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Black Knight Legion Field Manual MechWarrior TM 4: Black Knight MWv.4:BKL-CAFS CB-0608-64 RESTRICTED ACCESS This handbook is restricted to Black Knight Legion personnel only and shall be safeguarded in accordance with technical order QYV 04-74. m 0801 Part No. X08-35239

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Page 1: Black Knight Legion - Old Games Download...Vengeance BattleTech Reference manual, not a replacement. For maximum effectiveness, both manuals should be used together. Good luck, Michael

Black KnightLegionField Manual

MechWarriorTM4:Black Knight

MWv.4:BKL-CAFS CB-0608-64

RESTRICTED ACCESSThis handbook is restricted toBlack Knight Legion personnelonly and shall be safeguardedin accordance with technicalorder QYV 04-74.

m0801 Part No. X08-35239

Page 2: Black Knight Legion - Old Games Download...Vengeance BattleTech Reference manual, not a replacement. For maximum effectiveness, both manuals should be used together. Good luck, Michael

PMS 2728 PMS 574

Date: 4 September 3070

To: Eric McClair (claimant)

S.N. 046-3039-K9889

From: Veterans Affairs Dept.

Subj: Military Discharge Revie

w:

Less Than Honorable

Pursuant to House Davion

Court of Military

Conduct, your applicatio

n for review of

dismissal from the Davio

n armed forces was

taken under advisement b

y the Discharge

Review Board and Board f

or Correction of

Military Records.

This court finds no basi

s to overturn the

decision to discharge th

e claimant as LESS

THAN HONORABLE resulting fr

om the actions

described in Issues (bel

ow). Further,

reinstatement of benefit

s incurred as a

result of active service

is denied.

Issues: Claimant disobey

ed a direct order

by a superior officer to re

treat, instead

choosing to advance behi

nd enemy lines to

rescue a critically woun

ded pilot, who

later died from his inju

ries (ref: death

certificate 3069-0172).

The claimant’s

actions were a clear vio

lation of the chain

of military command and

shall not be

tolerated.

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RESTRICTED JW-0706-61

11111MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

ContentsSECTION 1.0 PROLOGUE 3

1.1 Precursor to Conflict 3

1.2 Banishment 4

SECTION 2.0 SORTIE PREPARATION 5

2.1 Setting Up Your System 5

2.2 Configuring Your Controls 6

2.3 Engaging in Battle 6

SECTION 3.0 EQUIPMENT SPECIFICATIONS 7

3.1 BattleMechs 8

3.2 Weapons 14

3.3 Support Vehicles 16

3.4 Terrain Notes 18

SECTION 4.0 BLACK KNIGHT LEGION MECHLAB 19

4.1 Chassis 19

4.2 Persistent Inventory 20

4.3 Black Market 20

SECTION 5.0 FINDING SOME ACTION 22

5.1 Earning Your Pay 22

5.2 Instant Action 23

5.3 Multiplayer Action 24

SECTION 6.0 ADDITIONAL OPERATIONAL DETAILS 27

6.1 Dynamic Campaign 27

6.2 Mission Selection and Launch 28

APPENDIX A GLOSSARY 29

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RESTRICTEDSS-0726-98

AN OPEN LETTER TO NEW RECRUITS22222

An open letter to new recruits

Congratulations, and welcome. You havebeen accepted into the Black Knight LegionMercenary Corps.

I applaud your courage in accepting thischallenge. As a Legionnaire, you mustrenounce all prior allegiances and leavebehind the past, and in return, you willexperience the harshest of fightingconditions. However, you will be paid quitehandsomely for the trouble. Our life maynot be an easy one, but I assure you it isa lucrative one.

This Black Knight Legion Field Manual isthe key to your success. It provides thelatest battle equipment specs andstrategies. Guard it carefully. It isimperative that this information not fallinto the wrong hands.

Lastly, remember that this handbook is asupplement to your original MechWarrior™:Vengeance BattleTech Reference manual, nota replacement. For maximum effectiveness,both manuals should be used together.

Good luck,

Michael Lawhorn, ColonelBlack Knight Legion

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RESTRICTED JP-0811-64

33333MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

Prologue1.1 PRECURSOR TO CONFLICT

Kentares has been in pol it ical turmoi l s ince Ian Dresari took

possession of the Ducal throne. Detai ls of h is succession are

sketchy, but many feel that his s ister Johanna was the heir

apparent. Since her unt imely death, c iv i l unrest has grown into

open rebel l ion.

