behind every great gamer: performing heteronormativity in 'league of legends' (console-ing...

18
“Behind Every Great Gamer…” Performing Heteronormativity in League of Legends Jameson Hogan, NCSU

Upload: jameson-hogan

Post on 14-Jul-2015

408 views

Category:

Education


0 download

TRANSCRIPT

Page 1: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

“Behind Every Great Gamer…”

Performing Heteronormativity in League of Legends

Jameson Hogan, NCSU

Page 2: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 3: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 4: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Why don’t more women play

League of Legends?

E.S.A. Statistics

(2013)

Riot Games Infographic

(2013)

Player Survey Data

(2010)

Male: 55%

Female: 45%

Male: 92%

Female: 8%

Male: 93.6%

Female: 4.1%

Declined: 2.3%

Page 5: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Thesis

We see here the Gendering of a gaming

community along the most limiting and

conservative of labor divisions:

– Males DO

– Females SUPPORT

Page 6: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Scholarship

• Stereotype Threat Theory

– Steele & Aronson (1995)

• Subordinate Roles of Females in Games

– Taylor, Jenson, & de Castell (2009)

• Gendering of gaming spaces / leisure time

– Bryce & Rutter (2003), Carr (2005)

Page 7: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

‘Learning to LoL’

• Seventeen participants

• Intro/Exit Interviews

• Screen-Recorded Matches

• ‘Spectator Mode’ Recorded

• A/V of Players Recorded

• Collaborative Field Notes

• Review Match with Players

• Collect player resources

• Record player stats

Ethnographic study of how players learn, and improve at, the game.

Page 8: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Welcome to Summoner’s Rift

Page 9: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

118 ‘Champions’

Page 10: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 11: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 12: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 13: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 14: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)
Page 15: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

LoL10 | Female, 21

• Self-identified gamer

• Plays with boyfriend & other

friends

• Would continue playing if friends

all stopped

• Likes the “variability” of the

game

• Dislikes frustration when “your

teammates aren't very happy

with you or something.”

(Toxicity)“I first started playing because I saw my

boyfriend playing, and I thought he was

doing really bad”

Page 16: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Competency Markers

• Level 30 (game maximum)

• Zero kills, 4 Deaths, 6 Tower Assists

• Use of in-game terminology

• Numerous “Rune” and “Mastery” sets

• Customized key bindings, video settings, etc

• Predicting enemy lane selections

• Near-constant clicking of mouse button

• Drawing team attention to DC’d enemy

Page 17: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Gendered(?) Distinctions

• Dodging questions that emphasize her skill

• Nervous laughter when self-describing

• Highly vocal during matches

• Reticence to use chat, reliance on ‘pings’

• Internalizes response to community hostility

• Working to “break out” of the support role

Page 18: Behind Every Great Gamer: Performing Heteronormativity in 'League of Legends' (Console-Ing Passions Conference, 2014)

Conclusions

• Female players are demonstrably as

capable of mastering League of Legends

as male players.

• Even skilled female players tend to be

relegated (or self-select) to supporting roles

• “Toxic” community remains hypermasculine

and sexist, discouraging female success

• “Geek Masculinity” creates a negative

experience for all, but the preponderance of

this negativity falls on women.