building a better warrior part 2
TRANSCRIPT
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Building a Better Warrior Series: Part 2 - In-Depth Build Creation
Level: Beginner
Background InfoThis guide is a follow-up of Part 1 of the series, which can be found here. Those who
were able to create their own builds that withstood the level 24 charr have improved
their game and walked away from the experience as better warriors. However, there
are some who still struggle with it, as well as some who are newer to the game. Thus,
instead of writing a more advanced guide, I will be taking a step back and will go
through an in-depth walkthrough of build creation.
Lesson 1: Know Your EnemyThe first part of creating a build almost always involves evaluating what you will be
up against and deciding how you will counter it. As a point of reference, we will be
tackling the level 24 charr once again, since those mobs include a good mix of all
classes. Once again, I will list out the relevant skills we will be facing, as well as
some of my own thoughts on them.
1. charr axe lord
o dismember - deep wound will cut hp down, but it shouldn't be much of
a problem
o axe twist - weakness will reduce damage output, but +dmg from skills
is unaffected
2. charr flame lordo mark of rodgort - burning is a potentially dangerous condition
o fireball - will need to reduce this dmg
3. charr ashen lord
o life siphon - a few pips of degen is nothing too major
o putrid explosion - armor ignoring damage
o rend enchantments - probably shouldn't rely on enchantments
4. charr mind lordo ether feast - could out damage this, but it might be better to interrupt it
5. charr stalker lord
o ignite arrows - will need to reduce this damage
o dual shot - will need to reduce this damage
o greater conflagration - will be dangerous if mark of rodgort is on you
o troll ungent - should interrupt it
6. charr shaman lordo zealot's fire - can't be helped
o some heals *shrugs* - out damage it with force
Overall, we will be facing a potentially dangerous combination of conditions, but no
blind. We will want to reduce damage from their normal attacks, attack skills, and
spells. Lastly, there are a few skills we will want to interrupt.
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Lesson 2: Build CreationA good build template to start from takes the following form:
This build structure offers a very balanced offense, defense, and self healing. A lot of
the good solo builds that have been shared publicly take some variation of this
template. Using our notes from the previous section, we can start to fill the build out.
Keep in mind that you don't have to get it perfectly right the first time, and there
should always be room to test and tweak it.
I will be creating a build for a W/R, since it is a less common combination in pve.
First off, let's deal with damage reduction/healing. Let's see if we can handle not
dealing with the conditions for now. However, we will still need to reduce damage
from their attacks and spells. A good way to do this is to raise your armor level. As a
warrior, a common way to do this is by using the combination of Dolyak Signet and
"Watch Yourself!" Healing Signet is also a pretty common self heal to use for a
warrior. So, this is what we have:
"Watch Yourself!"
Dolyak Signet
Healing Signet
Next, we need to decide what weapon to use. To be a perfectly versatile warrior, you
should never limit yourself to a single weapon and should know the
advantages/disadvantages of each. Most solo builds don't use a hammer because you
lose the additional armor and additional mods from a shield. We will need to interrupt
key skills, and axes have a better interrupt than swords. Because of that, let's pick
axes.
So, we will be adding in Disrupting Chop to interrupt key skills like Troll Ungent,
Mark of Rodgort, Ether Feast, Life Sypphon, etc. The next step is to choose an elite.
Most people prefer Eviscerate for the deep wound effect, but I will choose Cleave for
it's constant dps and spammability. I'll also add in Penetrating Blow and Power
Attack. So, now we have:
Penetrating Blow
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Power Attack
Cleave {e}
Disrupting Chop
"Watch Yourself!"
Dolyak Signet
Healing Signet
What should we add as a last skill? Taking equipment into consideration (which you
should also always do), I will most likely use an axe with an in stance damage mod
and the collector's Crimson Carapace Shield (+45 hp, -2 dmg in stance). It would be
good to add in a stance to take advantage of those, but defensive stances won't be as
effective since the damage doesn't just come from attacks. How about an IAS stance?
Frenzy would be bad because of the increased damage intake. We could use Flurry,
but we also have Tiger's Fury available from our secondary. Let's go with TF to add in
variety to the build, which is:
Penetrating Blow
Power AttackCleave {e}
Disrupting Chop
Tiger's Fury
"Watch Yourself!"
