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BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri
Updated January 2014
© 2014 Netball New Zealand Inc 1
NATIONAL ACCREDITATION FOR BENCH OFFICIALS 2
BENCH OFFICIALS ACCREDITATION OVERVIEW 3
BENCH OFFICIALS ROLES 4
TRAINING GUIDE 6
BENCH OFFICIALS TABLE 7
PROTOCOLS FOR BENCH OFFICIALS 8
UNDERSTANDING AND APPLICATION 10
Interpretations 10
JOB DESCRIPTION 12 SCORER 1: NZ DOMESTIC SCORESHEET 12
TEAM 2 15
JOB DESCRIPTION 21
SCORER 2: NNZ RUNNING SCORESHEET/CALLER 21
A - To indicate Pass Taken – no action 22
B - To indicate pass taken with goal scored 22
C - To indicate Pass Not Taken - 22
JOB DESCRIPTION 24
TIMEKEEPERS - Umpire Alert Units 24
TIME INTERVAL – ACTIVATE UMPIRE ALERT UNIT 25
ACTIVATE UMPIRE ALERT UNIT/S 25
ACTIVATE UMPIRE ALERT UNIT/S 25
JOB DESCRIPTION 27
ANZ Championship 27
TIMEKEEPERS – Full Countdown Clock and Umpire Alert Units 27
TIME INTERVAL – ACTIVATE UMPIRE ALERT UNIT 28
ACTIVATE UMPIRE ALERT UNIT/S 28
ACTIVATE UMPIRE ALERT UNIT/S 28
JOB DESCRIPTION 30
JOB DESCRIPTION 32
JOB DESCRIPTION 34
IN THE EVENT OF A MATCH ENDING IN A DRAW AT THE 35
END OF REGULATION TIME 35
© 2014 Netball New Zealand Inc. All rights reserved.
All copyright, other intellectual property and information in this Bench Officials Manual is the property of Netball New Zealand Inc. No part of this document may be copied, adapted, modified or transmitted in any form by means without the prior written consent of Netball New Zealand Inc.
Updated January 2014
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NATIONAL ACCREDITATION FOR BENCH OFFICIALS
1. Zone Entities on behalf of Netball New Zealand shall deliver the Netball New Zealand Bench Officials programme.
2. Candidates who have achieved competence at Zone Level events and games in Scoring and Timekeeping will
be awarded a Zone NNZ Bench Officials Accreditation certificate. Assessment of competence in these disciplines will be assessed at Zone level on Zone approved games or other specified games. Candidates who have achieved competence in Scoring and Timekeeping at National level events and games
will be awarded a National NNZ Bench Officials Accreditation certificate. In order to achieve National certification two domestic scoresheets as Scorer 1 at the specified level of game must be submitted to NNZ for assessment.
3. The Zone Entity’s Bench Officials Coordinator shall register names of successful candidates with the Zone
Entity. Candidate details will also be recorded on the Netball New Zealand Database. NNZ will only keep those candidates who have completed a Zone Qualification and above.
4. The Zone Entity will keep a record of accredited personnel who officiate on approved games.
Revalidation will occur every three years for the maintenance of current qualification
5. For a Bench Official to be revalidated they must submit the prescribed number of domestic scoresheets as
Scorer 1 on the appropriate level of games for the qualification that they wish revalidated. If an official does not revalidate within the three year time frame, unless there is an extension or exemption granted by NNZ or the Zone Entity, they will return to the level below that which they held e.g. if national accredited then without revalidation they are now considered to be Zone – if Zone then they become unaccredited.
6. Where changes or updates related to any of Bench Officials roles are made a training seminar or update
session may be required to be completed for a candidate to retain their qualification.
7. Bench referee will hold National accreditation
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BENCH OFFICIALS ACCREDITATION OVERVIEW NB: To achieve Zone qualification candidates must have attended or completed a training session with the Zone.
Zone Certificate
Zone Scorer 1 40 (4 x 10) or 60 minute (4 x 15)
Zone approved games
NZAGC NZSS Champs
2 domestic scoresheets
Assessed by Zone
Zone Scorer 2
40 (4 x 10) or 60 minute (4 x 15)
Zone approved
games NZAGC NZSS Champs
2 running scoresheets
Assessed by Zone
Zone Timekeeper
40 (4 x10)or 60 (4 x 15) minute
Zone approved
games NZAGC NZSS Champs
2 games Assessed by Zone
National Revalidation and Accreditation
For revalidation the Zone Bench Official Coordinator must endorse the current competence of the applicant in
Scorer 2 and Time Keeper roles (including use of umpire alerts).
Bench Officials seeking to officiate at elite domestic or international games should be working on 60-minute
(4 x 15) games at the highest level available to them in the roles, which they will take on these games.
International Test Series officials will be selected from those who have demonstrated recent, successful and
competent experience at the elite domestic event level. Approval of these bench officials is at the discretion of NNZ.
No of sheets Event Notes
2 International Tests Silver Ferns, U21, Men’s, NZA
2 ANZ Champs
3 NZ Netball Champs E.G Zone v Zone
3 College Netball
3 ANZ Prep Events E.G Waipa, 1hr standard game
4 NZAGC
4 NZSS
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BENCH OFFICIALS ROLES
Scorers
In the Netball New Zealand Accreditation there will be 2 scorer roles.
Scorer 1 shall complete the Domestic scoresheet.
Scorer 2 shall complete the Running scoresheet and caller for Scorer 1
Timekeepers
In the Netball New Zealand Accreditation programme there are 2 Timekeepers on each game.
There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary
from game to game depending on the equipment used and specific protocols. A detailed description of each role can be found from page 13 onwards.
TO ATTAIN ZONE ACCREDITATION AS A SCORER AND/OR TIMEKEEPER
Games for Zone Accreditation are two four-quarter games of either 4 x 10 or 4 x 15 minute duration.
The Zone has the right to approve games played in their Zone under the control of either the Zone or their Centres.
A. Candidates who wish to be accredited as a Scorer shall:
Attend a training seminar, approved by the Zone
Successfully complete two Domestic Scoresheets on matches that are approved by the Zone
Successfully complete two Running Scoresheets on a match that is approved by the Zone
B. Candidates who wish to be accredited as a Timekeeper shall
Attend a training seminar, approved by the Zone
Successfully complete two matches as a Timekeeper
Covering all components as listed in the Timekeeper role as relevant to specific games and equipment.
TO ATTAIN NATIONAL ACCREDITATION AS A SCORER AND TIMEKEEPER.
Candidates will have attended a training seminar, approved by the Zone or NNZ
Candidates will have achieved Zone certification in all disciplines – Scorer 1 & 2 and Timekeeper 1 & 2
A. Candidates who wish to be accredited:
Successfully complete the prescribed number of NZ Domestic Scoresheets as Scorer 1 on matches that
are approved by NNZ
Games for National Accreditation are four-quarter games of 4 x 15 minute duration at a level approved by NNZ. Examples of such games are; New Zealand Championships, Elite competition, International Test Series, International matches – e.g. Silver Ferns vs NZ “A”. NNZ may approve games on request by a Zone.
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To achieve National Accreditation the Domestic scoresheets must be assessed by NNZ as being competent and attain competence.
Process:
Scorer completes a minimum two scoresheets and requests the Zone Coordinator to submit them to NNZ for
assessment accompanied by an official application for National Bench Officials Assessment form (Appendix G).
For revalidation the Zone Bench Official Coordinator must endorse the current competence of the applicant in
Scorer 2 and Time Keeper roles (including use of umpire alerts).
NNZ will be responsible for the assessment of the scoresheets and will return the result to the candidate via the
Zone Coordinator/Zone office indicating if unsuccessful the aspects, which require further improvement.
