blood bowl event pack - stabconsouth.com fileversion 1.0 a blood bowl event 18 th to 19 th november...
TRANSCRIPT
Version 1.0
A Blood Bowl Event
18th to 19th November 2017
Jury’s Inn Hotel, Southampton
This event is completely unofficial and in no way endorsed by Games Workshop Limited.
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark
Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer,
Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the
Khorne device, Kroot, Lord of Change, Necron, Nurgle, the Nurgle device, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh device, Space Hulk, Space Marine, Space Marine
chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch device , Ultramarines, Warhammer, Warhammer 40k Device, White
Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, i llustrations and images from the Warhammer 40,000 universe
are either ®, TM and/or © Games Workshop Ltd 2000-2014, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status
intended. All Rights Reserved to their respective owners.
Version 1.0
The Southampton Open
The Southampton Open pits you and your Blood
Bowl team against all comers, in the most brutal
sporting event the Old World has ever created. To
secure your team eternal glory you must block,
pass, sprint and foul your way to victory.
The Southampton Open is a new event from the
team that organises Stabcon South. We’re all
massive Blood Bowl fans and with the new edition
nicely bedding in we felt that an annual
competition in Southampton would be great fun.
Event Summary
Date: 18th to 19th November 2017
Times: 9:00 to 20:00 Saturday. 10:00 – 12:00
Sunday
Entry Cost: £40
Number of Games: 7
Blood Bowl
Blood Bowl is a fantasy football game created by
Jervis Johnson for Games Workshop as a parody of
American Football. The game was first released in
1986 and has been re-released in new editions
since. Blood Bowl is set in an alternate version of
the Warhammer Fantasy setting, populated by
traditional fantasy elements such as human
warriors, goblins, dwarves, elves, orcs and trolls.
If you want to find out more info about Blood
Bowl, you can find it on the official website:
https://www.bloodbowl.com/
What you will need
To play in this event you will need: Your painted
and assembled Blood Bowl Team picked according
to the “Selecting your Team” section below and a
printed version of your team roster, and any dice
and tokens your team needs.
You may also wish to bring: a copy of the Blood
Bowl 2016 edition rulebook, a copy of your team
list (from either the main rulebook, Deathzone
Season 1 or 2, or the Team of Legend PDF) and any
counters or markers you feel your team needs.
Turn/Score/Reroll Markers, range rulers,
templates and pitches will all be provided.
Schedule Saturday 18th
November
09:00 - 10:00: Registration and setup
10:00 - 12:00: Game 1
12:00 - 13:00: Lunch break and Best Team
Nominations
13:00 - 15:00: Game 2
15:00 - 17:00: Game 3
17:00 - 18:00: Dinner
18:00 - 20:00: Game 4
Sunday 19th
November
10:00 - 12:00: Game 5
12:00 - 13:00: Lunch and Best Team Voting
13:00 - 15:00: Game 6
15:00 - 17:00: Game 7
17:00 - 18:00: Scores, Awards and Conclusion
Points
Teams will be awarded the following points for
their matches:
• Win a game: 6 points
• Draw a game: 3 points
• Lose a game: 1 points
Version 1.0
Awards
The following awards will be presented at the end
of the weekend:
Southampton Open Champion: To the team with
the most points at the end of the event.
Southampton Open Runner Up: To the team with
the most points at the end of the event.
Sportsmanship Award: To the Player with the
highest number of favourite game votes
Best Team: To the player that won the best team
vote.
Best Team Nominee: To all the players that who
were nominated for best team.
High Scorer: To the player that scored the most
touchdowns.
Best Blocker: To the player that inflicted the most
casualties.
Interceptor: To the player that conceded the least
touchdowns.
Punching Bag: To the Player who had the most
casualties inflicted on them.
Games
All games will use standard Blood Bowl rules as
presented in the 2016 Rulebook, Death zone
Season 1 & 2 and clarified by the latest FAQ from
https://www.bloodbowl.com.
Pre-Match Sequence
1. Roll on the Weather Table
2. Determine FAME for both teams
3. Flip for the Kick (or roll dice if preferred).
4. Place the ball, scatter, and roll on the Kick-Off
Table
5. Play!
Post-Match Sequence
1. Choose one of your players to gain a skill
advance (see ‘Skills’ later on in this pack).
2. Update your Team Roster.
3. Hand your results in for the round.
Selecting your Team
• Coaches may use any team from the
Blood Bowl Official Rule Book, Death Zone
Season 1, Death Zone Season 2, or the
Legacy Teams PDF (BloodBowl.com). You
may also play the Slann team from the
NAF new team pdf available
https://www.thenaf.net
• Coaches have a Treasury of 1,100,000
gold pieces to spend for hiring their team
of eleven or more players.
