bionic commando official strategy guide - excerpt
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P R I M A O f f i c i a l G a m e G u i d e
The Prima Games logo is a registered trademark of Random House, Inc., registered in the UnitedStates and other countries. Primagames.com is a registered trademark of Random House, Inc.,registered in the United States.
2009 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in anyorm or by any means, electronic or mechanical, including photocopying, recording, or by any informationtorage or retrieval system without written permission from Prima Games. Prima Games is an imprint of
Random House, Inc.
enior Product Manager: Donato TicaAssociate Product Manager: Shaida BoroumandDesign & Layout: Bryan Neff & Jody SeltzerManufacturing: Stephanie Sanchez
IONIC COMMANDO CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED.
All products and characters mentioned in this book are trademarks of their respectiveompanies.
lease be advised that the ESRB Ratings icons, EC, E, E10+, T, M, AO, andRP are trademarks owned by the Entertainment Software Association, and may only be
sed with their permission and authority. For information regarding whether a productas been rated by the ESRB, please visit www.esrb.org. For permission to use the Rat-ngs icons, please contact the ESA at esrblicenseinfo.com.
mportant:
rima Games has made every effort to determine that the information contained inhis book is accurate. However, the publisher makes no warranty, either expressedr implied, as to the accuracy, effectiveness, or completeness of the material in thisook; nor does the publisher assume liability for damages, either incidental or con-equential, that may result from using the information in this book. The publisherannot provide any additional information or support regarding gameplay, hints andtrategies, or problems with hardware or software. Such questions should be di-ected to the support numbers provided by the game and/or device manufacturerss set forth in their documentation. Some game tricks require precise timingnd may require repeated attempts before the desired result is achieved.
About the Author:
Stephen Stratton has authored over 40 guides in his sevenyears with Prima. His personal favorites include ResidentEvil 4: Wii Edition, Mercenaries: Playground of De-struction, Mass Effect, and pretty much every guide
es written that has either Mario or Zelda in its title.Steve is a lifelong video gamer who attended the
Rochester Institute of Technology in Rochester,NY. In addition to his Prima Games guides,e also held a staff position with Computec
Media and managed the strategy sectionf their incite.com video game website.
SBN: 978-07615-6051-7
rinted in the United Statesof America
Written by:
Stephen Stratton
Prima GamesAn Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100Roseville, CA 95661
www.primagames.com
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A s c e n s i o n C i t y D o w n t o w n I - C o n t d
Object ives
Access the drainage tunnel to
reach downtown.
Ins ignias to Grab
Floating high amongst the street signs1
Chal lenges to Complete
Name Feat Required Reward
First Swing Perform a swing. None
Leap Up! Use the Leap Up technique. None
Reel In Reel in three times. None
Swinger Complete three consecutive swings. None
Youve returned from basic training; now lets see you use what youve learned. This short segment features no enemies,allowing you to get acquainted with the use of the bionic arm in a real-world environment. Youll also get your first glimpseof the terrible state of Ascension Citys battered streets. This place is in desperate need of help, soldier, so lets get moving!
Better get out of this building before it collapses. Headthrough the giant hole in the nearby wall to get your firstlook at the outside world.
Whoa, what a rush! The city might be in terrible shape,but there are still plenty of objects for you to grapple andswing on. You cant latch onto buildings that are covered inradiation (the blue stuff), but streetlights, traffic signals, and
various signage are all viable targets for your wire. Spendsome time swinging about the street, aiming to complete
your new challenges.
That strange-looking blue stuff covering the buildings is
radiation. This substance is extremely hazardous to bionics, so
your arms systems wont allow you to grapple anything thats
covered in blue. Dense pockets of radiation can kill you fast, so
dont linger near radioactive areas.
CAUTION
The citys in roughshape indeed.Much of it liesbattered, andradiation blanketsevery building
in sight. What atragedy. Someone
will pay for this.
Youre way uphigh and theresonly one waydown. Take adeep breath andjump for it! Dont
worry; Nathans atough dude, and
you wont come to any harm when you land on the streetbelow.
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With a bit of effort, you can complete several challengeshere in the street before moving on. The ones you cantcomplete at this time are Hand-to-Hand, Kick in the Back,and Blood Trial, as those require enemies for you to combat.
Challenge complete!First Swing
Challenge complete!
Reel In
Challenge complete!
Leap Up!
Challenge complete!Swinger
Dont miss this areas lone floating collectible while swingingalong the street: It hovers high above the signage. Grappleone of the higher street signs and practice making bigswinging leaps until you finally nab your prize.
