book of literature 3
DESCRIPTION
Book of Literature 3TRANSCRIPT
![Page 1: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/1.jpg)
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
![Page 2: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/2.jpg)
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
![Page 3: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/3.jpg)
Kawasaki Superbike ChallengeKawasaki Superbikes
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 4: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/4.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 5: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/5.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 6: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/6.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 7: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/7.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 8: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/8.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 9: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/9.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 10: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/10.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 11: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/11.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 12: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/12.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 13: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/13.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 14: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/14.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 15: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/15.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 16: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/16.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 17: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/17.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 18: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/18.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 19: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/19.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 20: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/20.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 21: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/21.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
![Page 22: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/22.jpg)
Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]
Kawasaki Superbike Challenge
From Wikipedia, the free encyclopedia
Kawasaki Superbike ChallengeKawasaki Superbikes
![Page 23: Book of Literature 3](https://reader031.vdocument.in/reader031/viewer/2022020403/577c830d1a28abe054b35c7f/html5/thumbnails/23.jpg)
European Mega Drive cover art
Developer(s)Lankhor[1] (Genesis and SNES versions),
Teque London (Game Gear version)
Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]
Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear
Release date(s)
Mega Drive/Genesis:
• NA 1994[2]
• EU April 1995[2]
Super NES:
• NA December 1995[1]
• EU 1995[1]
Game Gear:
• NA 1995[3]
• EU 1995[3]
Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki
Superbikes) is a multiplatform racing video game where players get to race
around in Kawasaki superbikes. The object is to grab first place in order to grab
top honors at the end.
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Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same
engine as the Sega Genesis game, F1. It includes 14 standard-length race
tracks, plus the Suzuka 8 Hours endurance race, available in both training and
Championship modes. The game is unlicensed (except by Kawasaki), so all
riders and teams are fictional.
The game has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail.
Players are given the ability to turn on or off weather (during rainy days the
graphics are darker and the bike has less traction). The number of laps on each
course can be 5, 10 or 15, and there are four skill levels. Some changes have
been made to how the vehicle handles, to emphasize the switch from cars to
bikes.
Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]