• You may include a single Star Player in
your starting team, they may be selected
from the Blood Bowl Official Rule Book,
Death Zone Season 1, Death Zone Season
2 or the Legacy Star Players from the list
at the end of this pack.
• You may not buy inducements. However
Goblins may buy their discounted bribes
and Halflings may purchase a Master Chef
as part of their starting line-up.
• Any gold not spent is wasted. You will not
be able to choose additional Inducements
to make up any difference be-tween your
Team Value and your opponents. We
strongly advise that small sums leftover
be spent on Fan Factor, Assistant
Coaches, or Cheerleaders to make your
roster a round 1,100,000 value.
• All teams must be recorded on a Blood
Bowl Roster Sheet. You will need 2 copies
of your Roster Sheet for the week-end: 1
to hand in to the event referee at
registration and 1 for you and your
opponent for the game.
Version 1.0
Injuries
To keep things simple the normal injury rules will
not apply between games. This means that at the
end of each round, your team fully recovers for the
next game. This is to make sure no team gets
heinously destroyed in the first match, and allows
all the coaches in the cup to get some good games
in without having to worry about their favourite
player getting their head smashed in—beyond the
normal boundaries of a Blood Bowl match, of
course!
If you have an Apothecary on your roster he may
be used as normal once per game to force your
opponent to re-roll the Lasting Injury roll and may
then return a Badly Hurt player (11-38 on the
Lasting Injury roll) to your Re-serves Box (see
Death Zone 1, page 38). Please remember that you
cannot use an Apothecary on a Star Player.
Masters Of Undeath: Shambling Undead and
Necromantic Horror coaches may attempt to raise
one Zombie per game should the Lasting Injury roll
be 61-68 DEAD, if that player cannot be revived by
an Apothecary, and assuming they are ST4 or less
and do not have the Regeneration skill.
Roll a D6. On a 6 a normal Zombie is placed in the
Reserves box of your dugout. This Zombie is kept
for the remainder of that game and lost before the
next.
Nurgle's Rot: Nurgle team coaches may attempt to
recruit one Rotter per game should the Lasting
Injury roll be 61-68 DEAD as a result of a Block,
Blitz or Foul action by a player with the Nurgle's
Rot skill, if that player cannot be revived by an
Apothecary, and assuming they are ST4 or less and
do not have the Regeneration skill.
Roll a D6. On a 6 a normal Rotter is placed in the
Reserves box of your dugout. This Rotter is kept
for the remain-der of that game and lost before
the next.
Skills
To keep things simple the normal advancement
rule are not in use. Instead all coaches may give
their team skill advances throughout the course of
the tournament using the following rules:
• In the Post Game sequence select one
player to gain a skill advance
• That player may take any “normal” skill.
Make a note of this on your roster but
you do not need to increase the value of
that player.
• Star Players may not gain any additional
skills or statistic increases.
• Players may not be advanced in this way
more than once, advances must be
distributed around the team.
Conceding
Even if you are losing, we would ask all players to
play to the end of the game to ensure the result is
accurate and both teams get the chance to earn
points and stats. However if you do concede the
following things happen:
• The game ends immediately.
• The Head Coach that conceded
automatically scores 0 Cup Points for their
result.
• The Head Coach that won counts as
having scored the maximum number of
Cup Points for that game (6).
• You should still record all your
Touchdowns, Casualties etc.
Version 1.0
Legacy Star Players
BILEROT VOMITFLESH Champion of Nurgle. Cost MA ST AG AV 180k 4 5 2 9 Skills: Dirty Player, Disturbing Presence, Foul Appearance, Loner Plays For: Chaos Chosen, Nurgle.
