brand archetypes
DESCRIPTION
The various categories of brandsTRANSCRIPT
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Jungian Archetypes
Group-belonging
Order
Change
Self-discovery
INNOCENT
EXPLORER
SAGE
RULER
CREATOR
HERO
CAREGIVER
EVERYMAN
LOVER
JESTER
REBEL
MAGICIAN
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Summary of archetypes
Motivation: stability and control
= Archetypes: Creator (craft something new), Caregiver(care for others), Ruler (exert control)
Motivation: belonging and enjoyment= Archetypes: Jester (have fun), Everyman (be fine withself), Lover (find/give love)
Motivation: risk and mastery
= Archetypes: Hero (act courageously), Rebel (break the
rules), Magician (affect transformation) Motivation: independence and fulfilment
= Archetypes: Innocent (retain/renew faith), Explorer(maintain independence), Sage (understand the world)
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MagicianMotto: I make things happen
Core desire: understanding the fundamental laws of the universe
Goal: to make dreams come true
Greatest fear: unintended negative consequences
Strategy: develop a vision and live by itWeakness: becoming manipulative
Talent: finding win-win solutions
MAGICIAN BRANDS MAY
be transformative have a new-age quality
be consciousness-expanding
be user-friendly
have spiritual connotations
be a very new, contemporary product
be medium- to high-priced
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OutlawMotto: rules are made to be broken
Core desire: revenge or revolution
Goal: to overturn what isn't working
Greatest fear: to be powerless or ineffectual
Strategy: disrupt, destroy, or shockWeakness: crossing over to the dark side, crime
Talent: outrageousness, radical freedom
REBEL BRANDS MAY
have customers or employees who feel disenfranchised from society
help retain values that are threatened by emerging ones
or pave the way for revolutionary new attitudes
be low to moderately priced
break with industry conventions
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JesterMotto: you only live once
Core desire: to live in the moment with full enjoyment
Goal: to have a great time and lighten up the world
Greatest fear: being bored or boring others
Strategy: play, make jokes, be funnyWeakness: frivolity, wasting time
Talent: joy
JESTER BRANDS MAY
give people a sense of belonging
help people have a good time be low or moderately priced
be produced by a fun-loving company
want to be differentiated from self-important, overconfident established brands
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LoverMotto: you're the only one
Core desire: attain intimacy & experience sensual pleasure
Goal: being in a relationship with people / work / surroundings they love
Greatest fear: being alone, a wallflower, unwanted, unloved
Strategy: to become more and more attractive physically and emotionallyand in every other way
Weakness: doing anything & everything to attract & please others losing
identity
Talent: passion, gratitude, appreciation, and commitment
LOVER BRANDS MAYFocus on the senses and create a multi-sensorial experience for consumers
Help people belong, find friends and partners
Represent all that is dreamy and glamourous about life
Idealists and dreamers for a better world
Promise beauty and sexual appeal
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EverymanMotto: all men and women are created equal
Core Desire: connecting with others
Goal: to belong
Greatest fear: to be left out or to stand out from the crowd
Strategy: develop ordinary solid virtues, be down to earth / common touchWeakness: losing one's own self in an effort to blend in
Talent: realism, empathy, lack of pretence
EVERYMAN BRANDS MAY give people a sense of belonging
have a day-to-day functionality
have low to moderate price points
be produced by a solid company with a simple / homely organisational culture
need to be differentiated in a positive way from more elitist / higher-priced brands
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CaregiverMotto: Love your neighbour as yourself
Core desire: To protect and care for others
Goal: To help others
Greatest fear: Selfishness and ingratitude
Strategy: Doing things for othersWeakness: Martyrdom and being exploited
Talent: Compassion, generosity
CAREGIVER BRANDS MAY
support families or be associated with nurturing serve the public sector, e.g. health / social care, education, aid programmes
help people stay connected with and care about others
help people care for themselves
be a non-profit or charitable cause
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RulerMotto: power isn't everything, it's the only thing
Core desire: control