If successful NNZ will update the database records for Bench Officials and forward the National Certificate and
any other requirements (e.g. vest)
Zones through the Zone coordinator and office will be notified of the candidates success.
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TRAINING GUIDE
PROCEDURE
1. Seminar of two hours duration
2. Practice on local games of four quarter duration either 4 x 10 or 4 x 15, preferably with an
experienced/accredited bench official to assist
Train on games as a Timekeeper
3. And/or
Train on Zone Accreditation games as a Scorer - on one game as Scorer 1,
one game as Scorer 2. * A four-quarter game approved by the Entity
TRAINING GUIDE FOR PRESENTERS
SUGGESTED TIME ACTIVITY
1. 30 minutes Issue and go over NNZ National Accreditation of Bench Officials.
Roles of each position
NZ Domestic Scoresheet
Running Scoresheet
Event requirements
o Domestic – team lists, sub/team change forms etc o International – outline when used
Protocols for handling errors
Presentation of Scoresheet
2. 20 minutes Running Scoresheet
Scorer 2 – can practice with a suitable video with the sound turned down
3. 40 minutes Scorer 1 & 2 Practice - Using a completed scoresheet; call out the scoring at a reasonable speed.
Domestic Scoresheet
4. 20 minutes Timekeepers –
o Candidates to be shown how to operate electronic scoreboards (if available), stopwatches and umpires electronic signal (if available).
o Practice running behind the umpire and calling “Time” as this may be used for some events and games
o Where possible practice the use of Umpire Alert Units o Where possible practice the use of processes and procedures specific to all
levels of game. o Cover all roles of timekeepers and the division of tasks related to the
equipment and requirements of the specific level of game
4. 10 minutes Questions – Where to from here?
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BENCH OFFICIALS TABLE
Seating pattern at the Bench Officials table – facing out onto the court -
1. International:
SCORER 1/ SCORER 2/BENCH REFEREE/ TIMEKEEPER 2/ TIMEKEEPER 1
Reserve Umpire / suspended player
Team 2 Team 1
Sub writer 2 Sub writer 1
2. NZ Championships & Elite competition:
SCORER 1/ SCORER 2/BENCH REFEREE/ TIMEKEEPER 2/ TIMEKEEPER 1
Reserve umpire / suspended player
Team 2 Team 1
Sub writer 2 Sub writer 1
3. Age Group Championships and New Zealand Secondary Schools Championships:
Where possible these events will follow the requirements as in 2 above.
Refer to the Event Guidelines for specific requirements and accepted amendments.
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PROTOCOLS FOR BENCH OFFICIALS Expected behaviours:
Dress: Black or dark coloured tidy trousers, provided Sponsors top (if one not available a plain black shirt or top
to be worn)
Zone supplied apparel is acceptable if there is no sponsor apparel.
If there is no supplied apparel then if qualified the wearing of NNZ National Bench Official vest is encouraged.
Appearance must be tidy and presentable
Behaviour is to be non-partisan (that is without bias) towards either team
Pleasant and co-operative demeanour
Concentration and focus of all officials must be on the game – refrain from unnecessary talk
No food is to be on or eaten at the Score bench during a game.
Where successive games are to be officiated, officials may require sustenance however, please move away
from score bench to consume food ensuring that the bench remains tidy and clean.
Hydration (water bottles) or spill-proof cups may be used and visible – ensure markings on these containers do
not conflict with sponsor’s products.
No use of cell phones
Protocol for Handling Errors
At NNZ Domestic Events: In the event of an error on the Domestic Scoresheet:
Scorer 1 is the official scorer at these events
Check with Scorer 2 - If the error can be identified and rectified easily, do not stop the game
If the error is easily identifiable and fixable – fix it
If the error is not easily identified nor able to be rectified easily then -
i. Scorer 1 or 2 ask the Bench Referee to assist them. Whichever scorer doesn’t have the issue keeps going.
ii. While the Bench Referee works with the scorer who needs assistance IT IS CRITICAL that one
scorer continues to keep an accurate score maintained. iii. Use the person designated to give bench official support from NNZ or Zone. iv. Option - Scorer 1 or 2 – leave some lines and continue further down the sheet. Cross out the
blank lines at the end of the quarter so scoresheet can’t be adjusted. v. Option - if you think it is a numbering issue use a small tick to record who scored goals then
when error is found and fixed turn these into numbers. vi. Emphasise in training the checking process between scorers on a regular basis.
If at the beginning of any quarter the centre pass is in conflict with the umpire’s indication at the start
of the game or interval then Scorer 2 calls out “Umpire – Pass check”
If the centre pass that the umpires indicates is in conflict with what the scoresheet shows then simply
note on the scoresheet by circling the centre pass where the difference occurred and continue in the pattern that the umpire has indicated.
Where possible raise this at the end of the quarter or game with the umpire/s.
If the umpire calls for a “pass check” during the game Scorer 2 calls out the team that the scoresheet
shows is due to have the centre pass.
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Presentation of the Scoresheet
Key competencies:
Legibility – figures, writing and symbols used e.g. dots - must be clearly and consistently formed
Size – writing and figures etc which fit neatly and legibly inside the boxes and spaces provided
Mathematical skills –accurate addition of statistics and checking of such equations
Errors – are to be crossed out with a tidy straight line - horizontally, diagonally or with an “X” through the
incorrect items. Avoid the use of scribble-outs or block outs.
NO whiteout or text erasing allowed on any official documents – e.g. scoresheet, team list, substitution forms
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UNDERSTANDING AND APPLICATION
Interpretations Scenario 1
A shooter (GA/GS) is about to or has released the ball for a shot at goal.
The whistle is blown by the umpire to indicate that time is up for the end of a quarter or match.
The ball has not been able to go completely through the ring as per rule 15.1 (v)
Interpretation
That the Attempt is NOT COUNTED.
o Reason: it is unfair to count as an attempt something that could not be counted as a goal – if unable to be counted “in” then we should not penalize a shooter for an “out”
The exception to this is if it is a PENALTY SHOT – in which case if it is successful it would count and therefore if
unsuccessful must also be recorded as a missed PENALTY ATTEMPT
Scenario 2
A shooter is shooting for goal and an opposition player is called for an unrelated penalty e.g. GS is shooting for
goal and the GD is called for contact on the GA. Interpretation
That the attempt is COUNTED
o Reason: if the shot by the GS is successful it will be awarded as a goal by the umpire under the advantage rule.
Scenario 3
A shooter is shooting for goal and one of her own players is called for a penalty e.g. GS is shooting for goal
and the GA is called for contact on the GD. Interpretation
That the attempt is NOT COUNTED o Reason: it is unfair to count an attempt against the GS as if the shot was successful it would be
disallowed by the umpire as the penalty against the GA will take precedence.
Scenario 4
If a penalty/or attempt occurs but the shooter misses and a contact occurs while going for a rebound which
results in a penalty being awarded then two separate attempts are recorded Interpretation
GA is awarded a penalty by the umpire but it is unsuccessful. So recorded with a P as per usual.
In going for the rebound the GA is contacted by the GD and is awarded another penalty.
These are two separate penalty attempts and should be recorded as such
While it is the same shooter the initial penalty was completed and a new phase of play has occurred
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Scenario 5
If a penalty is awarded to a shooter and in the process of taking it, a further penalty is awarded
Interpretation
Then this is recorded as only one attempt
o GS is awarded a penalty because the GD contacts o GD stands beside o While the GS is attempting the penalty the GK obstructs and the umpire awards a further penalty o This penalty is set with both the GD and the GK standing beside o Only one penalty attempt is recorded because this is a penalty awarded on top of a penalty without
the first attempt being completed or a new phase of play commencing – unlike the situation in 4 above
Scenario 6
If a penalty is awarded to one shooter (eg the GS) and the other shooter takes it (eg the GA)
Interpretation
Record the attempt against the GA even though the GS was awarded it
o Record as per usual – if successful = Penalty IN – if unsuccessful = Penalty OUT
Scenario 7
Where a penalty is awarded and the shot is taken before the penalty is set (i.e. before infringing player stands
beside and away) Interpretation
If successful the umpire may award the goal without re-setting the penalty
o The goal is counted as a successful shot. o If the umpire chooses to set the penalty after the first shot was taken regardless of whether it is
successful or not do not count the first attempt
Scenario 8
If the umpire advances a penalty against a mid-court player into the goal circle (i.e. neither GD or GK infringed)
record the attempt as a penalty by the shooter who takes this.
