ee!ts o) !)eat,)es (ithin the gien )ange *ysight> seeing them s,))o,nded *y a 4ale glo(ing light.Only the !aste) sees the glo(. Inisi*le !)eat,)es o)o*Ee!ts a)e not dete!ted *y this s4ell> *,t the emanationso the inisi*ility magi! (ill *e seen as an amo)4ho,sglo(ing og> 4ossi*ly allo(ing the !aste) onlyF to atta!;the inisi*le !)eat,)e at an atta!; 4enalty o only -.

    Dimension Doo) Range: 16H2agi!-Use) + D,)ation: instantaneo,s

    The !aste) o this s4ell instantly t)anse)s himsel o) he)sel>

    o) any single ta)get !)eat,)e (ithin )ange> to any s4ot(ithin 66H 4l,s 6H 4e) !aste) leel. The !aste) o) ta)get!)eat,)e al(ays a))ies at e8a!tly the s4ot desi)ed> (hethe)the !aste) is,ali7es the a)ea o) states di)e!tion anddistan!e. An ,n(illing ta)get may sae s. &4ells to aoid*eing t)ans4o)ted. Anything (o)n o) !a))ied *y the !aste)o) ta)get !)eat,)e (ill *e t)ans4o)ted also> in!l,dinganothe) !ha)a!te) o) !)eat,)e i the t)ans4o)tee !an lit it.

    I the ta)get a)ea is (ithin a solid o*Ee!t> the s4ell ailsa,tomati!ally.

    Disinteg)ate Range: /6H2agi!-Use) / D,)ation: instantaneo,s

    This s4ell !a,ses a thin> g)een )ay to s4)ing )om the!aste)Hs 4ointing inge). Any single !)eat,)e o) o*Ee!t ,4to a 16816816 oot !,*e o mate)ialF is enti)elydisinteg)ated> leaing *ehind only a t)a!e o ine d,st. Adisinteg)ated !)eat,)es e5,i4ment is ,nae!ted.

    A !)eat,)e that ma;es a s,!!ess,l sae s. &4ells is,nae!ted. The )ay !an ta)get only one !)eat,)e 4e)!asting> i that ta)get saes> the s4ell is (asted.

    Dis4el $il Range: to,!hCle)i! D,)ation: 1 )o,ndMleel

    This 4o(e),l s4ell aids the !aste) in dealing (ith !)eat,)es

    )om the nethe) 4lanes> he)eate) !alled @eil !)eat,)es.i)st> the !aste) gains a K+ *on,s to A)mo) Class againstatta!;s *y eil !)eat,)es.

    &e!ond> the !aste) !an !hoose to d)ie an eil !)eat,)e*a!; to its home 4lane *y to,!h )e5,i)ing a s,!!ess,latta!; )ollF. The !)eat,)e !an negate the ee!ts (ith as,!!ess,l sae s. &4ells. This ,se dis!ha)ges and endsthe s4ell> een i the saing th)o( s,!!eeds.

    Thi)d> (ith a to,!h the !aste) !an a,tomati!ally dis4el anyone s4ell !ast *y an eil !)eat,)e. $8!e4tion: &4ells that!ant *e dis4elled *y

    dis4el magi!

    also !ant *e dis4elled*y dis4el eil. &aing th)o(s do not a44ly to this ee!t.This ,se also ends the s4ell.

    The e8a!t deinition o eil is let o) the G2 to de!ideho(ee)> e8t)a4lana) !)eat,)es that o44ose the !aste)sho,ld almost al(ays 5,aliy.

    Dis4el 2agi! Range: 16HCle)i! +> 2agi!-Use) ' D,)ation: instantaneo,s

    The !aste) !an ,se dis4el magi! to end ongoing s4ells thathae *een !ast on a !)eat,)e o) o*Ee!t> o) to end ongoings4ells o) at least thei) ee!tsF (ithin a !,*i! a)ea 6H on aside. The !aste) m,st !hoose (hethe) to dis4el magi! ona !)eat,)e o) o*Ee!t> o) to ae!t an a)ea.

    I dis4el magi! is ta)geted at a !)eat,)e> all s4ell ee!tsin!l,ding ongoing 4otion ee!tsF may *e !an!eled. I !ast,4on an a)ea> all s,!h ee!ts (ithin the a)ea may *e!an!eled. Any s4ell o) ee!t haing a !aste) leel e5,al too) less than the dis4el magi!  !aste)Hs leel is endeda,tomati!ally. Those !)eated *y highe) leel !aste)s mightnot *e !an!eled the)e is a J !han!e the dis4el magi! (ill

    &8

  • 8/15/2019 Basic Fantasy RPG

    26/171

    BASIC FANTASY RPG SPELLS

    ail o) ea!h leel the s4ell ee!t e8!eeds the !aste) leel.o) e8am4le> a 16th leel !aste) dis4elling magi! !)eated *ya 1+th leel !aste) has a 6J !han!e o ail,)e.

