basic of sound

Upload: roslina-jaafar

Post on 03-Apr-2018

223 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/28/2019 Basic of Sound

    1/54

    IMD20503 Digital Audio and Video

    Basic of SoundHow sound works

    Analog and digital sound technology

    Sound design

    Notes can be downloaded from \\10.36.1.174

  • 7/28/2019 Basic of Sound

    2/54

    How sound worksImportance of sound

    Sound is essential in communicating knowledge. Sound greatly enhances images and, especially, video or

    animation.

    Sound can manipulate the mood of spectators with

    background music and sound effects.

    Sound can provide continuity to jumpy frame cuts, but

    audiences react gingerly to out-of synch dialog and

    misplaced sound effects. Enhanced MM in the form of voice-overs, narrations and

    instructions.

  • 7/28/2019 Basic of Sound

    3/54

    How sound worksWhat is sound?

    Sound is basically a vibration. (analog) Sound is a force:emotional, perceptual, physical.

    It can excite feeling and convey meaning

    Sound is omnidirectional

    everywhere. When something makes a sound, it vibrates and emits

    pressure waves that are received in the human ear. The

    brain interprets these as sound.

  • 7/28/2019 Basic of Sound

    4/54

    How sound worksWaveform / Sound wave

    A waveform or sound wave gives us a measurement of the

    speed of the air particles and the distance, which theytravel for a given sound.

    Period is the distance between two crests, and measured

    in seconds.

    A number of crests (peaks) may occur within a second, so

    the number of peaks that occur in one second is called the

    frequency.

  • 7/28/2019 Basic of Sound

    5/54

  • 7/28/2019 Basic of Sound

    6/54

    How sound worksComponents of waveform

    Acronym : WAVE PFH Wavelength

    Amplitude

    Velocity Envelope

    Phasing

    Frequency

    Harmonics

  • 7/28/2019 Basic of Sound

    7/54

    How sound worksWavelength/ Cycle

    Describes a single repeated sequence of pressure changes

    from zero pressure to high pressure to low pressure and backto zero.

    Literally, the length of the wave.

    The length of a wave is measured from one point on the

    waveform to the exact point of the next repeating cycle. The physical distance through a medium such as atmosphere,

    that a soundwave travels to complete cycle.

  • 7/28/2019 Basic of Sound

    8/54

    How sound worksWavelength/ Cycle

    A

    A = wavelength

    B = degree of phase

    0O

    90O

    180O

    270O

    360OB

  • 7/28/2019 Basic of Sound

    9/54

    How sound worksAmplitude

    The amplitude measures the relative loudness of the

    sound, which is the distance between a valley and a crest.

    The amplitude determines the sounds volume.

    High amplitude waveforms are loud and low amplitude

    waveforms are quiet. The volume of sound or amplitude is measured in decibels

    (dB).

    A decibel is the smallest change in loudness that a human

    ear can detect. Human hearing ranges from 1 decibel, called the threshold

    of hearing, to over 120 decibels, the threshold of pain.

  • 7/28/2019 Basic of Sound

    10/54

    How sound worksAmplitude

  • 7/28/2019 Basic of Sound

    11/54

    How sound worksVelocity

    Speed through the atmosphere. The speed or velocity in air and other gases depends on

    temperature.

    Speed of sound increase in warm, moist air and decrease

    in cold, dry air.

    Sounds at high amplitude might go father but travel slower

    which is the opposite for lower amplitude.

  • 7/28/2019 Basic of Sound

    12/54

    How sound worksEnvelope

    Refers to an imaginary curve that wraps the entire waveform,

    generated by musical instruments All sound posses a characteristic change in amplitude or

    loudness as time increases.

    The features included in an envelope are attack, decay, sustainand release(ADSR).

    i. Attack The sudden increase of amplitude to full sound intensity.

    ii. Decay

    occurs just after the attack, is a slight decrease in amplitude.

    iii. Sustain

    the main part of a note, when it plays for its longest duration or thesound is held.

    iv. Release

    which the amplitude fades out (when lifting a finger from a key).

