browser gaming. sizing & seizing opportunities
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Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
pleasure? is our work all
Browser Gaming. Sizing & Seizing Opportunities
Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
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Browser Gaming. Sizing & Seizing Opportunities
Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
business back to
Browser Gaming. Sizing & Seizing Opportunities
F2P MMO Spend
Key Facts. F2P takes 47% in US, behind EU, Asia and Emerging Markets.
games market research
47%
Share of F2P MMO games in total MMO spend (% and absolute), 2011 estimate
Only browser
$1,2bn * As aggregate of the countries shown above.
Box
US UK Germany France Spain Netherlands Belgium Italy Brazil Mexico Russia China Korea
US Europe* Emerging* Asia*
53% 59% 51%
$1,1bn $0.4bn $2.2bn
41%
43%
16%
Preference for Browser and/or Client-based MMO games
Browser and Client Only Client
35%
48%
17%
37%
48%
15%
30%
46% 24%
© 2011 Newzoo | www.newzoo.com | 5 Newzoo Trend Report | MMO Games, Massively Popular | November 2011
Houston, we have a problem
P2P F2P
vs. 2010
revenues
players
2011
$ 2,571,000,000 +3%
39,400,000 +3%
payers
22,300,000 +6%
$ / month
$ 9.61 -3%
P2P F2P
vs. 2010
revenues
players
2011
€ 473,000,000 +13%
8,700,000 +11%
payers
4,500,000 +13%
€ / month
€ 8.76 +1%
47% 53% 58% 42%
P2P F2P
revenues
players
2011
$ 270,000,000
23,400,000
payers
9,200,000
€ / month
$ 2.45
61% 39%
2011 vs 2010 Share F2P 39% > 47%
F2P spending
+24%
2011 vs 2010 Share F2P 54% > 58%
F2P spending
+14%
2011 vs 2010 Growth in number of MMOs
+50%
Average revenue per game
Source: 2011 MMO Games Market Report www.newzoo.com/report
Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
the options so what are
Browser Gaming. Sizing & Seizing Opportunities
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Factor analysis: Visualisation platforms and size in terms of gamers
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Visualisatie platforms factoren en platform grootte
Ways out How to maintain growth in the competitive MMO market
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Visualisatie platforms factoren en platform grootte
Ways out How to maintain growth in the competitive MMO market
Game: Niches / IP / Casual
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Visualisatie platforms factoren en platform grootte
Ways out How to maintain growth in the competitive MMO market
Market: Emerging Markets
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Visualisatie platforms factoren en platform grootte
Ways out How to maintain growth in the competitive MMO market
Distribution: Creative Ideas E.g. F2P boxed World of Tanks
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Visualisatie platforms factoren en platform grootte
Ways out How to maintain growth in the competitive MMO market
Platform: X-Platform / Mobile
Casual
Social
Mobile MMOs
Consoles
PC Boxed
PC Download
-0,2
0
0,2
0,4
0,6
0,8
1
-0,2 0 0,2 0,4 0,6 0,8 1
Fact
or1
Factor2
Factor analysis: Visualisation platforms and size in terms of gamers
TV cloud
apps
online
Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
opportunities sizing and seizing
Browser Gaming. Sizing & Seizing Opportunities
in co-operation with www.iqu.com
Fastest growing* F2P MMO games September – October 2011
1. League of Legends | Riot Games 2. Wizard101 | Kingsisle 3. Age of Conan Unchained | Funcom
1. World Of Tanks | Wargaming 2. Grand Fantasia | Aeria Games 3. League of Legends | Riot Games
US
Europe (incl. Russia)
1. Shaiya | Aeria Games 2. Priston Tale | Hazit Online Games 3. World of Tanks | Wargaming
Latin America
* Highest Player Acquisition Growth Rates within IQU’s 80M player profile dBase.
Where is the opportunity? Preferences and spending differs, Demographics not so much
MMO genre
MMO type
in co-operation with www.iqu.com
Fastest growing* F2P MMO games September – October 2011
1. League of Legends | Riot Games 2. Wizard101 | Kingsisle 3. Age of Conan Unchained | Funcom
1. World Of Tanks | Wargaming 2. Grand Fantasia | Aeria Games 3. League of Legends | Riot Games
US
Europe (incl. Russia)
1. Shaiya | Aeria Games 2. Priston Tale | Hazit Online Games 3. World of Tanks | Wargaming
Latin America
* Highest Player Acquisition Growth Rates within IQU’s 80M player profile dBase.
