book of khorne v6.0

7
Army Special Rules Mark of Khorne This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as having the mark, simply as Khorne Berzerkers squad. This confers +1A, +1WS (included in all profiles), Fearless and Furious Charge Universal Special Rules, if the unit may have any of these. Blood Rage At the beginning of your turn roll a die (do not roll for models that have jump pack, wings or are mounted on a bike). If a 1 is rolled, the squad /character must move far as possible, direct to the nearest enemy, then it must run and gets the Fleet special rule and must charge that enemy if able. Summoning Bloodthirster follows the summoning rules for Greater Daemon and Bloodletters of Khorne follows summoning rules for Lesser Daemons, listed in Codex: Chaos Space Marines. Armoury of Khorne Axe of Khorne* This fearsome axe is gifted to champions of Khorne as a symbol of their deadly and bloody reputation. This is a power weapon which allows its bearer to make one Attack more for each 6 he rolls To Hit during the combat. These Attacks are resolved immediately. Bloodfeeder* Giant broadsword filled with essence of a Bloodletter or other bloodthirsty warp creature, which unleashes its rage during the battle. The Bloodfeeder is a two-handed power weapon which adds 2D6 to bearers Attacks. Special Rule: Daemon weapon: If a 1 is rolled on one of D6’s when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an automatic wound on the wielder with no armour save allowed (if two 1 are rolled it is still one wound inflicted). Banner of Rage The standard is soaked up with fury and haste of the Blood God himself. Squad with this banner gets +1A. Brass armour Forged in depths of Khornes forges, gore-red plates confers to the wearer 2+ Armour Save. Daemonic Gifts Great is the power of the Blood God. He turns his most dedicated reapers into beasts, unstoppable killing machines, for they could better satisfy his blood hunger. This are gifts which his followers can expect: Amulet of Burning Blood (Character gains the Blood Rage Special Rule; he cannot join a unit that is not affected by this rule; if that Character, and squad he is with are already affected by this rule, Blood Rage has it effect on a roll of 1 and 2) Rage of Khorne (Character gets +D3 Attacks when charging, rather than 1) Collar of Khorne (This amulet nullifies all effects of psychic powers that would affect the bearer or squad he has joined on 4+) Khornate chainaxe This axe gives its bearer the Rending Special Rule. Juggernaut of Khorne This daemonic machine-beast confers to rider +1S and 1A. This model can not be carried in transports. *Only one of these can be take for whole of the army. Vehicles upgrades Destroyer The vehicle is equipped with all manner of spikes, sciling blades, scythed wheels and torture implements. If the vehicle with this upgrade makes a Tank Shock or Ramming, it causes D6 S6 automatic hits on target. Armour Saves allowed. If the unit declares Death or Glory, regardless of its result, it takes 2D6 hits. If a Dreadnought of Khorne is equipped with this upgrade, it falls in Blood Rage on roll of 5 and 6. In addition if a unit assaults this vehicle it must roll a dice for each its model. For each 1 rolled this way the unit must take an Armour save or loses a wound.

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Page 1: Book of Khorne v6.0

Army Special Rules Mark of Khorne

This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts

as having the mark, simply as Khorne Berzerkers squad. This confers +1A, +1WS (included in all profiles), Fearless and Furious Charge

Universal Special Rules, if the unit may have any of these.

Blood Rage

At the beginning of your turn roll a die (do not roll for models that have jump pack, wings or are mounted on a bike). If a 1 is rolled, the squad

/character must move far as possible, direct to the nearest enemy, then it must run and gets the Fleet special rule and must charge that enemy if

able.

Summoning

Bloodthirster follows the summoning rules for Greater Daemon and Bloodletters of Khorne follows summoning rules for Lesser Daemons,

listed in Codex: Chaos Space Marines.

Armoury of Khorne

Axe of Khorne*

This fearsome axe is gifted to champions of Khorne as a symbol of their deadly and bloody reputation. This is a power weapon which allows its

bearer to make one Attack more for each 6 he rolls To Hit during the combat. These Attacks are resolved immediately.