    &ome s4ells !annot *e ended *y dis4el magi! thiss4e!ii!ally in!l,des any !,)se> in!l,ding those !)eated *y

    *esto( !,)se the )ee)se o )emoe !,)seF as (ell as *y!,)sed items.

    $& Range: /6H2agi!-Use) D,)ation: 1 t,)nMleel

    This s4ell 4e)mits the !aste) to dete!t the s,)a!e tho,ghtso one o) mo)e ta)gets (ithin )ange. The !aste) m,stdesignate a di)e!tion> and then !on!ent)ate o) a t,)n ino)de) to @hea) the tho,ghts. $a!h t,)n the !aste) may!hoose to @listen in a die)ent di)e!tion. The !aste) maysto4 listening> then )es,me again late)> so long as thed,)ation has not e84i)ed. The ta)get !)eat,)e is notno)mally a(a)e o *eing s4ied ,4on in this (ay.

    Ro!; mo)e than in!hes thi!; o) a thin !oating o lead o)gold (ill *lo!; the s4ell. All ,ndead !)eat,)es a)e imm,neto this ee!t> as a)e mindless !)eat,)es s,!h as golems.

    ee*lemind Range: 136H2agi!-Use) D,)ation: 4e)manent

    I the ta)get !)eat,)e ails a saing th)o( s. &4ells> itsIntelligen!e and Cha)isma s!o)es ea!h d)o4 to 1. Theae!ted !)eat,)e is ,na*le to !ast s4ells> ,nde)standlang,age> o) !omm,ni!ate !ohe)ently. The i!tim does)emem*e) (ho its )iends a)e and !an ollo( and 4)ote!tthem )om ha)m. The s,*Ee!t )emains in this state ,ntil aheal  s4ell is ,sed to !an!el the ee!t. A ta)get !)eat,)ethat !an !ast 2agi!-Use) s4ells s,e)s a 4enalty o -+ on itssaing th)o( against this s4ell.

    ind T)a4s Range: '6HCle)i! D,)ation: ' t,)ns

    This s4ell 4e)mits the !aste) to dete!t a a)iety o t)a4s>*oth me!hani!al and magi!al. When the !aste) moes(ithin '6 o a t)a4> he o) she (ill see it glo( (ith a aintg)eenish-*l,e a,)a. The !aste) is not> ho(ee)> a*le todete!t !e)tain nat,)al ha7a)ds s,!h as 5,i!;sand> asin;hole> o) ,nsae (alls o nat,)al )o!;. The s4ell alsodoes not *esto( the !aste) (ith the ;no(ledge needed todisa)m the t)a4> no) any details a*o,t its ty4e o) nat,)e.

    ind the ath Range: to,!hCle)i! / D,)ation: 1 t,)nMleel

    The )e!i4ient o this s4ell !an ind the sho)test> most di)e!t4hysi!al )o,te to a s4e!iied destination. The !aste) m,sthae some ;no(ledge a*o,t the lo!ation any lo!ation the!aste) has ee) isited !an *e so lo!ated> as (ell as

    lo!ations des!)i*ed to the !aste). $en ;no(ing the nameo a lo!ation i it has a nameF is eno,gh o) this s4ell to,n!tion.

    The lo!ale !an *e o,tdoo)s o) ,nde)g)o,nd.ind the

    4ath  (o);s (ith )es4e!t to lo!ations> not o*Ee!ts o)

    !)eat,)es. The lo!ation m,st *e on the same 4lane as the!aste) at the time o !asting.

    The s4ell ena*les the s,*Ee!t to sense the !o))e!t di)e!tionthat (ill eent,ally lead it to its destination> indi!ating ata44)o4)iate times the e8a!t 4ath to ollo( o) 4hysi!ala!tions to ta;e. o) e8am4le> the s4ell ena*les the s,*Ee!tto dete!t se!)et doo)s and to ;no( any 4ass(o)ds)e5,i)ed. The s4ell ends (hen the destination is )ea!hedo) the d,)ation e84i)es> (hi!hee) !omes i)st.

    i)e*all Range: 166HK16HMleel2agi!-Use) ' D,)ation: instantaneo,s

    A i)e*all s4ell !)eates an e84losion o lame that detonates

    (ith a lo( )oa) and deals 1d/ 4oints o i)e damage 4e)!aste) leel to ee)y !)eat,)e (ithin a s4he)i!al ol,mehaing a 6H )adi,s. A sae s. &4ells o) hal damage isallo(ed. The e84losion !)eates almost no 4)ess,)e.