Karl Sonntag, a staunch loyal ist to the Dresari fami ly, turned his

back on the f ledgl ing sovereign and was recently arrested for

sedit ion when he publ ic ly condemned the new regime. His fate—

as wel l as those of other pol it ical pr isoners—is uncertain, but

we do know that his leadership could prove invaluable i f a

resistance is to be mounted against Ian Dresari .

SECTION

1.0

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PROLOGUESECTION 1.044444

1.2 BANISHMENT

After years of fa ithful service as a Davion lance commander,

you found yourself facing a discipl inary review board fol lowing a

heated dispute with a superior off icer. Using his inf luence with

the corporat ive magistrate, he seized an opportunity to trump up

charges of insubordinat ion against you and had you drummed out.

Disgraced, jobless, and without a C-bi l l to your name, you turned

to the only source of income at hand: Colonel Michael Lawhorn

and his Black Knight Legion.

The Legion is a t ight-knit group of rogue mercenaries with a

reputat ion for the ruthless pursuit of prof it—a reputat ion that’s

not altogether undeserved. Your experience and can-do att itude

has helped you r ise quickly through the ranks, and become the

colonel ’s conf idant and second in command.

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RESTRICTED JB-0327-71

55555MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

Sortie PreparationBefore committ ing yoursel f to combat, ensure your ’Mech is

conf igured correct ly.

2.1 SETTING UP YOUR SYSTEM

In order to meet the str ingent specif icat ions required of a

Legionnaire, you must f i rst instal l the MechWarrior 4: Black

Knight software to your computer.

To install MechWarrior 4: Black Knight1. Ensure MechWarr ior : Vengeance is insta l led on your computer.

This is required to run MechWarr ior 4: Black Knight .

2 . Insert the MechWarr ior 4: Black Knight d isc into your CD-ROMdrive, and then fo l low the instruct ions on the screen.

I f setup does not begin automatica l ly or i f you have troublestart ing MechWarr ior 4: Black Knight , refer to the Readme f i leon the MechWarr ior 4: Black Knight CD.

SECTION

2.0

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RESTRICTEDJB-0327-71

SORTIE PREPARATIONSECTION 2.066666

2.2 CONFIGURING YOUR CONTROLS

Before jo in ing your fe l low Legionnaires in combat, refer to the

MechWarrior: Vengeance Batt leTech Reference manual to ensure

your joyst ick is conf igured properly. Optimum control produces

maximum effect iveness when engaging the enemy.

2.3 ENGAGING IN BATTLE

When you have completed instal l ing MechWarrior 4: Black Knight

to your computer and you have conf igured your controls for

maximum effect iveness, you’re ready to jo in your fe l low

Legionnaires on the batt lef ie ld.

To play MechWarrior 4: Black Knight• Insert the MechWarr ior 4: Black Knight d isc into the CD-ROM

drive. When you see the in i t ia l screen, c l ick PlayPlayPlayPlayPlay .

–or–

If the d isc is a l ready in the dr ive, double-c l ick the MechWarr ior 4:Black Knight icon on your desktop to launch the game. Or c l ickStart\Programs\Microsoft Games\MechWarr ior Black Knight\Start\Programs\Microsoft Games\MechWarr ior Black Knight\Start\Programs\Microsoft Games\MechWarr ior Black Knight\Start\Programs\Microsoft Games\MechWarr ior Black Knight\Start\Programs\Microsoft Games\MechWarr ior Black Knight\ andthen c l ick MechWarr ior Black KnightMechWarr ior Black KnightMechWarr ior Black KnightMechWarr ior Black KnightMechWarr ior Black Knight .

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77777MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

Equipment SpecificationsThis sect ion contains equipment specif icat ions for the latest

Batt leMechs, weapons, and support vehic les. Also included are

the latest ’Mech and vehic le performance analyses for terrains

you are l ikely to encounter. This information was compi led from

field reconnaissance reports and, whenever possible, manufac-

turer blueprints. Use these data to fami l iar ize yourself with your

opponent’s capabi l i t ies, as wel l as your own.

SECTION

3.0

CAUTIONThe information in this manual wascurrent at the time of its printing.However, not all information may be100% accurate to what you encounterin the field.