Bloodfeeder*

Giant broadsword filled with essence of a Bloodletter or other bloodthirsty warp creature, which unleashes its rage during the battle. The

Bloodfeeder is a two-handed power weapon which adds 2D6 to bearers Attacks.

Special Rule:

Daemon weapon: If a 1 is rolled on one of D6’s when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes

an automatic wound on the wielder with no armour save allowed (if two 1 are rolled it is still one wound inflicted).

Banner of Rage

The standard is soaked up with fury and haste of the Blood God himself. Squad with this banner gets +1A.

Brass armour

Forged in depths of Khornes forges, gore-red plates confers to the wearer 2+ Armour Save.

Daemonic Gifts

Great is the power of the Blood God. He turns his most dedicated reapers into beasts, unstoppable killing machines, for they could better satisfy

his blood hunger. This are gifts which his followers can expect:

Amulet of Burning Blood (Character gains the Blood Rage Special Rule; he cannot join a unit that is not affected by this rule; if that Character,

and squad he is with are already affected by this rule, Blood Rage has it effect on a roll of 1 and 2)

Rage of Khorne (Character gets +D3 Attacks when charging, rather than 1)

Collar of Khorne (This amulet nullifies all effects of psychic powers that would affect the bearer or squad he has joined on 4+)

Khornate chainaxe

This axe gives its bearer the Rending Special Rule.

Juggernaut of Khorne

This daemonic machine-beast confers to rider +1S and 1A. This model can not be carried in transports.

*Only one of these can be take for whole of the army.

Vehicles upgrades Destroyer

The vehicle is equipped with all manner of spikes, sciling blades, scythed wheels and torture implements. If the vehicle with this upgrade makes a Tank Shock or Ramming, it causes D6 S6 automatic hits on target. Armour Saves allowed. If the unit declares Death or Glory, regardless of its result, it takes 2D6 hits. If a Dreadnought of Khorne is equipped with this upgrade, it falls in Blood Rage on roll of 5 and 6. In addition if a unit assaults this vehicle it must roll a dice for each its model. For each 1 rolled this way the unit must take an Armour save or loses a wound.

Page 2: Book of Khorne v6.0

HQ KHARN THE BETRAYER See Codex: Chaos Space Marines for details.

BLOODTHIRSTER See Codex: Chaos Daemons for details.

If your army includes at least one HQ choice taken from this army list, you may take up to one Bloodthirster, taken from Codex: Chaos Demons.

DAEMON PRINCE COST: 120pts

WS BS S T W I A Ld Sv Daemon Prince 8 5 6 5 4 5 5 10 3+

Unit Type:

Monstrous Creature

Number/Squad:

1

Wargear:

Daemon Prince always counts as

armed with a single close combat

weapon.

Special Rules:

5+ Invulnerable save

Daemon

Mark of Khorne

Options:

May have Wings for 20pts

Amulet of Burning Blood for 15pts

Collar of Khorne for 20pts

Rage of Khorne for 20pts

BLOOD LORD COST: 100pts

WS BS S T W I A Ld Sv Blood Lord 7 5 4 4 3 5 4 10 3+

Unit Type:

Infantry

Number/Squad:

1

Wargear:

Power Armour

Bolt pistol

Close combat weapon

Frag grenades

Krak grenades

Special Rules:

Independent Character

5+ Invulnerable save

Mark of Khorne

Options:

May replace close combat

weapon with one of the

following:

- Khornate chainaxe for

10pts

- Power weapon for 15pts

- Power fist for 25pts

- Single lightning claw for 25pts

- Axe of Khorne 25pts

- Pair of lightning claws for

30pts

(replaces also the bolt pistol)

- Bloodfeeder for 40pts

May be given a Brass Armour for

20pts

May take any of the following:

- Melta Bombs for 5pts

- Personal Icon for 5pts

May take any of the following: - Amulet of Burning Blood for

15pts - Rage of Khorne for 20pts - Collar of Khorne 20pkt

May take one of the following:

- Jump Pack/Wings for 20pts

- Bike for 30pts

- Juggernaut of Khorne for

30pts

May instead replace all wargear

with terminator armour, twin-

linked bolter and power weapon

for 30pts. In this case may only

chose options from the

following list:

May replace twin-linked bolter

with a combi-weapon for 5pts

May have a Personal Icon for

5pts

May replace power weapon

with one of the following:

- Khornate chainaxe for free

- Power fist for 10pts

- Single lightning claw for 10pts

- Axe of Khorne 15pts

- Bloodfeeder for 25pts

May take any of the following: - Amulet of Burning Blood for

15pts - Rage of Khorne for 20pts - Collar of Khorne for 20pkt

May replace twin-linked bolter

and power weapon with a pair

of lightning claws for 10pts.

Page 3: Book of Khorne v6.0

ELITES CHOSEN OF BLOOD COST: 23pts each

Pts/Model WS BS S T W I A Ld Sv

Chosen 23 5 4 4 4 1 4 2 10 3+

Skull Champion +10 5 4 4 4 1 4 3 10 3+

Unit Type:

Infantry

Number/Squad:

5-20

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat weapon

Special Rules:

Blood Rage

Mark of Khorne

Character:

One model may be upgraded

to a Skull Champion for 10pts.

If the unit is 8 or 16 man

strong then one model may be

upgraded to a Skull Champion

for free.

May take one of the following: - Amulet of Burning Blood for

10pts - Rage of Khorne for 20pts - Collar of Khorne for 20pkt

Icon:

One model may be given a

Banner of Rage for 25pts.

Options:

Any models may be given any

of following:

- melta bombs for 5pts per

model

Any models may replace their

close combat weapon with a

khornate chainaxe for 5pts per

model.

Up to five models may chose

one of the following options:

Either replace bolt pistol with

a plasma pistol for 15pts

Replace close combat

weapon with one of the

following:

- Power weapon for 15pts

- Lightning claw for 25pts

- Power fist for 25pts

Or replace bolt pistol and

close combat weapon

with a pair of lightning

claws for 20pts per

model.

Transport:

The squad may have a

Chaos Rhino dedicated

transport vehicle.

KHORNE TERMINATORS COST: 36pts each

Pts/Model WS BS S T W I A Ld Sv Khorne Terminator 36 5 4 4 4 1 5 3 10 2+

Skull Champion +10 5 4 4 4 1 5 4 10 2+

Unit Type:

Infantry

Number/Squad:

3-10

Wargear:

Terminator Armour

Power weapon

Twin-linked Bolter

Special Rules:

Mark of Khorne

Character:

Any model may be upgraded to a

Skull Champion for 10pts.

If the unit is 8 man strong then

one model may be upgraded to a

Skull Champion for free.

May take one of the following: - Amulet of Burning Blood for

15pts - Rage of Khorne for 20pts - Collar of Khorne for 20pkt

Transport:

The squad may have a Chaos Land

Rider dedicated transport.

Options:

Any model may replace their

power weapon with one of the

following:

- Khornate Chainaxe for free

- Lightning claw for 10pts

- Power fist for 10pts

- Chainfist for 15pts

Any model may replace their

twin-linked bolter with combi

weapon for 5pts per model.

Any model may replace twin-

linked bolter and power weapon

with a pair of lightning claws for

10pts per model.

One model may replace twin-

linked bolter with one of the

following:

- heavy flamer for 5pts.

- reaper autocannon for 25pts

If the unit is in full strength (10

man strong) then a second model

may replace hist twin-linked bolter

with one of the weapons above.

Page 4: Book of Khorne v6.0

ELITES

POSSESSED BERZERKERS COST: 28pts each

Pts/Model WS BS S T W I A Ld Sv Possessed 28 5 4 5 4 1 4 3 10 3+

Possessed Champion +10 5 4 5 4 1 4 4 10 3+

Unit Type:

Infantry

Number/Squad:

5-20

Wargear:

Power Armour

Possessed count as equipped with a

single close combat weapon.

