bluemoon_v1.2

Upload: jairo-giovanni-prada

Post on 03-Apr-2018

218 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/28/2019 BlueMoon_v1.2

    1/3

    Another boardgame player aid by

    Game: Blue Moon

    Pub: Fantasy Flight Games (2004)

    Page 1: Rules summary/reerence ront

    Page 2: Rules summary/reerence back

    v1.2Apr 2009

    Download a huge range o popular boardgame rules summaries,reerence sheets and player aids at www.headlesshollow.com

    Universal HeadDesign That Workswww.universalhead.com

    These sheets are intended only or the personal use o existing owners o the game or

    additional reerence. Universal Head makes no claim whatsoever to the rights o the publisher

    and copyright holder, and does not benet nancially rom these player aids. Artwork rom the

    original game is copyrighted by the publisher and used without permission. This PDF may not

    be re-posted online, sold or used in any way except or personal use.

    For best results, print on card, laminate and trim to size.

  • 7/28/2019 BlueMoon_v1.2

    2/3

    Setup

    Place the 3 dragons onto the middle o

    the game board. Each player takes a people set.Display the leaders ace up next to the game board.

    The remaining 30 cards orm the players deck.

    Shufe and place them ace down as a draw deck

    next to the game board. Each player draws the top

    6 cards rom his draw deck into his hand. Pick the

    starting player o the rst fght.

    Turn Sequence

    On the frst turn o each fght, the starting player

    cannot play a booster or a support card, unless his

    cards specically allow him to play additional boosteror support cards.

    In special power text, I reers to the player o the

    card and you to the opponent.

    The game consists o independent consecutive ghts.

    Players take alternate ull turns as ollows:

    1 Beginning o Turn

    2 LEADERSHIP

    May play one leadership card.

    3 Retreat rom Fight?

    4 CHARACTER

    Must play one character card.

    5 BOOSTER or SUPPORT

    May play one booster or one support card.

    6 Announce Power

    7 Reresh Hand

    8 End o Turn

    Leadership

    Place the leadership card ace up partially over-

    lapping your leader card and implement the eects.

    Subsequent leadership cards are played on top.

    Character

    To continue the current ght, you must play a

    character card ace up into your combat area. Only

    the most recent character cards played are active

    until they are covered by subsequent character cards.

    Booster or Support

    A booster card is played ace up partially overlapping

    the last character card.A support card is played ace up into your support

    area. All support area cards remain active during the

    entire ght.

    Announce Power

    The player who starts a ght chooses either earth or

    fre as the element o the ght when announcing his

    power on his starting turn. This remains xed or the

    entire ght (unless changed by a mutant).

    Announce your total power in the chosen

    element that results rom all your active

    cards. Your opponents active cards can

    infuence your total power.

    The total power you announce on your turn must at

    least equal that o your opponent at this time.

    I you cannot at least matchyour opponents total power,

    you must retreat during the Retreat rom Fight phase

    and may not play character, booster or support cards.

    Reresh Hand

    Generally you reresh your hand rom your draw deck

    to 6 cards. I you already have more cards in your

    hand, you keep the additional cards.

    Winning a Fight

    I your opponent retreats, his turn ends immediately

    and you win the ght and attract one dragon.

    I you have a total o 6 or more cards (not necessarily

    all active) in your combat and support areas you

    attract one additional dragon.

    For each dragon attracted, select one o the dragons

    rom the game board and place it in ront o you.

    However, i your opponent has dragons in ront o

    him, select the dragon(s) rom your opponent andplace them on the game board instead.

    Both players now remove all their cards rom their

    combat and support areas and place them ace up on

    their respective discard piles (Leadership cards stay

    on the Leadership pile). Both players reresh their

    hands to 6 cards; i you already have 6 or more cards

    in your hand, you keep those cards.

    The retreating player starts the next ght.

    Declining a Fight / Rereshing Cards

    The starting player o a ght cannot retreat on his

    starting turn, but may instead discard 1, 2 or 3

    cards rom his hand during the Retreat rom Fight

    phase and reresh to six cards. The other player now

    becomes the starting player.

    You are orced to retreat i you have no character

    card to play. You may play a leadership card as usual

    beore declining the ght.

    Game End

    When one player has used up cards in his draw deck

    and his hand then no new ghts may be started and

    the game ends as soon as the current ght is over. The

    player with the most dragons on his side is the victor.

    I the game ends with all 3 dragons on the game

    board, then the player who ran out o cards loses.

    A player wins the game instantly i he has all 3

    dragons on his side and then attracts urther dragons.

    Victory points can be recorded or individual games.

    v1.1

  • 7/28/2019 BlueMoon_v1.2

    3/3

    SHIELD

    A Shield behind a fre or earth value deends against your opponents total power

    in this element, irrespective o the size o his power.

    The number in the shield contributes towards your own announced total power as

    usual. You are allowed to reduce the total power in the ght.

    STOP

    You may not play any urther cards during your turn.

    Your turn continues with the announcement o your total power.

    RETRIEVE

    Active cards with this icon at the very beginning o your turn may be returned to

    your undisclosed hand. You may keep them or replay them this turn.

    Exception: I your opponents combat area contains active character cards with

    the Retrieve icon then you may not apply this unction on your character cards.

    PROTECTED

    These cards are protected rom any opposing eects when active in the combat

    or support areas.

    The cards cannot be ignored or discarded, and their values cannot be reduced,by the opponent.

    FREE

    These cards do not count towards your limit o one character card and either one

    booster or one support card.

    Free cards may also be played on the starting turn o a ght and must be played

    during their appropriate phase. You may not play ree cards i a card instruction

    specically disallows the play o the respective card type.

    PAIR

    Two character/booster cards with identical frst words in their names and this

    icon may be played together instead o a single character/booster card.

    Stagger the two cards on top o each other, so that all their inormation is visible.

    GANG

    You may play any number o character cards rom the same gang (identical frst

    words in their names and the same color Gang icon) instead o a single character

    card, and you may add more character cards to the gang in later turns.

    I you have played character cards o the same gang on your previous turns,

    and there are no other active cards in your combat area (character cards not

    belonging to the Gang or booster cards), then you can add one or more character

    cards o the same Gang rom your hand. Stagger the cards on top o each other,

    so that all their inormation is visible. To keep the Gang active, you must add at

    least one more character card rom the Gang each turn.

    Blue Moon Icon Reerence