  • 7/28/2019 Basic of Sound

    13/54

    How sound worksEnvelope

    Attack Sustain Release

    A

    m

    p

    li

    t

    ud

    e

    Decay

    Duration

  • 7/28/2019 Basic of Sound

    14/54

    How sound worksPhasing

    Think of phase as the information our ears use to tell from

    where a sound originated, because sound arrives at our

    ears at slightly different times.

    measured in degrees (0-360), indicates the position of a

    waveform in a cycle. 0o is the start point, 90o at high pressure, 180o at halfway

    point, 270o at low pressure and 360o is the end point

    Types of phase :

    In phase

    Out of phase

  • 7/28/2019 Basic of Sound

    15/54

    How sound worksPhase

    If the crest and valley areperfectly in phase, they

    reinforce each otherresulting in a waveform, thathas higher amplitude thaneither individual waveform.

  • 7/28/2019 Basic of Sound

    16/54

    How sound worksPhase

    If the crest and valleyof two waveforms are

    perfectly out of phase,they cancel each otherresulting in no waveformat all.

  • 7/28/2019 Basic of Sound

    17/54

    How sound worksPhase

    Sound waves whichhave varying phaserelationships producea more complexwaveform. A complexwaveform thatrepresents music,voice, noise and othersounds.

    H d k

  • 7/28/2019 Basic of Sound

    18/54

    How sound worksFrequency and Pitch

    Frequency is the number of cycles that a vibration completes in

    one second. Measured in hertz (hz) for example a 1000 hz waveforms is

    1000 cycles per second.

    As an object oscillates more rapidly, it creates a high pitchsound, which is registered as a high frequency sound.

    The higher the frequency, the higher the pitch.

    A low-frequency sound is produced by a slowly vibrating object,such as the thicker strings on a guitar.

    Pitch is measured by frequency.

    Pitch is the relative tonal highness or lowness of a sound.

    The human ear can perceive a range of frequencies from 20 Hz(Hertz) to 20,000 Hz (Also expressed as 20 KHz).

    H d k

  • 7/28/2019 Basic of Sound

    19/54

    How sound worksFrequency and Pitch

    Comparison of frequency range

    Name Low frequency High frequency

    Human 20 Hz 20,000 Hz

    Cat 45 Hz 85,000 Hz

    Dog 50 Hz 45, 000 Hz

    Elephant 5 Hz 10,000 Hz

    Bat 10,000 Hz 120,000 HzDolphin 1,000 Hz 120,000 Hz

    H d k

  • 7/28/2019 Basic of Sound

    20/54

    How sound worksOthers

    Few objects produce sounds at a single frequency. Mostmusical instruments generate multiple frequencies for every

    note, so that the difference between two same-pitch

    instruments can be noted, e.g. a violin and a flute or a piano

    and a bass.

    The combinations of frequencies in an instrument is known as

    the timbre.

    A sound wave has a main frequency and minor frequencies,

    referred as overtones orharmonics.

    Duration measures frequency, amplitude and timbre over time.

    Fourier TheoremA sound wave is a combination of sinus

    waves created during vibration.

    H d k

  • 7/28/2019 Basic of Sound

    21/54

    How sound worksComplex sound wave

    A complex sound wave showing a main

    frequency and minor overtones.

    Minor frequency

    Major frequency

    A l d Di it l S d

  • 7/28/2019 Basic of Sound

    22/54

    Analog and Digital SoundHistory

    Evolution from analog to digital technology. The analog century begins with a nursery rhyme.

    A l d Di it l S d

    http://localhost/var/Books/Digital_Audio_Book
  • 7/28/2019 Basic of Sound

    23/54

    Analog and Digital Sound

    In analog and digital audio, sound is transmitted andstored in very different ways.

