basic illumination
TRANSCRIPT
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BASIC ILLUMINATIONA basic illumination is obtained by an ambient light
which determines the brightness of the scene. It isuniform for all objects, independent of the viewing
point and direction. The amount of the reflected light
(diffuse reflection) depends however on the surface
optical properties.
ambient
If the ambient light of the scene is and is surfce
ambient reflection parameter, the contribution to
surface reflection at any point is .
a a
a a
I k
I k I =
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DIFFUSE REFLECTION
The amount of incident light depends on the
orientation of the surface relative to the
light source direction.
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θ θ
Incident
light
N
l I
,diffuse
For a light source and surface reflection parameter
(independent of ambient relection parameter ),
the diffused reflection is cos .
l
d a
l d l
I
k k
I k I θ =
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( )
source surface
source surface
,diffuse
The unit direction vector of a nearly point light
source incident with a surface is given by
. The difused reflection is| |
, 0
0.0,
l
d l
l
I
k I I
−=
−
× × >=
×
L
P PL
P P
N L N L
N
.
0
≤ L
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( )diffuse
ombining ambient and a single point source, the total
diffuse reflection is
, 0
., 0
a a d l
a a
k I k I I
k I
+ × × >
= × ≤
N L N L
N L
more
diffuse
m o r e
a m b i e n t
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SPECULAR REFLECTION AND
THE PHONG MODEL
The bright spot (specular reflection) shown
on a shiny surfaces is the outcome of totalreflection of the incident light in a
concentrated region around the specular-reflection angle
normalN
viewingV
lightL reflectionR θ θ
φ
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A shiny surface has a narrow specular
reflection range.
A dull (rough) surface has a wide specular
reflection range
normalN
viewingV
lightL reflectionR θ θ
φ
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