Goal: create a prosperous, successful family or community
Strategy: exercise power
Greatest fear: chaos, being overthrownWeakness: being authoritarian, unable to delegate
Talent: responsibility, leadership
RULER BRANDS MAY
be a high-status product used by powerful people to enhance their power
make people more organised offer a lifetime guarantee
empower people to maintain / enhance their grip on power
have a regulatory or protective function
be moderately to high priced
want to differentiate themselves from more populist / leading brands
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CreatorMotto: if you can imagine it, it can be done
Core desire: to create things of enduring value
Goal: to realise a vision
Greatest fear: mediocre vision or execution
Strategy: develop artistic control and skill
Task: to create culture, express own visionWeakness: perfectionism, bad solutions
Talent: creativity and imagination
CREATOR BRANDS MAY
promote self-expression, provide choices and options, help foster innovation
be in a creative field like marketing, PR, the arts, or technology
want to differentiate themselves from an unimaginative / "do-it-all" brand
have a do-it-yourself aspect that saves money
have customers with the time to be creative
have a creative organisational culture
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InnocentMotto: free to be you and me
Core desire: to get to paradise
Goal: to be happy
Greatest fear: to be punished for doing something bad or wrong
Strategy: to do things rightWeakness: boring for all their naive innocence
Talent: faith and optimism
INNOCENT BRANDS MAY
offer a simple solution to an identifiable problem
be associated with goodness, morality, simplicity, nostalgia or childhood be low or moderately priced
be produced by a company with straightforward values
want to be differentiated from brands with poor reputations
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SageMotto: the truth will set you free
Core desire: to find the truth
Goal: to use intelligence and analysis to understand the world
Biggest fear: being duped, misled or ignorance
Strategy: seeking out information and knowledge; understanding processes
Weakness: can study details forever and never actTalent: wisdom, intelligence
SAGE BRANDS MAY
provide expertise or information to customers
encourage customers to think be based on new scientific findings or esoteric knowledge
be supported by research-based facts
want to differentiate themselves from those whose quality / performance is suspect
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ExplorerMotto: don't fence me in
Core desire: the freedom to find out who you are by exploring the world
Goal: to experience a better, more authentic, more fulfilling life
Biggest fear: getting trapped, conformity, and inner emptiness
Strategy: go on a journey, experience new things, escape from boredomWeakness: aimless wandering, becoming a misfit
Talent: autonomy, ambition, being true to one's soul
EXPLORER BRANDS MAY
help people feel free, nonconformist or pioneering be rugged and sturdy or for use in the great outdoors or in dangerous settings
be purchased from a catalog or on the Internet
help people express their individuality
be purchased for consumption on the go
want to differentiate themselves from a successful Everyman or conformist brand
have an explorer culture that creates new and exciting products or experiences
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HeroMotto: where there's a will, there's a way
Core desire: to prove one's worth through courageous acts
Goal: expert mastery in a way that improves the world
Greatest fear: weakness, vulnerability, being a "chicken"
Strategy: to be as strong and competent as possible
Weakness: arrogance, always needing another battle to fightTalent: competence and courage
HERO BRANDS MAY
be inventions or innovations that will have a major impact on the world
help people be all they can be solve a major social problem or encourage others to do so
have a clear opponent they want to beat
be underdogs or challenger brands
be strong and help people do tough jobs exceptionally well
need to be differentiated from competitors that have problems following through
have customers who see themselves as good, upstanding citizens
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Dont take it too far Archetype Virtue Vice
Innocent Faith Denial
Caregiver Compassion Martyrdom
Ruler Responsibility Dictatorship
Jester Fun Cruel humour
Regular guy/gal Equality Lynch mob
Lover Love Promiscuity
Hero Courage Arrogance
Outlaw Revolution Destructiveness
Magician Transformation Manipulation
Creator Innovation Mad Scientist
Explorer Authenticity Self-indulgence
Sage Wisdom Dogmatism