breaking the rules players in the magic circle breaking rules to win
TRANSCRIPT
Breaking the rules
players in the magic circle breaking rules to win
COSC 4126 breaking rules
Review of Rules
magic circle is the domain of rules rules limit player action – inefficiency rules are explicit, unambiguous rules are fixed, binding, repeatable three levels:
constituative operational implicit
COSC 4126 breaking rules
Review of Digital Rules constituative rules are the underlying
algorithms and data structures of the software
operational rules are defined in the interfaces between game and player
implicit rules extend to ‘platform’ assumptions
with game as referee, rules are ‘enforceable’
COSC 4126 breaking rules
Game schemas related to rules emergence – complex systems based on
rules for traversing game space uncertainty and risk information systems – capacity, uncertainty
and information information access – who knows what cybernetics - feedback positive and
negative challenge – goals, form of play, utility,
competition and cooperation
COSC 4126 breaking rules
Breaking rules
player profiles measured along three axes: adherence to rules passion for winning degree of lusory attitude
— +
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1. Standard player
casual player who plays for diversion, social contact: adherence to rules passion for winning degree of lusory attitude
— +
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2. Dedicated player
professional or hardcore player including pro athlete or Las Vegas gambler: adherence to rules passion for winning degree of lusory attitude
— +
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3. Unsportsmanlike player
disrespect for spirit of play, breaking implicit rules finding loopholes:
adherence to rules passion for winning degree of lusory attitude
— +
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Degenerate strategies
to take advantages of weaknesses in game design to guarantee success (exploit)
characteristic of unsportsmanlike and dedicated players Lenat’s AI
OR“transformative play”
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Reacting to Exploits
change rules BASKETBALL
dribbling, 24 sec shot clock, 3 sec rule, 3 point shot
play evolves FOOTBALL
forward pass
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4. Cheat
shows respect for magic circle but breaks rules to win:
adherence to rules passion for winning degree of lusory attitude
— +
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5. Spoil-sport
no respect for meaning of game or lusory attitude:
adherence to rules passion for winning degree of lusory attitude
— +
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Refereed games
ambiguity of some rules referees prevent and/or punish rule
violations scale of severity for rule violations
determines punishment breaking rules becomes part of play implicit rules surround the formal
(violated) rules
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Digital cheating
Easter eggs – extra features (secret rooms, etc) programmed in by defiant game programmers
Cheat codes – special inputs to strengthen player’s position (DOOM)
“Culture based” guides, walkthroughs Workarounds – digital exploits
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Cheating in digital game play
multi-sessioning – playing several characters in an online game to gain advantage
code hacking – high score lists, modifying code
spoilsport hacking – crashing game networks
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Rule-breaking and design
1. reacting to the player types – design games with different types of player in mind.
2. making rule-breaking part of the play – Bernard DeKoven
makes player a designer
COSC 4126 breaking rules
DeKoven on rule breaking
player attitude: breaking rules to seek a better game
players are ‘authorities’ – set rules not just follow them become designers, even a game
community designers behave like this in beta-
testing
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DeKoven on ‘design rule’ breaking
creative designers should be breaking out of the ‘genre’ design rules
COSC 4126 breaking rules
A rule breaking example: Monopoly
The Landlord’s Game 1904