Where is the opportunity? Preferences and spending differs, Demographics not so much
Sizing the opportunity As specific as possible | F2P Shooter MMO market in Germany
16% of 8.8M active MMO gamers like shooters: 1.4M Germans
Sizing your market As specific as possible | F2P Shooter MMO market in Germany
32% of 2.6M active MMO gamers that spend money in F2P MMOs like shooters: 830,000 Germans (9% of all active MMO gamers)
An average F2P MMO payer spends €8.5/month
830,000/1.5*8.5= €4.7M/month or approx €55M/year
Seizing the opportunity How and where to go mobile? Full game, extension, TV controller
Germany October 2011: iPad: 38,000 games a day. (#1Fifa 12) iPhone/iPod: 380,000 games a day. (#1Fifa 12, #2Lords & Knighs) Paid Games: 38% www.iosdata.com
DE 36.300.000 Overlap with -->
Platform Portals Social Mobile MMOs Consoles Boxed Downloaded
Portals 26.300.000 52% 66% 42% 70% 74% 61%
Social 16.500.000 83% 74% 52% 80% 78% 65%
Mobile 22.200.000 78% 55% 46% 78% 76% 63%
MMOs 13.200.000 83% 64% 78% 85% 89% 77%
Consoles 24.600.000 75% 54% 70% 45% 79% 58%
Boxed 26.000.000 75% 49% 65% 45% 75% 67%
Downloaded 20.000.000 81% 54% 70% 51% 72% 87%
Players
Seizing the opportunity Cross-platform potential | Work in progress
78% of all MMO gamers plays mobile games
US 145.100.000 Overlap with -->
Platform Portals Social Mobile MMOs Consoles Boxed Downloaded
Portals 115.300.000 57% 56% 41% 60% 53% 56%
Social 76.000.000 86% 65% 53% 69% 57% 61%
Mobile 75.000.000 86% 66% 51% 69% 62% 65%
MMOs 52.300.000 91% 77% 73% 83% 79% 83%
Consoles 82.000.000 84% 64% 63% 53% 64% 63%
Boxed 70.800.000 86% 62% 66% 58% 74% 79%
Downloaded 73.300.000 87% 63% 67% 59% 71% 76%
Players
Seizing the opportunity Cross-platform potential | Work in progress
73% of all MMO gamers plays mobile games
Confidential Only shown at event
Confidential Only shown at event
BR 35.000.000 Overlap with -->
Platform Portals Social Mobile MMOs Consoles Boxed Downloaded
Portals 26.500.000 75% 75% 72% 58% 65% 71%
Social 24.100.000 82% 76% 75% 60% 65% 71%
Mobile 24.000.000 83% 77% 75% 67% 70% 75%
MMOs 23.700.000 81% 77% 76% 63% 71% 77%
Consoles 18.900.000 80% 76% 85% 79% 78% 81%
Boxed 20.600.000 83% 76% 82% 82% 72% 91%
Downloaded 22.900.000 82% 75% 79% 80% 67% 82%
Players
Seizing the opportunity Cross-platform potential | Work in progress
76% of all MMO gamers plays mobile games
Confidential Only shown at event
Confidential Only shown at event
DE 36.300.000 Overlap with -->
Platform Portals Social Mobile MMOs Consoles Boxed Downloaded
Portals 26.300.000 13.800.000 17.200.000 10.900.000 18.400.000 19.500.000 16.100.000
Social 16.500.000 13.800.000 12.200.000 8.500.000 13.200.000 12.800.000 10.700.000
Mobile 22.200.000 17.200.000 12.200.000 10.200.000 17.300.000 17.000.000 13.900.000
MMOs 13.200.000 11.000.000 8.500.000 10.200.000 11.200.000 11.800.000 10.200.000
Consoles 24.600.000 18.400.000 13.200.000 17.300.000 11.200.000 19.400.000 14.300.000
Boxed 26.000.000 19.500.000 12.800.000 16.900.000 11.800.000 19.400.000 17.300.000
Downloaded 20.000.000 16.100.000 10.700.000 13.900.000 10.200.000 14.300.000 17.400.000
Players
Seizing the opportunity Cross-platform potential | Work in progress
10.2M MMO gamers that also play on mobile
Confidential Only shown at event Confidential
Only shown at event
DE 24.000.000 Overlap with -->
Platform Portals Social Mobile MMOs Consoles Boxed Downloaded
Portals 4.600.000 3.600.000 3.300.000 3.900.000 3.800.000 3.800.000 3.700.000
Social 3.100.000 2.400.000 2.500.000 2.600.000 2.800.000 2.700.000 2.600.000
Mobile 5.500.000 2.900.000 3.800.000 4.200.000 4.800.000 4.800.000 4.200.000
MMOs 4.500.000 2.800.000 3.200.000 3.400.000 3.800.000 3.800.000 3.600.000
Consoles 14.200.000 3.900.000 5.100.000 5.700.000 7.100.000 12.300.000 7.700.000
Boxed 17.000.000 3.800.000 5.200.000 6.200.000 7.900.000 14.100.000 9.100.000
Downloaded 7.500.000 3.300.000 4.200.000 4.400.000 4.900.000 6.400.000 6.900.000
Payers
Seizing the opportunity Cross-platform potential | Work in progress
3.4M MMO gamers that also play on mobile
and spend money on both
Confidential Only shown at event
Confidential Only shown at event
Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
next step what is the
Browser Gaming. Sizing & Seizing Opportunities
Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
Global & Local Market Intelligence. Global & Local Clients. All platforms / bizz models
Specifically MMO & Mobile
US UK Germany France Spain Netherlands Belgium Italy Brazil Mexico Russia China Korea
consumer market data B2B marketing tools
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Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
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Sizing & Profiling Online Gaming Across The Globe
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