Scenario 9
If GD or GK tip/deflect a shot that is an unsuccessful attempt not resulting in a penalty – it is recorded as an unsuccessful attempt and called “OUT”.
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JOB DESCRIPTION
SCORER 1: NZ DOMESTIC SCORESHEET
STEPS KEYPOINTS
1. Complete Match Details
(Section 1)
Court number e.g. 1
Tournament / title of event e.g. ANZ Champs Match Number (if known) Venue e.g. Westpac Trust Centre Date - today’s in numerals e.g. 10/2/06 Match name of team one on sheet Versus name of team two on sheet List umpire 1 & 2 in alphabetical order by surname Umpire 1 & Umpire 2 – Initial and surname Reserve Umpire – initial and surname Start time is real time that game commences e.g. 2-
30pm
End time is real time that game finishes e.g. 3-15pm Extra time – only entered if extra time is played due to
a draw in games where a result is required
2. Complete Team Details (Section 2)
EXAMPLE
Names 1 2 3 4
1 J. Jones GA
2 T. Brown
3 K. Adams C
4 T. Franks
5 I. Smith GK
6 Q. Ossie WD
Note: positions are to be in the top left corner
of box.
From official team lists – 12 players and up to 5 team officials
Transfer all details as per team list to the appropriate lines.
Initial and surname of all team members only unless there are two team members with the same first initial and surnames e.g. A. Brown and A. Brown then put in first names too.
Correct spelling – check if unsure Team 1 must be the same as recorded in match details
in 1 above Team 2 must be the same as recorded in versus details
in 1 above For both teams indicate starting position in top left
hand corner of the first quarter player record box
Only enter positions for those players on court for the start of the game.
3. Complete Bench Officials Details (Section 3)
Print in full both first name and surname Scorer 1 name printed – must be person completing
NZ Domestic Scoresheet Scorer 2 name printed – must be person completing
the Running Scoresheet & calling Bench Referee, Timekeepers 1 & 2 – names printed in
appropriate spaces in Bench Official detail section
4. Record the Centre Pass Sequence (Section 4)
After result of toss notified In the Ctr Pass column, top line, 1
st quarter column.
Use the agreed team abbreviation - e.g. W for Wellington and C for Canterbury
Abbreviations for each team name, can be offset or directly under one another
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5. Record Goals Scored in Each Quarter A] Numerically (Section 4)
B] Progressively (Section 5)
For GS & GA for each team
Missed attempts at goal are shown as •
Missed penalty attempts are shown as P
Successful penalties are shown with a circle around
the number of the goal e.g. Goals scored which are not penalties are recorded as a
number e.g. 1, 2, 3 Goals are recorded for each shooter sequentially and
separately i.e. Team 1- GS and GA goals are recorded
separately as above NB: Do not record missed attempts at goal for which a penalty is subsequently awarded
Do record attempts which miss that are deflected or rejected by a defender
On far right of scoresheet (Section 5) Team 1
1 2 3 4 5
6 7 8 9 10 etc.
Team 2
1 2 3 4 5
6 7 8 9 10 etc.
Team 1 Team 2
GS GA GS GA
1 .
P 1 . . . . . 1
1
6. Cross Reference Scores Regularly By glance at scorer 2 - running score By request of scorer 2 to check score At each break / interval
7. Record Pass details when quarter time
is indicated and play ceases A - To indicate Pass Taken – no action
Centre Pass
Team 1 Team 2
GS GA GS GA
C 6 . P
N . 3 P
C 4
N
A. Pass Taken but with no attempts or goals scored There is no activity on the final pass of the quarter but it was taken. Rule a line through the middle of the row across the four columns. The down slash is to ensure that there can be no alteration to the sheet. The centre pass to start the next quarter should be C
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B (i) To indicate pass taken – attempts only
Centre Pass
Team 1 Team 2
GS GA GS GA
C 6 . P
N . 3 P
C 4
N . . P
B (ii) To indicate pass taken with goal scored
Centre Pass
Team 1 Team 2
GS GA GS GA
C 6 . P
N . 3 P
C 4
N . . 3
C - To indicate Pass Not Taken
Centre Pass
Team 1 Team 2
GS GA GS GA
C 6 . P
N . 3 P
C 4
N
B. Pass taken with attempts and/or goal scored – there is activity on the final pass of the quarter but it was taken – so rule a line underneath the final pass taken. The centre pass to start the next quarter should be C.
C. Pass Not Taken – To indicate that the pass was not taken rule a line across the middle of all 5 columns. This usually occurs when the timing of writing the centre-pass and the umpire whistle don’t coincide.
The centre pass to start the next quarter should be N.
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8. Record Pass details for the start of the next quarter
Wait until the umpires tell the score bench or ask the umpires which team has the first centre pass of the next quarter
In the Centre Pass (Ctr pass) column under the appropriate quarter column
Check pass with Scorer 2 If [A or B] above the sequence continues
Y
Z Y Z Pass is indicated as Taken as above The first pass in the next quarter will be Y
If [C] above the sequence changes
Y Z Y
Z Pass is indicated as Not Taken as above The first pass in the next quarter will be Z
9. Document each quarters statistics NB: after the 2
nd, 3
rd & 4
th quarter
complete the progressive score Note: this example shows
pass taken with goal scored Ref: number 7 – B (ii)
(Section 6)
GS GA GS GA
1
. . 1
P 1
2 .
2
. 1 . . .
3
. . 2
. . 3
. . 3
. 4
Att 6 10 3 8
Scrd 3 4 2 3
Qtr Scr 7 5
Prog Scr 13 10
10. Record quarter time score on progressive score, on far right of scoresheet, mark with a ¾ box/bracket
At end of the game circle the final score
on the progressive score
Team 1 1 2 3 4 5
6 7] 8 9 10 etc.
Team 2
1 2 3 4 5
6] 7 8 9 10 etc
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11. Record player involvement in the game & team changes
(Section 7) A - To indicate team changes during a quarter -
Names 1 2 3 4
1 J. Jones GA
/G
S
2 T. Brown - /WA
3 K. Adams C
4 T. Franks -/GA
5 I. Smith GK
6 Q. Ossie WD
B - At end of each quarter – mark with an X those players who did not take the court at all during the quarter
Names 1 2 3 4
1 J. Jones GA
2 T. Brown X
3 K. Adams C
4 T. Franks X
5 I. Smith GK
6 Q. Ossie WD
7 P. Jackson GS
8 G. Andrew WA
9 B. Kadon GD
C - At the end of the game the player involvement grid may look like this -
Names 1 2 3 4
1 J. Jones GA
/G
S
GA
2 T. Brown - /WA - / C
3 K. Adams C / -
4 T. Franks -/GA GS
5 I. Smith GK
6 Q. Ossie WD
7 P. Jackson GS/ -- X X X
8 G. Andrew WA/ - X X WA
9 B. Kadon GD
From the official form handed to the bench by the
team management In the appropriate quarter column note changes of
position. Write all positions in the top left hand corner of the
box at the start of the quarter in case of an injury or team change occurring during the quarter
Record substitutions or team changes during a quarter in the bottom right hand corner of the box
To indicate that a player did not start the quarter but has come on during the quarter use a dash (-) in the top left corner
If you run out of room in the box for a particular quarter due to several team or positional changes use sub pad to assist and then record these changes in the comments box at the end of the game as – Team 2 – 3
rd quarter - …….
