building a desire engine
DESCRIPTION
Aug. 23, 2012 presentation at the Lean Startup Circle SF Meetup.TRANSCRIPT
@nireyal NirAndFar.com
What kind of advice should you listen to?
@nireyal NirAndFar.com
1. Advice that helps you build something people want
@nireyal NirAndFar.com
2. That fits your business model
@nireyal NirAndFar.com
3. That fulfills your purpose in life.
@nireyal NirAndFar.com
I’ll try to help you with all three, if...
@nireyal NirAndFar.com
If...
- Your business depends on frequent user engagement.
- You are not evil.
Then, you should stay.
@nireyal NirAndFar.com
Spoiler:The answer is habits.
@nireyal NirAndFar.com
Habit PotentialHighLow
Vir
al
Coe
ffici
ent
(K)
Leaky Bucket Rocket Ship
Commitment Business
Garbage
K < 1
K >1
Facebook, Paypal, Pinterest
Evernote, Pandora, Amazon
Spammy apps
Habits > Viral
@nireyal NirAndFar.com
Me
@nireyal NirAndFar.com
A bias to build first
@nireyal NirAndFar.com
How learn?
@nireyal NirAndFar.comNirAndFar.com
Patterns
@nireyal NirAndFar.com
“OMG? businesses”
@nireyal NirAndFar.com
Vitamins or painkillers?
@nireyal NirAndFar.com
Selling painkillers
- Obvious need - stop pain- Quantifiable market- Monetizable
@nireyal NirAndFar.com
Selling vitamins
- Emotional need, not efficacy- “Makes me feel good knowing...”- Unknown market
@nireyal NirAndFar.com
Vitamins or painkillers?
@nireyal NirAndFar.com
Habit when not doing
causes pain.
@nireyal NirAndFar.com
Habit-forming technology
Vitamin Painkiller
Pleasure seeking
Pain alleviation
@nireyal NirAndFar.com
Creating pain?(more of an itch)
@nireyal NirAndFar.com
@nireyal NirAndFar.com
Best odds of success
= founder / market fit
Access+ Speed + Data
Everything is becoming more addictive
@nireyal NirAndFar.com
Desire Engines create habits
@nireyal NirAndFar.com
The Desire EngineTrigger Action
Var. RewardInvestment
ExternalInternal
@nireyal NirAndFar.com
Remember: A TARI
A - A Desire Engine has 4 parts:
T - Trigger
A - Action
R - Reward
I - Investment
@nireyal NirAndFar.com
Trigger
@nireyal NirAndFar.com
Trigger ExamplesExternal Internal
AlarmsAdvertising
Calls-to-actionEmailsStores
EmotionsRoutinesSituations
PlacesPeople
What to do next is in the trigger
What to do next is in the user’s head
@nireyal NirAndFar.com
Habits aren’t created, they are built upon
@nireyal NirAndFar.com
• Formulate consistent calls-to-action.
• Each embedded answer to “what is this for?” supporting the internal trigger.
External trigger
@nireyal NirAndFar.com
Internal trigger
• What is the existing behavior you’re attaching to?
• When would user engage?
• Know the narrative. “Every time you (verb), use ...”
@nireyal NirAndFar.com
DissatisfiedIndecisiveLostTenseFatiguedInferior
Fear of lossBored LonesomeConfusedPowerlessDiscouraged
Negative emotions are powerful internal triggers
@nireyal NirAndFar.com
Habit-forming products provide a solution to an
internally triggered problem.
@nireyal NirAndFar.com
Depressed people check email more.
(cause or effect?)
@nireyal NirAndFar.com
The “Instagram moment”
@nireyal NirAndFar.com
Instagram triggers
External Internal
- FB and Twitter- App notifications
- Fear of lossing the moment...- Bored, lonesome, curious...
@nireyal NirAndFar.com
Action
@nireyal NirAndFar.com
whendoing < thinking
= action
@nireyal NirAndFar.com
triggers
ability
B = m.a.t.
Fogg Behavior Modelm
otiv
atio
n
@nireyal NirAndFar.com
mot
ivat
ion
Motivators for Behavior
Seek:PleasureHopeAcceptance
Avoid:PainFear
Rejection
SensationAnticipation
Social Cohesion
@nireyal NirAndFar.comability
Factors of ability
TimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine
@nireyal NirAndFar.com
Focus on ability and triggers before motivation
@nireyal NirAndFar.com
Focus on ability and triggers before motivation
@nireyal NirAndFar.com
How likely is the intended action?
B = m.a.t.
@nireyal NirAndFar.com
Sufficient motivation,high ability, clear triggers
@nireyal NirAndFar.com
How likely is the intended action (Tawkon)?