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EQUIPMENT SPECIFICATIONSSECTION 3.088888

3.1 BATTLEMECHSMAX

MAX

ARMOR

SPEED

WEIGHT

ELEC-

NAME

TYPE

(TONS)

CHASSIS

(KPH)

(TONS)

WEAPONS

TRONICS

Uller

Clan

FF/

Endo

130

30Clan ER Lg. Laser (2)

ECM

Light

4Steel

Clan ER Med. Laser

Clan LRM 10

Wolfhound

ISRef/

Normal

100

35Lg. X-Pulse Laser

None

Light

10Med. Pulse Laser (3)

Ryoken

Clan

FF/

Endo

8555

Clan ER Lg. Laser (2)

BAP

Medium

8.5

Steel

Clan ER Med. Laser (2)

Clan LRM 15 (2)

Clan NARC Beacon

Black

ISFF/

Endo

8175

PPC (2)

None

Knight

Heavy

13Steel

Lg. Laser (3)

Sunder

ISFF/

Endo

6590

LBX Scattershot 20

None

Assault

16.5

Steel

Lg. Laser (4)

Med. Laser (2)

Note:BattleMechs are shown in their default configurations fitted with

standard weapon loadouts.

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99999MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

NAME

TYPE

ARMOR (TONS)

CHASSIS

MAX SPEED (KPH)

MAX WEIGHT (TONS)

WEAPONS

ELECTRONICS

NOTES

ULLER

Clan Light

FF/4

Endo Steel

130

30

Clan ER Large Laser (2)Clan ER Medium LaserClan LRM 10

ECM

The Uller isexceptionallyversatile, with apotent arsenal ofweapons that givesit striking powerat all ranges.Fast and wellarmored, the Ullercan hold its ownagainst many ISmedium ’Mechs.

6.5m

Front Side

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EQUIPMENT SPECIFICATIONSSECTION 3.01010101010

NAME

TYPE

ARMOR (TONS)

CHASSIS

MAX SPEED (KPH)

MAX WEIGHT (TONS)

WEAPONS

ELECTRONICS

NOTES

WOLFHOUND

IS Light

Ref/10

Normal

100

35

Medium Pulse Laser (3)Large X-Pulse Laser

None

The WLF-2Wolfhound is avast improvementover the WLF-1.The originalmedium lasers havebeen upgraded topulse lasers, andits primary weaponis the new,experimental largeX-Pulse laser.

9.8m

Front Side

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1111111111MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

NAME

TYPE

ARMOR (TONS)

CHASSIS

MAX SPEED (KPH)

MAX WEIGHT (TONS)

WEAPONS

ELECTRONICS

NOTES

RYOKEN

Clan Medium

FF/8.5

Endo Steel

85

55

Clan ER Large Laser (2)Clan ER Medium Laser (2)Clan LRM 15 (2)Clan NARC Beacon

BAP

With its ease ofadaptability,massive firepower,and respectablespeed, the Ryokenis a workhorseworthy of respectin any battlesituation.

9.2m

Front Side

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EQUIPMENT SPECIFICATIONSSECTION 3.01212121212

NAME

TYPE

ARMOR (TONS)

CHASSIS

MAX SPEED (KPH)

MAX WEIGHT (TONS)

WEAPONS

ELECTRONICS

NOTES

BLACK KNIGHT

IS Heavy

FF/13

Endo Steel

81

75

PPC (2)Large Laser (3)

None

The colonel’spride and joy,uniquely tailoredfor use as hispersonal command’Mech. With itsimpressive arsenalof weapons andarmor, the BlackKnight is afearsome sightin battle.

10.8m

Front Side

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1313131313MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

NAME

TYPE

ARMOR (TONS)

CHASSIS

MAX SPEED (KPH)

MAX WEIGHT (TONS)

WEAPONS

ELECTRONICS

NOTES

SUNDER

IS Assault

FF/16.5

Endo Steel

65

90

LBX Scattershot 20Large Laser (4)Medium Laser (2)

None

Originally builtfrom captured Clanequipment andreengineered bythe IS for use asan Assault ’Mech,the Sunder is anextremely capablemachine, mostnotably for close-quarter combat.

11.3m

Front Side

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EQUIPMENT SPECIFICATIONSSECTION 3.01414141414

3.2.

1Ba

llist

ic:

SHOTS/

TYPE

TON

SLOTS

HEAT

DAMAGE

RANGE

TONS

FIELD NOTES

Clan Ultra AC/10

362

0.75

9400

13Fires two regular

autocannon rounds.

Clan Ultra AC/20

203

1.5

16250

18Fires two regular

autocannon rounds.

Ultra AC/10

362

0.75

9400

16Fires two regular

autocannon rounds.

Ultra AC/20

203

1.5

16250

20Fires two regular

autocannon rounds.

Cluster Bomb

183

107

1000

13Like the Long Tom,

(each)

but with a larger

spread and more

destructive.

Autocannon 20

203

1.8

16250

16Like the AC/5 and

10, but with

shorter range and

greater damage.

3.2 WEAPONS

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1515151515MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

3.2.