Special Rules:

5+ Invulnerable save

Power weapon

Blood Rage

Mark of Khorne

Character:

One model may be upgraded to a Skull

Champion for 10pts.

If the unit is 8 or 16 man strong then one

model may be upgraded to a Skull

Champion for free.

May take one of the following: - Amulet of Burning Blood for 15pts - Rage of Khorne for 15pts

- Collar of Khorne for 20pkt

Icon:

One model may be given a personal icon for

5pts.

Transport:

The squad may have a Chaos Rhino dedicated

transport vehicle.

DREADNOUGHT OF KHORNE COST: 120pts

Armour WS BS S F S R I A

Dreadnought 5 4 6 12 12 10 4 5

Unit Type:

Vehicle (Walker)

Wargear:

Smoke launchers

Searchlights

Two dreadnought close combat weapon incorporating a twin-

linked bolter in one arm.

Special Rules:

Crazed

Mark of Khorne

Options:

One arm may be re-armed with one of the following (this will

decrease dreadnoughts Attacks by 1):

- Multi-melta for free

- Twin-linked heavy bolter for 5pts

- Plasma cannon for 5pts

- Twin-linked lascannon for 25pts

A single twin-linked bolter may be upgrade to a heavy flamer for

5pts each.

The other close combat arm (along with its twin-linked bolter) may be

replaced with a missile launcher for no additional cost. This will reduce

dreadnoughts Attacks by 1 and if the other arm is a range weapon, it is

no longer armed with dreadnought close combat weapon

May have extra armour for 15pts

May be equipped with destroyer for 20pts.

Page 5: Book of Khorne v6.0

TROOPS KHORNE BERZERKERS COST: 21pts each

Pts/Model WS BS S T W I A Ld Sv

Berzerker 21 5 4 4 4 1 4 2 9 3+

Skull Champion +15 5 4 4 4 1 4 3 10 3+

Unit Type:

Infantry

Number/Squad:

5-20

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat

weapon

Special Rules:

Mark of Khorne

Character:

One model may be

upgraded to a Skull

Champion for 15pts.

If the unit is 8 or 16 man

strong then one model

may be upgraded to a Skull

Champion for free.

He may replaces his close

combat weapon with one

of the following:

- Khornate chainaxe for

10pts

- Power weapon for

15pts

- Power fist for 25pts

He may replace his bolt

pistol with a plasma pistol

for 15pts

He may be given melta

bombs for 5pts

Icon:

One model may be given a

personal icon for 5pts.

Options:

Up to two Berzerkers may

replace their bolt pistols

with plasma pistols for

15pts per model.

Transport:

The squad may have a

Chaos Rhino dedicated

transport vehicle.

BLOODLETTERS OF KHORNE See Codex: Chaos Daemons for details.

If your army includes at least two Khorne Berzerkers squads, then you may add up to three Bloodletters of Khorne units, taken from Codex:

Chaos Demons, for each Khorne Berzerkers squad included in the army.

If the unit is 8 or 16 man strong, it gets +1 to rolling for arriving from reserves.

CHAOS RHINO COST: 35pts

Armour BS F S R

Chaos Rhino 4 11 11 10

Unit Type:

Vehicle (Tank)

Wargear:

Twin-lined bolter

Smoke launchers

Searchlights

Fire Points:

1

Access Points:

3 – side and rear hatches

Special Rules:

Repair

Options:

Dozer Blades for 5pts

Extra armour for 15pts

Daemonic Possession for 20pts

Destroyer for 20pts

One of the following pintle mounted

weapons:

- Twin-linked bolter for 5pts

- Combi weapon for 10pts

- Havoc launcher for 15pts

Transport:

Chaos Rhino can carry up to 10

models.

Models in terminator armour

and summoned daemons can

not be transported, even if

they are infantry.

Page 6: Book of Khorne v6.0

FAST ATTACK BLOOD HOUNDS BIKERS COST: 35pts each

Pts/Model WS BS S T W I A Ld Sv

Biker 35 5 4 4 4(5) 1 4 2 9 3+

Skull Champion +15 5 4 4 4(5) 1 4 3 10 3+

Unit Type:

Bikes

Number/Squad:

3-10

Wargear:

Power Armour

Bolt pistol

Frag grenades

Krak grenades

Close combat weapon

Chaos bike with twin-linked bolter

Special Rules:

Mark of Khorne

Character:

One model may be upgraded to a Skull

Champion for 15pts.