    The !aste) 4oints a inge) and dete)mines the )angedistan!e and heightF at (hi!h the i)e*all is to *,)st. Aglo(ing> 4ea-si7ed *ead st)ea;s )om the 4ointing digitand> ,nless it im4a!ts ,4on a mate)ial *ody o) solid *a))ie)4)io) to attaining the 4)es!)i*ed )ange> *lossoms into thei)e*all at that 4oint. An ea)ly im4a!t )es,lts in an ea)lydetonation.F I the !aste) attem4ts to send the *eadth)o,gh a na))o( 4assage> s,!h as th)o,gh an a))o( slit>he o) she m,st )oll a missile atta!; (itho,t )ange

    adE,stmentsF to hit the o4ening> o) else the *ead st)i;es the*a))ie) and detonates 4)emat,)ely.

    The i)e*all sets i)e to !om*,sti*les and damages o*Ee!tsin the a)ea. It !an melt metals (ith lo( melting 4oints>s,!h as lead> gold> !o44e)> sile)> and *)on7e. I thedamage !a,sed to an inte)4osing *a))ie) shatte)s o) *)ea;sth)o,gh it> the i)e*all may !ontin,e *eyond the *a))ie) ino)de) to attain its ,ll ol,me.

    lesh to &tone Range: '6HMleel2agi!-Use) / D,)ation: 4e)manent

    This s4ell !a,ses the s,*Ee!t> along (ith all its !a))ied gea)>to t,)n into a mindless> ine)t stat,e. A saing th)o( s.Pet)ii!ation is allo(ed to )esist the s4ell. I the stat,e)es,lting )om this s4ell is *)o;en o) damaged> the s,*Ee!ti ee) )et,)ned to its o)iginal stateF s,e)s e5,ialentdamage o) deo)mities. Only !)eat,)es made o lesh a)eae!ted *y this s4ell.

    &1

  • 8/15/2019 Basic Fantasy RPG

    27/171

    SPELLS BASIC FANTASY RPG

    The )ee)se s4ell> stone to lesh> a!ts as a !o,nte)s4ell o)lesh to stone

    > )esto)ing the !)eat,)e E,st as it (as (hen it(as 4et)iied. It does nothing i a44lied to stone that is notthe )es,lt o lesh to stone o) simila) 4et)ii!ation ee!tss,!h as a med,saHs ga7eF.

    loating Dis! Range: 62agi!-Use) 1 D,)ation: t,)ns K1Mleel

    This s4ell !)eates an inisi*le> slightly !on!ae !i)!,la)4lane o o)!e o) !a))ying loads. It is a*o,t the si7e o ashield> *eing ' eet in diamete) and 1 in!h dee4 at its!ente). It !an hold a ma8im,m o 66 4o,nds o (eight.Note that (ate) (eighs a*o,t 3 4o,nds 4e) gallon.F Thedis! m,st *e loaded so that the items 4la!ed ,4on it a)e4)o4e)ly s,44o)ted> o) they (ill o !o,)seF all o. o)e8am4le> the dis! !an s,44o)t E,st oe) / gallons o(ate)> *,t the (ate) m,st *e in a *a))el o) othe))easona*le !ontaine) that !an *e 4la!ed ,4on the dis!.&imila)ly> a 4ile o loose !oins (ill tend to sli4 and slide

    a*o,t> and some (ill all o (ith ee)y ste4 the !aste)ta;es *,t a la)ge sa!; ,ll o !oins> 4)o4e)ly tied> (ill)emain sta*le.

    The dis! loats leel to the g)o,nd> at a*o,t the height othe !aste)Hs (aist. It )emains still (hen (ithin 16H o the!aste)> and ollo(s at the !aste)Hs moement )ate i he o)she moes a(ay )om it. The loating dis! !an *e 4,shedas needed to 4osition it *,t (ill *e dis4elled i someho(moed mo)e than 16H )om the !aste). When the s4elld,)ation e84i)es> the dis! disa44ea)s )om e8isten!e andd)o4s (hatee) (as s,44o)ted to the s,)a!e *eneath.

    ly Range: to,!h

    2agi!-Use) ' D,)ation: 1 t,)nMleel

    The s,*Ee!t o this s4ell !an ly at a s4eed e5,al to his o)he) no)mal g)o,nd moement )ate as adE,sted *yen!,m*)an!eF. The s,*Ee!t !an as!end at hal s4eed anddes!end at do,*le s4eed> (ith the same mane,e)a*ilityas the s,*Ee!t has (hen moing on the g)o,nd. lying,nde) the ee!t o this s4ell )e5,i)es only as m,!h!on!ent)ation as (al;ing> so the s,*Ee!t !an atta!; o) !asts4ells no)mally. The s,*Ee!t o a ly s4ell !an neithe)!ha)ge no) ),n> no) !a))y alot mo)e (eight than his o) he)ma8im,m load.

