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PROCESSING AND ARDUINO BY KEES BIJLSMA, 40138692

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Prototyping Interactive Experience

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PROCESSING AND ARDUINO BY KEES BIJLSMA, 40138692

RESEARCH INTERACTION

PRACTISE PROCESSING

DIGITAL DICE

PET GAME

DIGITAL INSTRUMENT

GAME DEVELOPMENT

THERE WILL BE GIV-EN 10 EXAMPLES OF PRODUCTS WITH A SUBSCRIPTION OF WHAT THE INTER-ACTION IS BETWEEN THAT PRODUCT AND HUMAN.

RESEARCH INTERACTION

What is the interaction?If you want to buy a CD you choose which kind of CD you want. You have to read the number underneath this type of CD you have chosen. Press this number on the machine and put the amount of coins in it. Take the CD out of the machineThe interaction will be read, press (but-tons), put coins in machine, take CD.

What is the functional experience?Get the CD you want. Pay for the CD.

What is the Imput and Output?The imput of this machine is are the coins and the number you pressed on the machine. The output is the movement of the spiral and the CD.

What is the interaction?When you use the fire extinguisher you need to lift it up and take if off the wall. To use it you need to pinch and point it at the fire.The interaction will be lifting, pointing and pressure

What is the functional experience?The functional experience is to extinguish the fire.

What is the imput and output?The imput is pressure and output opening the fire extinguisher which results in pres-sure loss which results in losing foam.

What is the interaction?If you use the pincer you to pinch it to cut things trough.The interaction is pressure

What is the functional experience?The function of this product is that the force of pressure results in a higher force of pressure.

What is the input and output?Imput is pressure, output is (more) pressure

What is the interaction?The interaction is that you have to read the icons on the bins to decide where you need to place your trash. Drop your trash in the bin.The interaction is reading (icons) and dropping (trash)

What is the functional experi-ence?The bin collects trash and sepa-rates the different types of trash.

What is the input and output?The input is trash, out-put is also trash.

What is the interaction?To drink out of the bottle you need to twist the cap of the bottle to take it of. Now you can drink out of it.The interaction is twisting and drinking.

What is the functional experi-ence?The functional experience is that you can drink.

What is the input and output?The input is twisting and output is content of the bottle.

What is the interaction?The interaction is that you can read the information on the paper.Interaction is reading.

What is the functional experience?The functional experience is to get the information that is given on the paper

What is the input and output?Input is data/text/information, the output is also data/text/information

What is the interaction?To use the bag you need to open it and put objects in the bag. The bag makes it easy to carry these objects.The interaction is to put (items) and lift (the bag)

What is the functional experience?The functional experience is to collect and carry items

What is the input and output?Imput is the items you put in the bag. The output is the items you want to take out of the bag which you have put in before.

What is the interaction?To know what time it is you need to read the clockInteraction is read

What is the functional experience?Give information about time

What is the input and output?Input is electricity and output is movement of clock hands. The output of movement of clock hands results in giving the time.

What is the interaction?To make us of scotch tape you need to pull and press it down to cut the tape off.Interaction is pull and press.

What is the functional experience?Stick two items together.

What is the input and output?The input is pull, press and paste. The output is get two items together.

What is the interaction?The stairs makes it easy to walk up or down to another level of height. When you walk upstairs you have to press yourself up with your legs. When you walk downstairs you have to the same but force in another direction.The interaction would be press.

What is the functional experience?To get people to another level of height.

What is the input and output?Input are humans which are using the stairs. Output the same

PRACTISE PROCESSING

MY FIRST EXPERIENCES AND PRACTISE WITH THE SOFT-WARE OF “PROCESSING”

PRACTISE 1: DRAWING A RECTANGLE WITH A CIRCLE IN THE CENTRE

PRACTISE 2: DRAWING A LETTER WITH RAC-TANGLES, TRIANGLES AND ELLIPSES

PRACTISE 3: THIS BALL CONSTANT-LY GOES TO LEFT AND RIGHT AND BACK AGAIN. BY MOVING YOUR MOUSE OVER THE HEIGHT OF THE SCREEN (Y-DIRECTION) IT WILL SPEED UP THE BALL.

PRACTISE 4: DRAWING A DICE

PRACTISE 5: BY MOVING YOUR MOUSE OVER THE SCREEN IT WILL CHANGE THE PICTURE. FOR EXAMPLE WHEN THE MOUSE IS SMALLER THAN THE HALF HEIGHT OF THE SCREEN, AND BIGGER THAN THE HALF WIDHT OF THE SCREEN IT WILL SHOW THE PICTURE OF AN APPLE.

