blood angels ref sheets

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Commander Dante 225 pts pg53 War gear Special Rules WS 6 BS 5 S 4 T 4 W 4 I 6 A 4 L d 1 0 S v 2 + Inv Sv Artificer Armour Infernus Pistol Axe Mortalis Jump Pack Frag & Krak Iron Halo Death mask of sanguinius And they shall know no fear = Automatically pass tests to regroup Descent of angels = reroll failed reserve rolls and only scatter D6 Surgical strike = Hit and run special rule Tactical precision = never scatters when deployed via deep strike (includes any unit attached to) Master of the host = if Dante included Sanguinary guards are troop War gear Rules Axe Mortalis Master Crafted Weapon Reroll one failed roll to hit per turn Death Mask of Sanguinius Before deploy choose one enemy independent and reduce its WS W I and A stats by 1 Gabriel Seth 160 pts pg 55 War gear Special Rules WS 6 BS 5 S 4 T 4 W 4 I 5 A 4 L d 1 0 S v 3 + Inv Sv 4+ Power Armour Bolt Pistol Blood Reaver Frag & Krak Iron Halo Fearless = Auto pass all morale and pinning although you can choose to go to ground Ferocious Instincts = any 1 rolled by the enemy in assault infers a strength 4 hit back on them Whirlwind of Gore = single auto hit all models in base contact War gear Rules Blood Reaver Assault hits at strength 8 and has rending Iron Halo Inv sv of 4+ Astaroth the Grim 220pts pg 45 War gear Special Rules WS 6 BS 5 S 4 T 4 W 3 I 5 A 3 L d 1 0 S v 2 + Inv Sv 4+ Artificer Armour Bolt Pistol The Executioners Axe Frag & Krak Rosarius Jump Pack Descent of Angels = reroll failed reserve rolls and only scatter D6 Liturgies of Blood = rerolls to hit/death company reroll to hit and to wound Honour of the Chapter = he and his company are fearless Shadow of the Primarch = red thirst on 3 or less for all units with red thirst. Independent Character No 0-1 death company limit when in use War gear Rules The executioners axe Power weapon Hits at S6 and all successful Inv sv are rerolled

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Page 1: Blood Angels Ref Sheets

Commander Dante 225 pts pg53 War gear Special Rules

WS6

BS5

S4

T4

W4

I6

A4

Ld10

Sv2+

Inv Sv

Artificer ArmourInfernus PistolAxe MortalisJump PackFrag & KrakIron HaloDeath mask of sanguinius

And they shall know no fear = Automatically pass tests to regroupDescent of angels = reroll failed reserve rolls and only scatter D6Surgical strike = Hit and run special ruleTactical precision = never scatters when deployed via deep strike (includes any unit attached to)Master of the host = if Dante included Sanguinary guards are troop

War gear RulesAxe Mortalis Master Crafted Weapon Reroll one failed roll to hit per turn

Death Mask of Sanguinius Before deploy choose one enemy independent and reduce its WS W I and A stats by 1

Gabriel Seth 160 pts pg 55 War gear Special Rules

WS6

BS5

S4

T4

W4

I5

A4

Ld10

Sv3+

Inv Sv4+

Power ArmourBolt PistolBlood ReaverFrag & KrakIron Halo

Fearless = Auto pass all morale and pinning although you can choose to go to groundFerocious Instincts = any 1 rolled by the enemy in assault infers a strength 4 hit back on themWhirlwind of Gore = single auto hit all models in base contact

War gear RulesBlood Reaver Assault hits at strength 8 and has rendingIron Halo Inv sv of 4+

Astaroth the Grim 220pts pg 45 War gear Special Rules

WS6

BS5

S4

T4

W3

I5

A3

Ld10

Sv2+

Inv Sv4+

Artificer ArmourBolt PistolThe Executioners AxeFrag & KrakRosariusJump Pack

Descent of Angels = reroll failed reserve rolls and only scatter D6Liturgies of Blood = rerolls to hit/death company reroll to hit and to woundHonour of the Chapter = he and his company are fearlessShadow of the Primarch = red thirst on 3 or less for all units with red thirst.

