beyond monetary incentives: experiments with paid microtasks

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BEYOND MONETARY INCENTIVES: EXPERIMENTS IN PAID MICROTASK CROWDSOURCING Elena Simperl @esimperl Data Science with Humans in the Loop Amsterdam, September 14-15, 2017 1

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Page 1: Beyond monetary incentives: experiments with paid microtasks

BEYOND MONETARY INCENTIVES: EXPERIMENTS IN PAID MICROTASK

CROWDSOURCING

Elena Simperl@esimperl

Data Science with Humans in the LoopAmsterdam, September 14-15, 2017

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Page 2: Beyond monetary incentives: experiments with paid microtasks

THIS IS ME

Computer scientist (Web science, Semantic Web, crowd computing)

Based at University of Southampton, UK

Working inWeb-based socio-technical systemsCrowdsourcing and human computationHuman data interactionOpen innovation

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THEORY OF MOTIVATION

Love and glory keep costs downMoney and glory deliver faster

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LOVEMONEYGLORY

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PAID MICROTASKS

Money makes the crowd work faster*How about love and glory?

*[Mason &Watts, 2009]

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EXPERIMENT 1

Make paid microtasks more cost-effective w/ gamificationWorkers will perform better if tasks are more engaging

Increased accuracy through higher inter-annotator agreement

Cost savings through reduced unit costs

Micro-targeting incentives when players attempt to quit improves retention

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MICROTASK DESIGN

Image labelling tasks, published on microtask platform Free-text labels, varying numbers of labels per image, taboo words Workers can skip images, play as much as they want

Baseline: ‘standard’ tasks w/ basic spam control vsGamified: same requirements & rewards, but crowd asked to complete tasks in WordsmithvsGamified & furtherance incentives: additional rewards to stay (random, personalised)

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LOVE & GLORY

Gamification

Levels – 9 levels from ‘newbie’ to ‘Wordsmith’, function of # images tagged

Badges – function of number of images tagged

Bonus points – for new tags

Treasure points – for multiples of bonus points

Leaderboard - hourly scores and top 5 players

Feedback alerts - related to badges, points, levels

Activities widget – real-time updates on other players

Furtherance incentivesLeaderboard - ‘Global’ leaderboard seen by everyone

Badges –’Ultimate’ badge and avatar

Levels – go straight to the next level

Access - quicker access to treasure points

Power – see how other players tag

Money – 5 cents extra

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EVALUATION

ESP data set as gold standard#labels, agreement, mean & max #labels/workerThree tasks Nano: 1 image Micro: 11 images Small: up to 2000 images

Probabilistic reasoning to predict worker exit and personalize furtherance incentives

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RESULTS (GAMIFICATION, 1 IMAGE)BETTER, CHEAPER, BUT FEWER WORKERS

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Metric CrowdFlower Wordsmith

Total workers 600 423

Total keywords 1,200 41,206

Unique keywords 111 5,708

Avg. agreement 5.72% 37.7%

Avg. images/person 1 32

Max images/person 1 200

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RESULTS (GAMIFICATION, 11 IMAGES)COMPARABLE QUALITY, HIGHER UNIT COSTS, FEWER DROPOUTS

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Metric CrowdFlower Wordsmith

Total workers 600 514

Total keywords 13,200 35,890

Unique keywords 1,323 4,091

Avg. agreement 6.32% 10.9%

Avg. images/person 11 27

Max images/person 1 351

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RESULTS (WITH FURTHERANCE INCENTIVES)MORE ENGAGEMENT, TARGETING WORKS

Increased participation People come back (20 times) and play longer (43 hours vs 3 hours without incentives) Financial incentives play important roleTargeted incentives work 77% players stayed vs. 27% in the randomised condition 19% more labels compared to no incentives condition

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EXPERIMENT 2

Make paid microtasks more cost-effective w/ social incentives

Working in pairs is more effective than the baseline

Increased higher inter-annotator agreement

Higher output

Social incentives improve retention past payment threshold

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MICROTASK DESIGN

Image labelling tasks published on microtask platform Free-text labels, varying numbers of labels per image, taboo words

Baseline: ‘standard’ tasks w/ basic spam control

vs

Pairs: Wordsmith-based, randomly formed pairs, people join and leave all the time, in time more partner switches

vs

Pairs & social incentives: let’s play vs please stay offered to worker when we expect their partner to leave

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INCENTIVES

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No global leaderboardEmpathic social pressure: stay (and help your partner get paid)Social flow: keep playing and having fun together

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EVALUATION

ESP data set as gold standardEvaluated #labels, agreement, avg/max #labels/workerTwo tasks Low threshold: 1 image High threshold: 11 images

Probabilistic reasoning to predict worker exit* and offer social incentive

* [Kobren et al, 2015] extended w/ utility features

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RESULTS (COLLABORATION)BETTER, CHEAPER, FEWER WORKERS, ADDS COMPLEXITY

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RESULTS (SOCIAL INCENTIVES)IMPROVED RETENTION, PLEASE STAY MORE EFFECTIVE

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SUMMARY OF FINDINGSSocial incentives generate more tags and improve retention

Social dynamics: different responses if partner has been paid or not Paid worker 76% more likely to stay after social pressure, unpaid worker: 95% more likely to stay Paid workers annotate more if they decide to stay than unpaid workers

Social flow more effective than social pressure in generating more tags: 99% of unpaid workers are likely to stay

Social pressure works more often overall

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EXPERIMENT 3

Make real-time crowdsourcing affordableWorkers compete against each other in a live contest

Contest produces accurate answers faster

Task thresholds and reward spreads affect volume of work and retention

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MICROTASK DESIGN

Twitter labelling tasks published on microtask platformNER (people, places, organisations etc.)

Baseline: ‘standard’ task w/ basic spam control

vs

Live contest: Wordsmith-based, different reward spreads, different task thresholds.

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EVALUATIONFour Twitter datasets w/ gold standardCompared to baseline from [Feyisetan et al, 2015]

Evaluated F1, time/entity, #labels, #labels/worker, #labels/top-10, exit prediction, #workersTwo tasks Low threshold: 1 tweetHigh: 10 tweets

Probabilistic reasoning to predict worker exit

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SUMMARY OF FINDINGS

With twice the task speed, contests could potentially serve as a real-time task model

An increase in reward spread leads to more tasks completed by the best workers

Increasing the task threshold within a reward spread reduces the number of tasks completed

Workers exit a task when they perceive an overall loss of utility accrued by remaining Tasks with high rewards and low task thresholds attract

workers to stay on longer

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CONCLUSIONS

Monetary incentives are just the tip of the icebergLayering other incentives on top of payments works

How do workers assess the utility of a task?Does time change any of the findings and how?

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[email protected]@ESIMPERL

QROWD-PROJECT.EU WDAQUA.EU 9/15/2017 24

Improving paid microtasks through gamification and adaptive furtherance incentives. O Feyisetan, E Simperl, M Van Kleek, N Shadbolt. 24th International Conference on World Wide Web, 333-343, 2015

Social Incentives in Paid Collaborative Crowdsourcing. O Feyisetan, E Simperl. ACM Transactions on Intelligent Systems and Technology (TIST), 8 (6), to appear, 2017