At the end of a quarter if a player does not take the
court at all for that quarter then mark their box with an X.
Do this at the end of the quarter! Do not anticipate the
player participation/changes which may occur in a quarter
At the start of second/third/fourth quarters if a player
remains in the same position then put either a tick or the position letters in the top left hand corner of the box. Or you may leave this until the end of the quarter as per X’s.
Mark the rest of their participation as per A & B above.
In the example of K. Adams – began the game in the 4
th quarter at C but was taken off court during the
quarter. A dash is used rather than an X to differentiate between a player, who has been on court vs one who does not play at all.
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OR Like this -
Names 1 2 3 4
1 J. Jones GA
/G
S
GS GS GA
2 T. Brown - /WA WA WA - / C
3 K. Adams C C C C/-
4 T. Franks -/GA GA GA GS
5 I. Smith GK GK GK GK
6 Q. Ossie WD WD WD WD
7 P. Jackson GS/ -- X X X
8 G. Andrew WA/ - X X WA
9 B. Kadon GD GD GD GD
Either ticks or the position letters may be used to
record the player grid.
REMEMBER to complete the 4th quarter (or final) column for the game. This is very important!
12.(A) Record change in shooters on numerical columns Shooter changes must be indicated when
they occur - that is during the quarter or at the end of the quarter.
When a shooter is changed at the end of a quarter enclose in a red ink box all final actions by a GS or GA being replaced.
If the shooter is being replaced in the middle of a phase of play through team substitution/change in a quarter put a small red ink box around all final actions by that player before they were changed. This is to allow for the possible addition of a goal etc in that
phase of play by the new shooter entering the game. Example at end of quarter – e.g.
GS GA GS GA
••3
••3
• 4
Example if during a phase of play – e.g.
GS GA GS GA
1
••
••1
.P
1
2
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12. (B) Where a shooter is on the court but does not take any attempts
Mark the shooters column at the point where the
shooter changed. Place a red box with an X inside it at that point.
GS GA GS GA
1
••
••1
x
2
13.(A) Repeat steps 4-12 for subsequent quarters
For example
Ctr Pass
Team 1 Team 2
GS GA GS GA
C . 1
P P
C 1
P 2
C 2 . .
P 1
Ctr Pass Team 1 Team 2
GS GA GS GA
Scoring columns in here
Att 3 2 4 1
Scrd 2 2 1 1
Q. Scr. 4 2
Prog. Scr.
11 7
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13. (B) Where two GS or GA have been used within a quarter (or to indicate that a GS or GA has been changed during the game) - use the second line to indicate the attempts and goals scored.
See as shown in Team 1 GA -
For example
Ctr Pass
Team 1 Team 2
GS GA GS GA
C . 1
P P
C 1
P 2
C 2 . .
P 1
Ctr Pass
GS GA GS GA
3 1 4 1
1
2 1 1 1
1
Prog. Scr.11 7
Scoring columns in here
Att
Scrd
Q. Scr.4 2
Team 1 Team 2
13. ( C ) When up to four shooters play in a quarter divide the quarter statistics boxes diagonally. If there are more than four shooters then record quarter statistics in the comments section
For example
Ctr Pass
GS GA GS GA
10 5 10 7
13 3
7 4 10 5
9 3
Q. Scr
Prog. Scr 50
15
37
Att
Scrd
Team 1 Team 2
Scoring columns in here
22
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14. At the end of the game complete the time details
Calculate and complete shooter statistics
Timekeepers tell Scorer 1 the Start Time and End Time
of the game in real time – e.g. 3-15pm start, 5-05pm end.
Also the duration in real time of any EXTRA time
played. Remember this is only played and recorded in the event of a game, which cannot end in a draw – i.e. play to a result.
Remember to enter the player’s team number in the
first column – e.g. player 6 was GS first then player 4 was GS.
Team 1: Glow Worms A
Goal Shoot Goal Attack
6 Attempts 20 3 Attempts 10
Scored 12 Scored 6
4 Attempts 18 6 Attempts 15
Scored 16 Scored 14
Attempts Attempts
Scored Scored
Attempts Attempts
Scored Scored
15. Complete sheet Complete the Match Shooting Statistics form as required.
Check score with scorer 2 Write the winning team in the Match Won by: section Record the final score – winner score first/loser score
second All bench officials must put their initials by their name
to indicate that they agree with the final recording on the scoresheet i.e. Final score, winning team etc
16. Other: A) Record suspensions
B) Record any occurrences during game which
involve extended stoppages e.g. lights going out
In space on form provided -
- Name of player
- Length of suspension
- Note in comments section on scoresheet
In comments section of sheet
17. Handing over of scoresheets NB: the process of handing over scoresheets will vary from event to event – check on the process required
Top copy of NZ Domestic Scoresheet & Running Scoresheet if used plus all team lists and substitution are given to NNZ Game Operation Official
2nd
and 3rd
domestic scoresheets to team managers – this may not be done until after the scoresheet is checked officially in the case of tournaments.
4th
sheet to media manager
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JOB DESCRIPTION
SCORER 2: NNZ RUNNING SCORESHEET/CALLER
When calling ensure they continuously watch the game (i.e. not have head down writing anything at any time) as
they are the only bench official able to do so. Most misunderstandings and incorrect entries occur because the person calling has their head down and so nobody was watching the game, e.g. when a goal is disallowed and they assume the ball returned for a centre pass when play actually continued.
Where possible slightly elevate the Caller so that their view of the court is unimpeded
Remember that the key is CONSISTENCY for the duration of the game – while we are aiming to achieve uniformity it is important that the statistics recorded in one particular game are recorded in the same way for both teams.
If the Caller makes a call and it is incorrect – tell scorer 1 immediately and make a note on paper of the goal number and check the call with the scorer at the next interval
Team 1 on the score pad should always be called first, followed by Team 2
Centre Pass
1. Specify the centre pass – timing of this is important so the caller may use a system similar to the umpires.
Confirm the centre pass as taken or not taken in the event that the end of the quarter occurs. This may be checked with the umpires at the end of the quarter.
Goal Attempts
1. When calling an attempt use Team Name, Position, and either IN or OUT.
STEPS KEYPOINTS
1. Complete match details Responsible for calling for scorer 1 and completing running scoresheet.
Court number e.g. 1 Match names of both teams Event e.g. ANZ Champs Date - in numerals Venue e.g. Stadium Southland Team 1 Team 2
These must be the same order and initials as on the NZ Domestic scoresheet
2. Record the beginning pass sequence 1 2
Pass Direction
After result of toss notified Line immediately after Pass in first quarter Use arrow to indicate whether Team 1’s goal is to
the right or to the left of the score bench. or
3a . Call centre pass at start of each ¼ and after each center pass has been taken 3b. Check centre pass
Check with umpires at the end of the quarter
whether a Centre Pass was taken to determine the team to begin with the Centre Pass for the next quarter
E.g. Tasman Pass
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4. Call goal attempts by each team when the action is completed.
DO NOT ANTICIPATE THE COMPLETION OF AN
ACTION
Team – position – action in this order only
Correct language For a successful goal – Tasman GS In For a successful penalty – Tasman GS penalty In
For an unsuccessful goal – Wellington GA Out For an unsuccessful penalty – Wellington GS Penalty Out
5. Record the running score of goals scored in each quarter
Check that there is only one number on each
line for one team only – to match each centre pass.