    Analog audio using positive and negative voltage

    Digital audio using zeros (0) and ones (1)

    A l d Di it l S d

  • 7/28/2019 Basic of Sound

    24/54

    Analog and Digital SoundAnalog sound

    Analog means the same as or similar to. Root words analogous and analogy, both of which

    mean a similar copy.

    Analog signals are exact replicas of the original sound

    source. Noise exist in the recording ( not the sound source but part

    of the analog recording).

    Analog media :

    Audio cassette LP record

    Reel-to-reel tape

    Broadcast television

    A l d Di it l S d

  • 7/28/2019 Basic of Sound

    25/54

    Analog and Digital SoundAnalog soundanalog media

    Audio Cassette

    LP record / Vinyl

    Reel-to-reel tape

    A l d Di it l S d

  • 7/28/2019 Basic of Sound

    26/54

    Analog and Digital SoundDigital sound

    Digital means numbered. Using number is often a more precise way of expressing

    information.

    The conversion of analog signals into a form that a

    computer can breakdown.

    Digital media :

    Compact Disc

    DAT MiniDisc

    A l d Di it l S d

  • 7/28/2019 Basic of Sound

    27/54

    Analog and Digital SoundDigital sounddigital media

    Compact Disc

    Digital Audio Tape (DAT)

    MiniDisc

    A l d Di it l S d

  • 7/28/2019 Basic of Sound

    28/54

    Analog and Digital SoundHow digital recording works?

    Audio becomes digital audio when it passes from ananalog source, such as microphone or audio out of a

    keyboard to you PC.

    Analog and Digital So nd

  • 7/28/2019 Basic of Sound

    29/54

    Analog and Digital SoundHow digital recording works?

    The recording process of a digital system takes samples ofthe analog signals as it enters the system.

    In order to get good digital recording, it has to have

    enough :

    Samples per second

    Bit depth to accurately reproduce the source material

    Audio CD quality uses 44,100hz, stereo and 16 bit

    samples per second.

    Analog and Digital Sound

  • 7/28/2019 Basic of Sound

    30/54

    Analog and Digital SoundSample rate

    Sample rate indicates the number of digital samples takenof an audio signal each second.

    This rate determines the frequency range of an audio file.

    The higher the sample rate, the closer the shape of the

    digital waveform to the original analog waveform.

    Low sample rates limit the range of frequencies that can

    be recorded which can result in a poor recording.

    To reproduce a given frequency, the sample rate must beat least twice that frequency.

    Analog and Digital Sound

  • 7/28/2019 Basic of Sound

    31/54

    Analog and Digital SoundSample rate

    Sample rate Quality level Frequency range11,025 Hz Poor AM radio (low end

    multimedia)

    0 5,512 Hz

    22,050 Hz New FM radio (high end

    multimedia)

    0 11,025 Hz

    32,000 Hz Better than FM radio (standard

    broadcast rate)

    0 16,000 Hz

    44,100 Hz CD 0 22,050 Hz

    48,000 Hz Standard DVD 0 24,000 Hz96,000 Hz High-end DVD 0 48,000 Hz

    Analog and Digital Sound

  • 7/28/2019 Basic of Sound

    32/54

    Analog and Digital SoundBit depth

    Bit depth determines dynamic range. When a sound wave is sampled, each sample is assigned

    the amplitude value closest to the original waves

    amplitude.

    Higher bit depth provides more possible amplitude values,producing greater dynamic range.

    Analog and Digital Sound

  • 7/28/2019 Basic of Sound

    33/54

    Analog and Digital SoundBit depth

    Bit depth Quality level Amplitude values Dynamic range

    8 bit Telephony 256 48 dB

    16 bit CD 65,536 96 dB

    24 bit DVD 16,777,216 144 dB

    32 bit Best 4,294,967,296 192 dB

    Analog and Digital Sound

  • 7/28/2019 Basic of Sound

    34/54

    Analog and Digital SoundAnalog vs digital

    Which is better?

