before starting android game development

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B efore s tarting A ndroid Game Development

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Before starting

Android Game Development

About Me

My name is Samundra kc , I am

student of Softwarica college of IT

and Ecommerce’s Batch 13 `A`

Studying Level 4 Diploma in

Computing.

12/8/2014

Contents1. Top Smartphone OS

2. Smartphone market

3. Apps and Apps Market

4. Games Market

5. Selecting Android

6. Selecting Java

7. Game Engine

8. Selecting Game Engine

9. Requirements

Before jumping to the contents

I want to show famous 3

games that has been played

most till date in smartphones

Most Played Games

•Angry Birds

•Temple Run

•Candy Crush

Angry BirdsInformation

• Developed by Rovio

Entertainment

• Released First on December

2009 for IOS

• Downloaded more then

2billion times

• Platform used IOS, Android,

Windows

• Earned more then $1billion

Angry Birds• Angry Birds game was first launched on 2009 for IOS device

later it was launched for other platforms.

• There is on developer who was part of game development is

from Nepal

• The concept behind shooting enemy in angry birds is also

related to Nepal like throwing birds from a elastic rubber

named slingshot.

Temple RunInformation

• Developed by Imangistudios

• Released first on August 4, 2011 for IOS

• Downloaded more then 1billion times

• Platform used IOS, Android, Windows Phone

• Earned more then $50million

Temple Run• Temple Run was first launched on August 4, 2011 for IOS and

for Android and Windows in March 27, 2012 and March 27,

2013 respectively.

• Temple Run was developed just by 3 people where two of

them where husband and wife and next guy was graphics

designer whom they hire later for better graphics.

• Temple Run was first paid app , user have to pay some amount

to play this game.

• Later Temple Run was declared as a free game and instantly it

became #1 free game in app store.

Candy CrushInformation

• Developed by king Company

• Released first on April 12, 2012 for Facebook

• Downloaded more then half billion times in both Facebook and mobile device

• Platforms used Facebook, IOS, Android

• Earned more then $1billion

Candy Crush• Candy Crush was first launched on April 12, 2012 for

Facebook.

• Candy Crush was first written using Flash and Actionscript 3

for Facebook.

• Candy Crush is still most played game Worldwide.

• As of November 2014 the Facebook edition has 755 regular

levels and 485 Dreamworld levels.

• Candy Crush Saga Surpassed Farmville 2 as the most popular

games on Facebook with 46million average monthly average

users.

1. Top Smartphone OS

1. Top Smartphone OSTop Smartphone Till date

• Android from Google

• IOS from Apple

• Windows from Microsoft Windows

2. Smartphone Market

0

20000000

40000000

60000000

80000000

100000000

120000000

140000000

160000000

2011 2012 2013

Android

Apple

Windows

(Source : www.mobilestatistics.com )

2. Smartphone Market• Android is Top Smartphone

• Android device has been sold 1,44,720,300 times till date

• Android has very strong market in Asia then in other continent

like Europe, Australia and in U.S.A

• Apple has very strong market in Europe , Australia and in

U.S.A and in Asia countries like China, Japan, Korea and India

• Windows is still searching a place to prove itself as a good

smartphone device

3. Apps and Apps MarketApps we develop will not get perfect audience

that our apps target so Apps market plays a vital role for

our apps to be reached within target audience device .

Every top smartphone OS company have there

respective Apps Market.

Top used Apps Market are given below:

3. Apps and Apps MarketTop used Apps Market Worldwide

• Play Store by Google for Android device

• Apps Store by Apple for IOS device

• Window Phone Store by Microsoft Windows for windows

device

In order to upload our Apps in the above market place we have to make a developer

id and pay certain lifetime fee after that we can upload as many apps we want where

in Google’s Play store apps will be published after we upload apps but in Apple’s

Apps store there is still one step where staff of Apple will review our app and decide

whether to publish or not.

3. Apps and Apps MarketFee to be paid for making developr id

• $25 for Google’s Play store

• $99 for Apple’s Apps store

• Window’s Window Phone store

• $19 for Individual Account

• $99 for Company Account

4. Games MarketSmartphone Top App

DownloadsTotal Apps Total App Store

Revenue

Apple 27,000,000,000 905,000 $6,400,000,000

Android 29,000,000,000 8,50,000 $1,200,000,000

Windows 4,100,000,000 1,30,000 $950,000,00

Here, 25 % of App store revenue is from games

• $1,600,000,000 from Apple

• $300,000,000 from Android

• $237,500,000 from Windows

It means there is a lot of money flowing in gaming sector where we can also utilize

our skill and be part of this huge market.