Pass Team 1 Team 2
W 1 - C 2 - W - 1 C - 2
6. Cross reference scores regularly By glance at scorer 1 At each break / interval
7. Record pass details when quarter time is called and interval commences
A - To indicate Pass Taken – no action
Centre Pass
Team 1 Team 2
C 6 -
N - 3
C - 4
N
B - To indicate pass taken with goal scored
Centre Pass
Team 1 Team 2
C 6 -
N - 3
C - 4
N - 5
C - To indicate Pass Not Taken - Centre Pass
Team 1 Team 2
C 6 -
N - 3
C - 4
N
NOTE: the difference between the domestic and running scoresheet procedure is that attempts are not recorded.
A. Pass Taken but with no goal scored -
There is no activity on the final pass of the quarter but it was taken. Rule a line through the middle of the row across the two columns. The down slash is to ensure that there can be no alteration to the sheet The centre pass to start the next quarter should be C
. B. Pass taken with goal scored – there is activity on the final pass of the quarter but it was taken – so rule a line underneath the final pass taken. The centre pass to start the next quarter should be C.
C. Pass Not Taken – To indicate that the pass was not taken rule a line across the middle of all 5 columns. This usually occurs when the timing of writing the centre-pass and the umpire whistle don’t coincide. The centre pass to start the next quarter should be N.
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8. Record pass details for the start of next quarter Wait until the umpires tell the score bench or ask the umpires which team has the first centre pass of the next quarter
In the Centre Pass (Ctr Pass) column under the appropriate quarter column
Check pass with Scorer 1 If [A or B] above the sequence continues
Y Z
Y Z Pass is indicated as Taken as above
The first pass in the next quarter will be Y
If [C] above the sequence changes
Y Z Y Z
Pass is indicated as Not Taken as above The first pass in the next quarter will be Z
9. Fill in Match shooting stats form at end of each quarter by using information provided by Scorer 1.
10. Complete details at bottom of Running Scoresheet Match won by the winning team
Final score with winning team score listed first
11. Initial NZ Domestic Scoresheet as Scorer 2
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JOB DESCRIPTION
TIMEKEEPERS - Umpire Alert Units
Stop visual clock at one minute
There are two timekeepers on each game
There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary
from game to game depending on the equipment used and specific protocols. The manual timer is the official time The timers may be shared by the timekeepers e.g. the interval and/or stoppage timer may be operated by the
timekeeper operating the electronic timer/scoreboard This protocol is written for use with countdown timers.
Umpire Alert Units –
The Timekeeper will activate the umpire alert unit/s at the designated time to allow for any signal time lapse. Where both umpires have Umpire Alert Units – activate alerts simultaneously. Allow for 2 sec delay to reach
umpire. The Timekeepers must ensure they understand and are competent in the operation of the Umpire Alert Units.
STEPS KEYPOINTS
1.
Maintain time record of game
Operate the manual and electronic
timers and scoreboard
Start and stop time as indicated by umpires
There may be four timers –
Quarter/period timer
Interval timer
A stoppage timer: 2min
A real time clock
The manual Quarter/Period timer must be operated by the timekeeper operating the umpire alert units.
# The visible score is maintained by either timekeeper depending on the system used in the venue
Start manual and electronic timers when game
is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to
be resumed Stop the electronic timer when one minute is
left in the quarter or period of extra time Reset manual and electronic timers during the
intervals to the appropriate time for quarters or periods of extra time
Maintain visible score board – maintain accuracy of score
Signal time at the end of each quarter or period Activate Umpire Alert Units
2. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires
In the event that a stoppage period exceeds 2
minutes due to the nature of an incident Timekeeper is to start count-up timer to record
the length of the total stoppage i.e. 2 minutes + extra stoppage time
Record this in the comments section of the domestic scoresheet
Time Stoppages
Record two minute stoppage per ¼ per team as
appendix form
Raise either red 2 minute or green 30 sec or
white U paddle as appropriate to indicate which stoppage type is in progress
Time countdown to the start of the match and at the end of each interval –
Activate the umpire alert to notify the umpire of 30 second call 10 second call
“time” call Commence 1 minute warning timing when
instructed by umpire Inform umpires of elapse of 1 minute
Time stoppages – 2 mins & 30 secs
Inform umpire of 30 second call (for 2 min stop) 10 second call (for 2 min & 30sec) “time” call at the end of stoppage
Activate umpire alert unit
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STEPS KEYPOINTS
Start time to countdown the appropriate
stoppage period i.e 2 min or 30 sec. (Separate timers may be required)
3. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters
Using a manual timer – time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or
period as in point 1. Activate umpire alert unit/signal umpire
4. Quarter and/or Period timing In the event that the umpire alert unit is not
felt/heard by either umpire or the unit fails to activate;
o Only on court umpire whistle can end the
time o One timekeeper to stand and activate air
horn o One Timekeeper to move quickly behind
the bench side umpire and call “time” loudly and clearly (as per Running Timekeeper) the other Timekeeper continues to press the umpire alert units.
Time the quarters or periods on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to
be resumed
5. Time Extra periods
Extra time – start and end – only where extra time is played in a game that must be played to a result
Initial name on scoresheet
In the event of extra time –
Time Interval -
o Interval at end of 4th
quarter – time as specified in specific NNZ Domestic Competition rules
o Time interval – activate umpire alert unit
In the event of extended extra time
When one team is two goals ahead the Scorer 2 or Bench referee will indicate this to the timekeeper
who will activate the umpire alert unit/s as per above
Extended Extra time – when this phase commences
timekeeper raises an orange flag or similar on the score bench
No electronic or manual countdown timing is required in this phase
Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time
At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet
Extra Time Periods (keypoint)
Set the manual and electronic timers to the time period required
As above stop the electronic clock when one minute is left in the quarter or period of extra time
Time as per quarter – (Keypoint)
o For first period of extra time begin timers o Activate umpire alert unit/s
o Reset timers for the second period of extra time as quickly as is possible
o Indicate to the umpire that the timer/s are ready
o Time as per first period of extra time o Activate umpire alert unit/s
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STEPS KEYPOINTS
6. Time Records Tell the Scorer the time records for completion
on the NZ Domestic scoresheet Complete Domestic scoresheet
Start time End time Extra time – start and end – only where extra
time is played in a game that must be played to a result
Initial name on scoresheet
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JOB DESCRIPTION
ANZ Championship
TIMEKEEPERS – Full Countdown Clock and Umpire Alert Units
There are two timekeepers on each game
There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary
from game to game depending on the equipment used and specific protocols. The visual electronic timer is the official time The timers may be shared by the timekeepers e.g. the interval and/or stoppage timer may be operated by the
timekeeper operating the electronic timer/scoreboard This protocol is written for use with countdown timers.
Umpire Alert Units –
The Timekeeper will activate the umpire alert unit/s at the designated time to allow for any signal time lapse. Where both umpires have Umpire Alert Units – activate alerts simultaneously. Allow for 2 sec delay to reach
umpire. The Timekeepers must ensure they understand and are competent in the operation of the Umpire Alert Units.
STEPS KEYPOINTS
1.
Maintain time record of game
Operate the manual and electronic
timers and scoreboard
Start and stop time as indicated by umpires
There may be four timers –
Quarter/period timer
Interval timer
A stoppage timer: 2min
A real time clock
The manual Quarter/Period timer must be operated by the timekeeper operating the umpire alert units.