    There are differences between analog and digital butneither is better or worse than the other.

    They are simply different.

    But now our focus is on digital audio because :

    We will use digital audio most of the time throughsoftware and hardware to create, record and processthe sound work.

    The start up expenses are relatively low compared with

    purchasing analog gear.Analog systems (recording and editing) are becoming

    obsolete.

    Analog and Digital Sound

  • 7/28/2019 Basic of Sound

    35/54

    Analog and Digital SoundAnalog vs digital

    Today, every sound designer works in the digital arena. Many professional music recordings in the studio are

    recorded on tape.

    Usually this recording is digitized, processes and edited in

    a Digital Audio Workstation (DAW) and then sent back totape or storage medium like a hard drive.

    Both the analog and digital processes are at work but this

    is changing.

    Sound Design

  • 7/28/2019 Basic of Sound

    36/54

    Sound DesignWhat is sound design?

    What is sound design?

    How important it is to a visual and nonvisual experience?

    Where does it all begins?

    Sound design is a technical/conceptually creative field.

    Sound Design can also be defined as: "The manipulationof audio elements to achieve a desired effect."

    It covers all non-compositional elements of a film, a play, a

    music performance or recording, computer game software

    or any other multimedia project.

    A person who practices the art of sound design is known

    as a Sound Designer.

    Sound Design

  • 7/28/2019 Basic of Sound

    37/54

    Sound DesignWhat is sound design?

    Area that uses sound designer :

    1. Theatre Use large mechanical devices to produce sound

    effects.

    Now, there are 2 roles of sound design in theatre :

    Technical Sound Design Design sound system

    Conceptual Sound Design

    Design what sound to be used to create mood

    and setting of the play.2. Radio

    Use large mechanical devices then better technologyallows sound effects to be recorded and library ofsound was created.

    Sound Design

  • 7/28/2019 Basic of Sound

    38/54

    Sound DesignWhat is sound design?

    3. Film

    Originally the sound effects was recorded live asthe film was being projected onto a large screen ina recording studio.

    Now, sound effects track is complied of many

    tracks layered together and mixed to form adynamic soundtrack.

    Foley sound effects create sound effects in thestudio by Foley artists.

    4. Music Involved in the creation of the overall sound of a

    recording and sometimes live performance.

    Sound Design

  • 7/28/2019 Basic of Sound

    39/54

    Sound DesignWhat is sound design?

    Sound Design

  • 7/28/2019 Basic of Sound

    40/54

    Sound DesignSound effects design in Star Wars

    Name Effects

    R2D2 Half of the sound are electronic and the other half are

    vocalization, water pipes and whistles

    Imperial walkers A machinists punch press along with the sounds of bicycle

    chains dropping on cement.

    Light saber An old tv set along with the hum of a 35mm projecter mixed

    together.

    Laser blasts A hammer hitting the wires of a radio tower.

    Sound Design

  • 7/28/2019 Basic of Sound

    41/54

    Sound DesignSound effects design in Star Wars

    Name Effects

    Tiefighter An elephants bellow altered in various way.Speeder bike A P-5 Mustang airplane and a P-38 Lockheed Interceptor

    combined and mixed.

    Luke Skywalkers

    landspeeder

    The sound of Los Angeles Harbor Freeway through a vacuum

    cleaner pipe.

    Chewbacca The sounds of walruses and other animals combined together.

    Ewokese

    language

    The combination and layering Tibetan, Mongolian and Nepali

    languages.

    Sound Design

  • 7/28/2019 Basic of Sound

    42/54

    Sound DesignStages in sound design

    1. Pre production

    Story, design document, proposal Spot for sound effects

    Defining sound effects and sources

    Sound blueprint and approval process

    Technical playback considerations

    2. Production

    Sound asset collection

    Inventing original sound3. Post production

    Sound processing

    Sound Design

  • 7/28/2019 Basic of Sound

    43/54

    Sound DesignPre production

    Story, design document, proposal

    The sound design process starts with a workingconcepts.