@nireyal NirAndFar.com
triggers = interface design
ability = product
Behaviors to actions with cross-functional teams
mot
ivat
ion
= m
arke
ting
@nireyal NirAndFar.com
Variable Reward
@nireyal NirAndFar.com
Curious by nature
@nireyal NirAndFar.com
We crave predictability
• Variable rewards drive us nuts
• Compulsion to make sense of cause and effect
• Dopamine system drives the search
@nireyal NirAndFar.com
The search for rewards
the Hunt
the Tribe
the Self
@nireyal NirAndFar.com
Search for Social Rewards
theTribe
- Acceptance- Sex- Power
@nireyal NirAndFar.com
Search for Resources
theHunt
- Food- Money- Information
@nireyal NirAndFar.com
Search for Sensation
theSelf
- Mastery- Consistency- Competency- Purpose
@nireyal NirAndFar.com
Tribe, Hunt, or Self?
@nireyal NirAndFar.com
Tribe, Hunt, or Self?
@nireyal NirAndFar.com
Tribe, Hunt, or Self?
@nireyal NirAndFar.com
Dare you not to scroll
@nireyal NirAndFar.com
Rewards Levers
•Type (Tribe, Hunt, Self)
•Frequency
•Amplitude
Keep ‘em guessing
@nireyal NirAndFar.com
Rewards Decay• As rewards become predictable, they
become less novel
Finite Variability Infinite Variability
- Single-player games- Consumption of media
- Multi-player games- Creation- Communities
@nireyal NirAndFar.com
Investment
@nireyal NirAndFar.com
Investment
• Where user does a bit of “work.”
• “Pays” with something of value: time, money, social capital, effort, emotional commitment, personal data ...
@nireyal NirAndFar.com
- People who pick lottery numbers more likely to play.
- Assign greater odds.
Langer, 1975
Doing work, increases commitment
@nireyal NirAndFar.com
Little investments, big results
Group 1: 83% refused
Group 2: 76% accepted
Freedman & Fraser, 1966
@nireyal NirAndFar.com
Investment is about future rewards that
makes the next action more likely.
@nireyal NirAndFar.com
Investing in Any.do• Investment into the
product with time, data, and social capital
• Loads the next external trigger and teaches the internal trigger - when? and what for?
@nireyal NirAndFar.com
Desire Engine CanvasTrigger Action
Var. RewardInvestment
@nireyal NirAndFar.com
When Desire Engines works:
High habit potential:- Frequent behaviors
- Fast cycles
@nireyal NirAndFar.com
Cycles over time Increase motivation
and difficulty of action
@nireyal NirAndFar.com
The Desire Engine helps you create and prioritize
hypotheses to test.
@nireyal NirAndFar.com
1. Start with the intended ACTION
• What behavior does your business model depend on?
• Make simple and defined. “We want user to want to scroll.”
@nireyal NirAndFar.com
2. Think of what the INTERNAL TRIGGER will be.
• What’s the existing behavior you’re attaching to?
• When would user engage?
• Know the narrative. “Every time you (verb), use ...”
@nireyal NirAndFar.com
3. Find the EXTERNAL TRIGGER(s)
• Formulate calls-to-action.
• Each embedded with a consistent answer to “what is this for?”
@nireyal NirAndFar.com
4. Add
VARIABLE REWARDS• Must be authentic and meaningful
to the user.
• Formulate multiple hypotheses using various types of “searches for rewards” (tribe, hunt, self)
• Change frequency and amplitude
@nireyal NirAndFar.com
5. Ask for INVESTMENT
• Does it increase the likelihood of the next cycle through Desire Engine?
• Time, money, social capital, data, emotional commitment, physical effort.
@nireyal NirAndFar.com
Examples
@nireyal NirAndFar.com
EmailT A
RI
Icon on phoneOpen unread messages
Write back
Procrastinate, anxiety, thoughts of others....
Tribe, hunt and self
@nireyal NirAndFar.com
Twitter (Consumer)T A
RI
Facebook, friend, email ...
Scroll
Information(Hunt)Follow
@nireyal NirAndFar.com
Twitter (Creator)T A
RI
App icon, mention, messageRe-Tweet or Tweet
Social feedback(Tribe)
Connect with others: @ reply, DM ...
Boredom, curiosity, Lonesome
@nireyal NirAndFar.com
Be a facilitator.
BUILD the change you want to see in the world.
@nireyal NirAndFar.com
Please raise your phone in the air.
@nireyal NirAndFar.com
Leave Feedback, Get Slides
OpinionTo.us