building a better warrior part 2

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    Building a Better Warrior Series: Part 2 - In-Depth Build Creation

    Level: Beginner

    Background InfoThis guide is a follow-up of Part 1 of the series, which can be found here. Those who

    were able to create their own builds that withstood the level 24 charr have improved

    their game and walked away from the experience as better warriors. However, there

    are some who still struggle with it, as well as some who are newer to the game. Thus,

    instead of writing a more advanced guide, I will be taking a step back and will go

    through an in-depth walkthrough of build creation.

    Lesson 1: Know Your EnemyThe first part of creating a build almost always involves evaluating what you will be

    up against and deciding how you will counter it. As a point of reference, we will be

    tackling the level 24 charr once again, since those mobs include a good mix of all

    classes. Once again, I will list out the relevant skills we will be facing, as well as

    some of my own thoughts on them.

    1. charr axe lord

    o dismember - deep wound will cut hp down, but it shouldn't be much of

    a problem

    o axe twist - weakness will reduce damage output, but +dmg from skills

    is unaffected

    2. charr flame lordo mark of rodgort - burning is a potentially dangerous condition

    o fireball - will need to reduce this dmg

    3. charr ashen lord

    o life siphon - a few pips of degen is nothing too major

    o putrid explosion - armor ignoring damage

    o rend enchantments - probably shouldn't rely on enchantments

    4. charr mind lordo ether feast - could out damage this, but it might be better to interrupt it

    5. charr stalker lord

    o ignite arrows - will need to reduce this damage

    o dual shot - will need to reduce this damage

    o greater conflagration - will be dangerous if mark of rodgort is on you

    o troll ungent - should interrupt it

    6. charr shaman lordo zealot's fire - can't be helped

    o some heals *shrugs* - out damage it with force

    Overall, we will be facing a potentially dangerous combination of conditions, but no

    blind. We will want to reduce damage from their normal attacks, attack skills, and

    spells. Lastly, there are a few skills we will want to interrupt.

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    Lesson 2: Build CreationA good build template to start from takes the following form:

    This build structure offers a very balanced offense, defense, and self healing. A lot of

    the good solo builds that have been shared publicly take some variation of this

    template. Using our notes from the previous section, we can start to fill the build out.

    Keep in mind that you don't have to get it perfectly right the first time, and there

    should always be room to test and tweak it.

    I will be creating a build for a W/R, since it is a less common combination in pve.

    First off, let's deal with damage reduction/healing. Let's see if we can handle not

    dealing with the conditions for now. However, we will still need to reduce damage

    from their attacks and spells. A good way to do this is to raise your armor level. As a

    warrior, a common way to do this is by using the combination of Dolyak Signet and

    "Watch Yourself!" Healing Signet is also a pretty common self heal to use for a

    warrior. So, this is what we have:

    "Watch Yourself!"

    Dolyak Signet

    Healing Signet

    Next, we need to decide what weapon to use. To be a perfectly versatile warrior, you

    should never limit yourself to a single weapon and should know the

    advantages/disadvantages of each. Most solo builds don't use a hammer because you

    lose the additional armor and additional mods from a shield. We will need to interrupt

    key skills, and axes have a better interrupt than swords. Because of that, let's pick

    axes.

    So, we will be adding in Disrupting Chop to interrupt key skills like Troll Ungent,

    Mark of Rodgort, Ether Feast, Life Sypphon, etc. The next step is to choose an elite.

    Most people prefer Eviscerate for the deep wound effect, but I will choose Cleave for

    it's constant dps and spammability. I'll also add in Penetrating Blow and Power

    Attack. So, now we have:

    Penetrating Blow

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    Power Attack

    Cleave {e}

    Disrupting Chop

    "Watch Yourself!"

    Dolyak Signet

    Healing Signet

    What should we add as a last skill? Taking equipment into consideration (which you

    should also always do), I will most likely use an axe with an in stance damage mod

    and the collector's Crimson Carapace Shield (+45 hp, -2 dmg in stance). It would be

    good to add in a stance to take advantage of those, but defensive stances won't be as

    effective since the damage doesn't just come from attacks. How about an IAS stance?

    Frenzy would be bad because of the increased damage intake. We could use Flurry,

    but we also have Tiger's Fury available from our secondary. Let's go with TF to add in

    variety to the build, which is:

    Penetrating Blow

    Power AttackCleave {e}

    Disrupting Chop

    Tiger's Fury

    "Watch Yourself!"