# The visible score is maintained by either timekeeper depending on the system used in the venue
Start manual and electronic timers when game
is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to
be resumed Reset manual and electronic timers during the
intervals to the appropriate time for quarters or periods of extra time
Maintain visible score board – maintain accuracy of score
Signal time at the end of each quarter or period Activate Umpire Alert Units
2. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires
In the event that a stoppage period exceeds 2
minutes due to the nature of an incident Timekeeper is to start count-up timer to record
the length of the total stoppage i.e. 2 minutes + extra stoppage time
Record this in the comments section of the domestic scoresheet
Time Stoppages
Record two minute stoppage per ¼ per team as
appendix form
Raise either red 2 minute or green 30 sec or
white U paddle as appropriate to indicate which
Time countdown to the start of the match and at the end of each interval –
Activate the umpire alert to notify the umpire of 30 second call 10 second call
“time” call Commence 1 minute warning timing when
instructed by umpire Inform umpires of elapse of 1 minute
Time stoppages – 2 mins & 30 secs
Inform umpire of 30 second call (for 2 min stop) 10 second call (for 2 min & 30sec) “time” call at the end of stoppage
Activate umpire alert unit
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STEPS KEYPOINTS
stoppage type is in progress
Start time to countdown the appropriate
stoppage period i.e 2 min or 30 sec. (Separate timers may be required)
3. Time Intervals
Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters
Using a manual timer – time all intervals and as
above complete countdown to the end of the interval and commencement of the quarter or period as in point 1. Activate umpire alert unit/signal umpire
4. Quarter and/or Period timing In the event that the umpire alert unit is not
felt/heard by either umpire or the unit fails to
activate; o Only on court umpire whistle can end the
time o One timekeeper to stand and activate air
horn o One Timekeeper to move quickly behind
the bench side umpire and call “time” loudly and clearly (as per Running Timekeeper) the other Timekeeper continues to press the umpire alert units.
Time the quarters or periods on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to
be resumed
5. Time Extra periods
Extra time – start and end – only where extra time is played in a game that must be played to a result
Initial name on scoresheet
In the event of extra time –
Time Interval -
o 3 mins o Time interval – activate umpire alert unit
In the event of extended extra time
When one team is two goals ahead the Scorer 2 or Bench referee will indicate this to the timekeeper
who will activate the umpire alert unit/s as per above
Extended Extra time – when this phase commences
timekeeper raises an orange flag or similar on the score bench
No electronic or manual countdown timing is required in this phase
Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time
At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet
Extra Time Periods (keypoint)
Set the manual and electronic timers to the time period required
As above stop the electronic clock when one minute is left in the quarter or period of extra time
Time as per quarter – (Keypoint)
o For first period of extra time begin timers o Activate umpire alert unit/s o Reset timers for the second period of extra
time as quickly as is possible o Indicate to the umpire that the timer/s are
ready o Time as per first period of extra time o Activate umpire alert unit/s
6. Time Records Tell the Scorer the time records for completion
Start time End time
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STEPS KEYPOINTS
on the NZ Domestic scoresheet Complete Domestic scoresheet
Extra time – start and end – only where extra time is played in a game that must be played to a result
Initial name on scoresheet
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JOB DESCRIPTION
TIMEKEEPERS – Running Timekeeper
The Manual timer is the official time
Timekeepers must work together to ensure the accurate and successful completion of the required tasks as
listed;
STEPS KEYPOINTS
1. Maintain time record of game 2. Operate the manual and electronic timers and
scoreboard
3. Start and stop time as indicated by umpires
Start manual and electronic timers when game is started by umpires whistle
Hold (Stop) time when requested by the umpire.
Restart time when the umpire signals for play to be resumed
Stop the electronic timer when one minute is left in the quarter or period of extra time
Reset manual and electronic timers during the intervals to the appropriate time for quarters or periods of extra time
Maintain visible score board – maintain accuracy of score
Signal time at the end of each quarter Running Timekeeper
a) Stand up 10 seconds prior to end of quarter and with no less than 5 seconds remaining move behind the bench side umpire and call time when time is up
b) Ensure the umpire hears the call – wait in position until the umpire has blown the whistle to end the quarter, period or game before moving back to score bench
4. Communicate time protocols to umpires
Time intervals and stoppages Start and stop time as indicated by umpires
When informing umpires of timing calls –
Move out and walk in front of score bench to the umpires.
When counting down to the start of a quarter for the 30 sec and the 10 second calls remain standing
After the 10 sec call move behind the score bench to deliver the “time” call before sitting
down DO NOT sit at the timekeeper end of score
bench and call out to the umpires In the event that a stoppage period exceeds 2
minutes due to the nature of an incident Timekeeper is to start count-up timer to record
the length of the total stoppage i.e. 2 minutes + extra stoppage time
Record this in the comments section of the domestic scoresheet
Time countdown to start of match and at the end of
each interval
Inform umpires of - - 30 second call - 10 second call - “time” call
Commence 1 minute warning timing when instructed by umpire if a team is late/slow to take the court
Inform umpires of elapse of 1 minute
Time stoppages – 2 mins or 30 secs
Inform umpires of - 30 second call (for 2 min only) 10 second (for 2 min & 30 secs) “Time” call at end of stoppage
Stoppage for blood controlled by umpires stop
the quarter/period timer.
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Time Stoppages Record two minute stoppage per ¼ per team as
appendix form Raise either red 2 minute or green 30 sec
paddle or white U paddle as appropriate to indicate which stoppage type is in progress
Start time to countdown the appropriate stoppage period i.e 2 min or 30 sec. (Separate timers may be required
5. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters
Using manual clock – time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or period as in point 1.
6. Quarter and/or Period timing
Time the quarters or periods of on the manual and
electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to
be resumed Signal time at the end of each quarter or period
as per protocol in 1 above.
7. Time Extra periods
Extended Extra time – when this phase commences
timekeeper raises an orange flag or similar on the score bench
No electronic or manual countdown timing is required in this phase
A Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time
At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet
In the event of extra time – Time Interval -
o Interval at the end of 4th
quarter – time as specified in specific NNZ Domestic Competition rules
Extra time periods -
Set the manual and electronic timers to time period required
As above stop the electronic clock when one minute is left in the quarter or period of extra time
Time as per quarter –
o For first period of extra time begin timer/s o Reset timers for the second period of extra
time as quickly as is possible o Indicate to the umpire that the timer/s are
ready o Time as per first period of extra time
In the event of an extended draw – o When one team is two goals ahead the
Scorer 2 or Bench Referee will indicate this to the timekeeper.
o The Timer 1 must be standing and near the side of the court during this phase. Indicate time to the bench side umpire as per protocol above.
8. Time Records Tell the Scorer the time records for completion
on the NZ Domestic scoresheet Complete Domestic scoresheet
Start time End time Extra time – start and end – only where extra
time is played in a game that must be played to
a result Initial name on scoresheet
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JOB DESCRIPTION BENCH REFEREE
STEPS KEYPOINTS
1. Must be nationally qualified Bench Official. Approved by NNZ for games.
Appoint or be part of a panel to appoint
the bench officials for that game.
2. Co-ordinate with other personnel Make themselves known to Event
Manager, Team Managers, Announcer, Match Delegate and the floor manager prior to commencement of the game
3. Setting up the bench Arrive at venue at least 1.5 – 2hrs
before commencement of the game.
Ensure all score bench personnel are
present, 2 scorers, 2 timers, 2 sub writers and runners (media)
Brief bench on any new or specific
requirements.
Receive team lists from managers and
distribute to bench and media copies as required.
Check equipment is supplied and
functioning correctly.
If necessary set up bench using
equipment provided.
4. Liaise with NNZ and/or Host Team Setting of clocks for team call on time.
Work with event manager to supply
correct times to team managers.
Ensure correct positioning of signage
near bench
5. Backstop the bench Sit in an accessible position in a close
proximity to the bench as possible – may be positioned on the bench – To be mobile.
Oversee scoring and timing during the
game: - Watch who scores the goal
- Listen to call from S2
- Watch electronic board
- Verify and clarify correct score between scorers
In the event of any problem occurring on the bench, assist as necessary providing cover or support as needed
6. Distribution of lists/team changes etc Receive team changes from Sub-Writer
– check and hand to S1
Distribute appropriate copies to
announcer, media, TV and floor manager
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7. Extra time duties and procedures Liaise with umpires, floor manager,
event coordinator and announcer.