2En

ergy

:

TYPE

SLOTS

HEAT

DAMAGE

RANGE

TONS

FIELD NOTES

Small X-Pulse Laser

10.5

Unknown

200

1.5

[NOTE 1]

Medium X-Pulse Laser

12.75

Unknown

300

3[NOTE 1]

Large X-Pulse Laser

27

Unknown

600

5[NOTE 1]

Note 1:

New technology, only recently put into production. Performance metrics

were unavailable at the time of publication.

X-Pu

lse

Lase

r(S

mal

l)X-

Puls

e La

ser

(Med

ium

)X-

Puls

e La

ser

(Lar

ge)

Ultr

a Au

toca

nnon

AC/1

0Cl

uste

r Bo

mb

show

n wi

th L

aunc

her

Ultr

a Au

toca

nnon

AC/2

0

Balli

stic

Wea

pons

:En

ergy

Wea

pons

:

Auto

cann

onAC

/20

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EQUIPMENT SPECIFICATIONSSECTION 3.01616161616

3.3 SUPPORT VEHICLES3.

3.1

3.3.

13.

3.1

3.3.

13.

3.1

Grou

ndGr

ound

Grou

ndGr

ound

Grou

nd

TURRET

BODY

SPEED

TYPE

ARMOR

ARMOR

(KPH)

WEAPONS

FIELD NOTES

Demolisher II

1515

12Machine Gun (2)

Slow, but deadly at

Heavy Tank

LBX AC/20

close range.

AC/20

Quad Panzer

22

20Machine Gun

Equally effective

Lg. Pulse Laser (4)

as air defense and

ground support.

Mobile Orbital

Un-

Un-

Un-

Med. Pulse Laser

Gargantuan planetary

Defense Laser

known

known

known

(12) for self-

defense system.

(MODL)

defense

Myrmidon

1010

20PPC

Very dangerous medium-

Medium Tank

SRM 6

range tank.

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1717171717MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

3.3.

23.

3.2

3.3.

23.

3.2

3.3.

2Ai

rAi

rAi

rAi

rAi

r

TURRET

BODY

SPEED

TYPE

ARMOR

ARMOR

(KPH)

WEAPONS

FIELD NOTES

Nightwind

None

130

LRM 10 (2)

Like the Peregrine, but much

bigger and deadlier.

Stiletto

None

183

Bombs

Very fast. Good for low-level

Ultra AC/2

strafing and ground support.

Stile

tto

Nigh

twin

dM

ODL

Myr

mid

onDe

mol

ishe

r II

Quad

Pan

zer

Grou

nd V

ehic

les:

Air

Vehi

cles

:

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EQUIPMENT SPECIFICATIONSSECTION 3.01818181818

3.4 TERRAIN NOTESTh

is t

able

con

tain

s th

e la

test

info

rmat

ion

on h

ow d

iffer

ent

terr

ains

aff

ect

Batt

leM

ech

and

vehi

cle

perf

orm

ance

.

TYPE

DESCRIPTION

EFFECT ON VEHICLES

EFFECT ON ’MECHS

Mineral

Crystalliferous rocks and

No effect.

No effect.

foundations that create

dust clouds when traversed

and eject large shards

when impacted.

Lava

Lava that has cooled

Traversable by tracked

Traversable, but

fields

sufficiently to solidify

vehicles only, and top

effective heat

but continues to glow red

speed is reduced.

dissipation is

with heat.

severely hindered.

Molten

Fluid or semifluid magma

No vehicle can traverse.

Prolonged exposure

lava

that flows from fissures

will destroy a

in the ground. Produces

’Mech.

extreme heat.

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1919191919MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

Black Knight Legion MechLabWith the exception of the changes descr ibed in this sect ion,

the features of the Black Knight Legion’s MechLab are ident ical

to the MechWarrior: Vengeance MechLab.

4.1 CHASSIS

4.1.1 Status Indicator

A new feature that provides indicat ion of chassis status has been

added to the MechLab. In the chassis l ist ing, the names of ’Mechs

that are ready for use are displayed in white, whi le ’Mechs that

are damaged appear as yel low, and cr ippled ’Mechs are red.

This feature is a lso used in the chassis l ist ings of the lancemate

select ion segment of the campaign mission select ion screen.

SECTION

4.0

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BLACK KNIGHT LEGION MECHLABSECTION 4.02020202020

4.1.2 Repair

After each successful miss ion, batt le-worn ’Mechs in your

inventory undergo repair by Legion technic ians. This includes any

chassis that you salvaged from the batt lef ie ld. Damaged chassis

are restored to ready-for-use status, and cr ippled chassis are

upgraded to damaged status.

4.2 PERSISTENT INVENTORY

As i f our resources weren’t a lready stretched to their l imit ,

chassis, weapons, and support vehic les that are damaged beyond

repair are removed from your inventory and lost for good.