Independent CharacterNo 0-1 death company limit when in use

War gear RulesThe executioners axe Power weapon Hits at S6 and all successful Inv sv are rerolledRosarius Inv sv of 4+

Page 2: Blood Angels Ref Sheets

The Sanguinor 275pts Pg 51 War gear Special Rules

WS8

BS5

S5

T4

W3

I6

A5

Ld10

Sv2+

Inv Sv3+

Artificer ArmourGlaive EncarmineFrag & KrakJump Pack

Descent of Angels = reroll failed reserve rolls and only scatter D6Aura of Fervour = all friendlies within “6 receive +1 AttackAvenging Angel = Choose one Opponent HQ and reroll all to hit and to wound for the whole battleEternal Warrior = Immune from insta-deathFearless = Auto pass all morale and pinning although you can choose to go to groundFurious Charge = in a turn in which you assault in gain +1 S & +1 TThe Sanguinors Blessing = choose one sergeant auto receives +1 on WS, W, I and A for the whole battleUnyielding Will = 3+ invulnerable save

War gear RulesGlaive Encarmine Master Crafted 2 handed Power Weapon = reroll one failed roll to

hit per turn

Mephiston 250pts pg47 War gear Special Rules

WS7

BS5

S6

T6

W5

I7

A4

Ld10

Sv2+

Inv Sv

Artificer ArmourPlasma PistolFrag & KrakForce SwordPsychic Hood

And they shall know no fear = Automatically pass tests to regroupFleet = can run and assaultPsycher = Can use 3 Psychic powers per turnTransfixing Gaze = opponent in base contact takes ld tests -4 if fails reroll all hit and wound for that turn

War gear Rules / Psychic abilitiesSanguine Sword = All attack at strength 10Wings of Sanguinius = Jump packUnleash Rage = preferred enemy till end of turn for him and his unit

Psychic Hood = Ld test against enemy psychic +d6 if successful their Psychic attack is nullified

Captain Tycho 175pts pg41 War gear Special Rules

WS67

BS54

S44

T44

W33

I55

A34

Ld108

Sv2+2+

Inv Sv4+4+

Artificer ArmourBlood SongBolt PistolDead Man’s HandFrag and KrakIron HaloIndependant Character

And they shall know no fear = Automatically pass tests to regroupPreffered enemy = orksRites of Battle = all units use his ld for and morale tests(Death Company additional)Black RageFearless = Auto pass all morale and pinning although you can choose to go to groundFeel no pain = 4+ saveFleet = run and assaultFurious Charge = in a turn in which you assault in gain +1 S & +1 TRelentless = can shoot any weapons after moving and assault after deep striking

War gear Rules Dead Mans Hand

Iron HaloBlood Song

Reroll one failed to wound in each assault and ignore armour save plus additional D6 armour penetrateInv sv 4+Combi melta using special ammo on pg 27

Page 3: Blood Angels Ref Sheets

Librarian 100pts Page 46 War gear Special Rules

WS5

BS4

S4

T4

W2

I4

A2

Ld10

Sv3+

Inv Sv

Power ArmourBolt Pistol or BoltgunFrag and KrakForce WeaponPsychic Hood

And they shall know no fear = Automatically pass tests to regroupIndependent CharacterPsyker

War gear Rules

Choose any two psychic powers from the following: see page 63Blood Boil Fear of Darkness, Might of Heroes Shackle Soul, Shield of Sanguinius SmiteBloodlance Sanguine Sword, Unleash Rage Wings of Sanguinius

Upgrade to Epistolary = 50ptsReplace bolter/boltgun with :-Storm Bolter = 3ptHand flamer/combi flamer/melta/plasma = 10ptsPlasma pistol or infernus pistol = 15pts

Replace Power armour etc for Terminator armour = 25pts+ storm Bolter = 30+ combi Flamer/melta/ plasma = 35+ storm shield = 45

If no terminator armour ~ jump pack = 25Bike = 35

Reclusiarch 130pts pg 42 War gear Special Rules

WS5

BS5

S4

T4

W3

I5

A3

Ld10

Sv3+

Inv Sv4+

Power ArmourBolt Pistol or BoltgunFrag and KrakRosariusCrozius Arcanum

Liturgies of Blood = rerolls to hit/death company reroll to hit and to woundHonour of the Chapter = he and his company are fearless

War gear Rules

Rosarius = 4+ inv SaveCrozius Arcanum = Power weapon

Replace bolter/boltgun with :-Storm Bolter = 3ptHand flamer/combi flamer/melta/plasma = 10ptsPower fist/Plasma pistol or infernus pistol = 15ptsMelta Bombs + 5pts

Replace Power armour etc for Terminator armour + storm Bolter = 30+ combi Flamer/melta/ plasma = 35

If no terminator armour ~ jump pack = 25Bike = 35

Page 4: Blood Angels Ref Sheets