If the unit is 8 man strong then one model

may be upgraded to a Skull Champion for

free.

He may replaces his close combat

weapon with one of the following:

- Khornate chainaxe for 10pts

- Power weapon for 15pts

- Power fist for 25pts

He may be given melta bombs for 5pts

Icon:

One model may be given a personal icon for

5pts.

Options:

Up to two Bikers may replace their bolt pistols

with plasma pistols for 15pts.

Up to two Bikers may replace their close

combat weapons with khornate chainaxes for

10pts.

SPAWN OF KHORNE COST: 45pts each

WS BS S T W I A Ld Sv Spawn 4 0 6 5 3 3 D6+1 10 -

Unit Type:

Beast

Number/Squad:

1-3

Special Rules:

Blood Rage

Slow and purposeful

Mindless

Mark of Khorne

You can include any number of Spawns of Khorne units in your army. They do not use any FOC selections but are otherwise treated as

Fast Attack choice. Spawns must be divided into as few units as possible.

Page 7: Book of Khorne v6.0

HEAVY SUPPORT

0-1 CHAOS PREDATOR COST: 70pts

Armour BS F S R

Chaos Predator 4 13 11 10

Unit Type:

Vehicle (Tank)

Wargear:

Turret-mounted autocannon

Smoke launchers

Searchlights

Options:

Upgrade the turret’s

autocannon to twin-

linked lascannon for

35pts

Take side sponsons with heavy

bolters for 30pts, or lascannons

for 60pts

Dozer Blades for 5pts

Extra armour for 15pts

Daemonic Possession for 20pts

Destroyer for 20pts

One of the following pintle

mounted weapons:

- Twin-linked bolter for

5pts

- Combi weapon for 10pts

- Havoc launcher for 15pts

0-1 CHAOS VINDICATOR COST: 125pts

Armour BS F S R

Chaos Vindicator 4 13 11 10

Unit Type:

Vehicle (Tank)

Wargear:

Hull-mounted demolisher cannon

Smoke launchers

Searchlights

Dozer blades

Options:

Extra armour for 15pts

Daemonic Possession for 20pts

Destroyer for 20pts

One of the following pintle

mounted weapons:

- Twin-linked bolter for 5pts

- Combi weapon for 10pts

- Havoc launcher for 15pts

CHAOS DEFILER COST: 150pts

Unit Type:

Vehicle (Walker)

Wargear:

Two dreadnought close combat

weapons (extra attacks included

in profile)

Battle cannon

Reaper autocannon

Twin-linked heavy flamer

Daemonic Possession

Smoke launchers

Searchlights

Special Rules:

Fleet

Options:

The heavy flamer may be

replaced with on of the

following:

- Close combat arm (+1 Attack) for free

- Havoc launcher for 5pts

Reaper autocannon may be replaced by

ode of the following:

- Twin-linked heavy bolter for free

- Close combat arm (+1 Attack) for free

- Twin-linked lascannon for 20pts

CHAOS LAND RAIDER COST: 220pts

Armour BS F S R

Land Raider 4 14 14 14

Unit Type:

Vehicle (Tank)

Wargear:

Two sponson-mounted

twin-linked lascannons

One hull-mounted twin-linked heavy bolter

Smoke launchers

Searchlight Options:

Dozer Blades for 5pts

Extra armour for 15pts

Daemonic Possession for 20pts

Destroyer for 20pts

One of the following pintle

mounted weapons:

- Twin-linked bolter for 5pts

- Combi weapon for 10pts

- Havoc launcher for 15pts

Transport:

Ten models.

Models in terminator armour

counts as two models.

Summoned daemons can not be

transported, even if they are infantry

Armour WS BS S F S R I A

Defiler 3 3 6 12 12 10 3 3