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Page 1: Bryan Jaycox - Resume 2013Microsoft Word - Bryan Jaycox - Resume 2013.docx Author: Echbj Created Date: 4/20/2013 6:46:18 AM
Page 2: Bryan Jaycox - Resume 2013Microsoft Word - Bryan Jaycox - Resume 2013.docx Author: Echbj Created Date: 4/20/2013 6:46:18 AM

Designer

USC Neurology Department – Los Angeles, CA

• Working with medical staff at the USC Heath Sciences campus to develop edutainment games in the Unity engine for teaching USC Neurology Clerkship students the fundamentals of the Neurological Examination.

2010-Present

Contract Designer

Blind Wink Games – Universal City, CA • Worked directly with film director Gore Verbinski to design and prototype core gameplay mechanics for a new IP.

2010

Systems Design Intern

LucasArts – San Francisco, CA

• Worked closely with many members of the LucasArts system and level design team to prototype potential gameplay elements for the title

“Star Wars: The Force Unleashed II”.

• Involved in a large number of design tasks including: greyboxing level designs in the LucasArts proprietary level editor and Maya, working closely with Pixelux’s Digital Molecular Matter, balancing game systems, providing input into discussions of primary mechanics, story and flow of the game, and producing design documentation for these systems.

2009

Research Assistant

USC Games Innovation Lab – Los Angeles, CA

• Designer working with Professor Tracy Fullerton on the upcoming game “Walden”

• Designer working with Peter Brinson on his game “The Cat and the Coup”.

2009-2010

Student Artist

USC Institute for Creative Technologies - Marina Del Rey, CA

• Worked with Dr. Skip Rizzo designing scenarios and producing 3D assets for ICT Flatworld’s PTSD Exposure Therapy Program. These virtual reality environments are used as a tool for the psychological treatment of returning veterans suffering from Post-Traumatic Stress Disorder.

• Rigged characters and static meshes in Maya 2008 for real-time rendering to a Head-Mounted Display.

2008-2009

3D Character Artist & Animator

Virtual Reality Medical Center – San Diego, CA

• Designed simulation environments for medical applications in the treatment of phobias, burn distraction therapy, PTSD and other psychological disorders, as well as military medicine training simulations.

• Lead character artist/animator on military project team for PTSD-ONR, Combat Medic and Flight Medic projects. In-engine programmer on the Combat Medic Project.

• Primary responsibilities included full character design, creation, rigging, and animation in 3DS Max 8 and Maya 7 and programming game functionality in the Quest 3D engine. Secondary responsibilities included concept innovation, interface design, AI scripting in Unreal Editor 2003, and graphic design.

2005-2007