BOMBER DRIBBLESNOT Goblin Bombardier extraordinaire. Cost MA ST AG AV 60k 6 2 3 7 Skills: Accurate, Bombardier, Dodge, Loner, Stunty, Right Stuff, Secret Weapon, Stunty Plays For: Goblin, Ogre, Orc, Chaos Renegade, Underworld Alliance
BOOMER EZIASON Dwarf explosives expert. Cost MA ST AG AV 60k 4 3 2 9 Skills: Accurate, Bombardier, Block, Loner, Secret Weapon, Thick Skull Plays For: Dwarf, Norse
COUNT LUTHOR VON DRAKENBORG Vampire Lord of Sylvania. Cost MA ST AG AV 290k 6 5 4 9 Skills: Block, Hypnotic Gaze, Loner, Regeneration, Side Step, Plays For: Necromantic, Undead, Vampire
DEEPROOT STRONGBRANCH The mightiest Treeman of the Moot. Cost MA ST AG AV 300k 2 7 1 10 Skills: Block, Loner, Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team Mate Plays For: Halfling
FRANK N STEIN The original Flesh Golem. Cost MA ST AG AV 210k 4 5 1 9 Skills: Break Tackle, Loner, Mighty Blow, Regeneration, Stand Firm, Thick Skull Plays For: Human, Necromantic, Undead
FLINT CHURNBLADE Dwarf chainsaw wielding loony. Cost MA ST AG AV 130k 5 3 2 8 Skills: Block, Chainsaw, Loner, Secret Weapon, Thick Skull Plays For: Dwarf
FUNGUS THE LOON Whirlwind of mushroom fuelled death and destruction. Cost MA ST AG AV 80k 4 7 3 7 Skills: Ball & Chain, Mighty Blow. Loner, No Hands, Secret Weapon, Stunty Plays For: Goblin
GRASHNAK BLACKHOOF The Great Black Bull, Minotaur Bloodkine. Cost MA ST AG AV 310k 6 6 2 8 Skills: Frenzy, Horns, Loner, Mighty Blow. Thick Skull Plays For: Chaos, Chaos Dwarf, Nurgle
HEADSPLITTER Huge and brutal Rat Ogre of uncharacteristic cunning. Cost MA ST AG AV 340k 6 6 3 8 Skills: Frenzy, Loner, Mighty Blow, Prehensile Tail Plays For: Skaven
HTHARK THE UNSTOPABLE Champion Bull Centaur of Zharr Nagrond. Cost MA ST AG AV 330k 6 5 2 9 Skills: Block, Break Tackle, Juggernaut, Loner, Sprint, Sure Feet, Thick Skull Plays For: Chaos Dwarf
LEWDGRIP WHIPARM Favoured of Slaanesh. Cost MA ST AG AV 150k 6 3 3 9 Skills: Loner, Pass, Strong Arm, Sure Hands, Tentacles Plays For: Chaos Renegades, Chaos Chosen,
Nurgle
Version 1.0
LORD BORAK THE DESPOILER (THE AGONY
UNCLE) Mighty Chaos Lord and sometimes self-help author. Cost MA ST AG AV 300k 5 5 3 9 Skills: Block, Dirty Player, Loner, Mighty Blow Plays For: Chaos Chosen, Nurgle
MAX SPLEENRIPPER The classic Chaos Cultist and chainsaw wielding loony. Cost MA ST AG AV 130k 5 4 3 8 Skills: Chainsaw, Loner, Secret Weapon Plays For: Chaos Chosen, Nurgle
NOBBLA BLACKWART Devious Goblin armed with a chainsaw. Cost MA ST AG AV 130k 6 2 3 7 Skills: Block, Dodge, Chainsaw, Loner, Secret Weapon, Stunty Plays For: Chaos Dwarf, Goblin, Ogre, Underworld Alliance
PUGGY BACONBREATH The roughest, toughest Halfling in the Old World. Cost MA ST AG AV 140k 5 3 3 6 Skills: Block, Dodge, Loner, Nerves Of Steel, Right Stuff, Stunty Plays For: Halfling, Human
RASTA TAILSPIKE Mutant Skaven catcher. Cost MA ST AG AV 120k 8 3 3 7 Skills: Catch, Extra Arms, Loner Plays For: Skaven
RAMTUT III The greatest player in ancient Nehekara. Cost MA ST AG AV 380k 5 6 1 9 Skills: Break Tackle, Loner, Mighty Blow, Regeneration, Wrestle Plays For: Khemri, Necromantic, Undead
RASHNAK BACKSTABBER Cunning and devious Hobgoblin assassin. Cost MA ST AG AV 200k 7 3 3 7 Skills: Dodge, Loner, Side Step, Sneaky Git, Stab Plays For: Chaos Dwarf
SKITTER STAB STAB Master assassin of Clan Eshin. Cost MA ST AG AV 160k 9 2 4 7 Skills: Dodge, Loner, Prehensile Tail, Shadowing, Stab Plays For: Skaven, Underworld Alliance
UGROTH BOLGROT Not to be confused with any trolls, this Orc wields a chain-saw. Cost MA ST AG AV 100k 5 3 3 9 Skills: Chainsaw, Loner, Secret Weapon Plays For: Orc, Chaos Renegade
WILHELM “THE WOLF-MAN” CHANEY The most famous werewolf of them all. Cost MA ST AG AV 240k 8 4 3 8 Skills: Catch, Claws, Regeneration, Loner, Wrestle Plays For: Necromantic, Norse, Vampire
ZZHARG MADEYE Chaos Dwarf engineer and blunderbuss marksman. Cost MA ST AG AV 90k 4 4 3 9 Skills: Hail Mary Pass, Loner, Pass, Secret Weapon, Strong Arm, Sure Hands, Tackle, Thick Skull Plays For: Chaos Dwarf, Chaos Renegade