Therefore, take advantage of repair faci l i t ies whenever and

wherever you can. It ’s about the only th ing a mercenary wi l l

ever get for free.

4.3 BLACK MARKET

An advantage of being a Legionnaire is we are unbound by the

trade laws of the Successor States. Because your missions

can occur in remote areas beyond Legion supply l ines, i t wi l l

be necessary for you to use alternative sources for chassis

and weapons. You’ve probably heard th is referred to as the

Black Market.

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2121212121MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

To use the Black Market feature1. In the MechLab screen, c l ick the MarketMarketMarketMarketMarket tab.

Market pr iv i leges are granted after you’ve successfu l ly completedyour f i rst Black Knight Legion campaign.

2 . Drag the i tems that you want from the Contraband l ist and dropthem into the Buy window.

The i tems in the Contraband l ist are weapons and chass isscrounged by impenitent prof i teers f rom ’Mechs damaged ordestroyed in batt le .

3 . Drag the i tems that you are wi l l ing to exchange from the Inventorywindow and drop them into the Sel l w indow.

The i tems in the Inventory window are the weapons and chassisyou current ly have in stock.

4 . Cl ick TradeTradeTradeTradeTrade to f ina l ize the transact ion, or c l ick C loseCloseCloseCloseClose to cancelthe deal and return to the MechLab.

The tota l va lue of the i tems in the Sel l w indow must equal orexceed the tota l va lue of the i tems in the Buy window. The tota lsfor each are d isplayed above their respect ive windows. When thetrade is equitable, the Trade button is act ivated.

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FINDING SOME ACTIONSECTION 5.02222222222

Finding Some Action5.1 EARNING YOUR PAY

The colonel recently s igned a contract committ ing the Black

Knight Legion to intercede in the fo l lowing campaigns. I t ’s t ime

to earn your pay.

5.1.1 Watch Dogs

Your f i rst operat ion is set on a stark, l i fe less planetoid r ich

in mineral wealth and home to a smal l Steiner mining operat ion

where pirate raids are taking a tol l .

5.1.2 MODL Hunt

Dropped into the hot desert scrublands of Kentares IV, the

Legion provides tact ical support to the Steiner mi l i t ia in i ts bid

to oust Ian Dresari .

SECTION

5.0

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2323232323MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

5.1.3 Clean Sweep

You and your lance patrol the alpine forests of the Cascade

Mountains, guarding the Legion’s f lank as the colonel readies

a f inal attack. Your ski l ls as a leader are about to be tested.

5.1.4 Reprisal

As your unit advances into urban Kentares IV, you witness the

horrors of c iv i l war. The city l ies in ruin, the streets bloodied

and pocked by death and destruct ion—testaments to the

incompetent rule of Ian Dresari .

5.1.5 Payday

In the distance you detect the rugged s i lhouette of a terrain

shaped by erupting volcanoes. This is a f i tt ing mi l ieu for the

f inal showdown, as the need for retr ibut ion that bui lds within

you is about to explode.

5.2 INSTANT ACTION

Instant Action play is the same for MechWarr ior 4: Black Knight

as with MechWarrior: Vengeance.

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FINDING SOME ACTIONSECTION 5.02424242424

5.3 MULTIPLAYER ACTION

As a rogue, you’ l l have plenty of opportunit ies to engage others

in combat, be it to make a name for yourself or for the sheer

excitement of the hunt.

5.3.1 Connecting to a Multiplayer Game

There are several ways to l ink up with other mercenaries looking

to do batt le. Go to the Microsoft® Gaming Zone at www.zone.com

and jo in an exist ing MechWarr ior Black Knight game or host one

of your own.

–or–

Cl ick Mult ip layerMult ip layerMult ip layerMult ip layerMult ip layer on the Main Menu, select from the fol lowing

connection types, and then fol low the instruct ions on the screen.

ModemModemModemModemModem Play between computers using modems.

ISDNISDNISDNISDNISDN Play over an Integrated Services Dig ital Network (ISDN).

XDSLXDSLXDSLXDSLXDSL Play over a Dig ital Subscr iber Line (DSL).

CableCableCableCableCable Play over a cable Internet service connection.

LANLANLANLANLAN Play over a Local Area Network (LAN).