Dolyak Signet
Healing Signet
Now, let's set our attributes. We want to keep Axe Mastery relatively high since it is
the source of our offense, while keeping Strength and Tactics balanced for our
damage reduction skills. Any leftover points can be put in to increase TF's duration.
Let's try out this attribute spread:
Strength - 10 + 1
Axe Mastery - 10 + 1 (helm) + 3
Tactics - 9 + 1
Beast Mastery - 7 (8 sec TF)
Lesson 3: Testing and TweakingI could post the build on the forums and ask for feedback from people, but the best
thing to do would be to actually test it myself. During your first few test runs, learn
how to time your skills properly to make the most of them. Always be attentive and
take notes on what is effective/ineffective, as well as what could potentially go wrong.
After a few test runs, I discovered that the build I created above works.
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However, the defense was just enough to hold off against small, carefully pulled
groups. Against the wrong mix of the larger mobs, the build is quickly overwhelmed.
Deep wound and weakness from the axe lords reduced hp and the damage output.
Burning from the Mark of Rodgort + Greater Conflagration combo, as well as Life
Syphon from the ashen lords created constant high degen. The build wasn't enough to
take on these larger mobs, and needed to be tweaked accordingly.
So what can we do? The conditions and hexes are what overwhelm the build. We
could try to figure out how to counteract them, or we could potentially use that to our
advantage. Melandru's Resilience might be a good elite to add in, as it provides +3 hp
regen and +1 energy regen per condition/hex. We will have to sub in another attack
for Cleave, since MR will be taking the elite slot. We can drop TF, since the trial runs
showed that the 10 energy cost was a bit expensive to keep up. MR will be our new
stance, and we don't want to spread attributes between too many lines. So, the new
tweaked build should be:
Penetrating Blow
Power AttackExecutioner's Strike
Disrupting Chop
Melandru's Resilience {e}
"Watch Yourself!"
Dolyak Signet
Healing Signet
Let's now redistribute the attribute points to get a good duration time out of MR. Our
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new point spread should be:
Strength - 8 + 1 (helm) + 1
Axe Mastery - 10 + 3
Tactics - 9 + 1
Wilderness Survival - 9 (15 sec MR)
After going out to test this new build, I discovered that it worked marvelously.
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Final NotesIs this the best build possible? Most likely not, but it is just a good example of how to
actually go about creating one. The same process of thinking through it, testing,
taking in feedback during testing, and tweaking the build should be repeated until you
are satisfied with your build. And in pve, if it works and works well, why fix it?
Here's a few Strider tips to keep in mind when creating new builds.
-A very effective and generic way of boosting your defense as a warrior is the Dolyak
Sig + "Watch Yourself!" combination. With the right attribute spread, it's +50 armor
that cannot be stripped. However, keep in mind the most time, Dolyak Sig is only
effective in a solo build. It works fine in team situations as long as you are with a
trusted group that understands how aggro is controlled. However, in most PUG
situations, Dolyak Sig is a self snare that may be a bad idea to bring. Also, don't
forget to fit in a Res Sig in team builds.
-Stances are good for damage reduction, but only when the majority of damage you
are taking is from attacks. When you have spells and degen mixed in, most defensive
stances will just be wasted on your skill bar. This is the reason why I will continue to
assert that going in as a stance tank isn't a good idea in FoW.
-If the mobs you will be facing are primarily or all melee, it is a tried and tested fact
that Gladiator's Defense {e} + Riposte + Deadly Riposte are good combinations to
use.
-Similarly, if most of the damage you will be taking is primarily either physical or
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elemental, using a /mes secondary for the Physical/Elemental Resistance stances are a
good idea. They provide good bonus armor and will activate any stance mods you
may have on your equipment.
-Sword vs. Axe vs. Hammer? I use all 3. I will never pick a favorite, and neither
should you. Learn the advantages and disadvantages of all 3 to be a well-rounded
warrior.
-Don't be afraid to mix in skills from your secondary. This game should be fun, and
the wide variety of skills available allows for that.
Well, that's it for now. I hope this guide helped those who needed it. Keep in mind
that the most important aspect is to have fun. If you are having trouble finalizing a
build, feel free to post it in the build forums to receive feedback and critique from
others on the board.
Stay tuned for the next installment of the Building a Better Warrior Series!
Last edited by striderkaaru : 03-06-2006 at01:36 PM.