bubble travel experience the ultimate 3d virtual environment

Download Bubble Travel Experience the ultimate 3D virtual environment

If you can't read please download the document

Upload: marjorie-jennings

Post on 18-Jan-2018

217 views

Category:

Documents


0 download

DESCRIPTION

Our Design We hope to develop a model of a dome screen where the user can interact with a mock-up of his/her desired destination. Our bubble dome will allow users to 'walk' through foreign countrysides and witness sunsets over vast, distant landscapes on a screen that surrounds them completely. We wish for the dome screen to be accessible to the mass public for a fair price. It’s proposed location is currently the local arcade or cinema, public places for experiencing simulated fantasies. They can rotate their flying viewpoint 360 degrees around an object of interest, bringing up key information, fun facts, and activities tailored to each location.

TRANSCRIPT

Bubble Travel Experience the ultimate 3D virtual environment Background Info In 2009, Virgin Galactic launched its space travel program to the general public. Unfortunately, it is too expensive for the average person. The starting price for a ticket is $200, 000 US (Virgingalactic.com). Even for "Earth" travel, going to other countries requires extreme expense and lots of preparation. Instead of bringing the person to their desired environment, we propose to bring the environment to them in an accessible, cost-effective manner. Our Design We hope to develop a model of a dome screen where the user can interact with a mock-up of his/her desired destination. Our bubble dome will allow users to 'walk' through foreign countrysides and witness sunsets over vast, distant landscapes on a screen that surrounds them completely. We wish for the dome screen to be accessible to the mass public for a fair price. Its proposed location is currently the local arcade or cinema, public places for experiencing simulated fantasies. They can rotate their flying viewpoint 360 degrees around an object of interest, bringing up key information, fun facts, and activities tailored to each location. Bubble Travel Demo Our Idea A combination of our narratives. The Screen With flexible OLEDs, gamers can enjoy a more realistic gaming experience. The gamer can unroll the screen and set it up as a tube-like booth because it is made of organic light omitting devices where flexible plastic can be used as a display (Universal Display Corporation 2009) The screen can be connected to any game console or computer. The gamer stands in the centre and is able to move in any direction; thus, one feels as though ones body is part of a virtual environment. The frame of the screen no longer limits the gamer. Modified design: the dome screen, which completes the immersive experience with a enclosed top and bottom. The dome screen can project more spatially realistic images because the tube screen is convex, which skews the image The Controls Nintendo first experimented with motion-sensing gloves in the late 1980s with the release of the Power Glove for the Nintendo Entertainment System (ABC 2008; Gentile 2010). The need for multiple cameras in some forms of motion glove technology is impractical for a home set-up, and the lack of real-time registrations precludes the use of bare-hand registration technology in the home at present (Popovic 2009). The Wii Glove provides a richer, more engrossing and interactive experience for gamers. It opens new gaming possibilities as well as enriching old ones through new forms of interaction, bringing new opportunities for fun, fitness, and learning to the market. Modified Design: motion sensors using camera recognition system No gloves needed. Currently Pranav Mistrys SixthSense uses bands wrapped onto the users fingers. Hopefully, these will not be necessary in the future. (Mistry 2009) The Technology Photo stitching With today's photo-stitching technology of billions of photographs online including satellite images, it is possible to weave together realistic virtual environments for travelers to explore from the comfort of their local communities For instance,with Microsofts Photosynch can stitching together photos from Flickr into a 3D model. It uses C-Dragon, a program used for a multi- resolution photo viewing experience. The program recognizes photos taken in the same spatial environment and stitch them together into a panoramic view. This concept of stitching photos spatially can be applied to our model where users can travel through accurate, realistic 3D representations ( Blaise Aguera y Arcas 2007) The Technology Motion sensors Pranav Mistrys SixthSense Cameras are located in the dome and simultaneously with the projectors as they track the users hand gestures. Currently, users are required to wear band on their fingers. Hopefully in the near future that will not be necessary. Users can rotate the virtual camera, letting them fly around the globe and into space. They can also manipulate virtual objects at certain sites, examining world famous landmarks or interactive buildings. Detecting the motions of users hands in real time will provide a more seamless immersive experience. (Pranav Mistry 2009) Theoretical Concepts Resolution and Displays Sensory and Arbitrary Symbols: making our interface intuitive and user-friendly "The whole world as information display": We would like bring the world to the viewer in the comfort accessible seated area. we are trying to avoid the "single rectangular planar surface": It is not immersive enough. We need to rethink how the screen is shaped and how the user interacts with it. sensation vs. perception: The Bubble Screen's purpose is to give the user maximum visual sensation vs. just a 2D representation. approximating objects on screen to get a sense of realism Ware's 3 stage model of perception: 1) low level parallel processing: to bring the most accurate, consistent, realistic and immersive 3D imaging to the user 2) Pattern perception: to make it easy to travel through visual space and recognizing the onscreen patterns as a natural experience 3) Sequential goal directed processing: to provide a seamless interaction between the user and interface ecological optics flow field: to provide an easy-to-use interface with animation through a virtual space textured surfaces and gradients: to provide a realistic environment for the user through photo- stitching software visual field and immersive displays: to provide a fully immersive environment through high quality 3D imaging and a dome shaped screen (Valdez 2010) Works Cited Written Up Sources ABC. Backwards Compatible: The Powerglove. 21 Jan Web.Blaise Aguera y Arcas (2007). Blaise Aguera y Arcas demos Photosynth. Mistry, Pranav (2009) The Thrilling Potential of SixthSense Technology. Nintendo. Consolidated Financial Highlights. 29 October Jan Popovic, Jovan and Robert Y. Wang. Real-time hand-tracking with a colour glove. International Conference on Computer Graphics and Interactive Techniques. ACM Transactions on Graphics, vol. 28, no. 3, pp. 63:1-63:8, August Web. &coll=portal&dl=ACM,ACM&CFID= &CFTOKEN= Universal Display Corporation (2009). Home>Technology>FOLEDs> Overview. Retrieved from Valdez, N. (2010). Visualization Contexts: Resolutions and Displays [PDF document]. Retrieved fromVirgin Galactic (2009). Welcome| Virgin Galactic. Retrieved from Works Cited Image Sources Image of "Virgin Galactic". Retrieved fromImage of Pranav Mistry. Retrieved fromImage of Blaise Aguera y Arcas. Retrieved from Image of Blaise Aguera y Arcas. Retrieved fromAnimation Sources Image of "arcade". Retrieved fromImage of "orion". Retrieved fromImage of "Mars". Retrieved fromof "Mars". Retrieved fromValdez, Norman. Retrieved from Image of "Earth map".Valdez, NormanValdez, Norman. Retrieved from Image of "Moon map".Maotri. "Nina 3D". Retrieved fromfrom