Downtown I - Contd:
Insignia 1 of 1
Go crazy with your swinging out here in the city, but be
careful not to fall into any fire or dense pockets of radiation.
These hazards pose serious threats to your health.
CAUTION
When youre ready to get a move on, follow yournavigation beacon to locate a broken drainage tunnel.Head inside to travel to the citys downtown district.
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A s c e n s i o n C i t y D o w n t o w n I INow youre getting somewhere. BioReign has a far stronger presence in AscensionCitys downtown district, so you know youre getting closer to discovering their plot.Communications with Super Joe have been scrambled, thoughtheres too much
radiation interference downtown. Your first order of business is therefore to hack intothe enemys relays to reestablish the com signal.
Object ives
Reach the first relay and
hack it.
Chal lenges to Complete
Name Feat Required Reward
Blood Trial Kill 10 grunts. Hip Shot; new challenge
Hand-to-Hand Kill a grunt in hand-to-hand combat. Light Armor
Kick in the Back Perform two zip kicks on an enemy. None
Ins ignias to Grab
Hovering just above the first
street
Near the large radiation hole,
close to a fire
Near the broken tram rail
On a high ledge above the car
tunnel
1
2
3
4
Ascension City Downtown II:
Insignia 1 of 4
Step out of the tunnel and into the light. Things are evenworse in this area of the city, which is closer to the sitewhere the Witherer was detonated. The streets a mess, sostart leaping and swinging along the overhead signposts.
Swipe the insignia that floats just above the first stretch ofbroken road.
Youre soon given the option to watch a tragic event unfold.Hold the Look button when indicated to witness a massiveskyscraper collapse at the far end of the street, cutting youoff and creating a huge dust cloud. Good thing you werentover there!
Scan the radiation-filled hole at the streets end to find a
hidden insignia near some fire. A good way to safely reachthis prize is to swing and leap from the broken tram railacross the wayjust dont fall into the hole!
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Ascension City Downtown II:
Insignia 2 of 4
Theres no going forward anymore, so turn left in front of
a giant irradiated chasm and take a side street. Use yourarm to grapple and swing along the overhead tram rail,avoiding the fire and yawning abyss below.
Take your time while swinging along the tram rail. Reel in
and leap up onto the rails if need be, then run along them.
TIP
Continue following the tram rail as it twists and bends. Keepyour Grapple button held down at all times, releasing it only
when you wish to release during a swing. You dont want tofall!
Ascension City Downtown II:
Insignia 3 of 4
Two BioReign grunts stand guard over the tunnel at the endof the line. Time to complete a few challenges! Use your
wire to grab hold of a grunt, then quickly press the Jumpbutton twice to deliver a punishing zip kick. Quickly followup with another zip kick to finish off the grunt and completea challenge. Kill the other grunt off with melee blows to
satisfy your two remaining challenges (these two grunts plusthe eight you killed in part 1 of Crash Landing fulfill theBlood Trial challenge).
Snatch another insignia hovering beneath the broken tramrail as you swing along.
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Challenge complete!Kick in the Back
Challenge complete!
Blood Trial
Challenge complete!Hand-to-Hand
Reward received!Hip Shot
Reward received!Light Armor
Youve secured the area, but did you happen to notice theinsignia floating on a ledge above the car tunnel? Dontenter the tunnel if you want to get it. Instead, use your armto reach the very end of the tram rail (from which point youhave an excellent view of the insignia).
A series of high-momentum swings might land you near the
insignia, but theres an easier way to nab this tantalizing
Build up plenty of speed and release when the momentumicon appears. A full-momentum swing from the tail end ofthe tram rail will carry you over to the insignia. Not an easygrab, but this approach makes it doable!
With the insignia tucked away, head through the nearby cartunnel to reach the next area.
Ascension City Downtown II:Insignia 4 of 4
prize. Drop from the final bit of rail, making sure to grappleits underside as you fall. Hang loose and center yourtargeting reticle on the rails tail end, then release. Quicklygrapple back on, latching onto the tail end of the tram rail.Now start swinging.
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A s c e n s i o n C i t y D o w n t o w n I I IThe citys clearly in a tragic state and youve yet to reestablish communications with Gibson. Continue your search for theenemy relay.
Object ives Doss iers Acquired
Reach the first relay and hack it.
Hack the second relay.
