basic motion calculations. forces needed to move the vehicle prepared for the florida eaa october...

28
Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Upload: tavion-hamson

Post on 31-Mar-2015

213 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Basic Motion calculations.

Forces needed to move the Vehicle

Prepared for the Florida EAA

October 2008

David Kerzel

Page 2: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Basic Information about the Vehicle

• Weight of the car

• Maximum load it can carry

• Tire diameter

• Final drive ratio

• Gear ratio for each transmission speed.

Page 3: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Linear Inertia Inertia needs to be over come to accelerate

It all begins with Newton’s Second Law

F=Ma

F in Lbf, M in Lb, a in ft/sec2

Most people think acceleration in mph/sec

To convert MPH/sec

divide MPH/sec by 21.95 => ft/sec2

M Mass is the weight of the vehicle in Lb after conversion with batteries and occupants.

Page 4: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Linear Inertia

For a good starting point use the curb weight and the maximum load weight, mine is 3,800 Lb

F=Ma

My driving is at 35-45 MPH and it takes about 10 seconds for me to get to 40 MPH.

That leads to an acceleration of 4 MPH/sec.

Acceleration needs to be ft/sec2 so divide 4 MPH/sec by 21.95 to get 0.1822 ft/sec2.

Fal=Ma = 3800 X .1822 = 692Lbf

Page 5: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Rotating Inertia

All rotating parts also need to be accelerated. The wheels and ties are obvious, but the axels and shafts. Motor armature and fly wheel all must be considered. These calculations are impossible without weights and dimensions of the items. This rotational inertia is typical 5 to 20% of the linear inertia for production vehicles.

Whether you are moving the car with the motor or the car is causing the motor to rotate this rotational inertia is the same so we can look at this like a force and make an assumption it will be 10%.

Far = 0.10 X Fal = 69Lbf Far = 0.10 X 692 = 69Lbf

Page 6: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Aerodynamic Drag

As the car moves through the air there is more force needed.

Fdrag = (Cd X A X v2)/391

Cd is the drag coefficient A is frontal area of the car in ft2 v is speed in MPH 391 fixes the units

For my donor car it is Cd = 0.34 and A is 20 ft2

Speed 10 20 30 40 50 60 70 80Fdrag 2 7 16 28 43 63 85 111

Page 7: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Wind Drag

Wind causes more aerodynamic drag. Basically a head wind is like moving faster. So driving at 40 MPH with a 10 MPH head wind give the aerodynamic drag of 50 MPH. similarly a tail wind reduces aerodynamic drag. I am going to ignore it because it is a small factor in all this.

Page 8: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Inclines

Even here in South Florida there are some minor inclines and a few steeper ones. Some Rail road crossings are steep, entrance ramps for I-95, where I work has a 25% grade from street to parking lot.

Fclimb = W X sin (θ)θ = ArcTan (rise/run)For 10% we get a angle of 8˚32’ The sin of 8˚32’ is 0.09963800 X 0.096 = 378Lbf I would estimate 5% would be reasonable

Page 9: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Inclines

A 5% incline needs more force than the aerodynamic drag at 80 MPH

Grade sin (θ) Weight Fdrag5% 0.050 3800 190

10% 0.100 3800 37820% 0.196 3800 74630% 0.287 3800 109240% 0.371 3800 1411

Page 10: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Rolling Drag

Tires have rolling resistance that ends up being a form of drag. Different tire designs have higher or lower rolling resistance. Higher air pressure reduces rolling resistance, there are tradeoffs.

Frolling = Cr X W X cos (θ)The angle in the formula reduces the rolling

resistance as the road incline angle increases. Low rolling resistance tires have Cr of about 0.01

and normal tires are 0.02.On a flat surface: Frolling = 0.02 X 3800 X 1 = 76Lbf

Page 11: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Total Acceleration ForceAll of the above forces need to be added up for the total

force.

These are the 4 MPH/sec acceleration forces. As long as force can be provided the acceleration will continue. No power source has unlimited force and at some point the required force cannot be provided.