    &ho,ld the s4ell d,)ation e84i)e (hile the s,*Ee!t is stillalot> the magi! ails slo(ly. The s,*Ee!t loats do(n(a)d16H 4e) )o,nd o) 1d16 )o,nds. I the s,*Ee!t )ea!hes theg)o,nd in that amo,nt o time> he o) she lands saely. Inot> the s,*Ee!t alls the )est o the distan!e> ta;ing no)malalling damage. &in!e dis4elling a s4ell ee!tiely ends it>the s,*Ee!t also des!ends in this (ay i the ly s4ell isdis4elled.

    Geas

    Range: H 4e) leel2agi!-Use) / D,)ation: s4e!ial

    Geas 4la!es a magi!al !ommand on a !)eat,)e to !a))y o,tsome se)i!e o) to )e)ain )om some a!tion o) !o,)se oa!tiity> as desi)ed *y the !aste). The ta)get !)eat,)e m,st

    *e a*le to ,nde)stand the !aste) o) this s4ell to ta;e ee!t.While a geas !annot !om4el a !)eat,)e to ;ill itsel o)4e)o)m a!ts that (o,ld )es,lt in !e)tain death> it !an !a,sealmost any othe) !o,)se o a!tiity.

    A saing th)o( s. &4ells (ill allo( an ,n(illing ta)get to)esist a geas (hen it is i)st !ast. %o(ee)> the ta)get may!hoose to a!!e4t the geas> ty4i!ally as 4a)t o a *a)gain(ith the !aste) to 4e)o)m some se)i!e.

    The geased !)eat,)e m,st ollo( the gien inst),!tions,ntil the geas is !om4leted> no matte) ho( long it ta;es.

    I the inst),!tions inole some o4en-ended tas; that the)e!i4ient !annot !om4lete th)o,gh his o) he) o(n a!tions>the s4ell )emains in ee!t o) a ma8im,m o one day 4e)!aste) leel. A !lee) )e!i4ient !an s,*e)t someinst),!tions> at the G2Hs dis!)etion.

    o) ee)y + ho,)s that the s,*Ee!t !hooses not to o*eythe geas o) is 4)eented )om o*eying itF> it s,e)s a V4enalty to ea!h o its a*ility s!o)es> ,4 to a total o V3. Noa*ility s!o)e !an *e )ed,!ed to less than ' *y this ee!t.The a*ility s!o)e 4enalties a)e )emoed + ho,)s ate) thes,*Ee!t )es,mes o*eying the geas.

    A geas and all ee!ts the)eoF !an *e ended *y a)emoe

    !,)se

     s4ell> o) *y a(ish

    > o) *y the )ee)se o this s4ell.Dis4el magi! does not ae!t a geas.

    G)o(th o Animals

    Cle)i! ' Range: /6HK16HMleelD,)ation: 1 t,)nMleel

    This s4ell !a,ses an animal to g)o( to t(i!e its no)mal si7eand eight times its no)mal (eight. The ae!ted !)eat,)e(ill do do,*le no)mal damage (ith all 4hysi!al atta!;s>and its e8isting nat,)al A)mo) Class in!)eases *y . TheanimalHs !a))ying !a4a!ity is also do,*led. Un)iendlyanimals may sae s. &4ells to )esist this s4ell no)mally>domesti!ated animals (ill not attem4t to )esist it> tho,ghthey may *e!ome !on,sed o) 4ani!;y ate)(a)d at theG2Hs dis!)etionF.

    All e5,i4ment (o)n o) !a))ied *y an animal is simila)ly

    enla)ged *y the s4ell> tho,gh this !hange has no ee!t onthe magi!al 4)o4e)ties o any s,!h e5,i4ment. Anyenla)ged item that leaes the enla)ged !)eat,)es4ossession instantly )et,)ns to its no)mal si7e.

    The s4ell gies no means o !ommand o) inl,en!e oe)the enla)ged animals.

    &&

  • 8/15/2019 Basic Fantasy RPG

    28/171

    BASIC FANTASY RPG SPELLS

    G)o(th o lants

    Range: 16H2agi!-Use) + D,)ation: 4e)manent

    This s4ell !a,ses no)mal egetation g)asses> *)ia)s>*,shes> !)ee4e)s> thistles> t)ees> ines> et!.F (ithin )ange to*e!ome thi!; and oe)g)o(n. The dimensions o the

    g)o(th a)e dete)mined *y the !aste)> *,t !annot e8!eed1666 s5. eet a 16H8166H a)ea o) e5,ialentF 4e) !aste)leels. The 4lants ent(ine to o)m a thi!;et o) E,ngle that!)eat,)es m,st ha!; o) o)!e a (ay th)o,gh. Allmoement (ithin the ae!ted a)ea i