Ensure bench is equipped and aware of extra time procedures
Ensure timekeepers have reset clocks as necessary
8. Other duties In the event of a suspension co-ordinate with the reserve umpire, the supervision
of the suspended player.
Co-ordinate the notification of the bench side umpire when the
supervision period is completed in conjunction with scorers or timekeepers.
9. Blood Kit - Rubber gloves - Anti-bacterial spray - Towel - wet wipes/chux cloth
- Hand sanitizer
Ensure this is present and easily
accessible at the scorebench
When signaled to by an umpire get
Blood Kit and either Hotst team personnel and /or NNZ and/or Bench Referee clean blood as required – from floor, ball etc.
Ensure bloody material is disposed of
correctly.
9. On completion of the game On completion of the game initial name
on domestic scoresheet
Collect sheets used, check for
completion and distribute to appropriate personnel – event manager/match delegate/teams copies/media. Top copy to NNZ, 2
nd &
3rd
to team managers and 4th
to media.
Gather up equipment on completion of
game and return to event manager or storage area.
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JOB DESCRIPTION SUBSTITUTION WRITER
Relay substitutions and/or team changes information to appropriate personnel
STEPS KEYPOINTS
1. Ascertain who is to receive forms Ensure you have a copy of the team list
Liaise with Bench Referee, Match
Delegate or Event Manager (this may vary according to the event)
2. Team Allocation Introduce yourself to team officials and
inform them where you will be seated.
3. Be alert during the game Be prepared by having a header
complete with date, team name and current quarter circled.
Anticipate possible changes
4. Completing Forms At any stoppages and intervals, stand
behind the team bench and watch for any team changes and substitutions
Enter the player surname against the
number as per team list eg. Beside number 3 – EDGE
In the position column write the new
position that this player is moving into e.g. – EDGE – GS
Where player is leaving the court to the
bench this is no longer has to be indicated
The score bench will assume that if they
are not shown as moving to a new position and another player has taken their position they will now be on the
bench
Write information clearly and neatly on form provided and pass to appropriate personnel
If no changes indicate this to the bench referee
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IN THE EVENT OF A MATCH ENDING IN A DRAW AT THE
END OF REGULATION TIME
Know the rules of the specific competition -
Confirm whether draws are permitted in the competition or not.
Preparation:
2nd
Domestic & Running Scoresheet is required.
Extra Match Statistics Sheet
Ensure that a timer is set to the required interval between the end of regulation time (the 4th
quarter) and
the start of the first period of extra time (e.g. 2 minutes for international games or 3 minutes for ANZC) Bench Referee
1. Confirm with the Scorers that the game is drawn according to the official scoresheet. 2. Liaise with the appropriate Event and Game Officials (e.g. NNZ, ANZC Match Delegate etc) 3. Ensure that a timer’s set 4. Ensure that the Scorers and Timekeepers are clear on their duties and ready for the start of the first
period of extra time. 5. If the game goes into extended extra time – ensure that the orange flag is placed on the score bench.
Domestic Scoresheet – Scorer 1
1. Complete Team Details as per Domestic Sheet 1. 2. For both teams indicate starting position in top left hand corner of player record box. If there is a
change of shooter record on Sheet 1 by enclosing in a red ink box the last goal scored, penalty or attempt by GS or GA.
3. Record Centre Pass sequence. 4. Record goals scored as in previous quarters on Sheet 1. 5. Record Pass Details at the completion of the first period of extra time and play ceases. See Step 7.
6. Record Pass Details for the start of the second period extra time. 7. Record goals/attempts etc as per usual Scorer 1 role on Domestic Sheet.
In the Event of an Extended Draw
1. Underline where the second period of extra time ended indicating the drawn score of that point. 2. Continue recording goals in the same column. 3. When one team is 2 goals ahead indicate this to the Bench Referee who will then inform the
timekeeper who will immediately signal umpires A. 4. Bench Referee will also indicate to the reserve umpire.
At the completion of the game
5. Complete team and game details as per sheet 1. 6. In the top right corner of sheet1 record Sheet 1 as 1 of 2 and Sheet 2 as 2 of 2 7. All individual Shooters statistics for the drawn game to be completed on Sheet 1. 8. Total individual shooters stats from sheets 1&2 to be completed on sheet 2.
Running Scoresheet – Scorer 2/Caller
1. Complete Match Details 2. Record the beginning pass sequence.
3. Record the running score of goals in each period of extra time. 4. Assist scorer 1 in completing all scoresheets and documents.
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5. Ensure that the Match Shooting Stats summary matches the Scoresheet.
In the event of an Extended Draw
see above At the completion of the game
1. Complete team and game details as per sheet 1 2. Complete the final Match Statistics summary sheets – there will be two of tese.
3. Number all scoresheets and papers as 1 of 2 (1/2) or 2 of 2 (2/2). Timekeepers
1. At the start of the 4th
quarter ensure that a timer is set to the required interval between the end of regulation time (the 4
th quarter) and the start of the first period of extra time (e.g. 2 minutes for
International games or 3 minutes for ANZC). 2. Keep checking the electronic scoreboard score display against the official score.
Stoppages –
Only one two minute stoppage is allowed for the entire period of extra time per team (i.e. the
entire duration – 2 x 7 minute periods + extended extra time).
All other stoppages the 30 second rule applies.
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Court No: ___________________ Event: ________________________
Date: _______________________ Venue: _______________________
Team 1: ______________________ Team 2: _______________________
First Quarter
Second Quarter Third Quarter Fourth Quarter
Pass Team 1 Team 2 Pass Team 1 Team 2 Pass Team 1 Team 2 Pass
Team 1 Team 2
Team 1 Direction
Progr. score
Progr. score
Progr. score
Match Won by:___________________________ Final score: _____________________
Netball New Zealand Running Score Sheet Used in compliance with NNZ Bench Officials Procedures
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Match Shooting Statistics
Date: ____________ Venue: _________________________________ Time: __________ Team 1: ____________________
GS/GA – cross-out non-applicable position, and enter quarter attempts/goals scored ie. 12/8
Player 1 2 3 4 Player Stats
GS/GA GS/GA GS/GA GS/GA Attempts Scored %
GS/GA GS/GA GS/GA GS/GA
GS/GA GS/GA GS/GA GS/GA
GS/GA GS/GA GS/GA GS/GA
Te
am
Qtr
Sta
t
Attempts TOTALS
Scored Attempts Scored %
%
Team 2: ____________________
GS/GA – cross-out non-applicable position, and enter quarter attempts/goals scored ie. 12/8
Player 1 2 3 4 Player Stats
GS/GA GS/GA GS/GA GS/GA Attempts Scored %
GS/GA GS/GA GS/GA GS/GA
GS/GA GS/GA GS/GA GS/GA
GS/GA GS/GA GS/GA GS/GA
Te
am
Qtr
Sta
t
Attempts
TOTALS
Scored Attempts Scored %
%
Updated January 2014
© 2014 Netball New Zealand Inc
39
Netball New Zealand Stoppage Sheet
Start Time Each Qtr
Qtr
Team 1 Stoppages
Team 2 Stoppages
1
2
3
4
Extra Time
Start Time
End Time
Extraordinary
Notes for Use
In the start time for each quarter – enter the REAL time – that is 7pm or 6:15pm etc.
Record in the respective teams column the two minute stoppage occurrence – all other stoppages are 30secs
Note the time left in the quarter when the stoppage occurs e.g. 3mins 15sec and the position of the player for whom the stoppage was granted e.g. GA
Where a team does not use their 2min stoppage in any quarter mark the relevant box with a full diagonal cross.
In the Start and end time boxes enter the REAL time of the game
Where required any extraordinary stoppages e.g. lights/extreme injury etc may be noted in the box provided.
This form is given to the Bench Referee/Scorer 1 for information transfer to the main score sheet.