Speed 0 10 20 30 40 50 60 70 80Fal 692 692 692 692 692 692 692 692 692

Far 69 69 69 69 69 69 69 69 69

Fdrag 0 2 9 20 35 54 78 107 139

Fclimb 190 190 190 190 190 190 190 190 190

Frolling 76 76 76 76 76 76 76 76 76

Ftotal 1027 1029 1036 1047 1062 1081 1105 1134 1166

Page 12: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Constant Velocity Force

Once cruising speed is reached the acceleration forces no longer apply so the totals reduce.

I have also eliminated the climbing factor.

These cruising forces show how traveling at 70 MPH requires about two times the force at 20 MPH.

It shows how acceleration requires 5 to 10 times the force that cursing at constant speed does.

Speed 10 20 30 40 50 60 70 80Fdrag 2 9 20 35 54 78 107 139

Frolling 76 76 76 76 76 76 76 76

Ftotal 78 85 96 111 130 154 183 215

Page 13: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the wheels

Regardless of the number of driven wheels the same amount of torque needs to be delivered to the wheels.

Torque is measured in Ft-Lb which is a weight of I Lb at the end of a 1 foot lever.

In a vehicle on wheels the length of the lever arm is the radius, half the diameter of the tire, and the weight is the required force.

My tires have a radius or 12.45 inches or 1.0375 ft.If I combine that with the 1027Lbf from the acceleration

calculations I get 1027 X 1.0375 = 1065 ft-Lb of torque for starting and

accelerating at 4MPH/sec.

Page 14: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor Acceleration

The gears in the final drive and transmission trade torque for shaft speeds. As the speed is decreased the torque increases at the same ratio.

I need 1065 Ff-Lb at the wheels for 4 MPH/sec acceleration. My final drive is 3.87:1 ratio so the input torque is 1065 / 3.87 = 275 Ft-Lb to the final drive.

There is still the transmission between the motor and the final drive.

The final drive and transmission are not 100% efficient but this will be ignored for simplicity.

Page 15: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor Acceleration

There is still the transmission between the motor and the final drive

Output Torque Gear Ratio Input Torque275 1 3.58 77275 2 1.95 141275 3 1.38 200275 4 1.03 267275 5 0.77 358

Page 16: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor AccelerationA 9 inch Advance DC motor has 240 Ft-Lb peak

torque at low speed. It would give the initial acceleration well in 3nd gear. In 2nd gear more than target acceleration could be reached and maintained as speed increases.Output Torque Gear Ratio Input Torque

275 1 3.58 77275 2 1.95 141275 3 1.38 200275 4 1.03 267275 5 0.77 358

2nd gear will actually provide 6.8 MPH/Sec Acceleration to 10 MPH

Page 17: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Motor Torque Curve

Page 18: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor AccelerationThe AC motor and controller I plan to use at 150% continuous torque

has 90 Ft-Lb output so I will need to start in first gear. The AC motor does not have the incredibly high low speed torque that a series wound DC motor has. My motor is capable of higher torque but getting a controller is the issue today. The AC advantage is the torque stays constant over the full rated speed range. A Series wound DC motor starts with very high torque but that torque is reduced as RPM increases.

Output Torque Gear Ratio Input Torque275 1 3.58 77275 2 1.95 141275 3 1.38 200275 4 1.03 267275 5 0.77 358

Page 19: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Power & Acceleration

Power is Torque X RPM / 5252Power in in HP, Torque is in Ft-LbIf the acceleration was reduced to 2MPH/sec the Fal and

Far inertia forces would be half of the original levels. Everything else would be the same.

It would take twice as long to get to speed.With a electric vehicle it takes the same amount of power to

get to a speed. There is no penalty for aggressive acceleration in electric vehicles.

Actually rapid acceleration may be slightly more efficient since less time is spent in acceleration.

Page 20: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Power at Constant Speed

More speed still requires more power.Speed 10 20 30 40 50 60 70 80Fdrag 2 9 20 35 54 78 107 139

Frolling 76 76 76 76 76 76 76 76

Ftotal 78 85 96 111 130 154 183 215Wheel RPM 135 270 405 540 675 810 945 1081Power (HP) 2 5 8 12 17 25 34 46Power (KW) 2 3 6 9 13 18 25 34

Page 21: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Vehicle Speed

Vehicle speed was in a few calculations but has not been looked at.

