breaking the rules players in the magic circle breaking rules to win

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Breaking the rules players in the magic circle breaking rules to win

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Page 1: Breaking the rules players in the magic circle breaking rules to win

Breaking the rules

players in the magic circle breaking rules to win

Page 2: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Review of Rules

magic circle is the domain of rules rules limit player action – inefficiency rules are explicit, unambiguous rules are fixed, binding, repeatable three levels:

constituative operational implicit

Page 3: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Review of Digital Rules constituative rules are the underlying

algorithms and data structures of the software

operational rules are defined in the interfaces between game and player

implicit rules extend to ‘platform’ assumptions

with game as referee, rules are ‘enforceable’

Page 4: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Game schemas related to rules emergence – complex systems based on

rules for traversing game space uncertainty and risk information systems – capacity, uncertainty

and information information access – who knows what cybernetics - feedback positive and

negative challenge – goals, form of play, utility,

competition and cooperation

Page 5: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Breaking rules

player profiles measured along three axes: adherence to rules passion for winning degree of lusory attitude

— +

Page 6: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

1. Standard player

casual player who plays for diversion, social contact: adherence to rules passion for winning degree of lusory attitude

— +

Page 7: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

2. Dedicated player

professional or hardcore player including pro athlete or Las Vegas gambler: adherence to rules passion for winning degree of lusory attitude

— +

Page 8: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

3. Unsportsmanlike player

disrespect for spirit of play, breaking implicit rules finding loopholes:

adherence to rules passion for winning degree of lusory attitude

— +

Page 9: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Degenerate strategies

to take advantages of weaknesses in game design to guarantee success (exploit)

characteristic of unsportsmanlike and dedicated players Lenat’s AI

OR“transformative play”

Page 10: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Reacting to Exploits

change rules BASKETBALL

dribbling, 24 sec shot clock, 3 sec rule, 3 point shot

play evolves FOOTBALL

forward pass

Page 11: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

4. Cheat

shows respect for magic circle but breaks rules to win:

adherence to rules passion for winning degree of lusory attitude

— +

Page 12: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

5. Spoil-sport

no respect for meaning of game or lusory attitude:

adherence to rules passion for winning degree of lusory attitude

— +

Page 13: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Refereed games

ambiguity of some rules referees prevent and/or punish rule

violations scale of severity for rule violations

determines punishment breaking rules becomes part of play implicit rules surround the formal

(violated) rules

Page 14: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Digital cheating

Easter eggs – extra features (secret rooms, etc) programmed in by defiant game programmers

Cheat codes – special inputs to strengthen player’s position (DOOM)

“Culture based” guides, walkthroughs Workarounds – digital exploits

Page 15: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Cheating in digital game play

multi-sessioning – playing several characters in an online game to gain advantage

code hacking – high score lists, modifying code

spoilsport hacking – crashing game networks

Page 16: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

Rule-breaking and design

1. reacting to the player types – design games with different types of player in mind.

2. making rule-breaking part of the play – Bernard DeKoven

makes player a designer

Page 17: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

DeKoven on rule breaking

player attitude: breaking rules to seek a better game

players are ‘authorities’ – set rules not just follow them become designers, even a game

community designers behave like this in beta-

testing

Page 18: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

DeKoven on ‘design rule’ breaking

creative designers should be breaking out of the ‘genre’ design rules

Page 19: Breaking the rules players in the magic circle breaking rules to win

COSC 4126 breaking rules

A rule breaking example: Monopoly

The Landlord’s Game 1904