    Dolyak Signet

    Healing Signet

    Now, let's set our attributes. We want to keep Axe Mastery relatively high since it is

    the source of our offense, while keeping Strength and Tactics balanced for our

    damage reduction skills. Any leftover points can be put in to increase TF's duration.

    Let's try out this attribute spread:

    Strength - 10 + 1

    Axe Mastery - 10 + 1 (helm) + 3

    Tactics - 9 + 1

    Beast Mastery - 7 (8 sec TF)

    Lesson 3: Testing and TweakingI could post the build on the forums and ask for feedback from people, but the best

    thing to do would be to actually test it myself. During your first few test runs, learn

    how to time your skills properly to make the most of them. Always be attentive and

    take notes on what is effective/ineffective, as well as what could potentially go wrong.

    After a few test runs, I discovered that the build I created above works.

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    However, the defense was just enough to hold off against small, carefully pulled

    groups. Against the wrong mix of the larger mobs, the build is quickly overwhelmed.

    Deep wound and weakness from the axe lords reduced hp and the damage output.

    Burning from the Mark of Rodgort + Greater Conflagration combo, as well as Life

    Syphon from the ashen lords created constant high degen. The build wasn't enough to

    take on these larger mobs, and needed to be tweaked accordingly.

    So what can we do? The conditions and hexes are what overwhelm the build. We

    could try to figure out how to counteract them, or we could potentially use that to our

    advantage. Melandru's Resilience might be a good elite to add in, as it provides +3 hp

    regen and +1 energy regen per condition/hex. We will have to sub in another attack

    for Cleave, since MR will be taking the elite slot. We can drop TF, since the trial runs

    showed that the 10 energy cost was a bit expensive to keep up. MR will be our new

    stance, and we don't want to spread attributes between too many lines. So, the new

    tweaked build should be:

    Penetrating Blow

    Power AttackExecutioner's Strike

    Disrupting Chop

    Melandru's Resilience {e}

    "Watch Yourself!"

    Dolyak Signet

    Healing Signet

    Let's now redistribute the attribute points to get a good duration time out of MR. Our

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    new point spread should be:

    Strength - 8 + 1 (helm) + 1

    Axe Mastery - 10 + 3

    Tactics - 9 + 1

    Wilderness Survival - 9 (15 sec MR)

    After going out to test this new build, I discovered that it worked marvelously.

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    Final NotesIs this the best build possible? Most likely not, but it is just a good example of how to

    actually go about creating one. The same process of thinking through it, testing,

    taking in feedback during testing, and tweaking the build should be repeated until you

    are satisfied with your build. And in pve, if it works and works well, why fix it?

    Here's a few Strider tips to keep in mind when creating new builds.

    -A very effective and generic way of boosting your defense as a warrior is the Dolyak

    Sig + "Watch Yourself!" combination. With the right attribute spread, it's +50 armor

    that cannot be stripped. However, keep in mind the most time, Dolyak Sig is only

    effective in a solo build. It works fine in team situations as long as you are with a

    trusted group that understands how aggro is controlled. However, in most PUG

    situations, Dolyak Sig is a self snare that may be a bad idea to bring. Also, don't

    forget to fit in a Res Sig in team builds.

    -Stances are good for damage reduction, but only when the majority of damage you

    are taking is from attacks. When you have spells and degen mixed in, most defensive

    stances will just be wasted on your skill bar. This is the reason why I will continue to

    assert that going in as a stance tank isn't a good idea in FoW.

    -If the mobs you will be facing are primarily or all melee, it is a tried and tested fact

    that Gladiator's Defense {e} + Riposte + Deadly Riposte are good combinations to

    use.

    -Similarly, if most of the damage you will be taking is primarily either physical or

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    elemental, using a /mes secondary for the Physical/Elemental Resistance stances are a

    good idea. They provide good bonus armor and will activate any stance mods you

    may have on your equipment.

    -Sword vs. Axe vs. Hammer? I use all 3. I will never pick a favorite, and neither

    should you. Learn the advantages and disadvantages of all 3 to be a well-rounded

    warrior.

    -Don't be afraid to mix in skills from your secondary. This game should be fun, and

    the wide variety of skills available allows for that.

    Well, that's it for now. I hope this guide helped those who needed it. Keep in mind

    that the most important aspect is to have fun. If you are having trouble finalizing a

    build, feel free to post it in the build forums to receive feedback and critique from

    others on the board.

    Stay tuned for the next installment of the Building a Better Warrior Series!

    Last edited by striderkaaru : 03-06-2006 at01:36 PM.