BioReign
BioReign Infantry
Chal lenges to Complete
Name Feat Required Reward
Train Block! Pull down the vehicle blocking your way. New challenge
Ins ignia Locat ions
Hovering near the tram rail
near the first relay
In a darkened room inside the
building with the stuck tram car
Beneath the shattered overpass
after exiting the building
Inside a hanging tram car (rip
down the car to reveal)
Atop a tall tram rail support
beam
1
2
3
4
5
You emerge from the tunnel in a new section of thedowntown district. Leap and swing on the overhead signageto cross the chasm ahead.
Turn left when you reach your navigation beacon, then pressthe Look button to witness two enemy aircraft deployingBioReign infantry atop a crumbling highway overpass.
Youll need to take these guys out.
Look up and spy a bit of tram rail. Jump up, grapple therail, and then swing across the chasm, heading for thebroken highway.
Two grunts patrol the overpass. Use zip kicks and meleeattacks to wipe them out if you still have challenges to clear.Or simply take aim and drop them with your Tungsten.
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When only one grunt remains, drop down and rush forward
to deliver a zip kick, following up with some melee blows for a
fast, ammo-conserving kill.
TIP
Before hacking the relay, return to the broken overpass andspy an insignia floating near a stretch of shattered tram rail.
Swing from the rail to claim the prize, being quick to turn inmidair and grapple back to safety after you make the grab.
Ascension City Downtown III:Insignia 1 of 5
Your progress is saved each time you hack into a
new relay.
NOTE
Reward received!Rip
The relay you must hack stands just to the left of theoverpass. A few more grunts guard the relay, but yourein a fantastic position to pick them off. Remain on the
overpass, zoom in, and take shots at the grunts to eliminatethem from a safe vantage.
With the area free of hostiles, latch onto the relay andpress the Arm Action button to hack into its systems andreestablish communications with Gibson. If you like, perusethe data files for a bit of insight into the current scenariobefore returning to the action.
Listen to Super Joes instructions and then return to the topof the highway overpass. When you notice a tram carstuck in the side of a building, you recall an ability: the Rip
technique. Now you can yank and pull many objects thatyou grappleincluding enemy grunts! Try it out on the stucktram car: Grapple the car, then press the Arm Action buttonrepeatedly to rip it out of the wall.
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You must be standing on solid ground to rip down objects.
Objects that sport a yellow hook point icon when sighted can
usually be ripped down.
NOTE
Challenge complete!Train Block!
You can also use the Leap Up technique to scale the
building from the street and enter the hole.
TIP
Great work; your new ability has helped you open theway forward. Unfortunately, it has also exposed you to agrunt whos patrolling inside the nearby building! Zoom inand pick off the grunt from afar. When the threat has beenneutralized, grapple the building above the hole and swinginside.
Dash through the building, using your Tungsten to cut downeach group of enemy grunts you encounter. Flee to safetyif you take too much damage; wait until your wounds are
Ascension City Downtown III:Insignia 2 of 5
Ascension City Downtown III:Insignia 3 of 5
Super Joe asks you to hack another relay so you can receiveresupply via drop pods. Sounds like a plan. Exit the buildingthrough its opposite side to return to the streets. Careful: ABioReign field outpost lies just ahead.
After exiting the building, search beneath the ruinedoverpass to discover another hidden collectible. Pocket thisprize before moving on.
healed and then reenter the fray. Explore the buildingthoroughly to discover an insignia hidden in one of itsdarkened rooms.
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Jump and grapple the overhead train car, then swingtoward the BioReign grunts ahead. Take aim and pick offthe pair of grunts on patrol beneath a ruined overpass.
The outpost is dead ahead, but dont tackle it just yet.Instead, grapple and leap up to the top of the overpassabove you.
Sighting the BioReign outpost up close scores you a
couple of new dossier files.
NOTE
Several more grunts patrol the top of the crumblingoverpass. Kill them all, leaping and swinging from onechunk of highway to the next. With the overpass secure,
With the area secure, return to the top of the crumblinghighway and spy an overhead tram car hanging from aruined rail. Latch onto the car and rip it down to reveal a
hidden insignia! Grapple the rail and reel in to claim yourprize before continuing to the next area.
Spy this areas final insignia floating high atop a tall tramrail support beam near the grunt outpost. Grapple up andclaim the collectible before proceeding to the next area.
Ascension City Downtown III:
Insignia 4 of 5
Ascension City Downtown III:
Insignia 5 of 5
youre free to exploit its height advantage by raining bulletsdown on the remaining hostiles near the outpost.