Updated January 2014
© 2014 Netball New Zealand Inc
40
ANZ Champs Stoppage Sheet
Start Time Each Qtr
Qtr
Team 1 Stoppages
Team 2 Stoppages
Blood Stoppages
1
2
3
4
Extra Time
Start Time
End Time
Extraordinary
Notes for Use
In the start time for each quarter – enter the REAL time – that is 7pm or 6:15pm etc.
Record in the respective teams column the two minute stoppage occurrence – all other stoppages are 30secs
Note the time left in the quarter when the stoppage occurs e.g. 3mins 15sec and the position of the player for whom the stoppage was granted e.g. GA
Where a team does not use their 2min stoppage in any quarter mark the relevant box with a full diagonal cross.
In the Start and end time boxes enter the REAL time of the game
Where required any extraordinary stoppages e.g. lights/extreme injury etc may be noted in the box provided.
This form is given to the Bench Referee/Scorer 1 for information transfer to the main score sheet.
Updated January 2014
© 2014 Netball New Zealand Inc
41
NNZ Bench Officials
Scorer 1 - Assessment Schedule To receive a Pass, 9 out of 11 sections must be marked competent or satisfactory. Sections 2, 3, 4, 5, 6, 7 and 11 must be marked competent
Key:
Competent
• Satisfactory Not Yet Competent
Candidate: ______________________________ Zone: ____________________________
Sheets Marked: ___________________________
Overall Assessment: Pass / Fail
Section Descriptor Key Comment
1 2 3 4
1
All sections completed (except extra time
unless required)
Match Number, could be round number,
game in sequence etc
2
Both teams names with initial and surname,
unless same or similar – split with full first name
3
All subs/positional changes to the initial team
on-court list are clearly noted in the appropriate box by playing positions eg GA
Quarters are indicated when the
sub/positional change takes effect by playing positions
Changes or subs in the case of a stoppage are
indicated
4
Pass sequence is accurate
Last pass in each quarter is identified and
completed correctly
Numbers for goals by each shooter are
sequential and accurate
Penalties are clearly indicated with a ‘P’ or the
goal number is circled
Missed attempts are shown with a clear
dot/fullstop
Changes in shooters are indicated with red
square around the last attempt or goal scored by the shooter. If no attempts taken or goals scored by shooter prior to sub/change then indicated by ‘X’ in box
5 Statistics for each shooter are placed in the
correct boxes
Updated January 2014
© 2014 Netball New Zealand Inc
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Section Descriptor Key Comment
1 2 3 4
Quarter score is indicated for each team
Progressive score is indicated for 2nd, 3rd and
4th quarters
Statistics for each teams shooters are indicated
and completed by player number
Where more than one GS or GA has played,
this is clearly shown
Team names are completed
6
Numbers are consistently marked off – either
horizontal or diagonal line through individual number
Quarter score is half bracketed ]- Final score is
circled
7
Winning team name listed
Final score in order of winning team score
first, losing team score second
8 Names written in first name and surname with
initial signed beside name
9 Comments section – as required and
appropriate
10 Style
Numbers, symbols and letters must be:
o legible o consistently formed o sized to fit with spaces provided
11 Accuracy
Mathematically correct sequencing
Accurate addition
Correct scoring
Errors are neatly corrected
Assessed by: _______________________________ Date: ________________________
(Print Name): _______________________________
Updated January 2014
© 2014 Netball New Zealand Inc
43
NNZ Bench Officials Scorer 2 - Assessment Schedule
At the completion of the game to be judged competent all sections must be ticked; Key:
Competent Not Yet Competent
Candidate: ______________________________ Zone: ______________________________
Section Descriptor Competent
/Not yet competent
Comment
1 All sections completed –
Court, event, venue, date, teams etc
2 Team 1 and 2 identified clearly
Team 1 in left column and team 2 in right
column
Direction of play Team 1
3 Pass sequence is accurate
Last pass in each quarter is indicated as per role
tasks
Numbers for goals scored by each team are
sequential and accurate
When the goal not scored by a team is
indicated with a horizontal or diagonal line
Progressive score is carried forward for 2nd, 3rd and 4th quarters and entered in progressive
score section
4 Final score by each team at end of the 4th
quarter or game is circled
5
Winning team name listed
Final score in order of winning team first/losing
team score second
Voice Pleasant, even tone to voice
Speaks clearly and is able to be heard and
understood by scorers
Terms Use of appropriate terms to describe action i.e.
Tasman GA In, Tasman GA Out etc in correct
Updated January 2014
© 2014 Netball New Zealand Inc
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Section Descriptor Competent
/Not yet competent
Comment
order
Calls are made after actions are completed
Demeanour Calm
Copes with bench communications well
Maintains minimal talk
Watches all the game and remains focused on
their role
Is aware of and communicates well with other Bench Officials
Style Numbers, symbols and letters must be;
o Legible o Consistently formed o Sized to fit with spaces provided
Consistency Maintains tasks throughout game
Accuracy Consistent and timely calling for the scorer
Mathematically correct sequencing
Accurate addition
Correct scoring
Errors are neatly corrected
End of Game Completes scoresheet
Initials name
Assessed by: _______________________________ Date: ________________________
(Print Name): _______________________________
Updated January 2014
© 2014 Netball New Zealand Inc
45
NNZ Bench Officials Timekeepers - Assessment Schedule
There are two timekeepers on each game
There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary from game to game depending on the equipment used and specific protocols.
At the completion of the game to be judged competent all sections must be ticked;
Key:
Competent Not Yet Competent
Candidate: ______________________________ Zone: ______________________________
Section Descriptor
Competent/Not yet competent
Comment
Before game As required - set timers to indicate time until the game is due to commence
Operation of all equipment – electronic and manual is clearly understood
Indicate time protocols to the umpires as per the appropriate protocols
Note actual start time of the game (real time)
During game Stop and start timers on umpires whistle and indication
Maintain electronic scoreboard etc as required
Maintain accurate quarter time intervals and for stoppages
Time protocols indicated to the umpires
Timekeeper to indicate end of quarters – as per the appropriate protocols in operation
Note end time of the game
Use of Paddles is accurate and appropriate
Completion of stoppage record form
End of game Complete scoresheet
The start and end times of game
Extra time duration where required
Initials placed beside full name
Consistency Maintains tasks and concentration throughout game
All protocols correctly applied
Accuracy Consistent protocols for umpires
Timing is accurate
Timers are operated promptly
Electronic scoreboard is maintained accurately and promptly
Assessed by: _______________________________ Date: ________________________
(Print Name): _______________________________
Updated January 2014
© 2014 Netball New Zealand Inc
46
APPLICATION FOR NATIONAL BENCH OFFICIALS ASSESSMENT
Candidate Name: ____________________________________________________________________ Address: ____________________________________________________________________________ Mobile: _________________________________ Email: _________________________________ Zone: _________________________________ New Assessment YES - The Candidate has completed all the requirements for Zone Accreditation Re Validation YES - The Candidate is competent at Time Keeping YES - The Candidate is competent as Scorer 2
- Request for assessment of the following scoresheets: 1. Game: ____________________________ 2. Game: ____________________________
Event: ____________________________ Event: ____________________________ Date: ____________________________ Date: ____________________________
3. Game: ____________________________ 4. Game: ____________________________
Event: ____________________________ Event: ____________________________ Date: ____________________________ Date: ____________________________ Signed: ______________________________________________ Name: ______________________________________________ Position: ______________________________________________ Date: ______________________________________________ Please return to: Netball New Zealand, PO Box 99710, Newmarket, Auckland, 1149 [email protected] Fax: (09) 623 5777
NNZ ONLY
Assessment outcome: _____________________________ Assessed By: _____________________________
Date: ___________________________ Candidate/Zone notified: _________________________________
NNZ database updated: _____________________________________________________________________