beergame.pdf
TRANSCRIPT
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DEG - IST 2011 GCA Susana Relvas and Ana Carvalho, 1
Team Game
Beer Game
Goals
to have an essential and valuable experience to learnhow the supply chain works
to have fun
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Introduction
Simulation game
The origin is dated in 60s and from MIT
Initially: physical game
Nowadays: PC and
online versions
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Introduction
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4 teams per game = 4 chain entities
OBJECTIVE: Minimize Total Cost
Maintaining a lower inventory level
Satisfying all orders
Time horizon: 1 year (52 weeks) 1 item =
Rules
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Costs (per week)
Unitary storage cost: 5
Backlog cost for one unit: 10
Processing time intervals
2 weeks between shipments and deliveries
Information lead time 2 weeks between shipments and deliveries
Rules
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In each round
We receive goods from our supplier
We receive orders from our customer
We order to our supplier
We send shipments to our customers
Decision: how much to order?
Rules
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How to play
http://scgames.bauer.uh.edu/
Preference for Internet Explorer 6, 7 or 8
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How to playhttp://davinci.tamu.edu/beergame/v1/
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http://davinci.tamu.edu/beergame/v1/
How to play
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How to playhttp://davinci.tamu.edu/beergame/v1/
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How to play
http://davinci.tamu.edu/beergame/v1/
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How to playhttp://davinci.tamu.edu/beergame/v1/
GCA
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How to play
http://davinci.tamu.edu/beergame/v1/
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How to playhttp://davinci.tamu.edu/beergame/v1/
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How to play
http://davinci.tamu.edu/beergame/v1/
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Results
Who has the fault??...
PC
our supplier
our customer
final consumer
our team
the system
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Results analysis
What happened to customer demand?
Several thousands of game analysis show that even if not allplayers place the same orders, everyone react approximately at thesame time.
0
1
2
3
4
5
6
7
8
9
10
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Demand(Units)
Time (Weeks)
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Results analysis
What happened to customer demand?
Centralized Supply Chain- Second Week of Game
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Results Analysis
What cost the most?
Stockout
Place an higher order
Suplier did notaccomplished theorders
New supplier
Demand istricky
My orders aretricky
Remove uncertainty
New decisioncriteria
Delays in the systemcause problems
Different systemMinimize backlog
Cause - Effect
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Results AnalysisDecentralized
Centralized
Day Tuesday Thursday
Team Game 1 Game 2 Game 3 Game 4
Factory 13380 2170 7265 3470
Distributor 11500 10535 15300 4975
Wholesaler 11370 10550 11205 8245
Retailer 4275 5045 2605 4960
Total 40525 28300 36375 21650
Placement 4th
2nd
3rd
1st
Day Tuesday Thursday
Team Game 1 Game 2 Game 3 Game 4
Factory 120 140 2575 925
Distributor 1115 3515 475 5 3110
Wholesaler 1045 2 820 489 0 2595
Retailer 725 1110 4455 1995
Total 3005 7585 16675 8625
Placement 1st
2nd
4th
3rd
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Results Analysis
Centralized Supply Chain
Decentralized Supply Chain
Bullwhip EffectReduction
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Results AnalysisGame 1 Game 2
Game 3 Game 4
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Results Analysis
Game 1 Game 2
Game 3 Game 4
Lower Variability- > Lower Bullwhip Effect
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Results Analysis What is the best integration strategy for this SC?
Supplier- Factory
Other Entities
Push-Pull Strategy
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Results Analysis
How many units should be kept as safety stock ?
LSTDz Safety stock:
Retailer:Standard deviation: 2.48 unitsService level 98%: 2.05Lead Time: 1 week
SS= 10 units => 10/8 = 1,3 weeks
Wholesaler:Standard deviation: 2.48 unitsService level 98%: 2.05Lead Time: 5 weeks
SStotal= 25 units SSWh = 15 units
Distributer:Standard deviation: 2.48 units
Service level 98%: 2.05Lead Time: 9 weeks
SStotal= 46 units SSDi = 21 units
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Results Analysis
Local Optimization
What happens when you decide to optimize eachentity individually?
Global Optimization -> Reduce variability of orders
across SC
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Play for
Minimize costs and
How to perform a certain position in a system
Results emphasize:
Bullwhip effect
The value of information
Integration Strategies
Safety Stock Global optimization
Conclusions