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2525252525MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

5.3.2 Multiplayer Game Types

Absolute Attr it ion (team and indiv idual)Absolute Attr it ion (team and indiv idual)Absolute Attr it ion (team and indiv idual)Absolute Attr it ion (team and indiv idual)Absolute Attr it ion (team and indiv idual) Ki l l or be k i l led. It ’s

that s imple. F ight ing on a team or by yourself , you go up against

another team or indiv idual in a knock-down, drag-out ’Mech

batt le to the death. Whether you’re inf l ict ing the damage or i t ’s

being inf l icted upon you, scoring is added or subtracted based

on a combination of damage-to-tonnage rat io, component ki l ls ,

enemy ki l ls , and—heaven forbid—friendly f i re. Larger bonuses

are awarded to l ighter ’Mechs that go up against heavier ’Mechs.

’Mech Strongholds (team)’Mech Strongholds (team)’Mech Strongholds (team)’Mech Strongholds (team)’Mech Strongholds (team) Annih i late the enemy and destroy

their headquarters. Scoring is added or subtracted based on

a combination of enemies you ki l l and teammates ki l led by

your enemy, and of course, the grand pr ize, destroying the

enemy’s HQ.

Siege Assault (team)Siege Assault (team)Siege Assault (team)Siege Assault (team)Siege Assault (team) A single command post stands against

an assault force. Simi lar to ’Mech’Mech’Mech’Mech’Mech StrongholdsStrongholdsStrongholdsStrongholdsStrongholds, but this t ime you

can choose between being the attacker and being the defender.

As attacker, you must destroy the fortress. As defender, you

must hold out for reinforcements. Scoring is based accordingly

on successful ly destroying the command post or successful ly

defending the post for a g iven length of t ime. Scoring is a lso

added or subtracted based on a combination of enemies you ki l l

and teammates ki l led by your enemy.

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FINDING SOME ACTIONSECTION 5.02626262626

Gol iaths (team)Gol iaths (team)Gol iaths (team)Gol iaths (team)Gol iaths (team) A smal l band of large Assault ’Mechs fends

off an attack from a large squad of smal ler l ight and medium

’Mechs. Is th is a case of a bul ly gett ing h is comeuppance? Or are

the smal ler guys just fool ing themselves? Scoring is added or

subtracted based on ki l ls and damage your team inf l icts or has

inf l icted on it . Larger bonuses are awarded to l ighter ’Mechs that

go up against heavier ’Mechs.

Clan versus Inner Sphere (two teams)Clan versus Inner Sphere (two teams)Clan versus Inner Sphere (two teams)Clan versus Inner Sphere (two teams)Clan versus Inner Sphere (two teams) In a c lassic duel between

arch nemeses, two teams square off , one as the Clan and the

other as the Inner Sphere, and each is l imited to using their

own equipment. Like Absolute Attr it ionAbsolute Attr it ionAbsolute Attr it ionAbsolute Attr it ionAbsolute Attr it ion, scor ing is added or

subtracted based on a combination of damage-to-tonnage rat io,

component ki l ls , enemy ki l ls (with a bonus calculated on ki l l -to-

tonnage rat io), and fr iendly f i re.

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2727272727MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

Additional Operational DetailsWith the exception of the changes descr ibed in this sect ion, the

operat ional detai ls of MechWarrior 4: Black Knight are identical

to the detai ls explained in the MechWarrior: VengeanceBatt leTech Reference manual .

6.1 DYNAMIC CAMPAIGN

Warfare is no longer a l inear process. Successful complet ion of

a mission wi l l often result in several missions becoming avai lable

for play so you can work your way through a campaign in the

order that suits you best.

SECTION

6.0

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ADDITIONAL OPERATIONAL DETAILSSECTION 6.02828282828

6.2 MISSION SELECTION AND LAUNCH

In addit ion to the operat ion overview audio transmission played

at the beginning of each campaign, detai led br ief ings are now

transmitted when the indiv idual missions are selected.

To select and launch a mission1. Cl ick CampaignCampaignCampaignCampaignCampaign in the Main Menu.

An audio transmiss ion wi l l automatica l ly p lay an overv iew of theoperat ion. To repeat the br ief ing, c l ick the p lay arrow underIncoming Transmiss ion.

2 . On the operat ion overv iew map, se lect the miss ion you want toplay by c l ick ing i ts miss ion locat ion indicator .

–or–

If you want to replay a miss ion that you’ve a l ready completed,c l ick LoadLoadLoadLoadLoad, se lect a miss ion from the l ist of saved games, andthen c l ick LoadLoadLoadLoadLoad again.

An audio transmiss ion wi l l automatica l ly p lay provid ing you adetai led descr ipt ion of the miss ion. To repeat the br ief ing, c l ickthe p lay arrow under Incoming Transmiss ion.

3 . To begin the miss ion, c l ick LaunchLaunchLaunchLaunchLaunch. Or to return to the Operat ionOverv iew screen, c l ick the Op Overv iewOp Overv iewOp Overv iewOp Overv iewOp Overv iew button.

