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Bright Cloud International 675 US Hwy 1, CCIT Suite B203, North Brunswick, NJ 08902 Bright Cloud International 675 US Hwy 1, CCIT Suite B203, North Brunswick, NJ 08902 732-640-0400 [email protected] www.BrightBrainer.com www.BrightCloudInt.com Mission To modernize therapeutic d To improve outcomes and reduce care costs through automation. evices through the use of intensive and motivating custom virtual reality games. Our pioneering work has shown benefits for a variety of populations that have cognitive deficits, and may also have upper extremity dysfunction. Our clinical studies have shown that BrightBrainer non-medication therapy improved individuals with MCI, PPA, Alzheimer's, as well as those post-stroke or TBI. The BrightBrainer Therapy System offers a bilingual game-based intensive treatment for people with deficits in attention, memory, and executive functions. Use of both arms in game control allows dual-task training and increased upper body exercising. Custom games adapt and winning improves well being.

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Page 1: Bright Cloud Brochure 101018 V1Brightbrainer.com/wp-content/uploads/BB_Brochure_10-11.pdfse tt i ngs ,fr om u tpa ie cl cs SNF s, t oadul d ay p rg ms C og nitv er ag s o , memory,

Bright CloudInternational

MissionTo modernize therapeutic

devices through the use ofintensive and motivatingcustom virtual realitygames.

Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.

Bright Cloud International Corp29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com

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Bright Cloud International675 US Hwy 1, CCIT Suite B203,North Brunswick, NJ [email protected]

www.BrightBrainer.comwww.BrightCloudInt.com

Bright CloudInternational

MissionTo modernize therapeutic

devices through the use ofintensive and motivatingcustom virtual realitygames.

Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.

www.brightcloudint.comwww.BrightBrainer.com

MissionTo modernize therapeutic

d

To improve outcomes and reducecare costs through automation.

evices through the use of intensive and motivating custom virtual reality games.

Our pioneering work has shown benefits for a variety of populations that have cognitive deficits, and may also have upper extremity dysfunction. Our clinical studies have shown that BrightBrainer non-medication therapy improved individuals with MCI, PPA, Alzheimer's, as well as those post-stroke or TBI.

Bright CloudInternational

MissionTo modernize therapeutic

devices through the use ofintensive and motivatingcustom virtual realitygames.

Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.

Bright Cloud International Corp29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com

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The BrightBrainer Therapy System offers a bilingual game-based intensive treatment for people

with deficits in attention, memory, and executive functions. Use of

both arms in game control allows dual-task training and increased upper body exercising. Custom

games adapt and winning improves well being.

Page 2: Bright Cloud Brochure 101018 V1Brightbrainer.com/wp-content/uploads/BB_Brochure_10-11.pdfse tt i ngs ,fr om u tpa ie cl cs SNF s, t oadul d ay p rg ms C og nitv er ag s o , memory,

Person-centered and engaging games that enhance existing programs

Compact and self-containedGames adapt to the individual’s motor

and cognitive levelsThe BrightBrainer Rehabilitation

System is useful in a multitude of settings, from outpatient clinics, toSNFs, to adult day programs

Cognitive training areas are attention,memory, and executive function

Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength

Evidence-based program that has beenresearched and published. Fundedthrough NIH.

Training of your staff is included. Free, no obligation, 30 day in-house

trial.

Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!

Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.

They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.

Games induce much higher number of arm repetitions compared to standard of care.

Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.

were engaging!They helped my shortterm memory (54 year oldfemale

I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical

Therapy)

The BrightBrainer games were phenomenal!( )

I look forward to these games and wouldlike to play them again (65 year old

female resident at SNF)

BCI’’s Products and

Services does not establish a doctor-’

services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye

coordination and motor controltrains focusing, task

sequencing and executive function

Person-centered and engaging games that enhance existing programs

Compact and self-containedGames adapt to the individual’s motor

and cognitive levelsThe BrightBrainer Rehabilitation

System is useful in a multitude ofsettings, from outpatient clinics, toSNFs, to adult day programs

Cognitive training areas are attention,memory, and executive function

Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength

Evidence-based program that has beenresearched and published. Fundedthrough NIH.

Training of your staff is included. Free, no obligation, 30 day in-house

trial.

Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!

Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.

They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.

Games induce much higher number of arm repetitions compared to standard of care.