PRACTISE 6: PROJECT-ING TEXT ON THE SCREEN WITH DIFFER-ENT KINDS OF FONTS

MAKE THE FONTS MOVABLE BY MOUSE ON X-DIRECTION

PRACTISE 7: LOADING MUSIC FROM MY COMPUTER AND LET IT PLAY BY PROCESSING. ALSO WHEN THE MP3-FILE IS FINISHED LET IT PLAY AGAIN.

MY FIRST PROJECT WAS THROW-ING A DICE IN PROCESSING. I MADE A INTERACTIVE EX-PIERENCE OF THIS.

DIGITAL DICE

IN THIS PROJECT I MADE A DIGI-TAL PET. THE TASK IS THAT PEO-PLE WILL INTERACT WITH THIS PET AND WILL TAKE CARE OF IT

PET GAME

DIGITAL INSTRUMENT

IN THIS PROJECT I MADE A MOND HARMONICA. BY PROCESSING PEOPLE CAN PLAY THIS INSTRUMENT

* PLAYING THE “E” *

GAME DEVELOPMENT THE LAST PROJECT OF PROCESSING IS AN INTERACTIVE GAME DESIGN.

Interactive Game Design

When I play games it is always fun to have an interaction with another player or players. Playing against each other is more fun than play against the computer or just playing for yourself. I was thinking of a race against two persons because the players will be under pressure to finish the game as fast as possible. So that will give it an extra fun factor if you’re under time pressure. Playing against each other gives another fun factor because both players want to win and there’s only one player who can win the game.

THANKS! THIS WAS INTERACTIVE EXPERI-ENCES WITH PROCESSING

BOX DESIGN - ARDUINO

PRACTISE ARDUINO

BOX DESIGN - IDEA’S & DEVELOPMENT

GROUP INTRODUCTION

PRACTISE ARDUINO

GROUP INTRODUCTION

WE ARE “EK”. THIS NAME STANDS FOR EGLE BYBNYTE AND KEES BIJLSMA. FOR THIS FINAL PROJECT WE CREATED OUR OWN LOGO AND VISION.

HERE WE CREATED A MANIVESTO OR VISION OF WHAT WE THINK IS IMPOR-TANT OF DESIGN.

OUR LOGO CONSISTS OF A WIRE AND A LAMP. THE WIRE RELATES TO THE ARDUINO WE USE, AND THE LAMP FOR BEING CREATIVE AND INNOVATIVE.

BOX DESIGN

IN THIS PROJECT WE’RE MAKING A BOX WHICH INTERACTS WITH HU-MAN WITH THE SOFT-WARE ARDUINO. HERE I SHOW WHAT STEPS I’VE BEEN THROUGH TO COME TO A DESIGN

IDEA’S & DEVELOP-MENT

TASK: MAKE A DESIGN A BOX WHICH EXHIBITS THE HUMAN RESPONSE CHARACTERISTICS TO AN INPUT FACTOR, BASED UPON A SPECIFIC HUMAN RESPONSE TO STIMULI. THESE RESPONSES COULD BE HEAT, COLD, NOISE, MOVEMENT ETC. THE BOX DESIGN IS 10 BY 10 BY 10 cm. THE DESIGN HAS TO BE DONE BY THE SOFTWARE ARDUINO. THE ARDUI-NO UNO KIT SHOULD BE IN DE BOX ITSELF.

THE BOX KNOW’S THAT IT’S DARK AND WILL PLAY ENVIRONMENTAL SOUNDS OF THE NIGHT LIKE OWLS. DURING THE DAY SOUNDS LIKE BIRDS

SPEAK INTO THE BOX AND YOU WILL HEAR AN ECHO SOUND

FLOWERPOT WHO WILL SPEAK WHICH WILL ASK FOR WATER.

LIGHTNING BOX. WHEN YOU PRESS SOMEWHERE ON THE BOX. A LOT OF LIGHTS WILL GO TOWARDS IT. THIS WILL CREATE A SORT OF LIGHTNING EFFECT.

