beyond digital mcom 2013

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Beyond Digital Greg Bhatia

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Our 2013 commitment to develop and promote Augmented Reality Products

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  • 1. BeyondDigitalGreg Bhatia

2. Going Beyond Digital ContentThe Challenges facing traditional educationmediums range from changes in the way we leadour lives to the technology that we use and haveadopted over the last few years with the pace ofchange acceleratingWith the digital age in full swing, students arebecoming more tech-savvy. To effectively reachthem, educators must implement strategies thatdeliver learning quickly, easily, and interactively 3. How Technology has alteredHuman BehaviorMode of Communication: Letter by Mail Average Response Time: 1 Month 4. How Technology has alteredHuman Behavior Mode of Communication: PhoneAverage Response Time: 1 Day 5. How Technology has alteredHuman Behavior Mode of Communication: E-Mail Average Response Time: 1 Minute 6. How Technology has alteredHuman BehaviorTechnology has made our speed of communication FASTER But.. It has also made us MORE IMPATIENT 7. How Technology has alteredHuman BehaviorThe average person expects to find an answer to their question online in 5 MINUTES OR LESS THAT IS 99.98% LESS TIME THAN WHAT PEOPLEWERE WILLING TO WAIT 10 YEARS AGO! 8. UNFORTUNATELYTraditional Education Mediums have not kept up with this change in behavior. 9. Traditional Content Strategy Assessments & QuizzesPowerPoint based content In-Class Exercises 10. Traditional Content Strategy 11. But, isnt that what e-Learningis supposed to fix??? 12. E-Learning had greatpotential butIt has Failed to Deliver on its Promise 13. Why e-Learning fails to deliverReading replaced by Watching, Listening and ClickingMaking it Clickable DOES NOT make it Interactive 14. Why e-Learning fails to deliver There is ample scientific data to prove that we learn best when EngagedE-Learning fails to FULLY ENGAGE Learners due to lack of interactivity. 15. So Whats the Answer?? 16. A Brave New World Use of Video Games in Education 17. A Brave New World Interactive Videos 18. A Brave New World Augmented Reality 19. Science Fiction? 20. Not Quite.. 21. Another Example 22. Where it all comes together SUPPLEMENTARYINTERACTIVE ENHANCE2CONVERT 1 23. The Road AheadAs Thought Leaders and Pioneers in the Digital Education arena,Millennium Communications & Training is committed to launchAugmented Reality based training products in 2013. We believethat by merging our interactive video games and videos withtraditional print content using Augmented Reality, we will be ableto provide our clients with a true Virtual Learning experiencethat is both seamless and engaging.As always, we will strive to fulfill our Vision and Corporate Mission To Enable Our Clients to Learn Anytime, Anywhere!Sincerely,Greg BhatiaPresident Millennium Communications & Trainingwww.mcomtraining.com 24. ContactsFor Sales Inquiries, please contact:Nitin Khanna [email protected]