For this calculation we start at the motor, change that speed with the transmission and final drive. The vehicle speed / motor speed is locked by these ratios.

 Motor RPM 1st Gear MPH 2nd Gear MPH 3nd Gear MPH 4th Gear MPH 5th Gear MPH

500.0 2.8 5.2 7.3 9.8 13.11000.0 5.6 10.3 14.6 19.5 26.22000.0 11.2 20.7 29.2 39.1 52.33000.0 16.9 31.0 43.8 58.6 78.54000.0 22.5 41.3 58.4 78.2 104.65000.0 28.1 51.6 73.0 97.76000.0 33.7 62.0 87.57000.0 39.4 72.3

Page 22: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Vehicle Speed

If we look at the 9 inch Advance DC motor running in second gear we see a reasonable speed range for a commuter car with no shifting. This motor can reach 6,000 RPM so this is a good fit.

The 9 inch Advance DC motor torque drops to about 50 Ft-Lb at 3,000 RPM. Torque continues to drop as speed increases. That reducing torque at increasing speed reduces acceleration as speed increases. At 30 MPH the 6.8 MPH/sec acceleration we started with has dropped to 2 MPH/sec acceleration . At some point the speed and torque will be in balance and there will be no more acceleration.

Page 23: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Vehicle Speed

For the AC drive and 90 Ft-Lb to 4,000 RPM, I need to change gears. In first gear I will get my expected 4 MPH/sec acceleration, but I won’t have it in second gear. In second gear I will get about 2.5 MPH/sec acceleration and in 3rd gear it will be 1.8 MPH/sec acceleration. I doubt I will ever need the higher gears.

Page 24: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor Constant Velocity

From the constant velocity note 123 Ft-Lb is needed for 45 MPH at the wheels.

My final drive is 3.87:1 ratio so the input torque is 123 / 3.87 = 32 Ft-Lb.

Output Torque Gear Ratio Input Torque32 1 3.58 932 2 1.95 1632 3 1.38 2332 4 1.03 3132 5 0.77 41

Page 25: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor Constant Velocity A 9 inch Advance DC motor has 240 Ft-Lb peak torque at

low speed. As the RPM increase the torque available decreases.

These input torques are well within the torque produced by this motor at higher speeds for driving at 45 MPH

Output Torque Gear Ratio Input Torque Motor RPM Motor Torque32 1 3.58 9 804032 2 1.95 16 4350 2532 3 1.38 23 3085 4932 4 1.03 31 2300 11032 5 0.77 41 1720 150

Motor torque must exceed the Input Torque

Page 26: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor Constant Velocity

If the vehicle speed increase to 60 MPH more torque and more motor speed is needed.

The required torque needed to maintain these speeds is not available from the motor in 2nd or 3rd gears.

Even the DC motor powered vehicle could benefit from at transmission at higher speeds.

Output Torque Gear Ratio Input Torque Motor RPM Motor Torque40 1 3.58 11 1070040 2 1.95 21 5760 1140 3 1.38 29 4110 2540 4 1.03 39 3072 4940 5 0.77 52 2300 110

Page 27: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Torque at the motor Constant Velocity

The AC motor has a continuous output of 60 Ft-Lb to 4,000 RPM and drops to 30 Ft-Lb at 8,000 RPM.

Based on the previous torques the AC motor could power the vehicle at 60 MPH in 2nd, 3rd or 4th gear.

Page 28: Basic Motion calculations. Forces needed to move the Vehicle Prepared for the Florida EAA October 2008 David Kerzel

Your Project

• The information presented here is basic physics and uses information from my conversion project collected from the internet. It may not exactly apply to your project.

• You need to gather the data for you project and work through it all.

• Do calculations at different speeds. • Do not ignore any of the data. • These calculation should help avoid a conversion that has

poor acceleration, can’t go up a hill, or can’t keep up with traffic.

• There are still a multitude of things that can rob performance but this will take care of the elementary mechanics.

• You are in charge and responsible for what you design and build. Please do it responsibly.