F I R S T I D E AS

B R A I N S T O R M

WE LIKED THE IDEA OF THE SENSATIVE FLOWERPOT THE MOST. IT IS A VERY INTERACTIVE PROD-UCT. BESIDES THAT IT IS VERY FUNTIONAL AS WELL. THE FLOWERPOT WILL REMIND PEOPLE TO WATER THE PLANT. THIS COULD BE ONCE A WEEK OR ONCE A MONTH, DEPENDING ON THE TYPE OF PLANT.

FIRST WE TRIED TO MAKE THE PLANT MORE PERSONAL BY PUTTING A FACE ON THE POT. PEOPLE WILL TREAD IT MORE LIKE A PET.

WE TRIED MAKE SOMETHING SPE-CIAL LIKE MAKE A WOODEN POT OR A TRANSPARANT GLASS POT.

D E V E L O P ME N T B E S T I D E A

DRY VOICE: “GIVE ME WATER” ANGRY VOICE:

“I WANT WATER!”

AS RESPONSE WHEN PEOPLE GIVE WATER: “KLOKLOKLOK” OR “BURP”

RESPONSE: “GARGLING”

RESPONSE: “Aaaaah”

N O I C E S O F T H E P L A N T

RESPONSE: “GARGLING”

RESPONSE: “Aaaaah”

FINAL DESIGN PROPOSAL

PLEXIGLASS BOX WITH COVERED ARDUINO KIT INSIDE.

SOIL AND FLOWERS GOES ON TOP OF THE ARDUINO KIT. IN THE MIDDLE OF THE FLOWERS IS A SENSOR WHICH DETECTS IF THE SOIL IS DRY OR NOT

BOX DESIGNARDUINO

FROM OUR DESIGN PRO-POSAL WE ARE NOW IN THE ELABORATION FASE. HERE WE DEVELOP OUR ARDUINO AND OUR BOX WITH OF THE FLOWERPOT IDEA.

ARDUINO

CODE

THE FIRST STEP WAS TESTING THE ARDUINO WITH THE MOIS-TURE SENSOR. WE MADE A CODE WHICH MADE A LED LIGHT BLINK WHEN MOISTURE WAS DETECTED.

THE VALUE OF 500 IS THE MOISTURE VALUE. WHEN THIS VALUE IS HIGHER THAN 500 THE LED LIGHT WILL GO ON

BY PUTTING THE MOISTURE SENSOR IN A CUP OF WATER THE MOISTURE VALUE WILL RAISE FROM 400 TO 780.

WE TESTED THE ARDUINO THAT WHEN MOISTURE IS DETECTED THE LED LIGHT WILL GO ON. WE USE THE LED LIGHT FOR OUR DESIGN TO COMMI-CATE THAT THE PLANT NEEDS WATER

MOISTURE SEN-SOR IN A CUP

MOISTURE LEVEL IS 400 (DETECTS NO WATER)

MOISTURE LEVEL IS 780 (DETECTS LOTS OF WATER)

MAKING THE BOX

IN FIRST PLACE WE WANTED TO MAKE THE PLANT TALK. THAT SEEMED HARD TO DO IN ARDUINO. WE DECIDED TO PUT STICKERS ON THE SIDES OF THE BOX INSTEAD. THIS ALSO MAKES IT MORE LIKE A HUMAN, WHO’S TALK-ING TO YOU.

INSIDE THE PLANT IS A RED LED LIGHT. THIS LIGHT WILL BLINK WHEN THE MOISTURE LEV-EL IS TOO LOW. IT WILL GO OFF WHEN PEOPLE GIVE THIS PLANT WATER.

WE NAMED THIS PLANT: “MR. SPIKE” TO PERSONALIZE IT.

MR.

SPIKE

T E S T I N G I N T E R A C T I O N

WE TESTED THE OUR ARDUINO IN THE HALL-WAY OF NAPIER UNIVERSITY. MOST OF THE PEOPLE PASSED BY, SO WE ASKED THEM TO COME AND HAVE A LOOK. THEY READ THE BOARD AND WATERED THE PLANT. ONE PER-SON GAVE THE PLANT SO MUCH WATER THAT THE ARDUINO MADE A SHORT CIRCUIT. UN-FORTUONALLY THERE’S NO OUTPUT COMING ANYMORE FROM THE MOISTURE SENSOR. AFTER ALL WE HAVE SEEN THE INTERACTION OF OTHER PEOPLE. WE ENJOYD THIS PROJECT.

THANKS! THIS WAS INTERACTIVE EXPERI-ENCES WITH ARDUINO