brand archetypes

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The various categories of brands

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    Jungian Archetypes

    Group-belonging

    Order

    Change

    Self-discovery

    INNOCENT

    EXPLORER

    SAGE

    RULER

    CREATOR

    HERO

    CAREGIVER

    EVERYMAN

    LOVER

    JESTER

    REBEL

    MAGICIAN

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    Summary of archetypes

    Motivation: stability and control

    = Archetypes: Creator (craft something new), Caregiver(care for others), Ruler (exert control)

    Motivation: belonging and enjoyment= Archetypes: Jester (have fun), Everyman (be fine withself), Lover (find/give love)

    Motivation: risk and mastery

    = Archetypes: Hero (act courageously), Rebel (break the

    rules), Magician (affect transformation) Motivation: independence and fulfilment

    = Archetypes: Innocent (retain/renew faith), Explorer(maintain independence), Sage (understand the world)

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    MagicianMotto: I make things happen

    Core desire: understanding the fundamental laws of the universe

    Goal: to make dreams come true

    Greatest fear: unintended negative consequences

    Strategy: develop a vision and live by itWeakness: becoming manipulative

    Talent: finding win-win solutions

    MAGICIAN BRANDS MAY

    be transformative have a new-age quality

    be consciousness-expanding

    be user-friendly

    have spiritual connotations

    be a very new, contemporary product

    be medium- to high-priced

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    OutlawMotto: rules are made to be broken

    Core desire: revenge or revolution

    Goal: to overturn what isn't working

    Greatest fear: to be powerless or ineffectual

    Strategy: disrupt, destroy, or shockWeakness: crossing over to the dark side, crime

    Talent: outrageousness, radical freedom

    REBEL BRANDS MAY

    have customers or employees who feel disenfranchised from society

    help retain values that are threatened by emerging ones

    or pave the way for revolutionary new attitudes

    be low to moderately priced

    break with industry conventions

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    JesterMotto: you only live once

    Core desire: to live in the moment with full enjoyment

    Goal: to have a great time and lighten up the world

    Greatest fear: being bored or boring others

    Strategy: play, make jokes, be funnyWeakness: frivolity, wasting time

    Talent: joy

    JESTER BRANDS MAY

    give people a sense of belonging

    help people have a good time be low or moderately priced

    be produced by a fun-loving company

    want to be differentiated from self-important, overconfident established brands

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    LoverMotto: you're the only one

    Core desire: attain intimacy & experience sensual pleasure

    Goal: being in a relationship with people / work / surroundings they love

    Greatest fear: being alone, a wallflower, unwanted, unloved

    Strategy: to become more and more attractive physically and emotionallyand in every other way

    Weakness: doing anything & everything to attract & please others losing

    identity

    Talent: passion, gratitude, appreciation, and commitment

    LOVER BRANDS MAYFocus on the senses and create a multi-sensorial experience for consumers

    Help people belong, find friends and partners

    Represent all that is dreamy and glamourous about life

    Idealists and dreamers for a better world

    Promise beauty and sexual appeal

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    EverymanMotto: all men and women are created equal

    Core Desire: connecting with others

    Goal: to belong

    Greatest fear: to be left out or to stand out from the crowd

    Strategy: develop ordinary solid virtues, be down to earth / common touchWeakness: losing one's own self in an effort to blend in

    Talent: realism, empathy, lack of pretence

    EVERYMAN BRANDS MAY give people a sense of belonging

    have a day-to-day functionality

    have low to moderate price points

    be produced by a solid company with a simple / homely organisational culture

    need to be differentiated in a positive way from more elitist / higher-priced brands

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    CaregiverMotto: Love your neighbour as yourself

    Core desire: To protect and care for others

    Goal: To help others

    Greatest fear: Selfishness and ingratitude

    Strategy: Doing things for othersWeakness: Martyrdom and being exploited

    Talent: Compassion, generosity

    CAREGIVER BRANDS MAY

    support families or be associated with nurturing serve the public sector, e.g. health / social care, education, aid programmes

    help people stay connected with and care about others

    help people care for themselves

    be a non-profit or charitable cause

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    RulerMotto: power isn't everything, it's the only thing