Patients receive visual and auditory rewards in addition to summative feedback on performance. They are engaged and feel in control of the training session. Typically, patients wish to continue, even when the scheduled time has elapsed. However BrightBrainer Rehabilitation System exits automatically, so as to prevent overexertion and to minimize fatigue. A session report is then automatically generated, minimizing staff time.

were engaging! They helped my short term memory (54 year old female

I liked the variability of the tasks and the simplicity of the system. Great job! (Assistant Professor, Dpt. of Physical

Therapy)

The BrightBrainer games were phenomenal! ( )

I look forward to these games and would like to play them again (65 year old

female resident at SNF)

BCI’’s Products and

Services does not establish a doctor-’

services, whether provided by the Company or by contract from outside providers, is provided simply for convenience. Please consult with your physician.

Person-centered and engaging games that enhance existing programs

Games adapt to the individual’s motor and cognitive levels

The BrightBrainer Rehabilitation System is useful in a multitude of settings, from outpatient clinics, to SNFs, to adult day programs

Cognitive training areas are attention, memory, and executive function

Movement training focuses on motor control, unimanual, bimanual and eye-hand coordination, reach,grip, range of motion and strength

Evidence-based program that has been researched and published.

Person-centered and engaging games that enhance existing programs

Compact and self-containedGames adapt to the individual’s motor

and cognitive levelsThe BrightBrainer Rehabilitation

System is useful in a multitude of settings, from outpatient clinics, toSNFs, to adult day programs

Cognitive training areas are attention,memory, and executive function

Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength

Evidence-based program that has beenresearched and published. Fundedthrough NIH.

Training of your staff is included. Free, no obligation, 30 day in-house

trial.

Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!

Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.

They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.

Games induce much higher number of arm repetitions compared to standard of care.

Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.

were engaging!They helped my shortterm memory (54 year oldfemale

I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical

Therapy)

The BrightBrainer games were phenomenal!( )

I look forward to these games and wouldlike to play them again (65 year old

female resident at SNF)

BCI’’s Products and

Services does not establish a doctor-’

services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician. trains hand-eye

coordination and motor control trains focusing, task

sequencing and executive function

Person-centered and engaging games that enhance existing programs

Compact and self-containedGames adapt to the individual’s motor

and cognitive levelsThe BrightBrainer Rehabilitation

System is useful in a multitude ofsettings, from outpatient clinics, toSNFs, to adult day programs

Cognitive training areas are attention,memory, and executive function

Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength

Evidence-based program that has beenresearched and published. Fundedthrough NIH.

Training of your staff is included. Free, no obligation, 30 day in-house

trial.

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physicians, therapists, and .srepoleved emag

ra laudividni eht ot tpada yllacitamotua yehT m nU .egnar regnif dna hcaer like off-the-shelf

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per hguorht ecnavda ot sa os ,ecnamrof .ytluciffid fo slevel elpitlum

Games induce much higher number of arm repetitions compare .erac fo dradnats ot d

Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.

were engaging!They helped my shortterm memory (54 year oldfemale

I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical

Therapy)

The BrightBrainer games were phenomenal!( )

I look forward to these games and wouldlike to play them again (65 year old

female resident at SNF)

BCI’’s Products and

Services does not establish a doctor-’

services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye

coordination and motor controltrains focusing, task

sequencing and executive function

Person-centered and engaging games that enhance existing programs

Compact and self-containedGames adapt to the individual’s motor

and cognitive levelsThe BrightBrainer Rehabilitation

System is useful in a multitude ofsettings, from outpatient clinics, toSNFs, to adult day programs

Cognitive training areas are attention,memory, and executive function

Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength

Evidence-based program that has beenresearched and published. Fundedthrough NIH.

Training of your staff is included. Free,

trial.

Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!

Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.

They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.

Games induce much higher number of arm repetitions compared to standard of care.

Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.

were engaging!They helped my shortterm memory (54 year oldfemale

I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical

Therapy)

The BrightBrainer games were phenomenal!( )

I look forward to these games and wouldlike to play them again (65 year old

female resident at SNF)

BCI’’s Products and

Services does not establish a doctor-’

services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye

coordination and motor controltrains focusing, task sequencing and executive function © 2018 Bright Cloud International

Available for lease or purchase. Academic and Government discounts apply. Staff training and technical support included.

Mobile and self-contained

WINNER of theMost Impactful

Rehabilitation Technology Award (ACRM 2018)