    Can be anything from a design document to the mood

    of the director or producer has in mind.

    Need to get a feel for what the message is going to be

    in the project.

    If it is a script, the text need to be reviewed for the

    sound conceptualization.

    Sound Design

  • 7/28/2019 Basic of Sound

    44/54

    Sound DesignPre production

    Spot for sound effects

    Spotting for sound is simply gaining some ownershipto the design document or screenplay.

    It is a process of literally writing down aural ideas as the

    reading occurs.

    The processes include:

    the first impression of the target

    sketch out rough sound map with the outcome

    expected from the project. Write down as many ideas as can fit on the page

    because it will save many hours of planning.

    Sound Design

  • 7/28/2019 Basic of Sound

    45/54

    Sound DesignPre production

    Defining sound effects and sources

    Details on what the sound are and where they are to befound such as at sound libraries and live recording.

    Sound designer need to be familiar with sound libraries

    and recording techniques.

    There are also many online sites that have free

    downloadable sounds and fee-based sound for usage

    and collection not of high quality sound.

    A good tips is to start collecting sound your own soundlibrary even if you do not need them in projects because

    we can use them in future works.

    Sound Design

  • 7/28/2019 Basic of Sound

    46/54

    Sound DesignPre production

    www.soundrangers.com

    Sound Design

  • 7/28/2019 Basic of Sound

    47/54

    Sound DesignPre production

    www.partnersinrhyme.com

    Sound Design

  • 7/28/2019 Basic of Sound

    48/54

    Sound DesignPre production

    Sound blueprint and approval process

    Need to get approval for the work.

    Categorize the sound based on frequency ranges,

    types of sound used and any other characteristic that

    can be defined.

    Sound Design

  • 7/28/2019 Basic of Sound

    49/54

    Sound DesignPre production

    Technical playback considerations

    When creating the initial plan for the sound design,consider :

    What the playback device will be?

    What platforms? If it is for the Internet, the bandwidth and the average

    playback system need to be decided.

    Compression formats

    In film, need to consider theater or cinema standardsie Dolby, THX, DTS

    Sound Design

  • 7/28/2019 Basic of Sound

    50/54

    Sound DesignProduction

    Sound asset collection

    Start collecting the sound asset based on the pre-production stage.

    The sounds can be from sound libraries or source

    recordings.

    Sound object falls into two types:

    Single sound

    Mixed sounds

    Sound Design

  • 7/28/2019 Basic of Sound

    51/54

    Sound DesignProduction

    Inventing original sound

    Originally recorded sounds are better, more fitting for thescenario and more original.

    2 types of sound effects:

    Small subject sounds

    Glasses clinking, paper being crumpled, doorsqueaks, footsteps, cloth movement and humannoises (sneezing, coughing).

    Recorded in a studio or by Foley artists.

    Big subject sounds

    Sounds that need to be recorded outside such asexplosion, gunfire, crowds, cars, planes, trains andmachinery.

    Sound Design

  • 7/28/2019 Basic of Sound

    52/54

    Sound DesignPost Production

    Sound processing

    Altering and enhancing sounds to fit the scenario.

    The final stage is mixing and mastering the sound objects.

    In film, the re-recording process integrates all of the

    elements together and mixes them into a composite

    soundtrack.

    Soundtrack consists of the dialogue track, music track and

    sound effects track.

    The three entities need to be properly mixed and placed in

    order to be effective.

    The soundtrack should support the visual content and

    storyline.

    Summary

  • 7/28/2019 Basic of Sound

    53/54

    Summary

    How sound works Definition

    Terms : WAVE PFH

    Analog and digital sound technology

    Analog vs digital

    Sound design

    Definition

    Stages in sound design; pre production, production andpost production.

    \\10.36.1.174

  • 7/28/2019 Basic of Sound

    54/54