blood angels ref sheets
TRANSCRIPT
Commander Dante 225 pts pg53 War gear Special Rules
WS6
BS5
S4
T4
W4
I6
A4
Ld10
Sv2+
Inv Sv
Artificer ArmourInfernus PistolAxe MortalisJump PackFrag & KrakIron HaloDeath mask of sanguinius
And they shall know no fear = Automatically pass tests to regroupDescent of angels = reroll failed reserve rolls and only scatter D6Surgical strike = Hit and run special ruleTactical precision = never scatters when deployed via deep strike (includes any unit attached to)Master of the host = if Dante included Sanguinary guards are troop
War gear RulesAxe Mortalis Master Crafted Weapon Reroll one failed roll to hit per turn
Death Mask of Sanguinius Before deploy choose one enemy independent and reduce its WS W I and A stats by 1
Gabriel Seth 160 pts pg 55 War gear Special Rules
WS6
BS5
S4
T4
W4
I5
A4
Ld10
Sv3+
Inv Sv4+
Power ArmourBolt PistolBlood ReaverFrag & KrakIron Halo
Fearless = Auto pass all morale and pinning although you can choose to go to groundFerocious Instincts = any 1 rolled by the enemy in assault infers a strength 4 hit back on themWhirlwind of Gore = single auto hit all models in base contact
War gear RulesBlood Reaver Assault hits at strength 8 and has rendingIron Halo Inv sv of 4+
Astaroth the Grim 220pts pg 45 War gear Special Rules
WS6
BS5
S4
T4
W3
I5
A3
Ld10
Sv2+
Inv Sv4+
Artificer ArmourBolt PistolThe Executioners AxeFrag & KrakRosariusJump Pack
Descent of Angels = reroll failed reserve rolls and only scatter D6Liturgies of Blood = rerolls to hit/death company reroll to hit and to woundHonour of the Chapter = he and his company are fearlessShadow of the Primarch = red thirst on 3 or less for all units with red thirst.
Independent CharacterNo 0-1 death company limit when in use
War gear RulesThe executioners axe Power weapon Hits at S6 and all successful Inv sv are rerolledRosarius Inv sv of 4+
The Sanguinor 275pts Pg 51 War gear Special Rules
WS8
BS5
S5
T4
W3
I6
A5
Ld10
Sv2+
Inv Sv3+
Artificer ArmourGlaive EncarmineFrag & KrakJump Pack
Descent of Angels = reroll failed reserve rolls and only scatter D6Aura of Fervour = all friendlies within “6 receive +1 AttackAvenging Angel = Choose one Opponent HQ and reroll all to hit and to wound for the whole battleEternal Warrior = Immune from insta-deathFearless = Auto pass all morale and pinning although you can choose to go to groundFurious Charge = in a turn in which you assault in gain +1 S & +1 TThe Sanguinors Blessing = choose one sergeant auto receives +1 on WS, W, I and A for the whole battleUnyielding Will = 3+ invulnerable save
War gear RulesGlaive Encarmine Master Crafted 2 handed Power Weapon = reroll one failed roll to
hit per turn
Mephiston 250pts pg47 War gear Special Rules
WS7
BS5
S6
T6
W5
I7
A4
Ld10
Sv2+
Inv Sv
Artificer ArmourPlasma PistolFrag & KrakForce SwordPsychic Hood
And they shall know no fear = Automatically pass tests to regroupFleet = can run and assaultPsycher = Can use 3 Psychic powers per turnTransfixing Gaze = opponent in base contact takes ld tests -4 if fails reroll all hit and wound for that turn
War gear Rules / Psychic abilitiesSanguine Sword = All attack at strength 10Wings of Sanguinius = Jump packUnleash Rage = preferred enemy till end of turn for him and his unit
Psychic Hood = Ld test against enemy psychic +d6 if successful their Psychic attack is nullified
Captain Tycho 175pts pg41 War gear Special Rules
WS67
BS54
S44
T44
W33
I55
A34
Ld108
Sv2+2+
Inv Sv4+4+
Artificer ArmourBlood SongBolt PistolDead Man’s HandFrag and KrakIron HaloIndependant Character
And they shall know no fear = Automatically pass tests to regroupPreffered enemy = orksRites of Battle = all units use his ld for and morale tests(Death Company additional)Black RageFearless = Auto pass all morale and pinning although you can choose to go to groundFeel no pain = 4+ saveFleet = run and assaultFurious Charge = in a turn in which you assault in gain +1 S & +1 TRelentless = can shoot any weapons after moving and assault after deep striking
War gear Rules Dead Mans Hand
Iron HaloBlood Song
Reroll one failed to wound in each assault and ignore armour save plus additional D6 armour penetrateInv sv 4+Combi melta using special ammo on pg 27
Librarian 100pts Page 46 War gear Special Rules
WS5
BS4
S4
T4
W2
I4
A2
Ld10
Sv3+
Inv Sv
Power ArmourBolt Pistol or BoltgunFrag and KrakForce WeaponPsychic Hood
And they shall know no fear = Automatically pass tests to regroupIndependent CharacterPsyker
War gear Rules
Choose any two psychic powers from the following: see page 63Blood Boil Fear of Darkness, Might of Heroes Shackle Soul, Shield of Sanguinius SmiteBloodlance Sanguine Sword, Unleash Rage Wings of Sanguinius
Upgrade to Epistolary = 50ptsReplace bolter/boltgun with :-Storm Bolter = 3ptHand flamer/combi flamer/melta/plasma = 10ptsPlasma pistol or infernus pistol = 15pts
Replace Power armour etc for Terminator armour = 25pts+ storm Bolter = 30+ combi Flamer/melta/ plasma = 35+ storm shield = 45
If no terminator armour ~ jump pack = 25Bike = 35
Reclusiarch 130pts pg 42 War gear Special Rules
WS5
BS5
S4
T4
W3
I5
A3
Ld10
Sv3+
Inv Sv4+
Power ArmourBolt Pistol or BoltgunFrag and KrakRosariusCrozius Arcanum
Liturgies of Blood = rerolls to hit/death company reroll to hit and to woundHonour of the Chapter = he and his company are fearless
War gear Rules
Rosarius = 4+ inv SaveCrozius Arcanum = Power weapon
Replace bolter/boltgun with :-Storm Bolter = 3ptHand flamer/combi flamer/melta/plasma = 10ptsPower fist/Plasma pistol or infernus pistol = 15ptsMelta Bombs + 5pts
Replace Power armour etc for Terminator armour + storm Bolter = 30+ combi Flamer/melta/ plasma = 35
If no terminator armour ~ jump pack = 25Bike = 35