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2929292929MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

Appendix A GlossaryThis sect ion def ines the abbreviat ions and terms used in this

manual.

ABBREVIATIONSACACACACAC Autocannon

BAPBAPBAPBAPBAP Beagle ActiveProbe

ECMECMECMECMECM ElectronicCountermeasure

ERERERERER Extended Range

FFFFFFFFFF Ferro Fibrous

HQHQHQHQHQ Headquarters

ISISISISIS Inner Sphere

LBXLBXLBXLBXLBX Luxor

Ballistic X (Ten)

LRMLRMLRMLRMLRM Long-range

missiles

MODLMODLMODLMODLMODL MobileOrbital DefenseLaser

PPCPPCPPCPPCPPC Particle

Projection Cannon

RefRefRefRefRef Reflective

(armor)

SRMSRMSRMSRMSRM Short-range

missiles

TERMSBall ist ic weaponBal l ist ic weaponBal l ist ic weaponBal l ist ic weaponBal l ist ic weapon A firearm that dischargesa free-falling projectile, usually anexplosive shell.

Beagle Active Probe (BAP)Beagle Active Probe (BAP)Beagle Active Probe (BAP)Beagle Active Probe (BAP)Beagle Active Probe (BAP) An advanced targetingsystem for missiles.

Black MarketBlack MarketBlack MarketBlack MarketBlack Market The business of traffickinggoods in violation of Successor Statetrade restrictions.

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APPENDIX A3030303030 GLOSSARY

The ClansThe ClansThe ClansThe ClansThe Clans A splinter faction that formed inresponse to the constant warring betweenempires of the Successor States.

Energy weaponEnergy weaponEnergy weaponEnergy weaponEnergy weapon A firearm that emits a highlyamplified beam of electromagneticradiation.

Inner SphereInner SphereInner SphereInner SphereInner Sphere The interstellar empires thatcomprise the Successor States. The historybetween domains is punctuated by war aseach vies for control, but economic needrequires that they maintain good traderelations.

Heat s inkHeat s inkHeat s inkHeat s inkHeat s ink The exterior panels of a ’Mechthat help dissipate heat.

Mobi le Orbital Defense Laser (MODL)Mobi le Orbital Defense Laser (MODL)Mobi le Orbital Defense Laser (MODL)Mobi le Orbital Defense Laser (MODL)Mobi le Orbital Defense Laser (MODL) An itinerantplanetary defense system that wields alarge high-yield laser.

Successor StatesSuccessor StatesSuccessor StatesSuccessor StatesSuccessor States (See Inner SphereInner SphereInner SphereInner SphereInner Sphere)

X-Pulse LaserX-Pulse LaserX-Pulse LaserX-Pulse LaserX-Pulse Laser An energy weapon of tremendouspower. Because it is new technology,performance metrics have not been fullyevaluated.

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3131313131MECHWARRIOR 4: BLACK KNIGHT FIELD MANUAL

CreditsVoice ActorsLisa AbendWalter CarrolStephen EldredgeTim HolcombGeorge LedouxJoe O’RourkeChristine Stevens

Management TeamSeth Spaulding,Art Dept.

Matt Kimmel,Programming

Dave Fifield,Design Dept.

Ken Grey,Vice President

Lester Humphreys,President

Joe Minton, CEO

Microsoft Corporation

Program ManagerAndrew Brown

Test TeamDouglas Hall(Test Lead)

Bruce CarrRichard CrolyWen-Chin DengMichael EngleKyoung Ho HanAdam MaloySidharth PatelProdipto RoyDan SolumJin Yong JeongJi Young Kim

Print DesignChris Burns

User ExperienceJohn PecorelliRobert Sillence

ZoneStatsMatt EsgetMichael Swink

Cyberlore Studios, Inc

Project Lead and LeadDesignerDavid Fifield

Lead ProgrammerJohn Scully

Lead ArtistDavid White

ProducerEric Marcoullier

Executive ProducerJoe Minton

ProgrammerMatt Kimmel

ArtistsMichael ClarkeBryant JohnsonMichael RichardDavid Stokes

DesignersFerret BaudoinMichael Turner

Content ManagerCara McCormick

Sound Design andEngineeringJack Cameron

Voice DirectionEric Marcoullier

MarketingJay Adan

PlaytestingChris CondonErik Hawley

Aditional PlaytestingJay AdanJack Cameron

User TestingKevin KeekerRandy PagulayanBen Babcock

Product SupportSteve Kastner

Product PlannerMichael Ahn

MarketingChris LyeDarren TrencherPeter Zyniewicz

LegalJeff KoontzJama CantrellPatricia DoyleChristina RadochaSue Stickney

LocalizationSteve BeltonJennifer BixlerSuzanne BoylanNiamh ButlerJulian DuffyBrian FoxJi HongFionnuala KeeganBrendan McGarryJohn O’SullivanJohn PrichardJason ShirleyGreg Ward

