bmo ux-lunch learn-session1
TRANSCRIPT
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UX Process: Competitive & Holistic
Research & Discovery ü Competitive analysis ü Interviews ü Testing ü Product heuristic audit ü Industry research ü Client interviews ü Marketing research
UX Strategy ü Develop usability
objectives ü Create & document user profiles
and scenarios ü Conduct task analysis ü Define screen flow &
navigation model ü Establish method of development
UX Exploration & Development ü Define scenarios ü Build flows, map out tasks
and experiences ü Build wireframes ü Create fast low fidelity interactive
prototypes ü Run validation sessions
Interaction & UI Design ü Draft conceptual models ü Document UI standards
and guidelines ü Conduct usability tests ü Create design specifications
and documentation
Implementation ü Conduct heuristic
evaluations ü Run usability tests ü QA ü Deployment ü Run user surveys ü Deploy reiterations
BEFORE NOW
Interaction & UI Design ü Draft conceptual
models
Implementation ü QA ü Deployment
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DEFINITION: A property in which the physical characteristics of an object or environment influence its function. DIGITAL: Plays a major role on how we define interfaces to visually indicate their purpose.
HOW TO INFLUENCE USER BEHAVIOUR:
Affordance Principle
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DEFINITION: The placement of elements such that edges line up along common rows or columns. DIGITAL: It creates a sense of unity and cohesion and helps the user follow the established journey and make a decision faster.
HOW TO INFLUENCE USER BEHAVIOUR:
Alignment Principle
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REAL LIFE EXAMPLE: Voting ballot alignment blamed for the 2000 Florida presidential elections results.
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DESCRIPTION: Tendency to perceive a set of individual elements as a single, recognizable pattern, rather than multiple individual elements due to human tendency to look for patterns. DIGITAL: Helps lead the user through the experience and indicates next steps towards completion of a task. Part of Gestalt principles of Design These principles are organized into six categories: 1. Proximity 2. Similarity 3. Closure 4. Good Continuation 5. Common Fate, and 6. Good Form.
HOW TO INFLUENCE USER BEHAVIOUR:
Closure Principle
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BMO UX: Navigation Elements – Top Navigation & Footer
DESKTOP/ TABLET – Top Navigation Split into LOB, utility section and primary level navigation)
SMARTPHONE – Hamburger Menu contains both top and footer elements with device focus
(not displaying all elements available for desktop and tablet)
DESKTOP/ TABLET – Footer
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BMO UX: Navigation Elements – Megamenu
DESKTOP/ TABLET – Megamenu contains secondary and tertiary navigation levels, Feature content, advertising, contact and CTAs
SMARTPHONE – Hamburger Menu displays only 1 category and its secondary pages at the time
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BMO UX: Navigation Elements – Sticky Navigation
DESKTOP/ TABLET – “Sticky Navigation” supports discoverability and navigation of the page and has two elements: 1. index
2. Docked index available once user scrolls beyond the 1000 pixel mark – allows user the jump between page sections in 1 click
SMARTPHONE – reproduces the same experience for the smaller device real estate
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hRp://www.lynda.com/Web-‐Mobile-‐Web-‐tutorials/FoundaYons-‐UX-‐MulYdevice-‐Design/165610-‐2.html
UX Training: Foundations of UX
Multi-device design - part 1
Thank you Contact the UXDX team at anytime: Nora Cocan Sr. Manager - UX & Creative Services [email protected]