    Core desire: control

    Goal: create a prosperous, successful family or community

    Strategy: exercise power

    Greatest fear: chaos, being overthrownWeakness: being authoritarian, unable to delegate

    Talent: responsibility, leadership

    RULER BRANDS MAY

    be a high-status product used by powerful people to enhance their power

    make people more organised offer a lifetime guarantee

    empower people to maintain / enhance their grip on power

    have a regulatory or protective function

    be moderately to high priced

    want to differentiate themselves from more populist / leading brands

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    CreatorMotto: if you can imagine it, it can be done

    Core desire: to create things of enduring value

    Goal: to realise a vision

    Greatest fear: mediocre vision or execution

    Strategy: develop artistic control and skill

    Task: to create culture, express own visionWeakness: perfectionism, bad solutions

    Talent: creativity and imagination

    CREATOR BRANDS MAY

    promote self-expression, provide choices and options, help foster innovation

    be in a creative field like marketing, PR, the arts, or technology

    want to differentiate themselves from an unimaginative / "do-it-all" brand

    have a do-it-yourself aspect that saves money

    have customers with the time to be creative

    have a creative organisational culture

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    InnocentMotto: free to be you and me

    Core desire: to get to paradise

    Goal: to be happy

    Greatest fear: to be punished for doing something bad or wrong

    Strategy: to do things rightWeakness: boring for all their naive innocence

    Talent: faith and optimism

    INNOCENT BRANDS MAY

    offer a simple solution to an identifiable problem

    be associated with goodness, morality, simplicity, nostalgia or childhood be low or moderately priced

    be produced by a company with straightforward values

    want to be differentiated from brands with poor reputations

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    SageMotto: the truth will set you free

    Core desire: to find the truth

    Goal: to use intelligence and analysis to understand the world

    Biggest fear: being duped, misled or ignorance

    Strategy: seeking out information and knowledge; understanding processes

    Weakness: can study details forever and never actTalent: wisdom, intelligence

    SAGE BRANDS MAY

    provide expertise or information to customers

    encourage customers to think be based on new scientific findings or esoteric knowledge

    be supported by research-based facts

    want to differentiate themselves from those whose quality / performance is suspect

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    ExplorerMotto: don't fence me in

    Core desire: the freedom to find out who you are by exploring the world

    Goal: to experience a better, more authentic, more fulfilling life

    Biggest fear: getting trapped, conformity, and inner emptiness

    Strategy: go on a journey, experience new things, escape from boredomWeakness: aimless wandering, becoming a misfit

    Talent: autonomy, ambition, being true to one's soul

    EXPLORER BRANDS MAY

    help people feel free, nonconformist or pioneering be rugged and sturdy or for use in the great outdoors or in dangerous settings

    be purchased from a catalog or on the Internet

    help people express their individuality

    be purchased for consumption on the go

    want to differentiate themselves from a successful Everyman or conformist brand

    have an explorer culture that creates new and exciting products or experiences

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    HeroMotto: where there's a will, there's a way

    Core desire: to prove one's worth through courageous acts

    Goal: expert mastery in a way that improves the world

    Greatest fear: weakness, vulnerability, being a "chicken"

    Strategy: to be as strong and competent as possible

    Weakness: arrogance, always needing another battle to fightTalent: competence and courage

    HERO BRANDS MAY

    be inventions or innovations that will have a major impact on the world

    help people be all they can be solve a major social problem or encourage others to do so

    have a clear opponent they want to beat

    be underdogs or challenger brands

    be strong and help people do tough jobs exceptionally well

    need to be differentiated from competitors that have problems following through

    have customers who see themselves as good, upstanding citizens

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    Dont take it too far Archetype Virtue Vice

    Innocent Faith Denial

    Caregiver Compassion Martyrdom

    Ruler Responsibility Dictatorship

    Jester Fun Cruel humour

    Regular guy/gal Equality Lynch mob

    Lover Love Promiscuity

    Hero Courage Arrogance

    Outlaw Revolution Destructiveness

    Magician Transformation Manipulation

    Creator Innovation Mad Scientist

    Explorer Authenticity Self-indulgence

    Sage Wisdom Dogmatism