DevelopmentDavid AbzugTom BurlingtonJerry EdsallDave LuehmannPeter MayberrySage MerrillBrennan PriestHeinz SchullerTJ WagnerFang WangJohn YovinFASA Studios

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3232323232 PRODUCT SUPPORT SERVICES

Microsoft Worldwide ServicesPrPrPrPrPr oduct Noduct Noduct Noduct Noduct Name:ame:ame:ame:ame: MecMecMecMecMec hWhWhWhWhWararararar rrrrr ior 4: Blacior 4: Blacior 4: Blacior 4: Blacior 4: Black Knightk Knightk Knightk Knightk Knight

SupporSupporSupporSupporSuppor t Inft Inft Inft Inft Inf o Online:o Online:o Online:o Online:o Online:http://support.micr osoft.com/director y/productsuppor toption.aspIn Canada, visit http://www.microsof t.ca/suppor t

Phone SupporPhone SupporPhone SupporPhone SupporPhone Suppor ttttt ::::: (425) 637-9308 in the US, or (905) 568-3503in Canada (toll char ges may apply).

WWWWWororororor ldwide:ldwide:ldwide:ldwide:ldwide: Support options, hours and cost in your countr y or region maydif fer from t he US. Please visithttp://support.microsof t.com/director y/ww.asp to check with your localoff ice for details. If there is no Microsof t subsidiar y off ice in your countr y orregion, please contact the establishment from which you obtained yourMicrosof t product.

Conditions:Conditions:Conditions:Conditions:Conditions: Microsof t’s suppor t ser vices are subject to then-current pr ices,terms, and conditions, which are subject to change without notice.

SAFETY INFORMATION

About Photosensitive SeizuresA ver y small percentage of people may experience a seizure when exposed tocer tain visual images, including flashing lights or patter ns that may appear invideo games. Even people who have no histor y of seizures or epilepsy may havean undiagnosed condition that can cause these “photosensitive epilepticseizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness,alter ed vision, eye or face twitching, jerking or shaking of arms or legs,disorientation, confusion, or momentar y loss of awareness. Seizures may alsocause loss of consciousness or convulsions that can lead to injur y from fallingdown or str iking nearby objects.

ImmediatImmediatImmediatImmediatImmediatelelelelel y sy sy sy sy s tttttop plaop plaop plaop plaop playing and consult a doctying and consult a doctying and consult a doctying and consult a doctying and consult a doct ororororor if you experience any of t hesesymptoms. Par ents should watch for or ask their children about the abovesymptoms—children and teenager s are more likely than adults to experiencethese seizures.

The r isk of photosensitive epileptic seizures may be r educed by taking thefollowing precautions:

•Play in a well-l it room.

•Do not play when you are drowsy or fatigued.

If you or any of your relatives have a histor y of seizur es or epilepsy, consult adoctor before playing.

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Information in this document, including URL and other InternetWeb site references, is subject to change without notice. Unlessother wise noted, the example companies, organizations, products,domain names, e-mail addresses, logos, people, places and eventsdepicted herein ar e f ictitious, and no association with any realcompany, organization, pr oduct, domain name, e-mail address,logo, person, place or event is intended or should be inferred.Complying with all applicable copyright laws is the responsibilityof the user. Without limiting the rights under copyright, no par tof this document may be reproduced, stored in or introduced intoa retrieval system, or transmitted in any form or by any means(electronic, mechanical, photocopying, recor ding, or other wise),or for any purpose, without the express written permission ofMicrosoft Corporation.Microsoft may have patents, patent applications, trademarks,copyrights, or other intellectual property r ights covering subjectmatter in this document. Except as expressl y provided in any writtenlicense agreement from Microsof t, the furnishing of this documentdoes not give you any license to these patents, trademarks,copyrights, or other intellectual proper ty.© 2000–2001 Microsof t Corporation. All r ights reser ved.BattleMech, BattleTech, ’Mech, and MechWarrior are eitherregistered trademarks or trademarks of WizKids LLC and/orMicrosoft Corporation in the United States and/or other countries.Microsof t and Windows are either registered trademarks ortrademarks of Microsof t Corporation in the United States and/orother countriesThe names of actual companies and products mentioned herein maybe the trademarks of their respective owner s.

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