(Source: www.statisticbrain.com)

5. Selecting AndroidWhy Android ?

• Android has largest audience then others Smartphone.

• Android is easy , flexible , fast and affordable.

• Many Nepali people carry Android Device because it is affordable as Nepali people’s budget.

• Android can be developed in Windows , Mac , Linux platform unlike IOS where we have to buy mac to develop IOS Apps.

• Developer id fee is cheap which is just $25 can be paid from bank account or credit card.

• JAVA is the programming language used to write Android Apps

6. Selecting JAVAWhy JAVA ?

• JAVA is fast , secure , and reliable.

• JAVA has very simple grammar.

• From Laptops to datacenters, game consoles to scientific super computers cell phones to internet java is every where.

• JAVA is (OOP) Object Oriented Programming Language.

• JAVA is also known as “write once run everywhere” which means we don’t have to write application for different platforms.

• Android Apps can be written in JAVA programming language using Android API in Android SDK

7. Game EngineWhat is Game Engine?

A Game Engine is a software framework designed for the creation and development of video games.

Video game developers use them to create games for video games, mobile devices and personal computers.

7. Game EngineFamous Game Engine

Game Engine Language Platform

Unity 3D C# (c sharp) , JavaScript

Android, IOS , Desktop

AndEngine Java Android

LibGDX Java Android, IOS, HTML5

Cocos 2D C++ Windows, OSX, Linux, Android , IOS

Jmonkey Engine Java Cross Platform

(Source: www.wikipedia.org/wiki/list_of_game_engines)

8. Selecting Game EngineGame Engine for Android

• AndEngine

• JMonkeyEngine

• LibGDX

8. Selecting Game EngineAndEngine

AndEngine is developed by a young

developer Nicolas gramlich . It is freely

available to download from AndEngine

website .

AndEngine is currently most

used game engine to develop android

games also there is a big community of

developer to help new developer for

developing a game.

8. Selecting Game EngineAndEngine

The file we have downloaded from

AndEngine website has to be imported

in Eclipse IDE .

“In the picture in left side is AndEngine

imported in Eclipse IDE”

AndEngine handles all the screen sizes

so that we that can focus on our game

logics rather then maintaining

screen size for different devices also

AndEngine have integrated BOX2D

Physics Extension which makes our

game more realistic.

8. Selecting Game EngineJmonkey Engine

JMonkey Engine is also an IDE where we can develop game visually , It is integrated with NetBeans IDE which makes developing game more easy and fast.

JMonkey Engine is Open Source and free available to download we can sell our games in develop.

8. Selecting Game EngineJmonkey Engine

JMonkey Engine is mainly used to develop desktop games also it develop games for Android.

Jmonkey Engine also have integrated Physics with it which make games more realstic.

8. Selecting Game EnginelibGDX Engine

libGDX is a free game engine available to download to all the users. It is widely used to develop games for mobile platform and also for HTML5 games .

We can write code once and libgdx will generate games for all major platforms like IOS, Windows, Desktop , Android, HTML5

8. Selecting Game EnginelibGDX Engine

We have to download a jar file from libGDX website which is a GUI Application there we have to select the platform and the physics engine which we will use in our game after that libGDX will generate a source file which we can open in TOP IDE like Netbeans, Eclipse and IntellijaIDE.

9. Requirements• Knowledge of JAVA

• OOP concepts in JAVA

• Knowledge of Android API

• One Android Device

• Personal Computer

• Graphics Editor Software

• Android SDK and Eclipse IDE

• Game Engine (AndEngine recommended)

• Creative mind

• Intelligence in Math and Physics

References & Sources• Andngine (http://www.andengine.org)

• JMonkeyEngine (http://www.jmonkeyengine.org)

• libGDX (www.badlogics.com)

• Android (www.android.com)

• JAVA (www.java.com & www.sun-microsystem.com)

• Temple Run (www.imangistudios.com)

• Angry Birds (www.rovio.com)

• Candy Crush(www.candycrushsaga.com)

• Game Engine (www.wikipedia.org/wiki/game_engine)

Any Queries ..?

Thank You …